core: Promote CPU/GPU threads to time critical
And also demote Audren and CoreTiming to High thread priority.
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d718eab351
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3053a62375
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@ -135,7 +135,7 @@ void AudioRenderer::ThreadFunc() {
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static constexpr char name[]{"AudioRenderer"};
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MicroProfileOnThreadCreate(name);
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
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LOG_ERROR(Service_Audio,
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"ADSP Audio Renderer -- Failed to receive initialize message from host!");
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@ -53,7 +53,7 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) {
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static constexpr char name[] = "HostTiming";
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MicroProfileOnThreadCreate(name);
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Common::SetCurrentThreadName(name);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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instance.on_thread_init();
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instance.ThreadLoop();
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MicroProfileOnThreadExit();
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@ -192,7 +192,7 @@ void CpuManager::RunThread(std::stop_token token, std::size_t core) {
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}
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MicroProfileOnThreadCreate(name.c_str());
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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auto& data = core_data[core];
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data.host_context = Common::Fiber::ThreadToFiber();
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@ -25,7 +25,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
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SCOPE_EXIT({ MicroProfileOnThreadExit(); });
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Common::SetCurrentThreadName(name.c_str());
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Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
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Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
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system.RegisterHostThread();
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auto current_context = context.Acquire();
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