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gl_resource_manager: Add managed query class

This commit is contained in:
ReinUsesLisp 2019-07-27 01:21:14 -03:00
parent 3563af2364
commit 3217400dd1
2 changed files with 42 additions and 0 deletions

View File

@ -207,4 +207,21 @@ void OGLFramebuffer::Release() {
handle = 0; handle = 0;
} }
void OGLQuery::Create(GLenum target) {
if (handle != 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
glCreateQueries(target, 1, &handle);
}
void OGLQuery::Release() {
if (handle == 0)
return;
MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
glDeleteQueries(1, &handle);
handle = 0;
}
} // namespace OpenGL } // namespace OpenGL

View File

@ -266,4 +266,29 @@ public:
GLuint handle = 0; GLuint handle = 0;
}; };
class OGLQuery : private NonCopyable {
public:
OGLQuery() = default;
OGLQuery(OGLQuery&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLQuery() {
Release();
}
OGLQuery& operator=(OGLQuery&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
}
/// Creates a new internal OpenGL resource and stores the handle
void Create(GLenum target);
/// Deletes the internal OpenGL resource
void Release();
GLuint handle = 0;
};
} // namespace OpenGL } // namespace OpenGL