gl_texture_cache: Disable scissor test when scaling textures
Fixes a bug on BOTW where some objects were no longer being rendered after blitting
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@ -939,6 +939,11 @@ bool Image::Scale() {
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dst_info.size.height = scaled_height;
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upscaled_backup = MakeImage(dst_info, gl_internal_format);
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}
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// TODO (ameerj): Investigate other GL states that affect blitting.
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GLboolean scissor_test;
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glGetBooleani_v(GL_SCISSOR_TEST, 0, &scissor_test);
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glDisablei(GL_SCISSOR_TEST, 0);
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const GLuint read_fbo = runtime->rescale_read_fbos[fbo_index].handle;
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const GLuint draw_fbo = runtime->rescale_draw_fbos[fbo_index].handle;
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for (s32 layer = 0; layer < info.resources.layers; ++layer) {
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@ -955,6 +960,9 @@ bool Image::Scale() {
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0, dst_level_width, dst_level_height, mask, filter);
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}
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}
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if (scissor_test != GL_FALSE) {
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glEnablei(GL_SCISSOR_TEST, 0);
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}
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current_texture = upscaled_backup.handle;
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return true;
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}
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