input_common/tas: Document the main class
This commit is contained in:
parent
e6c4bf52f0
commit
33a1d790e8
|
@ -512,17 +512,14 @@ struct Values {
|
|||
"motion_device"};
|
||||
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
|
||||
|
||||
BasicSetting<bool> pause_tas_on_load { false, "pause_tas_on_load" };
|
||||
BasicSetting<bool> tas_enable{ false, "tas_enable" };
|
||||
BasicSetting<bool> tas_loop{ false, "tas_loop" };
|
||||
BasicSetting<bool> tas_swap_controllers{ false, "tas_swap_controllers" };
|
||||
BasicSetting<bool> is_cpu_boosted{ false, "is_cpu_boosted" };
|
||||
" };
|
||||
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
|
||||
BasicSetting<bool> tas_enable{false, "tas_enable"};
|
||||
BasicSetting<bool> tas_loop{false, "tas_loop"};
|
||||
BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
|
||||
|
||||
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
|
||||
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
|
||||
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
|
||||
|
||||
std::string mouse_device;
|
||||
MouseButtonsRaw mouse_buttons;
|
||||
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
namespace TasInput {
|
||||
|
||||
// Supported keywords and buttons from a TAS file
|
||||
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
|
||||
std::pair{"KEY_A", TasButton::BUTTON_A},
|
||||
{"KEY_B", TasButton::BUTTON_B},
|
||||
|
@ -214,7 +215,7 @@ void Tas::UpdateThread() {
|
|||
}
|
||||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop;
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
current_command = 0;
|
||||
tas_data.fill({});
|
||||
if (!is_running) {
|
||||
|
|
|
@ -11,6 +11,38 @@
|
|||
#include "core/frontend/input.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
|
||||
Emulation -> Configure TAS. The file itself has normal text format and has to be called
|
||||
script0-1.txt for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
|
||||
|
||||
A script file has the same format as TAS-nx uses, so final files will look like this:
|
||||
|
||||
1 KEY_B 0;0 0;0
|
||||
6 KEY_ZL 0;0 0;0
|
||||
41 KEY_ZL;KEY_Y 0;0 0;0
|
||||
43 KEY_X;KEY_A 32767;0 0;0
|
||||
44 KEY_A 32767;0 0;0
|
||||
45 KEY_A 32767;0 0;0
|
||||
46 KEY_A 32767;0 0;0
|
||||
47 KEY_A 32767;0 0;0
|
||||
|
||||
After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
|
||||
CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
|
||||
has. Playback can be started or stopped using CTRL+F5.
|
||||
|
||||
However, for playback to actually work, the correct input device has to be selected: In the Controls
|
||||
menu, select TAS from the device list for the controller that the script should be played on.
|
||||
|
||||
Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
|
||||
connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
|
||||
again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
|
||||
record.txt.
|
||||
|
||||
For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
|
||||
P1).
|
||||
*/
|
||||
|
||||
namespace TasInput {
|
||||
|
||||
constexpr size_t PLAYER_NUMBER = 8;
|
||||
|
@ -64,12 +96,26 @@ public:
|
|||
Tas();
|
||||
~Tas();
|
||||
|
||||
// Changes the input status that will be stored in each frame
|
||||
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
||||
// Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
|
||||
void StartStop();
|
||||
|
||||
// Sets the flag to reload the file and start from the begining in the next update
|
||||
void Reset();
|
||||
|
||||
/**
|
||||
* Sets the flag to enable or disable recording of inputs
|
||||
* @return Returns true if the current recording status is enabled
|
||||
*/
|
||||
bool Record();
|
||||
|
||||
// Saves contents of record_commands on a file if overwrite is enabled player 1 will be
|
||||
// overwritten with the recorded commands
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
|
@ -80,7 +126,11 @@ public:
|
|||
* Total length of script file currently loaded or amount of frames (so far) for Recording
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
// Retuns an array of the default button mappings
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
|
||||
// Retuns an array of the default analog mappings
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
|
||||
|
||||
|
@ -90,23 +140,81 @@ private:
|
|||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
// Loads TAS file from the specified player
|
||||
void LoadTasFile(size_t player_index);
|
||||
|
||||
// Writes a TAS file from the recorded commands
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values with the following format "x;y"
|
||||
* X and Y have a range from -32767 to 32767
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values with the following format "a;b;c;d..."
|
||||
* Each button is represented by it's text format specified in text_to_tas_button array
|
||||
* @return Returns a u32 with each bit representing the status of a button
|
||||
*/
|
||||
u32 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u32 data) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @return Returns a string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
// Inverts the Y axis polarity
|
||||
std::pair<float, float> FlipAxisY(std::pair<float, float> old);
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons to be printed on console
|
||||
*/
|
||||
std::string DebugButtons(u32 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @return Returns a string with the value of the axis to be printed on console
|
||||
*/
|
||||
std::string DebugJoystick(float x, float y) const;
|
||||
|
||||
/**
|
||||
* Converts the given TAS status into the text equivalent
|
||||
* @return Returns a string with the value of the TAS status to be printed on console
|
||||
*/
|
||||
std::string DebugInput(const TasData& data) const;
|
||||
|
||||
/**
|
||||
* Converts the given TAS status of multiple players into the text equivalent
|
||||
* @return Returns a string with the value of the status of all TAS players to be printed on
|
||||
* console
|
||||
*/
|
||||
std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons
|
||||
*/
|
||||
std::string ButtonsToString(u32 button) const;
|
||||
|
||||
// Stores current controller configuration and sets a TAS controller for every active controller
|
||||
// to the current config
|
||||
void SwapToTasController();
|
||||
|
||||
// Sets the stored controller configuration to the current config
|
||||
void SwapToStoredController();
|
||||
|
||||
size_t script_length{0};
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a mouse. It receives mouse events and forward them
|
||||
* A button device factory representing a tas bot. It receives tas events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
|
@ -29,7 +29,7 @@ private:
|
|||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from mouse
|
||||
/// An analog device factory that creates analog devices from tas
|
||||
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
|
|
@ -567,8 +567,10 @@ void Config::ReadControlValues() {
|
|||
Settings::values.mouse_panning = false;
|
||||
ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
|
||||
|
||||
ReadBasicSetting(Settings::values.tas_enable = false);
|
||||
ReadBasicSetting(Settings::values.tas_reset = false);
|
||||
ReadBasicSetting(Settings::values.tas_enable);
|
||||
ReadBasicSetting(Settings::values.tas_loop);
|
||||
ReadBasicSetting(Settings::values.tas_swap_controllers);
|
||||
ReadBasicSetting(Settings::values.pause_tas_on_load);
|
||||
|
||||
ReadGlobalSetting(Settings::values.use_docked_mode);
|
||||
|
||||
|
@ -667,21 +669,17 @@ void Config::ReadDataStorageValues() {
|
|||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
FS::SetYuzuPath(
|
||||
FS::YuzuPath::TASFile,
|
||||
FS::SetYuzuPath(FS::YuzuPath::TASDir,
|
||||
qt_config
|
||||
->value(QStringLiteral("tas_path"),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)))
|
||||
->value(QStringLiteral("tas_directory"),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
|
||||
.toString()
|
||||
.toStdString());
|
||||
|
||||
ReadBasicSetting(Settings::values.pauseTasOnLoad);
|
||||
|
||||
ReadBasicSetting(Settings::values.gamecard_inserted);
|
||||
ReadBasicSetting(Settings::values.gamecard_current_game);
|
||||
ReadBasicSetting(Settings::values.gamecard_path);
|
||||
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
|
@ -1205,11 +1203,11 @@ void Config::SaveControlValues() {
|
|||
WriteBasicSetting(Settings::values.emulate_analog_keyboard);
|
||||
WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
|
||||
|
||||
WriteSetting(QStringLiteral("enable_tas"), Settings::values.tas_enable, false);
|
||||
WriteSetting(QStringLiteral("loop_tas"), Settings::values.tas_loop, false);
|
||||
WriteSetting(QStringLiteral("swap_tas_controllers"), Settings::values.tas_swap_controllers,
|
||||
true);
|
||||
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pause_tas_on_load, true);
|
||||
WriteBasicSetting(Settings::values.tas_enable);
|
||||
WriteBasicSetting(Settings::values.tas_loop);
|
||||
WriteBasicSetting(Settings::values.tas_swap_controllers);
|
||||
WriteBasicSetting(Settings::values.pause_tas_on_load);
|
||||
|
||||
qt_config->endGroup();
|
||||
}
|
||||
|
||||
|
@ -1237,10 +1235,9 @@ void Config::SaveDataStorageValues() {
|
|||
WriteSetting(QStringLiteral("dump_directory"),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
|
||||
WriteSetting(QStringLiteral("tas_path"),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASFile)));
|
||||
WriteSetting(QStringLiteral("tas_pause_on_load"), Settings::values.pauseTasOnLoad, true);
|
||||
WriteSetting(QStringLiteral("tas_directory"),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
|
||||
QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
|
||||
|
||||
WriteBasicSetting(Settings::values.gamecard_inserted);
|
||||
WriteBasicSetting(Settings::values.gamecard_current_game);
|
||||
|
|
|
@ -52,7 +52,6 @@ void ConfigureFilesystem::setConfiguration() {
|
|||
|
||||
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted.GetValue());
|
||||
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game.GetValue());
|
||||
ui->tas_pause_on_load->setChecked(Settings::values.pauseTasOnLoad);
|
||||
ui->dump_exefs->setChecked(Settings::values.dump_exefs.GetValue());
|
||||
ui->dump_nso->setChecked(Settings::values.dump_nso.GetValue());
|
||||
|
||||
|
|
|
@ -222,23 +222,23 @@ void PlayerControlPreview::UpdateInput() {
|
|||
|
||||
if (input_changed) {
|
||||
update();
|
||||
if (controller_callback.input != nullptr) {
|
||||
ControllerInput input{
|
||||
.axis_values =
|
||||
{std::pair<float, float>{axis_values[Settings::NativeAnalog::LStick].value.x(),
|
||||
.axis_values = {std::pair<float, float>{
|
||||
axis_values[Settings::NativeAnalog::LStick].value.x(),
|
||||
axis_values[Settings::NativeAnalog::LStick].value.y()},
|
||||
std::pair<float, float>{axis_values[Settings::NativeAnalog::RStick].value.x(),
|
||||
std::pair<float, float>{
|
||||
axis_values[Settings::NativeAnalog::RStick].value.x(),
|
||||
axis_values[Settings::NativeAnalog::RStick].value.y()}},
|
||||
.button_values = button_values,
|
||||
.changed = true,
|
||||
};
|
||||
|
||||
if (controller_callback.input != nullptr) {
|
||||
controller_callback.input(std::move(input));
|
||||
}
|
||||
}
|
||||
|
||||
if (controller_callback.update != nullptr) {
|
||||
controller_callback.update(std::move(true));
|
||||
controller_callback.update(true);
|
||||
}
|
||||
|
||||
if (mapping_active) {
|
||||
|
|
|
@ -30,18 +30,18 @@ ConfigureTasDialog::~ConfigureTasDialog() = default;
|
|||
void ConfigureTasDialog::LoadConfiguration() {
|
||||
ui->tas_path_edit->setText(
|
||||
QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
|
||||
ui->tas_enable->setChecked(Settings::values.tas_enable);
|
||||
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers);
|
||||
ui->tas_loop_script->setChecked(Settings::values.tas_loop);
|
||||
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load);
|
||||
ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
|
||||
ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
|
||||
ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
|
||||
ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::ApplyConfiguration() {
|
||||
Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
|
||||
Settings::values.tas_enable = ui->tas_enable->isChecked();
|
||||
Settings::values.tas_swap_controllers = ui->tas_control_swap->isChecked();
|
||||
Settings::values.tas_loop = ui->tas_loop_script->isChecked();
|
||||
Settings::values.pause_tas_on_load = ui->tas_pause_on_load->isChecked();
|
||||
Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
|
||||
Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
|
||||
Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
|
||||
Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
|
||||
}
|
||||
|
||||
void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
|
||||
|
|
Reference in New Issue