Allow passing `bind_address` to dedicated room.
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parent
e0895a8581
commit
34d0d94df0
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@ -49,6 +49,7 @@ static void PrintHelp(const char* argv0) {
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" [options] <filename>\n"
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"--room-name The name of the room\n"
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"--room-description The room description\n"
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"--bind-address The bind address for the room\n"
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"--port The port used for the room\n"
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"--max_members The maximum number of players for this room\n"
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"--password The password for the room\n"
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@ -195,6 +196,7 @@ int main(int argc, char** argv) {
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std::string web_api_url;
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std::string ban_list_file;
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std::string log_file = "yuzu-room.log";
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std::string bind_address;
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u64 preferred_game_id = 0;
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u32 port = Network::DefaultRoomPort;
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u32 max_members = 16;
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@ -203,6 +205,7 @@ int main(int argc, char** argv) {
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static struct option long_options[] = {
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{"room-name", required_argument, 0, 'n'},
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{"room-description", required_argument, 0, 'd'},
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{"bind-address", required_argument, 0, 's'},
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{"port", required_argument, 0, 'p'},
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{"max_members", required_argument, 0, 'm'},
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{"password", required_argument, 0, 'w'},
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@ -222,7 +225,7 @@ int main(int argc, char** argv) {
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InitializeLogging(log_file);
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while (optind < argc) {
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int arg = getopt_long(argc, argv, "n:d:p:m:w:g:u:t:a:i:l:hv", long_options, &option_index);
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int arg = getopt_long(argc, argv, "n:d:s:p:m:w:g:u:t:a:i:l:hv", long_options, &option_index);
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if (arg != -1) {
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switch (static_cast<char>(arg)) {
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case 'n':
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@ -231,6 +234,9 @@ int main(int argc, char** argv) {
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case 'd':
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room_description.assign(optarg);
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break;
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case 's':
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bind_address.assign(optarg);
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break;
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case 'p':
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port = strtoul(optarg, &endarg, 0);
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break;
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@ -295,6 +301,9 @@ int main(int argc, char** argv) {
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PrintHelp(argv[0]);
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return -1;
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}
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if (bind_address.empty()) {
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LOG_INFO(Network, "Bind address is empty: defaulting to 0.0.0.0");
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}
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if (port > UINT16_MAX) {
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LOG_ERROR(Network, "Port needs to be in the range 0 - 65535!");
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PrintHelp(argv[0]);
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@ -358,7 +367,7 @@ int main(int argc, char** argv) {
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if (auto room = network.GetRoom().lock()) {
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AnnounceMultiplayerRoom::GameInfo preferred_game_info{.name = preferred_game,
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.id = preferred_game_id};
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if (!room->Create(room_name, room_description, "", port, password, max_members, username,
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if (!room->Create(room_name, room_description, bind_address, port, password, max_members, username,
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preferred_game_info, std::move(verify_backend), ban_list,
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enable_yuzu_mods)) {
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LOG_INFO(Network, "Failed to create room: ");
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