renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead.
This commit is contained in:
parent
98671b4cfe
commit
354fbe701e
|
@ -751,11 +751,9 @@ void RendererOpenGL::RenderScreenshot() {
|
|||
}
|
||||
|
||||
bool RendererOpenGL::Init() {
|
||||
if (GLAD_GL_KHR_debug) {
|
||||
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
if (Settings::values.renderer_debug) {
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||
}
|
||||
glDebugMessageCallback(DebugHandler, nullptr);
|
||||
}
|
||||
|
||||
|
|
Reference in New Issue