Merge pull request #770 from lioncash/construct
gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()
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3618a68f93
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@ -78,14 +78,18 @@ private:
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/// Adds and analyzes a new subroutine if it is not added yet.
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/// Adds and analyzes a new subroutine if it is not added yet.
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const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
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const Subroutine& AddSubroutine(u32 begin, u32 end, const std::string& suffix) {
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auto iter = subroutines.find(Subroutine{begin, end, suffix});
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Subroutine subroutine{begin, end, suffix, ExitMethod::Undetermined, {}};
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if (iter != subroutines.end())
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return *iter;
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const auto iter = subroutines.find(subroutine);
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if (iter != subroutines.end()) {
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return *iter;
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}
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Subroutine subroutine{begin, end, suffix};
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subroutine.exit_method = Scan(begin, end, subroutine.labels);
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subroutine.exit_method = Scan(begin, end, subroutine.labels);
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if (subroutine.exit_method == ExitMethod::Undetermined)
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if (subroutine.exit_method == ExitMethod::Undetermined) {
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throw DecompileFail("Recursive function detected");
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throw DecompileFail("Recursive function detected");
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}
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return *subroutines.insert(std::move(subroutine)).first;
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return *subroutines.insert(std::move(subroutine)).first;
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}
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}
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