async_shaders: Increase Async worker thread count for 8+ thread cpus
Adds 1 async worker thread for every 2 available threads above 8
This commit is contained in:
parent
2dbb144fc6
commit
3620206136
|
@ -20,14 +20,15 @@ AsyncShaders::~AsyncShaders() {
|
|||
}
|
||||
|
||||
void AsyncShaders::AllocateWorkers() {
|
||||
// Max worker threads we should allow
|
||||
constexpr u32 MAX_THREADS = 4;
|
||||
// Deduce how many threads we can use
|
||||
const u32 threads_used = std::thread::hardware_concurrency() / 4;
|
||||
// Always allow at least 1 thread regardless of our settings
|
||||
const auto max_worker_count = std::max(1U, threads_used);
|
||||
// Don't use more than MAX_THREADS
|
||||
const auto num_workers = std::min(max_worker_count, MAX_THREADS);
|
||||
// Use at least one thread
|
||||
u32 num_workers = 1;
|
||||
|
||||
// Deduce how many more threads we can use
|
||||
const u32 thread_count = std::thread::hardware_concurrency();
|
||||
if (thread_count >= 8) {
|
||||
// Increase async workers by 1 for every 2 threads >= 8
|
||||
num_workers += 1 + (thread_count - 8) / 2;
|
||||
}
|
||||
|
||||
// If we already have workers queued, ignore
|
||||
if (num_workers == worker_threads.size()) {
|
||||
|
|
Reference in New Issue