- added ThreadContext struct
- cleaned up CreateThread svc
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cf2eb8e3d3
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@ -9,6 +9,7 @@
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#include "core/hle/function_wrappers.h"
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#include "core/hle/syscall.h"
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#include "core/hle/service/service.h"
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#include "core/hle/kernel/thread.h"
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#include "common/symbols.h"
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@ -139,16 +140,19 @@ Result GetResourceLimitCurrentValues(void* _values, Handle resource_limit, void*
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return 0;
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}
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Result CreateThread(void* thread, u32 threadpriority, u32 entrypoint, u32 arg, u32 stacktop, u32 processorid) {
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std::string symbol_name = "unknown";
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if (Symbols::HasSymbol(entrypoint)) {
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TSymbol symbol = Symbols::GetSymbol(entrypoint);
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symbol_name = symbol.name;
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Result CreateThread(void* thread, u32 thread_priority, u32 entry_point, u32 arg, u32 stack_top, u32 processor_id) {
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std::string thread_name;
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if (Symbols::HasSymbol(entry_point)) {
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TSymbol symbol = Symbols::GetSymbol(entry_point);
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thread_name = symbol.name;
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} else {
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char buff[100];
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sprintf(buff, "%s", "unk-%08X", entry_point);
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thread_name = buff;
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}
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// stack top: 0x0056A4A0
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DEBUG_LOG(SVC, "(UNIMPLEMENTED) CreateThread called entrypoint=0x%08X (%s), arg=0x%08X, "
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"stacktop=0x%08X, threadpriority=0x%08X, processorid=0x%08X", entrypoint,
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symbol_name.c_str(), arg, stacktop, threadpriority, processorid);
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"stacktop=0x%08X, threadpriority=0x%08X, processorid=0x%08X", entry_point,
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thread_name.c_str(), arg, stack_top, thread_priority, processor_id);
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return 0;
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}
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@ -6,6 +6,20 @@
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#include "common/common_types.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// SVC structures
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struct ThreadContext {
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u32 cpu_registers[13];
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u32 sp;
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u32 lr;
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u32 pc;
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u32 cpsr;
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u32 fpu_registers[32];
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u32 fpscr;
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u32 fpexc;
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace Syscall
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