Merge pull request #7599 from FernandoS27/primrestart-vulkan
Vulkan: Fix Primitive Restart and implement Logical Operations
This commit is contained in:
commit
36df305b13
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@ -1 +1 @@
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Subproject commit 07c4a37bcf41ea50aef6e98236abdfe8089fb4c6
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Subproject commit e005e1f8175d006adc3676b40ac3dd2212961a68
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@ -605,7 +605,11 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.flags = 0,
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.topology = input_assembly_topology,
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.primitiveRestartEnable = key.state.primitive_restart_enable != 0 &&
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SupportsPrimitiveRestart(input_assembly_topology),
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((input_assembly_topology != VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsTopologyListPrimitiveRestartSupported()) ||
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SupportsPrimitiveRestart(input_assembly_topology) ||
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(input_assembly_topology == VK_PRIMITIVE_TOPOLOGY_PATCH_LIST &&
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device.IsPatchListPrimitiveRestartSupported())),
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};
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const VkPipelineTessellationStateCreateInfo tessellation_ci{
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.sType = VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO,
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@ -613,7 +617,6 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.flags = 0,
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.patchControlPoints = key.state.patch_control_points_minus_one.Value() + 1,
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};
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std::array<VkViewportSwizzleNV, Maxwell::NumViewports> swizzles;
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std::ranges::transform(key.state.viewport_swizzles, swizzles.begin(), UnpackViewportSwizzle);
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const VkPipelineViewportSwizzleStateCreateInfoNV swizzle_ci{
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@ -748,8 +751,8 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
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.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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.logicOpEnable = VK_FALSE,
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.logicOp = VK_LOGIC_OP_COPY,
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.logicOpEnable = key.state.logic_op_enable != 0,
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.logicOp = static_cast<VkLogicOp>(key.state.logic_op.Value()),
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.attachmentCount = static_cast<u32>(cb_attachments.size()),
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.pAttachments = cb_attachments.data(),
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.blendConstants = {},
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@ -271,7 +271,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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.tessellationShader = true,
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.sampleRateShading = true,
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.dualSrcBlend = true,
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.logicOp = false,
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.logicOp = true,
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.multiDrawIndirect = false,
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.drawIndirectFirstInstance = false,
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.depthClamp = true,
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@ -433,6 +433,19 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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LOG_INFO(Render_Vulkan, "Device doesn't support uint8 indexes");
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}
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VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT primitive_topology_list_restart;
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if (is_topology_list_restart_supported || is_patch_list_restart_supported) {
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primitive_topology_list_restart = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT,
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.pNext = nullptr,
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.primitiveTopologyListRestart = is_topology_list_restart_supported,
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.primitiveTopologyPatchListRestart = is_patch_list_restart_supported,
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};
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SetNext(next, primitive_topology_list_restart);
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} else {
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LOG_INFO(Render_Vulkan, "Device doesn't support list topology primitive restart");
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}
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VkPhysicalDeviceTransformFeedbackFeaturesEXT transform_feedback;
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if (ext_transform_feedback) {
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transform_feedback = {
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@ -891,6 +904,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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bool has_ext_provoking_vertex{};
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bool has_ext_vertex_input_dynamic_state{};
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bool has_ext_line_rasterization{};
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bool has_ext_primitive_topology_list_restart{};
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for (const std::string& extension : supported_extensions) {
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const auto test = [&](std::optional<std::reference_wrapper<bool>> status, const char* name,
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bool push) {
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@ -915,6 +929,8 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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test(has_khr_shader_float16_int8, VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME, false);
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test(ext_depth_range_unrestricted, VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME, true);
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test(ext_index_type_uint8, VK_EXT_INDEX_TYPE_UINT8_EXTENSION_NAME, true);
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test(has_ext_primitive_topology_list_restart,
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VK_EXT_PRIMITIVE_TOPOLOGY_LIST_RESTART_EXTENSION_NAME, true);
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test(ext_sampler_filter_minmax, VK_EXT_SAMPLER_FILTER_MINMAX_EXTENSION_NAME, true);
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test(ext_shader_viewport_index_layer, VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME,
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true);
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@ -1113,6 +1129,19 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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khr_pipeline_executable_properties = true;
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}
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}
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if (has_ext_primitive_topology_list_restart) {
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VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT primitive_topology_list_restart{};
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primitive_topology_list_restart.sType =
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT;
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primitive_topology_list_restart.pNext = nullptr;
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features.pNext = &primitive_topology_list_restart;
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physical.GetFeatures2KHR(features);
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is_topology_list_restart_supported =
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primitive_topology_list_restart.primitiveTopologyListRestart;
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is_patch_list_restart_supported =
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primitive_topology_list_restart.primitiveTopologyPatchListRestart;
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}
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if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
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extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
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extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
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@ -238,6 +238,16 @@ public:
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return khr_workgroup_memory_explicit_layout;
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}
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/// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
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bool IsTopologyListPrimitiveRestartSupported() const {
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return is_topology_list_restart_supported;
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}
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/// Returns true if the device supports VK_EXT_primitive_topology_list_restart.
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bool IsPatchListPrimitiveRestartSupported() const {
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return is_patch_list_restart_supported;
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}
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/// Returns true if the device supports VK_EXT_index_type_uint8.
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bool IsExtIndexTypeUint8Supported() const {
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return ext_index_type_uint8;
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@ -401,6 +411,9 @@ private:
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bool is_shader_int16_supported{}; ///< Support for int16.
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bool is_shader_storage_image_multisample{}; ///< Support for image operations on MSAA images.
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bool is_blit_depth_stencil_supported{}; ///< Support for blitting from and to depth stencil.
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bool is_topology_list_restart_supported{}; ///< Support for primitive restart with list
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///< topologies.
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bool is_patch_list_restart_supported{}; ///< Support for primitive restart with list patch.
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bool nv_viewport_swizzle{}; ///< Support for VK_NV_viewport_swizzle.
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bool nv_viewport_array2{}; ///< Support for VK_NV_viewport_array2.
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bool nv_geometry_shader_passthrough{}; ///< Support for VK_NV_geometry_shader_passthrough.
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