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pica: use correct register value for shader bool_uniforms

variable value is not masked. the masked and combined register value should be used instead
This commit is contained in:
wwylele 2017-05-17 22:14:09 +03:00
parent 8d558777a6
commit 393fee10a2
1 changed files with 2 additions and 2 deletions

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@ -423,7 +423,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
} }
case PICA_REG_INDEX(gs.bool_uniforms): case PICA_REG_INDEX(gs.bool_uniforms):
WriteUniformBoolReg(g_state.gs, value); WriteUniformBoolReg(g_state.gs, g_state.regs.gs.bool_uniforms.Value());
break; break;
case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281): case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
@ -475,7 +475,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
} }
case PICA_REG_INDEX(vs.bool_uniforms): case PICA_REG_INDEX(vs.bool_uniforms):
WriteUniformBoolReg(g_state.vs, value); WriteUniformBoolReg(g_state.vs, g_state.regs.vs.bool_uniforms.Value());
break; break;
case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):