yuzu-emu
/
yuzu
Archived
1
0
Fork 0

common/thread: Remove unused functions

Many of these functions are carried over from Dolphin (where they aren't
used anymore). Given these have no use (and we really shouldn't be
screwing around with OS-specific thread scheduler handling from the
emulator, these can be removed.

The function for setting the thread name is left, however, since it can
have debugging utility usages.
This commit is contained in:
Lioncash 2019-03-29 13:26:19 -04:00
parent 16dc3a1dd5
commit 394095438a
2 changed files with 0 additions and 41 deletions

View File

@ -27,18 +27,6 @@ namespace Common {
#ifdef _MSC_VER #ifdef _MSC_VER
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
SetThreadAffinityMask(thread, mask);
}
void SetCurrentThreadAffinity(u32 mask) {
SetThreadAffinityMask(GetCurrentThread(), mask);
}
void SwitchCurrentThread() {
SwitchToThread();
}
// Sets the debugger-visible name of the current thread. // Sets the debugger-visible name of the current thread.
// Uses undocumented (actually, it is now documented) trick. // Uses undocumented (actually, it is now documented) trick.
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
@ -70,31 +58,6 @@ void SetCurrentThreadName(const char* name) {
#else // !MSVC_VER, so must be POSIX threads #else // !MSVC_VER, so must be POSIX threads
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask) {
#ifdef __APPLE__
thread_policy_set(pthread_mach_thread_np(thread), THREAD_AFFINITY_POLICY, (integer_t*)&mask, 1);
#elif (defined __linux__ || defined __FreeBSD__) && !(defined ANDROID)
cpu_set_t cpu_set;
CPU_ZERO(&cpu_set);
for (int i = 0; i != sizeof(mask) * 8; ++i)
if ((mask >> i) & 1)
CPU_SET(i, &cpu_set);
pthread_setaffinity_np(thread, sizeof(cpu_set), &cpu_set);
#endif
}
void SetCurrentThreadAffinity(u32 mask) {
SetThreadAffinity(pthread_self(), mask);
}
#ifndef _WIN32
void SwitchCurrentThread() {
usleep(1000 * 1);
}
#endif
// MinGW with the POSIX threading model does not support pthread_setname_np // MinGW with the POSIX threading model does not support pthread_setname_np
#if !defined(_WIN32) || defined(_MSC_VER) #if !defined(_WIN32) || defined(_MSC_VER)
void SetCurrentThreadName(const char* name) { void SetCurrentThreadName(const char* name) {

View File

@ -9,7 +9,6 @@
#include <cstddef> #include <cstddef>
#include <mutex> #include <mutex>
#include <thread> #include <thread>
#include "common/common_types.h"
namespace Common { namespace Common {
@ -78,9 +77,6 @@ private:
std::size_t generation = 0; // Incremented once each time the barrier is used std::size_t generation = 0; // Incremented once each time the barrier is used
}; };
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
void SwitchCurrentThread(); // On Linux, this is equal to sleep 1ms
void SetCurrentThreadName(const char* name); void SetCurrentThreadName(const char* name);
} // namespace Common } // namespace Common