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android: Harden emulation shutdown when loader fails.

This commit is contained in:
bunnei 2023-01-29 02:10:45 -08:00
parent e12e1efa40
commit 39ab81a098
1 changed files with 12 additions and 6 deletions

View File

@ -96,8 +96,7 @@ public:
system.GetFileSystemController().CreateFactories(*system.GetFilesystem()); system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
// Load the ROM. // Load the ROM.
const Core::SystemResultStatus load_result{ load_result = system.Load(EmulationSession::GetInstance().Window(), filepath);
system.Load(EmulationSession::GetInstance().Window(), filepath)};
if (load_result != Core::SystemResultStatus::Success) { if (load_result != Core::SystemResultStatus::Success) {
return load_result; return load_result;
} }
@ -113,13 +112,18 @@ public:
void ShutdownEmulation() { void ShutdownEmulation() {
std::scoped_lock lock(mutex); std::scoped_lock lock(mutex);
is_running = false;
// Unload user input. // Unload user input.
system.HIDCore().UnloadInputDevices(); system.HIDCore().UnloadInputDevices();
// Shutdown the main emulated process // Shutdown the main emulated process
system.DetachDebugger(); if (load_result == Core::SystemResultStatus::Success) {
system.ShutdownMainProcess(); system.DetachDebugger();
detached_tasks.WaitForAllTasks(); system.ShutdownMainProcess();
detached_tasks.WaitForAllTasks();
load_result = Core::SystemResultStatus::ErrorNotInitialized;
}
// Tear down the render window. // Tear down the render window.
window.reset(); window.reset();
@ -174,6 +178,7 @@ private:
std::unique_ptr<EmuWindow_Android> window; std::unique_ptr<EmuWindow_Android> window;
std::condition_variable_any cv; std::condition_variable_any cv;
bool is_running{}; bool is_running{};
Core::SystemResultStatus load_result{Core::SystemResultStatus::ErrorNotInitialized};
mutable std::mutex perf_stats_mutex; mutable std::mutex perf_stats_mutex;
mutable std::mutex mutex; mutable std::mutex mutex;
@ -217,13 +222,14 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath) {
return Core::SystemResultStatus::ErrorLoader; return Core::SystemResultStatus::ErrorLoader;
} }
SCOPE_EXIT({ EmulationSession::GetInstance().ShutdownEmulation(); });
const auto result = EmulationSession::GetInstance().InitializeEmulation(filepath); const auto result = EmulationSession::GetInstance().InitializeEmulation(filepath);
if (result != Core::SystemResultStatus::Success) { if (result != Core::SystemResultStatus::Success) {
return result; return result;
} }
EmulationSession::GetInstance().RunEmulation(); EmulationSession::GetInstance().RunEmulation();
EmulationSession::GetInstance().ShutdownEmulation();
return Core::SystemResultStatus::Success; return Core::SystemResultStatus::Success;
} }