tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
This commit is contained in:
parent
ea038d6653
commit
3c125d4134
|
@ -46,16 +46,15 @@ Shader::TextureType GetType(TextureType type) {
|
||||||
}
|
}
|
||||||
|
|
||||||
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
|
IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
|
||||||
const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }};
|
|
||||||
switch (type) {
|
switch (type) {
|
||||||
case TextureType::_1D:
|
case TextureType::_1D:
|
||||||
return v.F(reg);
|
return v.F(reg);
|
||||||
case TextureType::ARRAY_1D:
|
case TextureType::ARRAY_1D:
|
||||||
return v.ir.CompositeConstruct(v.F(reg + 1), read_array());
|
return v.F(reg + 1);
|
||||||
case TextureType::_2D:
|
case TextureType::_2D:
|
||||||
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
|
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1));
|
||||||
case TextureType::ARRAY_2D:
|
case TextureType::ARRAY_2D:
|
||||||
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array());
|
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2));
|
||||||
case TextureType::_3D:
|
case TextureType::_3D:
|
||||||
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
|
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
|
||||||
case TextureType::ARRAY_3D:
|
case TextureType::ARRAY_3D:
|
||||||
|
@ -63,7 +62,7 @@ IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) {
|
||||||
case TextureType::CUBE:
|
case TextureType::CUBE:
|
||||||
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
|
return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2));
|
||||||
case TextureType::ARRAY_CUBE:
|
case TextureType::ARRAY_CUBE:
|
||||||
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array());
|
return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3));
|
||||||
}
|
}
|
||||||
throw NotImplementedException("Invalid texture type {}", type);
|
throw NotImplementedException("Invalid texture type {}", type);
|
||||||
}
|
}
|
||||||
|
|
Reference in New Issue