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added ability to load AXF files (same as ELF)

This commit is contained in:
bunnei 2014-05-15 18:54:57 -04:00
parent 940330c6e1
commit 3c240abf10
2 changed files with 4 additions and 1 deletions

View File

@ -142,7 +142,7 @@ void GMainWindow::BootGame(const char* filename)
void GMainWindow::OnMenuLoadFile() void GMainWindow::OnMenuLoadFile()
{ {
QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)")); QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.axf *.dat *.bin)"));
if (filename.size()) if (filename.size())
BootGame(filename.toLatin1().data()); BootGame(filename.toLatin1().data());
} }

View File

@ -187,6 +187,9 @@ FileType IdentifyFile(std::string &filename) {
else if (!strcasecmp(extension.c_str(), ".elf")) { else if (!strcasecmp(extension.c_str(), ".elf")) {
return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
} }
else if (!strcasecmp(extension.c_str(), ".axf")) {
return FILETYPE_CTR_ELF; // TODO(bunnei): Do some filetype checking :p
}
else if (!strcasecmp(extension.c_str(), ".bin")) { else if (!strcasecmp(extension.c_str(), ".bin")) {
return FILETYPE_CTR_BIN; return FILETYPE_CTR_BIN;
} }