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Merge pull request #10943 from t895/stick-modifiers

android: Input overlay updates
This commit is contained in:
bunnei 2023-07-03 14:44:15 -07:00 committed by GitHub
commit 3c88547c74
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GPG Key ID: 4AEE18F83AFDEB23
11 changed files with 751 additions and 170 deletions

View File

@ -112,25 +112,36 @@ class Settings {
const val PREF_MEMORY_WARNING_SHOWN = "MemoryWarningShown"
const val PREF_OVERLAY_INIT = "OverlayInit"
const val PREF_OVERLAY_VERSION = "OverlayVersion"
const val PREF_LANDSCAPE_OVERLAY_VERSION = "LandscapeOverlayVersion"
const val PREF_PORTRAIT_OVERLAY_VERSION = "PortraitOverlayVersion"
const val PREF_FOLDABLE_OVERLAY_VERSION = "FoldableOverlayVersion"
val overlayLayoutPrefs = listOf(
PREF_LANDSCAPE_OVERLAY_VERSION,
PREF_PORTRAIT_OVERLAY_VERSION,
PREF_FOLDABLE_OVERLAY_VERSION
)
const val PREF_CONTROL_SCALE = "controlScale"
const val PREF_CONTROL_OPACITY = "controlOpacity"
const val PREF_TOUCH_ENABLED = "isTouchEnabled"
const val PREF_BUTTON_TOGGLE_0 = "buttonToggle0"
const val PREF_BUTTON_TOGGLE_1 = "buttonToggle1"
const val PREF_BUTTON_TOGGLE_2 = "buttonToggle2"
const val PREF_BUTTON_TOGGLE_3 = "buttonToggle3"
const val PREF_BUTTON_TOGGLE_4 = "buttonToggle4"
const val PREF_BUTTON_TOGGLE_5 = "buttonToggle5"
const val PREF_BUTTON_TOGGLE_6 = "buttonToggle6"
const val PREF_BUTTON_TOGGLE_7 = "buttonToggle7"
const val PREF_BUTTON_TOGGLE_8 = "buttonToggle8"
const val PREF_BUTTON_TOGGLE_9 = "buttonToggle9"
const val PREF_BUTTON_TOGGLE_10 = "buttonToggle10"
const val PREF_BUTTON_TOGGLE_11 = "buttonToggle11"
const val PREF_BUTTON_TOGGLE_12 = "buttonToggle12"
const val PREF_BUTTON_TOGGLE_13 = "buttonToggle13"
const val PREF_BUTTON_TOGGLE_14 = "buttonToggle14"
const val PREF_BUTTON_A = "buttonToggle0"
const val PREF_BUTTON_B = "buttonToggle1"
const val PREF_BUTTON_X = "buttonToggle2"
const val PREF_BUTTON_Y = "buttonToggle3"
const val PREF_BUTTON_L = "buttonToggle4"
const val PREF_BUTTON_R = "buttonToggle5"
const val PREF_BUTTON_ZL = "buttonToggle6"
const val PREF_BUTTON_ZR = "buttonToggle7"
const val PREF_BUTTON_PLUS = "buttonToggle8"
const val PREF_BUTTON_MINUS = "buttonToggle9"
const val PREF_BUTTON_DPAD = "buttonToggle10"
const val PREF_STICK_L = "buttonToggle11"
const val PREF_STICK_R = "buttonToggle12"
const val PREF_BUTTON_STICK_L = "buttonToggle13"
const val PREF_BUTTON_STICK_R = "buttonToggle14"
const val PREF_BUTTON_HOME = "buttonToggle15"
const val PREF_BUTTON_SCREENSHOT = "buttonToggle16"
const val PREF_MENU_SETTINGS_JOYSTICK_REL_CENTER = "EmulationMenuSettings_JoystickRelCenter"
const val PREF_MENU_SETTINGS_DPAD_SLIDE = "EmulationMenuSettings_DpadSlideEnable"
@ -145,6 +156,30 @@ class Settings {
private val configFileSectionsMap: MutableMap<String, List<String>> = HashMap()
val overlayPreferences = listOf(
PREF_OVERLAY_VERSION,
PREF_CONTROL_SCALE,
PREF_CONTROL_OPACITY,
PREF_TOUCH_ENABLED,
PREF_BUTTON_A,
PREF_BUTTON_B,
PREF_BUTTON_X,
PREF_BUTTON_Y,
PREF_BUTTON_L,
PREF_BUTTON_R,
PREF_BUTTON_ZL,
PREF_BUTTON_ZR,
PREF_BUTTON_PLUS,
PREF_BUTTON_MINUS,
PREF_BUTTON_DPAD,
PREF_STICK_L,
PREF_STICK_R,
PREF_BUTTON_HOME,
PREF_BUTTON_SCREENSHOT,
PREF_BUTTON_STICK_L,
PREF_BUTTON_STICK_R
)
const val LayoutOption_Unspecified = 0
const val LayoutOption_MobilePortrait = 4
const val LayoutOption_MobileLandscape = 5

View File

@ -212,9 +212,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
if (!isInFoldableLayout) {
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
binding.surfaceInputOverlay.orientation = InputOverlay.PORTRAIT
binding.surfaceInputOverlay.layout = InputOverlay.PORTRAIT
} else {
binding.surfaceInputOverlay.orientation = InputOverlay.LANDSCAPE
binding.surfaceInputOverlay.layout = InputOverlay.LANDSCAPE
}
}
if (!binding.surfaceInputOverlay.isInEditMode) {
@ -260,7 +260,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
.remove(Settings.PREF_CONTROL_SCALE)
.remove(Settings.PREF_CONTROL_OPACITY)
.apply()
binding.surfaceInputOverlay.post { binding.surfaceInputOverlay.resetButtonPlacement() }
binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.resetLayoutVisibilityAndPlacement()
}
}
private fun updateShowFpsOverlay() {
@ -337,7 +339,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
binding.inGameMenu.layoutParams.height = it.bounds.bottom
isInFoldableLayout = true
binding.surfaceInputOverlay.orientation = InputOverlay.FOLDABLE
binding.surfaceInputOverlay.layout = InputOverlay.FOLDABLE
refreshInputOverlay()
}
}
@ -410,9 +412,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
R.id.menu_toggle_controls -> {
val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
val optionsArray = BooleanArray(15)
for (i in 0..14) {
optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 13)
val optionsArray = BooleanArray(Settings.overlayPreferences.size)
Settings.overlayPreferences.forEachIndexed { i, _ ->
optionsArray[i] = preferences.getBoolean("buttonToggle$i", i < 15)
}
val dialog = MaterialAlertDialogBuilder(requireContext())
@ -436,7 +438,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
dialog.getButton(AlertDialog.BUTTON_NEUTRAL)
.setOnClickListener {
val isChecked = !optionsArray[0]
for (i in 0..14) {
Settings.overlayPreferences.forEachIndexed { i, _ ->
optionsArray[i] = isChecked
dialog.listView.setItemChecked(i, isChecked)
preferences.edit()

View File

@ -51,15 +51,23 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
private lateinit var windowInsets: WindowInsets
var orientation = LANDSCAPE
var layout = LANDSCAPE
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
super.onLayout(changed, left, top, right, bottom)
windowInsets = rootWindowInsets
if (!preferences.getBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", false)) {
defaultOverlay()
val overlayVersion = preferences.getInt(Settings.PREF_OVERLAY_VERSION, 0)
if (overlayVersion != OVERLAY_VERSION) {
resetAllLayouts()
} else {
val layoutIndex = overlayLayouts.indexOf(layout)
val currentLayoutVersion =
preferences.getInt(Settings.overlayLayoutPrefs[layoutIndex], 0)
if (currentLayoutVersion != overlayLayoutVersions[layoutIndex]) {
resetCurrentLayout()
}
}
// Load the controls.
@ -266,10 +274,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
MotionEvent.ACTION_POINTER_UP -> if (buttonBeingConfigured === button) {
// Persist button position by saving new place.
saveControlPosition(
buttonBeingConfigured!!.buttonId,
buttonBeingConfigured!!.prefId,
buttonBeingConfigured!!.bounds.centerX(),
buttonBeingConfigured!!.bounds.centerY(),
orientation
layout
)
buttonBeingConfigured = null
}
@ -299,10 +307,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
MotionEvent.ACTION_POINTER_UP -> if (dpadBeingConfigured === dpad) {
// Persist button position by saving new place.
saveControlPosition(
dpadBeingConfigured!!.upId,
Settings.PREF_BUTTON_DPAD,
dpadBeingConfigured!!.bounds.centerX(),
dpadBeingConfigured!!.bounds.centerY(),
orientation
layout
)
dpadBeingConfigured = null
}
@ -330,10 +338,10 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
MotionEvent.ACTION_UP,
MotionEvent.ACTION_POINTER_UP -> if (joystickBeingConfigured != null) {
saveControlPosition(
joystickBeingConfigured!!.buttonId,
joystickBeingConfigured!!.prefId,
joystickBeingConfigured!!.bounds.centerX(),
joystickBeingConfigured!!.bounds.centerY(),
orientation
layout
)
joystickBeingConfigured = null
}
@ -343,9 +351,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
return true
}
private fun addOverlayControls(orientation: String) {
private fun addOverlayControls(layout: String) {
val windowSize = getSafeScreenSize(context)
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_0, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_A, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -353,11 +361,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_a,
R.drawable.facebutton_a_depressed,
ButtonType.BUTTON_A,
orientation
Settings.PREF_BUTTON_A,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_1, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_B, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -365,11 +374,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_b,
R.drawable.facebutton_b_depressed,
ButtonType.BUTTON_B,
orientation
Settings.PREF_BUTTON_B,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_2, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_X, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -377,11 +387,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_x,
R.drawable.facebutton_x_depressed,
ButtonType.BUTTON_X,
orientation
Settings.PREF_BUTTON_X,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_3, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_Y, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -389,11 +400,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_y,
R.drawable.facebutton_y_depressed,
ButtonType.BUTTON_Y,
orientation
Settings.PREF_BUTTON_Y,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_4, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_L, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -401,11 +413,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.l_shoulder,
R.drawable.l_shoulder_depressed,
ButtonType.TRIGGER_L,
orientation
Settings.PREF_BUTTON_L,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_5, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_R, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -413,11 +426,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.r_shoulder,
R.drawable.r_shoulder_depressed,
ButtonType.TRIGGER_R,
orientation
Settings.PREF_BUTTON_R,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_6, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_ZL, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -425,11 +439,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.zl_trigger,
R.drawable.zl_trigger_depressed,
ButtonType.TRIGGER_ZL,
orientation
Settings.PREF_BUTTON_ZL,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_7, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_ZR, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -437,11 +452,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.zr_trigger,
R.drawable.zr_trigger_depressed,
ButtonType.TRIGGER_ZR,
orientation
Settings.PREF_BUTTON_ZR,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_8, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_PLUS, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -449,11 +465,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_plus,
R.drawable.facebutton_plus_depressed,
ButtonType.BUTTON_PLUS,
orientation
Settings.PREF_BUTTON_PLUS,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_9, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_MINUS, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -461,11 +478,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_minus,
R.drawable.facebutton_minus_depressed,
ButtonType.BUTTON_MINUS,
orientation
Settings.PREF_BUTTON_MINUS,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_10, true)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_DPAD, true)) {
overlayDpads.add(
initializeOverlayDpad(
context,
@ -473,11 +491,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.dpad_standard,
R.drawable.dpad_standard_cardinal_depressed,
R.drawable.dpad_standard_diagonal_depressed,
orientation
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_11, true)) {
if (preferences.getBoolean(Settings.PREF_STICK_L, true)) {
overlayJoysticks.add(
initializeOverlayJoystick(
context,
@ -487,11 +505,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.joystick_depressed,
StickType.STICK_L,
ButtonType.STICK_L,
orientation
Settings.PREF_STICK_L,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_12, true)) {
if (preferences.getBoolean(Settings.PREF_STICK_R, true)) {
overlayJoysticks.add(
initializeOverlayJoystick(
context,
@ -501,11 +520,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.joystick_depressed,
StickType.STICK_R,
ButtonType.STICK_R,
orientation
Settings.PREF_STICK_R,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_13, false)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_HOME, false)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -513,11 +533,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_home,
R.drawable.facebutton_home_depressed,
ButtonType.BUTTON_HOME,
orientation
Settings.PREF_BUTTON_HOME,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_14, false)) {
if (preferences.getBoolean(Settings.PREF_BUTTON_SCREENSHOT, false)) {
overlayButtons.add(
initializeOverlayButton(
context,
@ -525,7 +546,34 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.drawable.facebutton_screenshot,
R.drawable.facebutton_screenshot_depressed,
ButtonType.BUTTON_CAPTURE,
orientation
Settings.PREF_BUTTON_SCREENSHOT,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_STICK_L, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.button_l3,
R.drawable.button_l3_depressed,
ButtonType.STICK_L,
Settings.PREF_BUTTON_STICK_L,
layout
)
)
}
if (preferences.getBoolean(Settings.PREF_BUTTON_STICK_R, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
windowSize,
R.drawable.button_r3,
R.drawable.button_r3_depressed,
ButtonType.STICK_R,
Settings.PREF_BUTTON_STICK_R,
layout
)
)
}
@ -539,18 +587,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// Add all the enabled overlay items back to the HashSet.
if (EmulationMenuSettings.showOverlay) {
addOverlayControls(orientation)
addOverlayControls(layout)
}
invalidate()
}
private fun saveControlPosition(sharedPrefsId: Int, x: Int, y: Int, orientation: String) {
private fun saveControlPosition(prefId: String, x: Int, y: Int, layout: String) {
val windowSize = getSafeScreenSize(context)
val min = windowSize.first
val max = windowSize.second
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
.putFloat("$sharedPrefsId-X$orientation", (x - min.x).toFloat() / max.x)
.putFloat("$sharedPrefsId-Y$orientation", (y - min.y).toFloat() / max.y)
.putFloat("$prefId-X$layout", (x - min.x).toFloat() / max.x)
.putFloat("$prefId-Y$layout", (y - min.y).toFloat() / max.y)
.apply()
}
@ -558,19 +606,31 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
inEditMode = editMode
}
private fun defaultOverlay() {
if (!preferences.getBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", false)) {
defaultOverlayByLayout(orientation)
}
resetButtonPlacement()
private fun resetCurrentLayout() {
defaultOverlayByLayout(layout)
val layoutIndex = overlayLayouts.indexOf(layout)
preferences.edit()
.putBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", true)
.putInt(Settings.overlayLayoutPrefs[layoutIndex], overlayLayoutVersions[layoutIndex])
.apply()
}
fun resetButtonPlacement() {
defaultOverlayByLayout(orientation)
private fun resetAllLayouts() {
val editor = preferences.edit()
overlayLayouts.forEachIndexed { i, layout ->
defaultOverlayByLayout(layout)
editor.putInt(Settings.overlayLayoutPrefs[i], overlayLayoutVersions[i])
}
editor.putInt(Settings.PREF_OVERLAY_VERSION, OVERLAY_VERSION)
editor.apply()
}
fun resetLayoutVisibilityAndPlacement() {
defaultOverlayByLayout(layout)
val editor = preferences.edit()
Settings.overlayPreferences.forEachIndexed { _, pref ->
editor.remove(pref)
}
editor.apply()
refreshControls()
}
@ -604,7 +664,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.integer.SWITCH_STICK_R_X,
R.integer.SWITCH_STICK_R_Y,
R.integer.SWITCH_STICK_L_X,
R.integer.SWITCH_STICK_L_Y
R.integer.SWITCH_STICK_L_Y,
R.integer.SWITCH_BUTTON_STICK_L_X,
R.integer.SWITCH_BUTTON_STICK_L_Y,
R.integer.SWITCH_BUTTON_STICK_R_X,
R.integer.SWITCH_BUTTON_STICK_R_Y
)
private val portraitResources = arrayOf(
@ -637,7 +701,11 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.integer.SWITCH_STICK_R_X_PORTRAIT,
R.integer.SWITCH_STICK_R_Y_PORTRAIT,
R.integer.SWITCH_STICK_L_X_PORTRAIT,
R.integer.SWITCH_STICK_L_Y_PORTRAIT
R.integer.SWITCH_STICK_L_Y_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_L_X_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_L_Y_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_R_X_PORTRAIT,
R.integer.SWITCH_BUTTON_STICK_R_Y_PORTRAIT
)
private val foldableResources = arrayOf(
@ -670,139 +738,159 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
R.integer.SWITCH_STICK_R_X_FOLDABLE,
R.integer.SWITCH_STICK_R_Y_FOLDABLE,
R.integer.SWITCH_STICK_L_X_FOLDABLE,
R.integer.SWITCH_STICK_L_Y_FOLDABLE
R.integer.SWITCH_STICK_L_Y_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_L_X_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_L_Y_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_R_X_FOLDABLE,
R.integer.SWITCH_BUTTON_STICK_R_Y_FOLDABLE
)
private fun getResourceValue(orientation: String, position: Int): Float {
return when (orientation) {
private fun getResourceValue(layout: String, position: Int): Float {
return when (layout) {
PORTRAIT -> resources.getInteger(portraitResources[position]).toFloat() / 1000
FOLDABLE -> resources.getInteger(foldableResources[position]).toFloat() / 1000
else -> resources.getInteger(landscapeResources[position]).toFloat() / 1000
}
}
private fun defaultOverlayByLayout(orientation: String) {
private fun defaultOverlayByLayout(layout: String) {
// Each value represents the position of the button in relation to the screen size without insets.
preferences.edit()
.putFloat(
ButtonType.BUTTON_A.toString() + "-X$orientation",
getResourceValue(orientation, 0)
"${Settings.PREF_BUTTON_A}-X$layout",
getResourceValue(layout, 0)
)
.putFloat(
ButtonType.BUTTON_A.toString() + "-Y$orientation",
getResourceValue(orientation, 1)
"${Settings.PREF_BUTTON_A}-Y$layout",
getResourceValue(layout, 1)
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-X$orientation",
getResourceValue(orientation, 2)
"${Settings.PREF_BUTTON_B}-X$layout",
getResourceValue(layout, 2)
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-Y$orientation",
getResourceValue(orientation, 3)
"${Settings.PREF_BUTTON_B}-Y$layout",
getResourceValue(layout, 3)
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-X$orientation",
getResourceValue(orientation, 4)
"${Settings.PREF_BUTTON_X}-X$layout",
getResourceValue(layout, 4)
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-Y$orientation",
getResourceValue(orientation, 5)
"${Settings.PREF_BUTTON_X}-Y$layout",
getResourceValue(layout, 5)
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-X$orientation",
getResourceValue(orientation, 6)
"${Settings.PREF_BUTTON_Y}-X$layout",
getResourceValue(layout, 6)
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-Y$orientation",
getResourceValue(orientation, 7)
"${Settings.PREF_BUTTON_Y}-Y$layout",
getResourceValue(layout, 7)
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-X$orientation",
getResourceValue(orientation, 8)
"${Settings.PREF_BUTTON_ZL}-X$layout",
getResourceValue(layout, 8)
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-Y$orientation",
getResourceValue(orientation, 9)
"${Settings.PREF_BUTTON_ZL}-Y$layout",
getResourceValue(layout, 9)
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-X$orientation",
getResourceValue(orientation, 10)
"${Settings.PREF_BUTTON_ZR}-X$layout",
getResourceValue(layout, 10)
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-Y$orientation",
getResourceValue(orientation, 11)
"${Settings.PREF_BUTTON_ZR}-Y$layout",
getResourceValue(layout, 11)
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-X$orientation",
getResourceValue(orientation, 12)
"${Settings.PREF_BUTTON_DPAD}-X$layout",
getResourceValue(layout, 12)
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-Y$orientation",
getResourceValue(orientation, 13)
"${Settings.PREF_BUTTON_DPAD}-Y$layout",
getResourceValue(layout, 13)
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-X$orientation",
getResourceValue(orientation, 14)
"${Settings.PREF_BUTTON_L}-X$layout",
getResourceValue(layout, 14)
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-Y$orientation",
getResourceValue(orientation, 15)
"${Settings.PREF_BUTTON_L}-Y$layout",
getResourceValue(layout, 15)
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-X$orientation",
getResourceValue(orientation, 16)
"${Settings.PREF_BUTTON_R}-X$layout",
getResourceValue(layout, 16)
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-Y$orientation",
getResourceValue(orientation, 17)
"${Settings.PREF_BUTTON_R}-Y$layout",
getResourceValue(layout, 17)
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-X$orientation",
getResourceValue(orientation, 18)
"${Settings.PREF_BUTTON_PLUS}-X$layout",
getResourceValue(layout, 18)
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-Y$orientation",
getResourceValue(orientation, 19)
"${Settings.PREF_BUTTON_PLUS}-Y$layout",
getResourceValue(layout, 19)
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-X$orientation",
getResourceValue(orientation, 20)
"${Settings.PREF_BUTTON_MINUS}-X$layout",
getResourceValue(layout, 20)
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-Y$orientation",
getResourceValue(orientation, 21)
"${Settings.PREF_BUTTON_MINUS}-Y$layout",
getResourceValue(layout, 21)
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-X$orientation",
getResourceValue(orientation, 22)
"${Settings.PREF_BUTTON_HOME}-X$layout",
getResourceValue(layout, 22)
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-Y$orientation",
getResourceValue(orientation, 23)
"${Settings.PREF_BUTTON_HOME}-Y$layout",
getResourceValue(layout, 23)
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-X$orientation",
getResourceValue(orientation, 24)
"${Settings.PREF_BUTTON_SCREENSHOT}-X$layout",
getResourceValue(layout, 24)
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-Y$orientation",
getResourceValue(orientation, 25)
"${Settings.PREF_BUTTON_SCREENSHOT}-Y$layout",
getResourceValue(layout, 25)
)
.putFloat(
ButtonType.STICK_R.toString() + "-X$orientation",
getResourceValue(orientation, 26)
"${Settings.PREF_STICK_R}-X$layout",
getResourceValue(layout, 26)
)
.putFloat(
ButtonType.STICK_R.toString() + "-Y$orientation",
getResourceValue(orientation, 27)
"${Settings.PREF_STICK_R}-Y$layout",
getResourceValue(layout, 27)
)
.putFloat(
ButtonType.STICK_L.toString() + "-X$orientation",
getResourceValue(orientation, 28)
"${Settings.PREF_STICK_L}-X$layout",
getResourceValue(layout, 28)
)
.putFloat(
ButtonType.STICK_L.toString() + "-Y$orientation",
getResourceValue(orientation, 29)
"${Settings.PREF_STICK_L}-Y$layout",
getResourceValue(layout, 29)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_L}-X$layout",
getResourceValue(layout, 30)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_L}-Y$layout",
getResourceValue(layout, 31)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_R}-X$layout",
getResourceValue(layout, 32)
)
.putFloat(
"${Settings.PREF_BUTTON_STICK_R}-Y$layout",
getResourceValue(layout, 33)
)
.apply()
}
@ -812,12 +900,30 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
}
companion object {
// Increase this number every time there is a breaking change to every overlay layout
const val OVERLAY_VERSION = 1
// Increase the corresponding layout version number whenever that layout has a breaking change
private const val LANDSCAPE_OVERLAY_VERSION = 1
private const val PORTRAIT_OVERLAY_VERSION = 1
private const val FOLDABLE_OVERLAY_VERSION = 1
val overlayLayoutVersions = listOf(
LANDSCAPE_OVERLAY_VERSION,
PORTRAIT_OVERLAY_VERSION,
FOLDABLE_OVERLAY_VERSION
)
private val preferences: SharedPreferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
const val LANDSCAPE = ""
const val LANDSCAPE = "_Landscape"
const val PORTRAIT = "_Portrait"
const val FOLDABLE = "_Foldable"
val overlayLayouts = listOf(
LANDSCAPE,
PORTRAIT,
FOLDABLE
)
/**
* Resizes a [Bitmap] by a given scale factor
@ -948,6 +1054,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
* @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State).
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
* @param prefId Identifier for determining where a button appears on screen.
* @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE].
* @return An [InputOverlayDrawableButton] with the correct drawing bounds set.
*/
private fun initializeOverlayButton(
@ -956,7 +1064,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
defaultResId: Int,
pressedResId: Int,
buttonId: Int,
orientation: String
prefId: String,
layout: String
): InputOverlayDrawableButton {
// Resources handle for fetching the initial Drawable resource.
val res = context.resources
@ -964,17 +1073,20 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// SharedPreference to retrieve the X and Y coordinates for the InputOverlayDrawableButton.
val sPrefs = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
// Decide scale based on button ID and user preference
var scale: Float = when (buttonId) {
ButtonType.BUTTON_HOME,
ButtonType.BUTTON_CAPTURE,
ButtonType.BUTTON_PLUS,
ButtonType.BUTTON_MINUS -> 0.07f
// Decide scale based on button preference ID and user preference
var scale: Float = when (prefId) {
Settings.PREF_BUTTON_HOME,
Settings.PREF_BUTTON_SCREENSHOT,
Settings.PREF_BUTTON_PLUS,
Settings.PREF_BUTTON_MINUS -> 0.07f
ButtonType.TRIGGER_L,
ButtonType.TRIGGER_R,
ButtonType.TRIGGER_ZL,
ButtonType.TRIGGER_ZR -> 0.26f
Settings.PREF_BUTTON_L,
Settings.PREF_BUTTON_R,
Settings.PREF_BUTTON_ZL,
Settings.PREF_BUTTON_ZR -> 0.26f
Settings.PREF_BUTTON_STICK_L,
Settings.PREF_BUTTON_STICK_R -> 0.155f
else -> 0.11f
}
@ -984,8 +1096,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// Initialize the InputOverlayDrawableButton.
val defaultStateBitmap = getBitmap(context, defaultResId, scale)
val pressedStateBitmap = getBitmap(context, pressedResId, scale)
val overlayDrawable =
InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId)
val overlayDrawable = InputOverlayDrawableButton(
res,
defaultStateBitmap,
pressedStateBitmap,
buttonId,
prefId
)
// Get the minimum and maximum coordinates of the screen where the button can be placed.
val min = windowSize.first
@ -993,8 +1110,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
val xKey = "$buttonId-X$orientation"
val yKey = "$buttonId-Y$orientation"
val xKey = "$prefId-X$layout"
val yKey = "$prefId-Y$layout"
val drawableXPercent = sPrefs.getFloat(xKey, 0f)
val drawableYPercent = sPrefs.getFloat(yKey, 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt()
@ -1029,7 +1146,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
* @param defaultResId The [Bitmap] resource ID of the default state.
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction.
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions.
* @return the initialized [InputOverlayDrawableDpad]
* @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE].
* @return The initialized [InputOverlayDrawableDpad]
*/
private fun initializeOverlayDpad(
context: Context,
@ -1037,7 +1155,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
defaultResId: Int,
pressedOneDirectionResId: Int,
pressedTwoDirectionsResId: Int,
orientation: String
layout: String
): InputOverlayDrawableDpad {
// Resources handle for fetching the initial Drawable resource.
val res = context.resources
@ -1074,8 +1192,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
// These were set in the input overlay configuration menu.
val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}-X$orientation", 0f)
val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}-Y$orientation", 0f)
val drawableXPercent = sPrefs.getFloat("${Settings.PREF_BUTTON_DPAD}-X$layout", 0f)
val drawableYPercent = sPrefs.getFloat("${Settings.PREF_BUTTON_DPAD}-Y$layout", 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt()
val width = overlayDrawable.width
@ -1107,7 +1225,9 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
* @param pressedResInner Resource ID for the pressed inner image of the joystick.
* @param joystick Identifier for which joystick this is.
* @param button Identifier for which joystick button this is.
* @return the initialized [InputOverlayDrawableJoystick].
* @param prefId Identifier for determining where a button appears on screen.
* @param layout The current screen layout as determined by [LANDSCAPE], [PORTRAIT], or [FOLDABLE].
* @return The initialized [InputOverlayDrawableJoystick].
*/
private fun initializeOverlayJoystick(
context: Context,
@ -1117,7 +1237,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
pressedResInner: Int,
joystick: Int,
button: Int,
orientation: String
prefId: String,
layout: String
): InputOverlayDrawableJoystick {
// Resources handle for fetching the initial Drawable resource.
val res = context.resources
@ -1141,8 +1262,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
val drawableXPercent = sPrefs.getFloat("$button-X$orientation", 0f)
val drawableYPercent = sPrefs.getFloat("$button-Y$orientation", 0f)
val drawableXPercent = sPrefs.getFloat("$prefId-X$layout", 0f)
val drawableYPercent = sPrefs.getFloat("$prefId-Y$layout", 0f)
val drawableX = (drawableXPercent * max.x + min.x).toInt()
val drawableY = (drawableYPercent * max.y + min.y).toInt()
val outerScale = 1.66f
@ -1168,7 +1289,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
outerRect,
innerRect,
joystick,
button
button,
prefId
)
// Need to set the image's position

View File

@ -24,7 +24,8 @@ class InputOverlayDrawableButton(
res: Resources,
defaultStateBitmap: Bitmap,
pressedStateBitmap: Bitmap,
val buttonId: Int
val buttonId: Int,
val prefId: String
) {
// The ID value what motion event is tracking
var trackId: Int

View File

@ -37,7 +37,8 @@ class InputOverlayDrawableJoystick(
rectOuter: Rect,
rectInner: Rect,
val joystickId: Int,
val buttonId: Int
val buttonId: Int,
val prefId: String
) {
// The ID value what motion event is tracking
var trackId = -1

View File

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View File

@ -205,6 +205,8 @@
<item>@string/gamepad_d_pad</item>
<item>@string/gamepad_left_stick</item>
<item>@string/gamepad_right_stick</item>
<item>L3</item>
<item>R3</item>
<item>@string/gamepad_home</item>
<item>@string/gamepad_screenshot</item>
</string-array>

View File

@ -33,6 +33,10 @@
<integer name="SWITCH_BUTTON_CAPTURE_Y">950</integer>
<integer name="SWITCH_BUTTON_DPAD_X">260</integer>
<integer name="SWITCH_BUTTON_DPAD_Y">790</integer>
<integer name="SWITCH_BUTTON_STICK_L_X">870</integer>
<integer name="SWITCH_BUTTON_STICK_L_Y">400</integer>
<integer name="SWITCH_BUTTON_STICK_R_X">960</integer>
<integer name="SWITCH_BUTTON_STICK_R_Y">430</integer>
<!-- Default SWITCH portrait layout -->
<integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer>
@ -65,6 +69,10 @@
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<integer name="SWITCH_BUTTON_STICK_L_X_PORTRAIT">730</integer>
<integer name="SWITCH_BUTTON_STICK_L_Y_PORTRAIT">510</integer>
<integer name="SWITCH_BUTTON_STICK_R_X_PORTRAIT">900</integer>
<integer name="SWITCH_BUTTON_STICK_R_Y_PORTRAIT">540</integer>
<!-- Default SWITCH foldable layout -->
<integer name="SWITCH_BUTTON_A_X_FOLDABLE">840</integer>
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<integer name="SWITCH_BUTTON_CAPTURE_Y_FOLDABLE">470</integer>
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<integer name="SWITCH_BUTTON_DPAD_Y_FOLDABLE">390</integer>
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<integer name="SWITCH_BUTTON_STICK_R_X_FOLDABLE">550</integer>
<integer name="SWITCH_BUTTON_STICK_R_Y_FOLDABLE">280</integer>
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