Merge pull request #6579 from ameerj/float-settings
settings: Eliminate usage of float-point setting values
This commit is contained in:
commit
3cd3230295
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@ -103,7 +103,7 @@ float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue();
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return values.volume.GetValue() / 100.0f;
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}
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void RestoreGlobalState(bool is_powered_on) {
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@ -278,7 +278,7 @@ struct Values {
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BasicSetting<std::string> sink_id{"auto", "output_engine"};
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BasicSetting<bool> audio_muted{false, "audio_muted"};
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Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
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Setting<float> volume{1.0f, "volume"};
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Setting<u8> volume{100, "volume"};
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// Core
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Setting<bool> use_multi_core{true, "use_multi_core"};
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@ -336,9 +336,9 @@ struct Values {
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Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
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Setting<bool> use_caches_gc{false, "use_caches_gc"};
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Setting<float> bg_red{0.0f, "bg_red"};
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Setting<float> bg_green{0.0f, "bg_green"};
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Setting<float> bg_blue{0.0f, "bg_blue"};
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Setting<u8> bg_red{0, "bg_red"};
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Setting<u8> bg_green{0, "bg_green"};
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Setting<u8> bg_blue{0, "bg_blue"};
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// System
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Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
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@ -368,7 +368,7 @@ struct Values {
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"udp_input_servers"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicSetting<float> mouse_panning_sensitivity{1.0f, "mouse_panning_sensitivity"};
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BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
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BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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@ -84,7 +84,7 @@ public:
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std::lock_guard lock{mutex};
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue();
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
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return axis_value * sensitivity / (100.0f * range);
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}
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@ -229,9 +229,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
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}
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void RendererOpenGL::InitOpenGLObjects() {
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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// Create shader programs
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OGLShader vertex_shader;
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vertex_shader.Create(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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@ -337,8 +334,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
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void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
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if (renderer_settings.set_background_color) {
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// Update background color before drawing
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glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue(), 0.0f);
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glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
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Settings::values.bg_green.GetValue() / 255.0f,
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Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
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}
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// Set projection matrix
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@ -225,8 +225,11 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer, bool
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descriptor_set = descriptor_sets[image_index], buffer = *buffer,
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size = swapchain.GetSize(), pipeline = *pipeline,
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layout = *pipeline_layout](vk::CommandBuffer cmdbuf) {
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const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
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const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
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const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
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const VkClearValue clear_color{
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.color = {.float32 = {0.0f, 0.0f, 0.0f, 0.0f}},
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.color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
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};
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const VkRenderPassBeginInfo renderpass_bi{
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.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
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@ -311,16 +311,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& settin
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qt_config->setValue(name, QString::fromStdString(value));
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}
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// Explicit float definition: use a double as Qt doesn't write legible floats to config files
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template <>
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void Config::WriteBasicSetting(const Settings::BasicSetting<float>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const double value = setting.GetValue();
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue() == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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template <typename Type>
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void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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@ -329,21 +319,6 @@ void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
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qt_config->setValue(name, value);
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}
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// Explicit float definition: use a double as Qt doesn't write legible floats to config files
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template <>
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void Config::WriteGlobalSetting(const Settings::Setting<float>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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const double value = setting.GetValue(global);
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if (!global) {
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qt_config->setValue(name + QStringLiteral("/use_global"), setting.UsingGlobal());
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}
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if (global || !setting.UsingGlobal()) {
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qt_config->setValue(name + QStringLiteral("/default"),
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setting.GetValue(global) == setting.GetDefault());
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qt_config->setValue(name, value);
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}
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}
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template <typename Type>
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void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
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const QString name = QString::fromStdString(setting.GetLabel());
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@ -47,7 +47,8 @@ void ConfigureAudio::SetConfiguration() {
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SetAudioDeviceFromDeviceID();
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ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
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const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
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ui->volume_slider->setValue(volume_value / 100);
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ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
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@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
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// Guard if during game and set to game-specific value
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if (Settings::values.volume.UsingGlobal()) {
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Settings::values.volume.SetValue(
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static_cast<float>(ui->volume_slider->sliderPosition()) /
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ui->volume_slider->maximum());
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const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
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Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
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}
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} else {
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if (ui->volume_combo_box->currentIndex() == 0) {
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Settings::values.volume.SetGlobal(true);
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} else {
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Settings::values.volume.SetGlobal(false);
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Settings::values.volume.SetValue(
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static_cast<float>(ui->volume_slider->sliderPosition()) /
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ui->volume_slider->maximum());
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const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
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Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
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}
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}
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}
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@ -101,7 +101,7 @@ void ConfigureGraphics::SetConfiguration() {
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ConfigurationShared::SetHighlight(ui->bg_layout, !Settings::values.bg_red.UsingGlobal());
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}
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UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red.GetValue(),
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UpdateBackgroundColorButton(QColor::fromRgb(Settings::values.bg_red.GetValue(),
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Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue()));
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UpdateDeviceComboBox();
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@ -132,9 +132,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.vulkan_device.SetValue(vulkan_device);
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}
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if (Settings::values.bg_red.UsingGlobal()) {
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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} else {
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if (ui->api->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
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@ -159,9 +159,9 @@ void ConfigureGraphics::ApplyConfiguration() {
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Settings::values.bg_red.SetGlobal(false);
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Settings::values.bg_green.SetGlobal(false);
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Settings::values.bg_blue.SetGlobal(false);
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Settings::values.bg_red.SetValue(static_cast<float>(bg_color.redF()));
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Settings::values.bg_green.SetValue(static_cast<float>(bg_color.greenF()));
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Settings::values.bg_blue.SetValue(static_cast<float>(bg_color.blueF()));
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Settings::values.bg_red.SetValue(static_cast<u8>(bg_color.red()));
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Settings::values.bg_green.SetValue(static_cast<u8>(bg_color.green()));
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Settings::values.bg_blue.SetValue(static_cast<u8>(bg_color.blue()));
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}
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}
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}
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@ -2573,27 +2573,24 @@
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</widget>
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</item>
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<item row="2" column="2">
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<widget class="QDoubleSpinBox" name="mouse_panning_sensitivity">
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<widget class="QSpinBox" name="mouse_panning_sensitivity">
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<property name="toolTip">
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<string>Mouse sensitivity</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignCenter</set>
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</property>
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<property name="decimals">
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<number>2</number>
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<property name="suffix">
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<string>%</string>
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</property>
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<property name="minimum">
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<double>0.100000000000000</double>
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<number>1</number>
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</property>
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<property name="maximum">
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<double>16.000000000000000</double>
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</property>
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<property name="singleStep">
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<double>0.010000000000000</double>
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<number>100</number>
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</property>
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<property name="value">
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<double>1.000000000000000</double>
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<number>100</number>
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</property>
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</widget>
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</item>
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@ -241,18 +241,16 @@ static const std::array<int, 8> keyboard_mods{
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SDL_SCANCODE_RCTRL, SDL_SCANCODE_RSHIFT, SDL_SCANCODE_RALT, SDL_SCANCODE_RGUI,
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};
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<float>& setting) {
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setting = sdl2_config->GetReal(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
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setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
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}
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template <>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
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setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
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}
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template <typename Type>
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void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
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setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
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@ -232,7 +232,7 @@ use_vsync =
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use_caches_gc =
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# The clear color for the renderer. What shows up on the sides of the bottom screen.
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# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
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# Must be in range of 0-255. Defaults to 0 for all.
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bg_red =
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bg_blue =
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bg_green =
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@ -281,7 +281,7 @@ enable_audio_stretching =
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output_device =
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# Output volume.
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# 1.0 (default): 100%, 0.0; mute
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# 100 (default): 100%, 0; mute
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volume =
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[Data Storage]
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