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yuzu: Fix vibration reseting to 1%

This commit is contained in:
german77 2023-10-22 12:35:12 -06:00
parent db37e583ff
commit 3d4a064674
1 changed files with 5 additions and 5 deletions

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@ -89,7 +89,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
auto& player = Settings::values.players.GetValue()[player_index];
auto controller = hid_core.GetEmulatedControllerByIndex(player_index);
const int vibration_strenght = vibration_spinboxes[player_index]->value();
const int vibration_strength = vibration_spinboxes[player_index]->value();
const auto& buttons = controller->GetButtonsValues();
bool button_is_pressed = false;
@ -105,10 +105,10 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
return;
}
const int old_vibration_enabled = player.vibration_enabled;
const bool old_vibration_strenght = player.vibration_strength;
const bool old_vibration_enabled = player.vibration_enabled;
const int old_vibration_strength = player.vibration_strength;
player.vibration_enabled = true;
player.vibration_strength = vibration_strenght;
player.vibration_strength = vibration_strength;
const Core::HID::VibrationValue vibration{
.low_amplitude = 1.0f,
@ -121,7 +121,7 @@ void ConfigureVibration::VibrateController(Core::HID::ControllerTriggerType type
// Restore previous values
player.vibration_enabled = old_vibration_enabled;
player.vibration_strength = old_vibration_strenght;
player.vibration_strength = old_vibration_strength;
}
void ConfigureVibration::StopVibrations() {