settings: Add AspectRatio enum, split res scale function
This commit is contained in:
parent
d5adaeafdf
commit
3e28e85468
|
@ -207,9 +207,7 @@ const char* TranslateCategory(Category category) {
|
|||
return "Miscellaneous";
|
||||
}
|
||||
|
||||
void UpdateRescalingInfo() {
|
||||
const auto setup = values.resolution_setup.GetValue();
|
||||
auto& info = values.resolution_info;
|
||||
void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info) {
|
||||
info.downscale = false;
|
||||
switch (setup) {
|
||||
case ResolutionSetup::Res1_2X:
|
||||
|
@ -269,6 +267,12 @@ void UpdateRescalingInfo() {
|
|||
info.active = info.up_scale != 1 || info.down_shift != 0;
|
||||
}
|
||||
|
||||
void UpdateRescalingInfo() {
|
||||
const auto setup = values.resolution_setup.GetValue();
|
||||
auto& info = values.resolution_info;
|
||||
TranslateResolutionInfo(setup, info);
|
||||
}
|
||||
|
||||
void RestoreGlobalState(bool is_powered_on) {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (is_powered_on) {
|
||||
|
|
|
@ -525,6 +525,7 @@ std::string GetTimeZoneString(TimeZone time_zone);
|
|||
|
||||
void LogSettings();
|
||||
|
||||
void TranslateResolutionInfo(ResolutionSetup setup, ResolutionScalingInfo& info);
|
||||
void UpdateRescalingInfo();
|
||||
|
||||
// Restore the global state of all applicable settings in the Values struct
|
||||
|
|
|
@ -146,6 +146,8 @@ ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
|
|||
|
||||
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
|
||||
|
||||
ENUM(ScreenshotAspectRatio, Auto, R16_9, R4_3, R21_9, R16_10);
|
||||
|
||||
template <typename Type>
|
||||
inline std::string CanonicalizeEnum(Type id) {
|
||||
const auto group = EnumMetadata<Type>::Canonicalizations();
|
||||
|
|
Reference in New Issue