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Add a "Mute Audio" hotkey

This commit is contained in:
Kewlan 2020-06-25 21:05:03 +02:00
parent d11baf8bf8
commit 3eb8efc095
6 changed files with 17 additions and 3 deletions

View File

@ -67,7 +67,7 @@ s64 Stream::GetBufferReleaseCycles(const Buffer& buffer) const {
} }
static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
const float volume{std::clamp(Settings::values.volume - (1.0f - game_volume), 0.0f, 1.0f)}; const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
if (volume == 1.0f) { if (volume == 1.0f) {
return; return;

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@ -127,6 +127,13 @@ void LogSettings() {
LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local); LogSetting("Services_BCATBoxcatLocal", Settings::values.bcat_boxcat_local);
} }
float Volume() {
if (values.audio_muted) {
return 0.0f;
}
return values.volume;
}
bool IsGPULevelExtreme() { bool IsGPULevelExtreme() {
return values.gpu_accuracy == GPUAccuracy::Extreme; return values.gpu_accuracy == GPUAccuracy::Extreme;
} }

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@ -459,6 +459,7 @@ struct Values {
bool use_dev_keys; bool use_dev_keys;
// Audio // Audio
bool audio_muted;
std::string sink_id; std::string sink_id;
bool enable_audio_stretching; bool enable_audio_stretching;
std::string audio_device_id; std::string audio_device_id;
@ -490,6 +491,8 @@ struct Values {
std::map<u64, std::vector<std::string>> disabled_addons; std::map<u64, std::vector<std::string>> disabled_addons;
} extern values; } extern values;
float Volume();
bool IsGPULevelExtreme(); bool IsGPULevelExtreme();
bool IsGPULevelHigh(); bool IsGPULevelHigh();

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@ -211,7 +211,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
// This must be in alphabetical order according to action name as it must have the same order as // This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered. // UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off // clang-format off
const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{{ const std::array<UISettings::Shortcut, 16> Config::default_hotkeys{{
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}}, {QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}}, {QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}}, {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@ -222,6 +222,7 @@ const std::array<UISettings::Shortcut, 15> Config::default_hotkeys{{
{QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}}, {QStringLiteral("Increase Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("+"), Qt::ApplicationShortcut}},
{QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}}, {QStringLiteral("Load Amiibo"), QStringLiteral("Main Window"), {QStringLiteral("F2"), Qt::ApplicationShortcut}},
{QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}}, {QStringLiteral("Load File"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+O"), Qt::WindowShortcut}},
{QStringLiteral("Mute Audio"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
{QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}}, {QStringLiteral("Restart Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
{QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}}, {QStringLiteral("Stop Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
{QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}}, {QStringLiteral("Toggle Filter Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},

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@ -27,7 +27,7 @@ public:
default_mouse_buttons; default_mouse_buttons;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys; static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods; static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
static const std::array<UISettings::Shortcut, 15> default_hotkeys; static const std::array<UISettings::Shortcut, 16> default_hotkeys;
private: private:
void ReadValues(); void ReadValues();

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@ -736,6 +736,9 @@ void GMainWindow::InitializeHotkeys() {
Settings::values.use_docked_mode); Settings::values.use_docked_mode);
dock_status_button->setChecked(Settings::values.use_docked_mode); dock_status_button->setChecked(Settings::values.use_docked_mode);
}); });
connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("Mute Audio"), this),
&QShortcut::activated, this,
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
} }
void GMainWindow::SetDefaultUIGeometry() { void GMainWindow::SetDefaultUIGeometry() {