shader_recompiler: SPIRV: Only enable int64 feature when supported
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@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
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U16 = Name(TypeInt(16, false), "u16");
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S16 = Name(TypeInt(16, true), "s16");
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}
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if (info.uses_int64) {
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if (info.uses_int64 && profile.support_int64) {
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AddCapability(spv::Capability::Int64);
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U64 = Name(TypeInt(64, false), "u64");
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}
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