gpu: Always flush.
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aaa373585c
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3f1b4fb23a
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@ -110,9 +110,8 @@ void ThreadManager::SwapBuffers(
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}
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void ThreadManager::FlushRegion(VAddr addr, u64 size) {
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if (Settings::values.use_accurate_gpu_emulation) {
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PushCommand(FlushRegionCommand(addr, size), true, false);
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}
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// Block the CPU when using accurate emulation
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PushCommand(FlushRegionCommand(addr, size), Settings::values.use_accurate_gpu_emulation, false);
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}
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void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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@ -120,11 +119,9 @@ void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
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}
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void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
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if (Settings::values.use_accurate_gpu_emulation) {
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PushCommand(FlushAndInvalidateRegionCommand(addr, size), true, false);
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} else {
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InvalidateRegion(addr, size);
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}
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// Block the CPU when using accurate emulation
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PushCommand(FlushAndInvalidateRegionCommand(addr, size),
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Settings::values.use_accurate_gpu_emulation, false);
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}
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void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) {
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@ -749,11 +749,7 @@ void RasterizerOpenGL::FlushAll() {}
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void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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if (Settings::values.use_accurate_gpu_emulation) {
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// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
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res_cache.FlushRegion(addr, size);
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}
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res_cache.FlushRegion(addr, size);
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}
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void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
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