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Merge pull request #3499 from ReinUsesLisp/depth-2d-array

texture_cache/surface_params: Force depth=1 on 2D textures
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Fernando Sahmkow 2020-03-14 09:48:39 -04:00 committed by GitHub
commit 41905ee467
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1 changed files with 4 additions and 2 deletions

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@ -113,7 +113,9 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
params.height = tic.Height(); params.height = tic.Height();
params.depth = tic.Depth(); params.depth = tic.Depth();
params.pitch = params.is_tiled ? 0 : tic.Pitch(); params.pitch = params.is_tiled ? 0 : tic.Pitch();
if (params.target == SurfaceTarget::TextureCubemap || if (params.target == SurfaceTarget::Texture2D && params.depth > 1) {
params.depth = 1;
} else if (params.target == SurfaceTarget::TextureCubemap ||
params.target == SurfaceTarget::TextureCubeArray) { params.target == SurfaceTarget::TextureCubeArray) {
params.depth *= 6; params.depth *= 6;
} }