game_list: Register content with ContentProvider
This commit is contained in:
parent
60f39060c6
commit
41d2565f29
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@ -86,7 +86,7 @@ static FileSys::VirtualFile GetManualRomFS() {
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if (loader.ReadManualRomFS(out) == Loader::ResultStatus::Success)
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return out;
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const auto& installed{FileSystem::GetUnionContents()};
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const auto& installed{Core::System::GetInstance().GetContentProvider()};
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const auto res = installed.GetEntry(Core::System::GetInstance().CurrentProcess()->GetTitleID(),
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FileSys::ContentRecordType::Manual);
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@ -154,7 +154,8 @@ void WebBrowser::Execute() {
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auto& frontend{Core::System::GetInstance().GetWebBrowser()};
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frontend.OpenPage(filename, [this] { UnpackRomFS(); }, [this] { Finalize(); });
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frontend.OpenPage(
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filename, [this] { UnpackRomFS(); }, [this] { Finalize(); });
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}
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void WebBrowser::UnpackRomFS() {
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@ -18,6 +18,7 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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@ -193,8 +194,9 @@ void GameList::onFilterCloseClicked() {
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main_window->filterBarSetChecked(false);
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}
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GameList::GameList(FileSys::VirtualFilesystem vfs, GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)) {
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GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvider* provider,
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GMainWindow* parent)
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: QWidget{parent}, vfs(std::move(vfs)), provider(provider) {
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watcher = new QFileSystemWatcher(this);
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connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
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@ -428,7 +430,8 @@ void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) {
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emit ShouldCancelWorker();
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GameListWorker* worker = new GameListWorker(vfs, dir_path, deep_scan, compatibility_list);
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GameListWorker* worker =
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new GameListWorker(vfs, provider, dir_path, deep_scan, compatibility_list);
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connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
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connect(worker, &GameListWorker::Finished, this, &GameList::DonePopulating,
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@ -26,8 +26,9 @@ class GameListSearchField;
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class GMainWindow;
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namespace FileSys {
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class ManualContentProvider;
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class VfsFilesystem;
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}
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} // namespace FileSys
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enum class GameListOpenTarget {
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SaveData,
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@ -47,7 +48,8 @@ public:
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COLUMN_COUNT, // Number of columns
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};
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs, GMainWindow* parent = nullptr);
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
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~GameList() override;
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void clearFilter();
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@ -85,6 +87,7 @@ private:
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void RefreshGameDirectory();
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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@ -12,12 +12,15 @@
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "core/core.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "yuzu/compatibility_list.h"
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@ -119,20 +122,25 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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}
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} // Anonymous namespace
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
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const CompatibilityList& compatibility_list)
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: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs,
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FileSys::ManualContentProvider* provider, QString dir_path,
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bool deep_scan, const CompatibilityList& compatibility_list)
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: vfs(std::move(vfs)), provider(provider), dir_path(std::move(dir_path)), deep_scan(deep_scan),
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compatibility_list(compatibility_list) {}
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GameListWorker::~GameListWorker() = default;
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void GameListWorker::AddInstalledTitlesToGameList() {
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const auto cache = Service::FileSystem::GetUnionContents();
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const auto installed_games = cache.ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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void GameListWorker::AddTitlesToGameList() {
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const auto& cache = dynamic_cast<FileSys::ContentProviderUnion&>(
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Core::System::GetInstance().GetContentProvider());
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const auto installed_games = cache.ListEntriesFilterOrigin(
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std::nullopt, FileSys::TitleType::Application, FileSys::ContentRecordType::Program);
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for (const auto& game : installed_games) {
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const auto file = cache.GetEntryUnparsed(game);
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for (const auto& [slot, game] : installed_games) {
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if (slot == FileSys::ContentProviderUnionSlot::FrontendManual)
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continue;
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const auto file = cache.GetEntryUnparsed(game.title_id, game.type);
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(file);
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if (!loader)
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continue;
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@ -150,45 +158,13 @@ void GameListWorker::AddInstalledTitlesToGameList() {
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
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compatibility_list, patch));
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}
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const auto control_data = cache.ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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for (const auto& entry : control_data) {
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auto nca = cache.GetEntry(entry);
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if (nca != nullptr) {
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nca_control_map.insert_or_assign(entry.title_id, std::move(nca));
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}
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}
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}
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void GameListWorker::FillControlMap(const std::string& dir_path) {
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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if (stop_processing) {
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// Breaks the callback loop
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return false;
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}
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const std::string physical_name = directory + DIR_SEP + virtual_name;
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const QFileInfo file_info(QString::fromStdString(physical_name));
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if (!file_info.isDir() && file_info.suffix() == QStringLiteral("nca")) {
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auto nca =
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std::make_unique<FileSys::NCA>(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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if (nca->GetType() == FileSys::NCAContentType::Control) {
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const u64 title_id = nca->GetTitleId();
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nca_control_map.insert_or_assign(title_id, std::move(nca));
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}
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}
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return true;
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_path,
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unsigned int recursion) {
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const auto callback = [this, target, recursion](u64* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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if (stop_processing) {
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// Breaks the callback loop.
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return false;
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@ -198,7 +174,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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const bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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auto loader = Loader::GetLoader(vfs->OpenFile(physical_name, FileSys::Mode::Read));
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const auto file = vfs->OpenFile(physical_name, FileSys::Mode::Read);
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auto loader = Loader::GetLoader(file);
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if (!loader) {
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return true;
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}
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@ -209,31 +186,42 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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return true;
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}
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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if (res1 != Loader::ResultStatus::Success && res3 != Loader::ResultStatus::Success &&
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res2 == Loader::ResultStatus::Success) {
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// Use from metadata pool.
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if (nca_control_map.find(program_id) != nca_control_map.end()) {
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const auto& nca = nca_control_map[program_id];
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GetMetadataFromControlNCA(patch, *nca, icon, name);
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if (target == ScanTarget::FillManualContentProvider) {
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if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
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provider->AddEntry(FileSys::TitleType::Application,
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FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
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program_id, file);
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} else if (res2 == Loader::ResultStatus::Success &&
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(file_type == Loader::FileType::XCI ||
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file_type == Loader::FileType::NSP)) {
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const auto nsp = file_type == Loader::FileType::NSP
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? std::make_shared<FileSys::NSP>(file)
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: FileSys::XCI{file}.GetSecurePartitionNSP();
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for (const auto& title : nsp->GetNCAs()) {
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for (const auto& entry : title.second) {
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provider->AddEntry(entry.first.first, entry.first.second, title.first,
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entry.second->GetBaseFile());
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}
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}
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}
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}
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} else {
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std::vector<u8> icon;
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const auto res1 = loader->ReadIcon(icon);
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
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compatibility_list, patch));
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std::string name = " ";
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const auto res3 = loader->ReadTitle(name);
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const FileSys::PatchManager patch{program_id};
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, program_id,
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compatibility_list, patch));
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}
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} else if (is_dir && recursion > 0) {
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watch_list.append(QString::fromStdString(physical_name));
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AddFstEntriesToGameList(physical_name, recursion - 1);
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ScanFileSystem(target, physical_name, recursion - 1);
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}
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return true;
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@ -245,10 +233,11 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList();
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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provider->ClearAllEntries();
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ScanFileSystem(ScanTarget::FillManualContentProvider, dir_path.toStdString(),
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deep_scan ? 256 : 0);
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AddTitlesToGameList();
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ScanFileSystem(ScanTarget::PopulateGameList, dir_path.toStdString(), deep_scan ? 256 : 0);
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emit Finished(watch_list);
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}
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@ -33,7 +33,8 @@ class GameListWorker : public QObject, public QRunnable {
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Q_OBJECT
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public:
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GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
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GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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FileSys::ManualContentProvider* provider, QString dir_path, bool deep_scan,
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const CompatibilityList& compatibility_list);
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~GameListWorker() override;
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@ -58,12 +59,17 @@ signals:
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void Finished(QStringList watch_list);
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private:
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void AddInstalledTitlesToGameList();
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void FillControlMap(const std::string& dir_path);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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void AddTitlesToGameList();
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enum class ScanTarget {
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FillManualContentProvider,
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PopulateGameList,
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};
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void ScanFileSystem(ScanTarget target, const std::string& dir_path, unsigned int recursion = 0);
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::map<u64, std::unique_ptr<FileSys::NCA>> nca_control_map;
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FileSys::ManualContentProvider* provider;
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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@ -168,7 +168,8 @@ static void InitializeLogging() {
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GMainWindow::GMainWindow()
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: config(new Config()), emu_thread(nullptr),
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vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
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vfs(std::make_shared<FileSys::RealVfsFilesystem>()),
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provider(std::make_unique<FileSys::ManualContentProvider>()) {
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InitializeLogging();
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debug_context = Tegra::DebugContext::Construct();
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@ -200,11 +201,15 @@ GMainWindow::GMainWindow()
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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show();
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Core::System::GetInstance().SetContentProvider(
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std::make_unique<FileSys::ContentProviderUnion>());
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Core::System::GetInstance().RegisterContentProvider(
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FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
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Service::FileSystem::CreateFactories(*vfs);
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// Gen keys if necessary
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OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::CreateFactories(*vfs);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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@ -416,7 +421,7 @@ void GMainWindow::InitializeWidgets() {
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList(vfs, this);
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game_list = new GameList(vfs, provider.get(), this);
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ui.horizontalLayout->addWidget(game_list);
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loading_screen = new LoadingScreen(this);
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@ -1141,7 +1146,7 @@ void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_pa
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return;
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}
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const auto installed = Service::FileSystem::GetUnionContents();
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const auto& installed = Core::System::GetInstance().GetContentProvider();
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const auto romfs_title_id = SelectRomFSDumpTarget(installed, program_id);
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if (!romfs_title_id) {
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@ -1886,14 +1891,14 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
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}
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}
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std::optional<u64> GMainWindow::SelectRomFSDumpTarget(
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const FileSys::RegisteredCacheUnion& installed, u64 program_id) {
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std::optional<u64> GMainWindow::SelectRomFSDumpTarget(const FileSys::ContentProvider& installed,
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u64 program_id) {
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const auto dlc_entries =
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installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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std::vector<FileSys::RegisteredCacheEntry> dlc_match;
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std::vector<FileSys::ContentProviderEntry> dlc_match;
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dlc_match.reserve(dlc_entries.size());
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std::copy_if(dlc_entries.begin(), dlc_entries.end(), std::back_inserter(dlc_match),
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[&program_id, &installed](const FileSys::RegisteredCacheEntry& entry) {
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[&program_id, &installed](const FileSys::ContentProviderEntry& entry) {
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return (entry.title_id & DLC_BASE_TITLE_ID_MASK) == program_id &&
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installed.GetEntry(entry)->GetStatus() == Loader::ResultStatus::Success;
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});
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@ -37,7 +37,8 @@ struct SoftwareKeyboardParameters;
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} // namespace Core::Frontend
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namespace FileSys {
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class RegisteredCacheUnion;
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class ContentProvider;
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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@ -204,7 +205,7 @@ private slots:
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void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
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private:
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::RegisteredCacheUnion&, u64 program_id);
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std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
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void UpdateStatusBar();
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Ui::MainWindow ui;
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@ -232,6 +233,7 @@ private:
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// FS
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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std::unique_ptr<FileSys::ManualContentProvider> provider;
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// Debugger panes
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ProfilerWidget* profilerWidget;
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@ -33,6 +33,7 @@
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#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
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#include <getopt.h>
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#include "core/file_sys/registered_cache.h"
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#ifndef _MSC_VER
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#include <unistd.h>
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#endif
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@ -178,6 +179,7 @@ int main(int argc, char** argv) {
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}
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Core::System& system{Core::System::GetInstance()};
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system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
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system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
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Service::FileSystem::CreateFactories(*system.GetFilesystem());
|
||||
|
||||
|
|
Reference in New Issue