yuzu-emu
/
yuzu
Archived
1
0
Fork 0

Merge pull request #8874 from vonchenplus/align_index_buffer_size

Align index buffe size when vertex_buffer_unified_memory enable
This commit is contained in:
bunnei 2022-10-01 10:28:50 -07:00 committed by GitHub
commit 4242064560
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 1 additions and 1 deletions

View File

@ -168,7 +168,7 @@ void BufferCacheRuntime::BindIndexBuffer(Buffer& buffer, u32 offset, u32 size) {
if (has_unified_vertex_buffers) { if (has_unified_vertex_buffers) {
buffer.MakeResident(GL_READ_ONLY); buffer.MakeResident(GL_READ_ONLY);
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset, glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, buffer.HostGpuAddr() + offset,
static_cast<GLsizeiptr>(size)); static_cast<GLsizeiptr>(Common::AlignUp(size, 4)));
} else { } else {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle()); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer.Handle());
index_buffer_offset = offset; index_buffer_offset = offset;