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qt: Allow user to select emu user on open save data

This commit is contained in:
Zach Hilman 2018-10-09 21:53:26 -04:00
parent b2a8209c5b
commit 466960c8ab
1 changed files with 24 additions and 3 deletions

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@ -757,12 +757,33 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
open_target = "Save Data";
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
ASSERT(program_id != 0);
// TODO(tech4me): Update this to work with arbitrary user profile
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
constexpr u128 user_id = {1, 0};
QStringList list{};
std::transform(Settings::values.users.begin(), Settings::values.users.end(),
std::back_inserter(list),
[](const auto& user) { return QString::fromStdString(user.first); });
bool ok = false;
const auto index_string =
QInputDialog::getItem(this, tr("Select User"),
tr("Please select the user's save data you would like to open."),
list, Settings::values.current_user, false, &ok);
if (!ok)
return;
const auto index = list.indexOf(index_string);
ASSERT(index != -1);
const auto user_id = Settings::values.users[index].second.uuid;
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id, 0);
if (!FileUtil::Exists(path)) {
FileUtil::CreateFullPath(path);
FileUtil::CreateDir(path);
}
break;
}
case GameListOpenTarget::ModData: {