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yuzu/game_list_p: Specify string conversions explicitly

Allows the game list item code to build with implicit string conversions
disabled.
This commit is contained in:
Lioncash 2019-05-20 15:02:30 -04:00
parent 922d8c6cb4
commit 486c3e6085
1 changed files with 9 additions and 10 deletions

View File

@ -4,11 +4,9 @@
#pragma once #pragma once
#include <algorithm>
#include <array> #include <array>
#include <map> #include <map>
#include <string> #include <string>
#include <unordered_map>
#include <utility> #include <utility>
#include <QCoreApplication> #include <QCoreApplication>
@ -95,7 +93,7 @@ public:
if (row2.isEmpty()) if (row2.isEmpty())
return row1; return row1;
return QString(row1 + "\n " + row2); return QString(row1 + QStringLiteral("\n ") + row2);
} }
return GameListItem::data(role); return GameListItem::data(role);
@ -115,13 +113,14 @@ public:
}; };
// clang-format off // clang-format off
static const std::map<QString, CompatStatus> status_data = { static const std::map<QString, CompatStatus> status_data = {
{"0", {"#5c93ed", QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
{"1", {"#47d35c", QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
{"2", {"#94b242", QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
{"3", {"#f2d624", QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
{"4", {"#FF0000", QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
{"5", {"#828282", QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{"99", {"#000000", QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}}; {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
};
// clang-format on // clang-format on
auto iterator = status_data.find(compatibility); auto iterator = status_data.find(compatibility);