shader: Track first bindless argument instead of the instruction itself
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d3dad6b632
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@ -121,7 +121,7 @@ TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst) {
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ConstBufferAddr addr;
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ConstBufferAddr addr;
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if (IsBindless(inst)) {
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if (IsBindless(inst)) {
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VisitedBlocks visited;
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VisitedBlocks visited;
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const std::optional<ConstBufferAddr> track_addr{Track(block, IR::Value{&inst}, visited)};
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const std::optional<ConstBufferAddr> track_addr{Track(block, inst.Arg(0), visited)};
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if (!track_addr) {
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if (!track_addr) {
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throw NotImplementedException("Failed to track bindless texture constant buffer");
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throw NotImplementedException("Failed to track bindless texture constant buffer");
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}
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}
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