gl_texture_cache: Address some feedback
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0b6df52109
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4b2ff1e00e
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@ -6,6 +6,8 @@
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#include <array>
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#include <array>
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#include <functional>
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#include <functional>
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <utility>
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#include <vector>
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#include <vector>
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@ -34,7 +36,7 @@ class CachedSurface final : public VideoCommon::SurfaceBase<View> {
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friend CachedSurfaceView;
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friend CachedSurfaceView;
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public:
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public:
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explicit CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params);
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explicit CachedSurface(GPUVAddr gpu_addr, const SurfaceParams& params);
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~CachedSurface();
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~CachedSurface();
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void UploadTexture(std::vector<u8>& staging_buffer) override;
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void UploadTexture(std::vector<u8>& staging_buffer) override;
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@ -52,7 +54,7 @@ protected:
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void DecorateSurfaceName();
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void DecorateSurfaceName();
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View CreateView(const ViewParams& view_key) override;
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View CreateView(const ViewParams& view_key) override;
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View CreateViewInner(const ViewParams& view_key, const bool is_proxy);
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View CreateViewInner(const ViewParams& view_key, bool is_proxy);
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private:
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private:
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void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
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void UploadTextureMipmap(u32 level, std::vector<u8>& staging_buffer);
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