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core/memory: Migrate over GetPointerFromVMA() to the Memory class

Now that everything else is migrated over, this is essentially just code
relocation and conversion of a global accessor to the class member
variable.

All that remains is to migrate over the page table.
This commit is contained in:
Lioncash 2019-11-26 18:28:44 -05:00
parent e4c381b885
commit 50a518be69
1 changed files with 36 additions and 36 deletions

View File

@ -22,42 +22,6 @@
namespace Memory { namespace Memory {
namespace { namespace {
Common::PageTable* current_page_table = nullptr; Common::PageTable* current_page_table = nullptr;
/**
* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
* using a VMA from the current process
*/
u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
const auto& vm_manager = process.VMManager();
const auto it = vm_manager.FindVMA(vaddr);
DEBUG_ASSERT(vm_manager.IsValidHandle(it));
u8* direct_pointer = nullptr;
const auto& vma = it->second;
switch (vma.type) {
case Kernel::VMAType::AllocatedMemoryBlock:
direct_pointer = vma.backing_block->data() + vma.offset;
break;
case Kernel::VMAType::BackingMemory:
direct_pointer = vma.backing_memory;
break;
case Kernel::VMAType::Free:
return nullptr;
default:
UNREACHABLE();
}
return direct_pointer + (vaddr - vma.base);
}
/**
* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
* using a VMA from the current process.
*/
u8* GetPointerFromVMA(VAddr vaddr) {
return ::Memory::GetPointerFromVMA(*Core::System::GetInstance().CurrentProcess(), vaddr);
}
} // Anonymous namespace } // Anonymous namespace
// Implementation class used to keep the specifics of the memory subsystem hidden // Implementation class used to keep the specifics of the memory subsystem hidden
@ -135,6 +99,42 @@ struct Memory::Impl {
return IsValidVirtualAddress(*system.CurrentProcess(), vaddr); return IsValidVirtualAddress(*system.CurrentProcess(), vaddr);
} }
/**
* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
* using a VMA from the current process
*/
u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
const auto& vm_manager = process.VMManager();
const auto it = vm_manager.FindVMA(vaddr);
DEBUG_ASSERT(vm_manager.IsValidHandle(it));
u8* direct_pointer = nullptr;
const auto& vma = it->second;
switch (vma.type) {
case Kernel::VMAType::AllocatedMemoryBlock:
direct_pointer = vma.backing_block->data() + vma.offset;
break;
case Kernel::VMAType::BackingMemory:
direct_pointer = vma.backing_memory;
break;
case Kernel::VMAType::Free:
return nullptr;
default:
UNREACHABLE();
}
return direct_pointer + (vaddr - vma.base);
}
/**
* Gets a pointer to the exact memory at the virtual address (i.e. not page aligned)
* using a VMA from the current process.
*/
u8* GetPointerFromVMA(VAddr vaddr) {
return GetPointerFromVMA(*system.CurrentProcess(), vaddr);
}
u8* GetPointer(const VAddr vaddr) { u8* GetPointer(const VAddr vaddr) {
u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS]; u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
if (page_pointer != nullptr) { if (page_pointer != nullptr) {