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texture_cache: Implement GPU Dirty Flags

This commit is contained in:
Fernando Sahmkow 2019-05-10 22:26:46 -04:00 committed by ReinUsesLisp
parent 94f2be5473
commit 5192521dc3
1 changed files with 22 additions and 15 deletions

View File

@ -81,17 +81,22 @@ public:
if (!gpu_addr) {
return {};
}
if (gpu_addr == 0x1b7ec0000) {
// __debugbreak();
}
const auto params{SurfaceParams::CreateForTexture(system, config, entry)};
return GetSurface(gpu_addr, params, true).second;
}
TView GetDepthBufferSurface(bool preserve_contents) {
const auto& regs{system.GPU().Maxwell3D().regs};
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty_flags.zeta_buffer) {
return depth_buffer.view;
}
maxwell3d.dirty_flags.zeta_buffer = false;
const auto& regs{maxwell3d.regs};
const auto gpu_addr{regs.zeta.Address()};
if (!gpu_addr || !regs.zeta_enable) {
SetEmptyDepthBuffer();
return {};
}
const auto depth_params{SurfaceParams::CreateForDepthBuffer(
@ -101,6 +106,8 @@ public:
auto surface_view = GetSurface(gpu_addr, depth_params, preserve_contents);
if (depth_buffer.target)
depth_buffer.target->MarkAsProtected(false);
depth_buffer.target = surface_view.first;
depth_buffer.view = surface_view.second;
if (depth_buffer.target)
depth_buffer.target->MarkAsProtected(true);
return surface_view.second;
@ -108,8 +115,13 @@ public:
TView GetColorBufferSurface(std::size_t index, bool preserve_contents) {
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
auto& maxwell3d = system.GPU().Maxwell3D();
if (!maxwell3d.dirty_flags.color_buffer[index]) {
return render_targets[index].view;
}
maxwell3d.dirty_flags.color_buffer.reset(index);
const auto& regs{system.GPU().Maxwell3D().regs};
const auto& regs{maxwell3d.regs};
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
regs.rt[index].format == Tegra::RenderTargetFormat::NONE) {
SetEmptyColorBuffer(index);
@ -128,6 +140,7 @@ public:
if (render_targets[index].target)
render_targets[index].target->MarkAsProtected(false);
render_targets[index].target = surface_view.first;
render_targets[index].view = surface_view.second;
if (render_targets[index].target)
render_targets[index].target->MarkAsProtected(true);
return surface_view.second;
@ -154,7 +167,6 @@ public:
void SetEmptyColorBuffer(std::size_t index) {
if (render_targets[index].target != nullptr) {
render_targets[index].target->MarkAsProtected(false);
std::memset(&render_targets[index].config, sizeof(RenderTargetConfig), 0);
render_targets[index].target = nullptr;
render_targets[index].view = nullptr;
}
@ -545,13 +557,7 @@ private:
return {};
}
struct RenderInfo {
RenderTargetConfig config;
TSurface target;
TView view;
};
struct DepthBufferInfo {
struct FramebufferTargetInfo {
TSurface target;
TView view;
};
@ -580,8 +586,9 @@ private:
/// previously been used. This is to prevent surfaces from being constantly created and
/// destroyed when used with different surface parameters.
std::unordered_map<SurfaceParams, std::vector<TSurface>> surface_reserve;
std::array<RenderInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> render_targets;
DepthBufferInfo depth_buffer;
std::array<FramebufferTargetInfo, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
render_targets;
FramebufferTargetInfo depth_buffer;
std::vector<u8> staging_buffer;
};