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OpenGL: Pass Pica regs via parameter

This commit is contained in:
Yuri Kunde Schlesner 2017-04-16 21:50:56 -07:00
parent a6fd4533f6
commit 52a4489d65
3 changed files with 5 additions and 7 deletions

View File

@ -1004,7 +1004,7 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
}
void RasterizerOpenGL::SetShader() {
GLShader::PicaShaderConfig config = GLShader::PicaShaderConfig::CurrentConfig();
auto config = GLShader::PicaShaderConfig::BuildFromRegs(Pica::g_state.regs);
std::unique_ptr<PicaShader> shader = std::make_unique<PicaShader>();
// Find (or generate) the GLSL shader for the current TEV state

View File

@ -24,14 +24,12 @@ using TevStageConfig = TexturingRegs::TevStageConfig;
namespace GLShader {
PicaShaderConfig PicaShaderConfig::CurrentConfig() {
PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
PicaShaderConfig res;
auto& state = res.state;
std::memset(&state, 0, sizeof(PicaShaderConfig::State));
const auto& regs = Pica::g_state.regs;
state.scissor_test_mode = regs.rasterizer.scissor_test.mode;
state.depthmap_enable = regs.rasterizer.depthmap_enable;

View File

@ -39,8 +39,8 @@ enum Attributes {
*/
union PicaShaderConfig {
/// Construct a PicaShaderConfig with the current Pica register configuration.
static PicaShaderConfig CurrentConfig();
/// Construct a PicaShaderConfig with the given Pica register configuration.
static PicaShaderConfig BuildFromRegs(const Pica::Regs& regs);
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
@ -58,7 +58,7 @@ union PicaShaderConfig {
// This makes BitField not TC when used in a union or struct so we have to resort
// to this ugly hack.
// Once that bug is fixed we can use Pica::Regs::TevStageConfig here.
// Doesn't include const_color because we don't sync it, see comment in CurrentConfig()
// Doesn't include const_color because we don't sync it, see comment in BuildFromRegs()
struct TevStageConfigRaw {
u32 sources_raw;
u32 modifiers_raw;