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vk_device: Add entry to catch device losses

VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan
queue and then query it even after a device loss. This allows us to push
the current pipeline object and see what was the call that killed the
device.
This commit is contained in:
ReinUsesLisp 2019-12-19 02:09:05 -03:00
parent f4a25f854c
commit 54747d60bc
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
3 changed files with 40 additions and 1 deletions

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@ -3,12 +3,15 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <bitset> #include <bitset>
#include <chrono>
#include <cstdlib> #include <cstdlib>
#include <optional> #include <optional>
#include <set> #include <set>
#include <string_view> #include <string_view>
#include <thread>
#include <vector> #include <vector>
#include "common/assert.h" #include "common/assert.h"
#include "core/settings.h"
#include "video_core/renderer_vulkan/declarations.h" #include "video_core/renderer_vulkan/declarations.h"
#include "video_core/renderer_vulkan/vk_device.h" #include "video_core/renderer_vulkan/vk_device.h"
@ -201,6 +204,22 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
return wanted_format; return wanted_format;
} }
void VKDevice::ReportLoss() const {
LOG_CRITICAL(Render_Vulkan, "Device loss occured!");
// Wait some time to let the log flush
std::this_thread::sleep_for(std::chrono::seconds{1});
if (!nv_device_diagnostic_checkpoints) {
return;
}
[[maybe_unused]] const std::vector data = graphics_queue.getCheckpointDataNV(dld);
// Catch here in debug builds (or with optimizations disabled) the last graphics pipeline to be
// executed. It can be done on a debugger by evaluating the expression:
// *(VKGraphicsPipeline*)data[0]
}
bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features, bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
const vk::DispatchLoaderDynamic& dldi) const { const vk::DispatchLoaderDynamic& dldi) const {
// Disable for now to avoid converting ASTC twice. // Disable for now to avoid converting ASTC twice.
@ -381,6 +400,8 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true); VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
false); false);
Test(extension, nv_device_diagnostic_checkpoints,
VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
} }
if (khr_shader_float16_int8) { if (khr_shader_float16_int8) {

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@ -39,6 +39,9 @@ public:
vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage, vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
FormatType format_type) const; FormatType format_type) const;
/// Reports a device loss.
void ReportLoss() const;
/// Returns the dispatch loader with direct function pointers of the device. /// Returns the dispatch loader with direct function pointers of the device.
const vk::DispatchLoaderDynamic& GetDispatchLoader() const { const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
return dld; return dld;
@ -159,6 +162,11 @@ public:
return ext_shader_viewport_index_layer; return ext_shader_viewport_index_layer;
} }
/// Returns true if the device supports VK_NV_device_diagnostic_checkpoints.
bool IsNvDeviceDiagnosticCheckpoints() const {
return nv_device_diagnostic_checkpoints;
}
/// Returns the vendor name reported from Vulkan. /// Returns the vendor name reported from Vulkan.
std::string_view GetVendorName() const { std::string_view GetVendorName() const {
return vendor_name; return vendor_name;
@ -218,6 +226,7 @@ private:
bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8. bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted. bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer. bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints.
// Telemetry parameters // Telemetry parameters
std::string vendor_name; ///< Device's driver name. std::string vendor_name; ///< Device's driver name.

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@ -72,9 +72,18 @@ VKFence::VKFence(const VKDevice& device, UniqueFence handle)
VKFence::~VKFence() = default; VKFence::~VKFence() = default;
void VKFence::Wait() { void VKFence::Wait() {
static constexpr u64 timeout = std::numeric_limits<u64>::max();
const auto dev = device.GetLogical(); const auto dev = device.GetLogical();
const auto& dld = device.GetDispatchLoader(); const auto& dld = device.GetDispatchLoader();
dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld); switch (const auto result = dev.waitForFences(1, &*handle, true, timeout, dld)) {
case vk::Result::eSuccess:
return;
case vk::Result::eErrorDeviceLost:
device.ReportLoss();
[[fallthrough]];
default:
vk::throwResultException(result, "vk::waitForFences");
}
} }
void VKFence::Release() { void VKFence::Release() {