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Merge pull request #1979 from ogniK5377/30-fps

Fixed botw deadlock due to incorrect event signal type
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bunnei 2019-01-03 22:42:22 -05:00 committed by GitHub
commit 548fe0fc62
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@ -166,7 +166,7 @@ Layer::~Layer() = default;
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) { Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
auto& kernel = Core::System::GetInstance().Kernel(); auto& kernel = Core::System::GetInstance().Kernel();
vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Pulse, vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
fmt::format("Display VSync Event {}", id)); fmt::format("Display VSync Event {}", id));
} }