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shader_conversion: add conversion I2F for Short

This commit is contained in:
Nguyen Dac Nam 2020-02-19 10:54:37 +07:00 committed by GitHub
parent e545c2322c
commit 556f3a6e9a
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 6 additions and 9 deletions

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@ -83,16 +83,13 @@ u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
const bool input_signed = instr.conversion.is_input_signed;
if (instr.conversion.src_size == Register::Size::Byte) {
const u32 offset = static_cast<u32>(instr.conversion.int_src.selector) * 8;
if (offset > 0) {
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
std::move(value), Immediate(offset));
}
} else {
UNIMPLEMENTED_IF(instr.conversion.int_src.selector != 0);
if (const u32 offset = instr.conversion.int_src.selector; offset > 0) {
ASSERT(instr.conversion.src_size == Register::Size::Byte ||
instr.conversion.src_size == Register::Size::Short);
value = SignedOperation(OperationCode::ILogicalShiftRight, input_signed,
std::move(value), Immediate(offset * 8));
}
value = ConvertIntegerSize(value, instr.conversion.src_size, input_signed);
value = GetOperandAbsNegInteger(value, instr.conversion.abs_a, false, input_signed);
value = SignedOperation(OperationCode::FCastInteger, input_signed, PRECISE, value);