Merge pull request #7255 from german77/kraken
Project Kraken: Input rewrite
This commit is contained in:
commit
564f105277
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@ -73,6 +73,7 @@ add_library(common STATIC
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hex_util.h
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host_memory.cpp
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host_memory.h
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input.h
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intrusive_red_black_tree.h
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literals.h
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logging/backend.cpp
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@ -0,0 +1,372 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include <utility>
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#include "common/logging/log.h"
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#include "common/param_package.h"
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#include "common/uuid.h"
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namespace Common::Input {
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// Type of data that is expected to recieve or send
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enum class InputType {
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None,
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Battery,
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Button,
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Stick,
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Analog,
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Trigger,
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Motion,
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Touch,
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Color,
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Vibration,
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Nfc,
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Ir,
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};
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// Internal battery charge level
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enum class BatteryLevel : u32 {
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None,
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Empty,
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Critical,
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Low,
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Medium,
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Full,
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Charging,
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};
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enum class PollingMode {
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// Constant polling of buttons, analogs and motion data
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Active,
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// Only update on button change, digital analogs
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Pasive,
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// Enable near field communication polling
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NFC,
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// Enable infrared camera polling
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IR,
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};
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// Vibration reply from the controller
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enum class VibrationError {
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None,
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NotSupported,
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Disabled,
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Unknown,
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};
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// Polling mode reply from the controller
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enum class PollingError {
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None,
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NotSupported,
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Unknown,
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};
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// Hint for amplification curve to be used
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enum class VibrationAmplificationType {
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Linear,
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Exponential,
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};
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// Analog properties for calibration
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struct AnalogProperties {
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// Anything below this value will be detected as zero
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float deadzone{};
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// Anyting above this values will be detected as one
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float range{1.0f};
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// Minimum value to be detected as active
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float threshold{0.5f};
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// Drift correction applied to the raw data
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float offset{};
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// Invert direction of the sensor data
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bool inverted{};
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};
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// Single analog sensor data
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struct AnalogStatus {
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float value{};
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float raw_value{};
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AnalogProperties properties{};
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};
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// Button data
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struct ButtonStatus {
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Common::UUID uuid{};
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bool value{};
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bool inverted{};
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bool toggle{};
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bool locked{};
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};
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// Internal battery data
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using BatteryStatus = BatteryLevel;
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// Analog and digital joystick data
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struct StickStatus {
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Common::UUID uuid{};
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AnalogStatus x{};
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AnalogStatus y{};
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bool left{};
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bool right{};
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bool up{};
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bool down{};
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};
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// Analog and digital trigger data
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struct TriggerStatus {
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Common::UUID uuid{};
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AnalogStatus analog{};
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ButtonStatus pressed{};
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};
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// 3D vector representing motion input
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struct MotionSensor {
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AnalogStatus x{};
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AnalogStatus y{};
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AnalogStatus z{};
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};
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// Motion data used to calculate controller orientation
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struct MotionStatus {
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// Gyroscope vector measurement in radians/s.
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MotionSensor gyro{};
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// Acceleration vector measurement in G force
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MotionSensor accel{};
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// Time since last measurement in microseconds
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u64 delta_timestamp{};
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// Request to update after reading the value
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bool force_update{};
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};
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// Data of a single point on a touch screen
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struct TouchStatus {
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ButtonStatus pressed{};
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AnalogStatus x{};
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AnalogStatus y{};
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int id{};
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};
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// Physical controller color in RGB format
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struct BodyColorStatus {
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u32 body{};
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u32 buttons{};
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};
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// HD rumble data
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struct VibrationStatus {
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f32 low_amplitude{};
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f32 low_frequency{};
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f32 high_amplitude{};
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f32 high_frequency{};
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VibrationAmplificationType type;
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};
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// Physical controller LED pattern
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struct LedStatus {
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bool led_1{};
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bool led_2{};
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bool led_3{};
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bool led_4{};
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};
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// List of buttons to be passed to Qt that can be translated
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enum class ButtonNames {
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Undefined,
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Invalid,
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// This will display the engine name instead of the button name
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Engine,
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// This will display the button by value instead of the button name
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Value,
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ButtonLeft,
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ButtonRight,
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ButtonDown,
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ButtonUp,
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TriggerZ,
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TriggerR,
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TriggerL,
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ButtonA,
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ButtonB,
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ButtonX,
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ButtonY,
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ButtonStart,
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// DS4 button names
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L1,
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L2,
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L3,
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R1,
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R2,
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R3,
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Circle,
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Cross,
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Square,
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Triangle,
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Share,
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Options,
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};
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// Callback data consisting of an input type and the equivalent data status
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struct CallbackStatus {
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InputType type{InputType::None};
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ButtonStatus button_status{};
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StickStatus stick_status{};
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AnalogStatus analog_status{};
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TriggerStatus trigger_status{};
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MotionStatus motion_status{};
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TouchStatus touch_status{};
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BodyColorStatus color_status{};
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BatteryStatus battery_status{};
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VibrationStatus vibration_status{};
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};
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// Triggered once every input change
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struct InputCallback {
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std::function<void(CallbackStatus)> on_change;
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};
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/// An abstract class template for an input device (a button, an analog input, etc.).
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class InputDevice {
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public:
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virtual ~InputDevice() = default;
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// Request input device to update if necessary
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virtual void SoftUpdate() {
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return;
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}
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// Force input device to update data regardless of the current state
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virtual void ForceUpdate() {
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return;
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}
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// Sets the function to be triggered when input changes
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void SetCallback(InputCallback callback_) {
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callback = std::move(callback_);
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}
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// Triggers the function set in the callback
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void TriggerOnChange(CallbackStatus status) {
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if (callback.on_change) {
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callback.on_change(status);
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}
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}
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private:
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InputCallback callback;
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};
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/// An abstract class template for an output device (rumble, LED pattern, polling mode).
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class OutputDevice {
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public:
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virtual ~OutputDevice() = default;
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {
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return;
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}
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virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
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return VibrationError::NotSupported;
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}
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virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
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return PollingError::NotSupported;
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}
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};
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/// An abstract class template for a factory that can create input devices.
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template <typename InputDeviceType>
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class Factory {
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public:
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virtual ~Factory() = default;
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virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
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};
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namespace Impl {
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template <typename InputDeviceType>
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using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
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template <typename InputDeviceType>
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struct FactoryList {
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static FactoryListType<InputDeviceType> list;
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};
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template <typename InputDeviceType>
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FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
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} // namespace Impl
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/**
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* Registers an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @param name the name of the factory. Will be used to match the "engine" parameter when creating
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* a device
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* @param factory the factory object to register
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*/
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template <typename InputDeviceType>
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void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
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auto pair = std::make_pair(name, std::move(factory));
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if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
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LOG_ERROR(Input, "Factory '{}' already registered", name);
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}
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}
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/**
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* Unregisters an input device factory.
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* @tparam InputDeviceType the type of input devices the factory can create
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* @param name the name of the factory to unregister
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*/
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template <typename InputDeviceType>
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void UnregisterFactory(const std::string& name) {
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if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
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LOG_ERROR(Input, "Factory '{}' not registered", name);
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}
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}
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/**
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* Create an input device from given paramters.
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* @tparam InputDeviceType the type of input devices to create
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* @param params a serialized ParamPackage string that contains all parameters for creating the
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* device
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*/
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template <typename InputDeviceType>
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std::unique_ptr<InputDeviceType> CreateDeviceFromString(const std::string& params) {
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const Common::ParamPackage package(params);
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const std::string engine = package.Get("engine", "null");
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const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
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const auto pair = factory_list.find(engine);
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if (pair == factory_list.end()) {
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if (engine != "null") {
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LOG_ERROR(Input, "Unknown engine name: {}", engine);
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}
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return std::make_unique<InputDeviceType>();
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}
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return pair->second->Create(package);
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}
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/**
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* Create an input device from given paramters.
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* @tparam InputDeviceType the type of input devices to create
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* @param A ParamPackage that contains all parameters for creating the device
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*/
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template <typename InputDeviceType>
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std::unique_ptr<InputDeviceType> CreateDevice(const Common::ParamPackage package) {
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const std::string engine = package.Get("engine", "null");
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const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
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const auto pair = factory_list.find(engine);
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if (pair == factory_list.end()) {
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if (engine != "null") {
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LOG_ERROR(Input, "Unknown engine name: {}", engine);
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}
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return std::make_unique<InputDeviceType>();
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}
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return pair->second->Create(package);
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}
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} // namespace Common::Input
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@ -6,7 +6,6 @@
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <map>
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#include <optional>
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#include <string>
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@ -560,25 +559,19 @@ struct Values {
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Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
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Setting<bool> motion_enabled{true, "motion_enabled"};
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BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
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"motion_device"};
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BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
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BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
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BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
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BasicSetting<bool> tas_enable{false, "tas_enable"};
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BasicSetting<bool> tas_loop{false, "tas_loop"};
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BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
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BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
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BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
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KeyboardKeysRaw keyboard_keys;
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KeyboardModsRaw keyboard_mods;
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BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
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ButtonsRaw debug_pad_buttons;
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@ -586,14 +579,11 @@ struct Values {
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TouchscreenInput touchscreen;
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BasicSetting<bool> use_touch_from_button{false, "use_touch_from_button"};
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BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
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"touch_device"};
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BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
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std::vector<TouchFromButtonMap> touch_from_button_maps;
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std::atomic_bool is_device_reload_pending{true};
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// Data Storage
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BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
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BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
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|
|
|
@ -62,11 +62,22 @@ enum Values : int {
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constexpr int STICK_HID_BEGIN = LStick;
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constexpr int STICK_HID_END = NumAnalogs;
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constexpr int NUM_STICKS_HID = NumAnalogs;
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extern const std::array<const char*, NumAnalogs> mapping;
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} // namespace NativeAnalog
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namespace NativeTrigger {
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enum Values : int {
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LTrigger,
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RTrigger,
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NumTriggers,
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};
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constexpr int TRIGGER_HID_BEGIN = LTrigger;
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constexpr int TRIGGER_HID_END = NumTriggers;
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} // namespace NativeTrigger
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namespace NativeVibration {
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enum Values : int {
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LeftVibrationDevice,
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|
@ -115,10 +126,20 @@ constexpr int NUM_MOUSE_HID = NumMouseButtons;
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extern const std::array<const char*, NumMouseButtons> mapping;
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} // namespace NativeMouseButton
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|
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namespace NativeMouseWheel {
|
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enum Values {
|
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X,
|
||||
Y,
|
||||
|
||||
NumMouseWheels,
|
||||
};
|
||||
|
||||
extern const std::array<const char*, NumMouseWheels> mapping;
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} // namespace NativeMouseWheel
|
||||
|
||||
namespace NativeKeyboard {
|
||||
enum Keys {
|
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None,
|
||||
Error,
|
||||
|
||||
A = 4,
|
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B,
|
||||
|
@ -156,22 +177,22 @@ enum Keys {
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|||
N8,
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N9,
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N0,
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Enter,
|
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Return,
|
||||
Escape,
|
||||
Backspace,
|
||||
Tab,
|
||||
Space,
|
||||
Minus,
|
||||
Equal,
|
||||
LeftBrace,
|
||||
RightBrace,
|
||||
Backslash,
|
||||
Plus,
|
||||
OpenBracket,
|
||||
CloseBracket,
|
||||
Pipe,
|
||||
Tilde,
|
||||
Semicolon,
|
||||
Apostrophe,
|
||||
Grave,
|
||||
Quote,
|
||||
Backquote,
|
||||
Comma,
|
||||
Dot,
|
||||
Period,
|
||||
Slash,
|
||||
CapsLockKey,
|
||||
|
||||
|
@ -188,7 +209,7 @@ enum Keys {
|
|||
F11,
|
||||
F12,
|
||||
|
||||
SystemRequest,
|
||||
PrintScreen,
|
||||
ScrollLockKey,
|
||||
Pause,
|
||||
Insert,
|
||||
|
@ -257,8 +278,18 @@ enum Keys {
|
|||
ScrollLockActive,
|
||||
KPComma,
|
||||
|
||||
KPLeftParenthesis,
|
||||
KPRightParenthesis,
|
||||
Ro = 0x87,
|
||||
KatakanaHiragana,
|
||||
Yen,
|
||||
Henkan,
|
||||
Muhenkan,
|
||||
NumPadCommaPc98,
|
||||
|
||||
HangulEnglish = 0x90,
|
||||
Hanja,
|
||||
KatakanaKey,
|
||||
HiraganaKey,
|
||||
ZenkakuHankaku,
|
||||
|
||||
LeftControlKey = 0xE0,
|
||||
LeftShiftKey,
|
||||
|
@ -307,6 +338,8 @@ enum Modifiers {
|
|||
CapsLock,
|
||||
ScrollLock,
|
||||
NumLock,
|
||||
Katakana,
|
||||
Hiragana,
|
||||
|
||||
NumKeyboardMods,
|
||||
};
|
||||
|
@ -324,11 +357,6 @@ constexpr int NUM_KEYBOARD_MODS_HID = NumKeyboardMods;
|
|||
using AnalogsRaw = std::array<std::string, NativeAnalog::NumAnalogs>;
|
||||
using ButtonsRaw = std::array<std::string, NativeButton::NumButtons>;
|
||||
using MotionsRaw = std::array<std::string, NativeMotion::NumMotions>;
|
||||
using VibrationsRaw = std::array<std::string, NativeVibration::NumVibrations>;
|
||||
|
||||
using MouseButtonsRaw = std::array<std::string, NativeMouseButton::NumMouseButtons>;
|
||||
using KeyboardKeysRaw = std::array<std::string, NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModsRaw = std::array<std::string, NativeKeyboard::NumKeyboardMods>;
|
||||
|
||||
constexpr u32 JOYCON_BODY_NEON_RED = 0xFF3C28;
|
||||
constexpr u32 JOYCON_BUTTONS_NEON_RED = 0x1E0A0A;
|
||||
|
@ -349,7 +377,6 @@ struct PlayerInput {
|
|||
ControllerType controller_type;
|
||||
ButtonsRaw buttons;
|
||||
AnalogsRaw analogs;
|
||||
VibrationsRaw vibrations;
|
||||
MotionsRaw motions;
|
||||
|
||||
bool vibration_enabled;
|
||||
|
|
|
@ -132,11 +132,23 @@ add_library(core STATIC
|
|||
frontend/emu_window.h
|
||||
frontend/framebuffer_layout.cpp
|
||||
frontend/framebuffer_layout.h
|
||||
frontend/input_interpreter.cpp
|
||||
frontend/input_interpreter.h
|
||||
frontend/input.h
|
||||
hardware_interrupt_manager.cpp
|
||||
hardware_interrupt_manager.h
|
||||
hid/emulated_console.cpp
|
||||
hid/emulated_console.h
|
||||
hid/emulated_controller.cpp
|
||||
hid/emulated_controller.h
|
||||
hid/emulated_devices.cpp
|
||||
hid/emulated_devices.h
|
||||
hid/hid_core.cpp
|
||||
hid/hid_core.h
|
||||
hid/hid_types.h
|
||||
hid/input_converter.cpp
|
||||
hid/input_converter.h
|
||||
hid/input_interpreter.cpp
|
||||
hid/input_interpreter.h
|
||||
hid/motion_input.cpp
|
||||
hid/motion_input.h
|
||||
hle/api_version.h
|
||||
hle/ipc.h
|
||||
hle/ipc_helpers.h
|
||||
|
@ -402,6 +414,7 @@ add_library(core STATIC
|
|||
hle/service/hid/hid.h
|
||||
hle/service/hid/irs.cpp
|
||||
hle/service/hid/irs.h
|
||||
hle/service/hid/ring_lifo.h
|
||||
hle/service/hid/xcd.cpp
|
||||
hle/service/hid/xcd.h
|
||||
hle/service/hid/errors.h
|
||||
|
|
|
@ -27,6 +27,7 @@
|
|||
#include "core/file_sys/vfs_concat.h"
|
||||
#include "core/file_sys/vfs_real.h"
|
||||
#include "core/hardware_interrupt_manager.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/kernel/k_process.h"
|
||||
#include "core/hle/kernel/k_scheduler.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
|
@ -126,7 +127,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|||
|
||||
struct System::Impl {
|
||||
explicit Impl(System& system)
|
||||
: kernel{system}, fs_controller{system}, memory{system},
|
||||
: kernel{system}, fs_controller{system}, memory{system}, hid_core{},
|
||||
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
|
||||
|
||||
SystemResultStatus Run() {
|
||||
|
@ -391,6 +392,7 @@ struct System::Impl {
|
|||
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
|
||||
std::unique_ptr<Core::DeviceMemory> device_memory;
|
||||
Core::Memory::Memory memory;
|
||||
Core::HID::HIDCore hid_core;
|
||||
CpuManager cpu_manager;
|
||||
std::atomic_bool is_powered_on{};
|
||||
bool exit_lock = false;
|
||||
|
@ -615,6 +617,14 @@ const Kernel::KernelCore& System::Kernel() const {
|
|||
return impl->kernel;
|
||||
}
|
||||
|
||||
HID::HIDCore& System::HIDCore() {
|
||||
return impl->hid_core;
|
||||
}
|
||||
|
||||
const HID::HIDCore& System::HIDCore() const {
|
||||
return impl->hid_core;
|
||||
}
|
||||
|
||||
Timing::CoreTiming& System::CoreTiming() {
|
||||
return impl->core_timing;
|
||||
}
|
||||
|
@ -825,8 +835,6 @@ void System::ApplySettings() {
|
|||
if (IsPoweredOn()) {
|
||||
Renderer().RefreshBaseSettings();
|
||||
}
|
||||
|
||||
Service::HID::ReloadInputDevices();
|
||||
}
|
||||
|
||||
} // namespace Core
|
||||
|
|
|
@ -89,6 +89,10 @@ namespace Core::Hardware {
|
|||
class InterruptManager;
|
||||
}
|
||||
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
|
||||
class ARM_Interface;
|
||||
|
@ -285,6 +289,12 @@ public:
|
|||
/// Provides a constant reference to the kernel instance.
|
||||
[[nodiscard]] const Kernel::KernelCore& Kernel() const;
|
||||
|
||||
/// Gets a mutable reference to the HID interface.
|
||||
[[nodiscard]] HID::HIDCore& HIDCore();
|
||||
|
||||
/// Gets an immutable reference to the HID interface.
|
||||
[[nodiscard]] const HID::HIDCore& HIDCore() const;
|
||||
|
||||
/// Provides a reference to the internal PerfStats instance.
|
||||
[[nodiscard]] Core::PerfStats& GetPerfStats();
|
||||
|
||||
|
|
|
@ -5,16 +5,15 @@
|
|||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/frontend/applets/controller.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
ControllerApplet::~ControllerApplet() = default;
|
||||
|
||||
DefaultControllerApplet::DefaultControllerApplet(Service::SM::ServiceManager& service_manager_)
|
||||
: service_manager{service_manager_} {}
|
||||
DefaultControllerApplet::DefaultControllerApplet(HID::HIDCore& hid_core_) : hid_core{hid_core_} {}
|
||||
|
||||
DefaultControllerApplet::~DefaultControllerApplet() = default;
|
||||
|
||||
|
@ -22,24 +21,20 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
|
|||
const ControllerParameters& parameters) const {
|
||||
LOG_INFO(Service_HID, "called, deducing the best configuration based on the given parameters!");
|
||||
|
||||
auto& npad =
|
||||
service_manager.GetService<Service::HID::Hid>("hid")
|
||||
->GetAppletResource()
|
||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
|
||||
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
|
||||
const std::size_t min_supported_players =
|
||||
parameters.enable_single_mode ? 1 : parameters.min_players;
|
||||
|
||||
// Disconnect Handheld first.
|
||||
npad.DisconnectNpadAtIndex(8);
|
||||
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
handheld->Disconnect();
|
||||
|
||||
// Deduce the best configuration based on the input parameters.
|
||||
for (std::size_t index = 0; index < players.size() - 2; ++index) {
|
||||
for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
|
||||
auto* controller = hid_core.GetEmulatedControllerByIndex(index);
|
||||
|
||||
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
|
||||
// This makes it easy to connect the desired controllers.
|
||||
npad.DisconnectNpadAtIndex(index);
|
||||
controller->Disconnect();
|
||||
|
||||
// Only connect the minimum number of required players.
|
||||
if (index >= min_supported_players) {
|
||||
|
@ -49,27 +44,27 @@ void DefaultControllerApplet::ReconfigureControllers(std::function<void()> callb
|
|||
// Connect controllers based on the following priority list from highest to lowest priority:
|
||||
// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
|
||||
if (parameters.allow_pro_controller) {
|
||||
npad.AddNewControllerAt(
|
||||
npad.MapSettingsTypeToNPad(Settings::ControllerType::ProController), index);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
controller->Connect();
|
||||
} else if (parameters.allow_dual_joycons) {
|
||||
npad.AddNewControllerAt(
|
||||
npad.MapSettingsTypeToNPad(Settings::ControllerType::DualJoyconDetached), index);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconDual);
|
||||
controller->Connect();
|
||||
} else if (parameters.allow_left_joycon && parameters.allow_right_joycon) {
|
||||
// Assign left joycons to even player indices and right joycons to odd player indices.
|
||||
// We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and
|
||||
// a right Joycon for Player 2 in 2 Player Assist mode.
|
||||
if (index % 2 == 0) {
|
||||
npad.AddNewControllerAt(
|
||||
npad.MapSettingsTypeToNPad(Settings::ControllerType::LeftJoycon), index);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconLeft);
|
||||
controller->Connect();
|
||||
} else {
|
||||
npad.AddNewControllerAt(
|
||||
npad.MapSettingsTypeToNPad(Settings::ControllerType::RightJoycon), index);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::JoyconRight);
|
||||
controller->Connect();
|
||||
}
|
||||
} else if (index == 0 && parameters.enable_single_mode && parameters.allow_handheld &&
|
||||
!Settings::values.use_docked_mode.GetValue()) {
|
||||
// We should *never* reach here under any normal circumstances.
|
||||
npad.AddNewControllerAt(npad.MapSettingsTypeToNPad(Settings::ControllerType::Handheld),
|
||||
index);
|
||||
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
|
||||
controller->Connect();
|
||||
} else {
|
||||
UNREACHABLE_MSG("Unable to add a new controller based on the given parameters!");
|
||||
}
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Service::SM {
|
||||
class ServiceManager;
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
}
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
@ -44,14 +44,14 @@ public:
|
|||
|
||||
class DefaultControllerApplet final : public ControllerApplet {
|
||||
public:
|
||||
explicit DefaultControllerApplet(Service::SM::ServiceManager& service_manager_);
|
||||
explicit DefaultControllerApplet(HID::HIDCore& hid_core_);
|
||||
~DefaultControllerApplet() override;
|
||||
|
||||
void ReconfigureControllers(std::function<void()> callback,
|
||||
const ControllerParameters& parameters) const override;
|
||||
|
||||
private:
|
||||
Service::SM::ServiceManager& service_manager;
|
||||
HID::HIDCore& hid_core;
|
||||
};
|
||||
|
||||
} // namespace Core::Frontend
|
||||
|
|
|
@ -3,66 +3,31 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include "common/settings.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/input.h"
|
||||
|
||||
namespace Core::Frontend {
|
||||
|
||||
GraphicsContext::~GraphicsContext() = default;
|
||||
|
||||
class EmuWindow::TouchState : public Input::Factory<Input::TouchDevice>,
|
||||
public std::enable_shared_from_this<TouchState> {
|
||||
public:
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage&) override {
|
||||
return std::make_unique<Device>(shared_from_this());
|
||||
}
|
||||
|
||||
std::mutex mutex;
|
||||
|
||||
Input::TouchStatus status;
|
||||
|
||||
private:
|
||||
class Device : public Input::TouchDevice {
|
||||
public:
|
||||
explicit Device(std::weak_ptr<TouchState>&& touch_state_) : touch_state(touch_state_) {}
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
if (auto state = touch_state.lock()) {
|
||||
std::lock_guard guard{state->mutex};
|
||||
return state->status;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
private:
|
||||
std::weak_ptr<TouchState> touch_state;
|
||||
};
|
||||
};
|
||||
|
||||
EmuWindow::EmuWindow() {
|
||||
// TODO: Find a better place to set this.
|
||||
config.min_client_area_size =
|
||||
std::make_pair(Layout::MinimumSize::Width, Layout::MinimumSize::Height);
|
||||
active_config = config;
|
||||
touch_state = std::make_shared<TouchState>();
|
||||
Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state);
|
||||
}
|
||||
|
||||
EmuWindow::~EmuWindow() {
|
||||
Input::UnregisterFactory<Input::TouchDevice>("emu_window");
|
||||
}
|
||||
EmuWindow::~EmuWindow() {}
|
||||
|
||||
/**
|
||||
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
||||
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
|
||||
* @param framebuffer_x Framebuffer x-coordinate to check
|
||||
* @param framebuffer_y Framebuffer y-coordinate to check
|
||||
* @return True if the coordinates are within the touchpad, otherwise false
|
||||
*/
|
||||
static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, u32 framebuffer_x,
|
||||
u32 framebuffer_y) {
|
||||
return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom &&
|
||||
framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right);
|
||||
std::pair<f32, f32> EmuWindow::MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const {
|
||||
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
|
||||
const float x =
|
||||
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
|
||||
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
|
||||
const float y =
|
||||
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
|
||||
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
|
||||
|
||||
return std::make_pair(x, y);
|
||||
}
|
||||
|
||||
std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
|
||||
|
@ -75,49 +40,6 @@ std::pair<u32, u32> EmuWindow::ClipToTouchScreen(u32 new_x, u32 new_y) const {
|
|||
return std::make_pair(new_x, new_y);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
|
||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
|
||||
return;
|
||||
}
|
||||
if (id >= touch_state->status.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard guard{touch_state->mutex};
|
||||
const float x =
|
||||
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
|
||||
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
|
||||
const float y =
|
||||
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
|
||||
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
|
||||
|
||||
touch_state->status[id] = std::make_tuple(x, y, true);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchReleased(size_t id) {
|
||||
if (id >= touch_state->status.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard guard{touch_state->mutex};
|
||||
touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id) {
|
||||
if (id >= touch_state->status.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!std::get<2>(touch_state->status[id])) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
|
||||
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
|
||||
}
|
||||
|
||||
TouchPressed(framebuffer_x, framebuffer_y, id);
|
||||
}
|
||||
|
||||
void EmuWindow::UpdateCurrentFramebufferLayout(u32 width, u32 height) {
|
||||
NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height));
|
||||
}
|
||||
|
|
|
@ -112,28 +112,6 @@ public:
|
|||
/// Returns if window is shown (not minimized)
|
||||
virtual bool IsShown() const = 0;
|
||||
|
||||
/**
|
||||
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
|
||||
* @param framebuffer_x Framebuffer x-coordinate that was pressed
|
||||
* @param framebuffer_y Framebuffer y-coordinate that was pressed
|
||||
* @param id Touch event ID
|
||||
*/
|
||||
void TouchPressed(u32 framebuffer_x, u32 framebuffer_y, size_t id);
|
||||
|
||||
/**
|
||||
* Signal that a touch released event has occurred (e.g. mouse click released)
|
||||
* @param id Touch event ID
|
||||
*/
|
||||
void TouchReleased(size_t id);
|
||||
|
||||
/**
|
||||
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
|
||||
* @param framebuffer_x Framebuffer x-coordinate
|
||||
* @param framebuffer_y Framebuffer y-coordinate
|
||||
* @param id Touch event ID
|
||||
*/
|
||||
void TouchMoved(u32 framebuffer_x, u32 framebuffer_y, size_t id);
|
||||
|
||||
/**
|
||||
* Returns currently active configuration.
|
||||
* @note Accesses to the returned object need not be consistent because it may be modified in
|
||||
|
@ -212,6 +190,11 @@ protected:
|
|||
client_area_height = size.second;
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a screen postion into the equivalent touchscreen position.
|
||||
*/
|
||||
std::pair<f32, f32> MapToTouchScreen(u32 framebuffer_x, u32 framebuffer_y) const;
|
||||
|
||||
WindowSystemInfo window_info;
|
||||
|
||||
private:
|
||||
|
@ -237,9 +220,6 @@ private:
|
|||
WindowConfig config; ///< Internal configuration (changes pending for being applied in
|
||||
/// ProcessConfigurationChanges)
|
||||
WindowConfig active_config; ///< Internal active configuration
|
||||
|
||||
class TouchState;
|
||||
std::shared_ptr<TouchState> touch_state;
|
||||
};
|
||||
|
||||
} // namespace Core::Frontend
|
||||
|
|
|
@ -1,217 +0,0 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
#include <unordered_map>
|
||||
#include <utility>
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
namespace Input {
|
||||
|
||||
enum class AnalogDirection : u8 {
|
||||
RIGHT,
|
||||
LEFT,
|
||||
UP,
|
||||
DOWN,
|
||||
};
|
||||
struct AnalogProperties {
|
||||
float deadzone;
|
||||
float range;
|
||||
float threshold;
|
||||
};
|
||||
template <typename StatusType>
|
||||
struct InputCallback {
|
||||
std::function<void(StatusType)> on_change;
|
||||
};
|
||||
|
||||
/// An abstract class template for an input device (a button, an analog input, etc.).
|
||||
template <typename StatusType>
|
||||
class InputDevice {
|
||||
public:
|
||||
virtual ~InputDevice() = default;
|
||||
virtual StatusType GetStatus() const {
|
||||
return {};
|
||||
}
|
||||
virtual StatusType GetRawStatus() const {
|
||||
return GetStatus();
|
||||
}
|
||||
virtual AnalogProperties GetAnalogProperties() const {
|
||||
return {};
|
||||
}
|
||||
virtual bool GetAnalogDirectionStatus([[maybe_unused]] AnalogDirection direction) const {
|
||||
return {};
|
||||
}
|
||||
virtual bool SetRumblePlay([[maybe_unused]] f32 amp_low, [[maybe_unused]] f32 freq_low,
|
||||
[[maybe_unused]] f32 amp_high,
|
||||
[[maybe_unused]] f32 freq_high) const {
|
||||
return {};
|
||||
}
|
||||
void SetCallback(InputCallback<StatusType> callback_) {
|
||||
callback = std::move(callback_);
|
||||
}
|
||||
void TriggerOnChange() {
|
||||
if (callback.on_change) {
|
||||
callback.on_change(GetStatus());
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
InputCallback<StatusType> callback;
|
||||
};
|
||||
|
||||
/// An abstract class template for a factory that can create input devices.
|
||||
template <typename InputDeviceType>
|
||||
class Factory {
|
||||
public:
|
||||
virtual ~Factory() = default;
|
||||
virtual std::unique_ptr<InputDeviceType> Create(const Common::ParamPackage&) = 0;
|
||||
};
|
||||
|
||||
namespace Impl {
|
||||
|
||||
template <typename InputDeviceType>
|
||||
using FactoryListType = std::unordered_map<std::string, std::shared_ptr<Factory<InputDeviceType>>>;
|
||||
|
||||
template <typename InputDeviceType>
|
||||
struct FactoryList {
|
||||
static FactoryListType<InputDeviceType> list;
|
||||
};
|
||||
|
||||
template <typename InputDeviceType>
|
||||
FactoryListType<InputDeviceType> FactoryList<InputDeviceType>::list;
|
||||
|
||||
} // namespace Impl
|
||||
|
||||
/**
|
||||
* Registers an input device factory.
|
||||
* @tparam InputDeviceType the type of input devices the factory can create
|
||||
* @param name the name of the factory. Will be used to match the "engine" parameter when creating
|
||||
* a device
|
||||
* @param factory the factory object to register
|
||||
*/
|
||||
template <typename InputDeviceType>
|
||||
void RegisterFactory(const std::string& name, std::shared_ptr<Factory<InputDeviceType>> factory) {
|
||||
auto pair = std::make_pair(name, std::move(factory));
|
||||
if (!Impl::FactoryList<InputDeviceType>::list.insert(std::move(pair)).second) {
|
||||
LOG_ERROR(Input, "Factory '{}' already registered", name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Unregisters an input device factory.
|
||||
* @tparam InputDeviceType the type of input devices the factory can create
|
||||
* @param name the name of the factory to unregister
|
||||
*/
|
||||
template <typename InputDeviceType>
|
||||
void UnregisterFactory(const std::string& name) {
|
||||
if (Impl::FactoryList<InputDeviceType>::list.erase(name) == 0) {
|
||||
LOG_ERROR(Input, "Factory '{}' not registered", name);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create an input device from given paramters.
|
||||
* @tparam InputDeviceType the type of input devices to create
|
||||
* @param params a serialized ParamPackage string contains all parameters for creating the device
|
||||
*/
|
||||
template <typename InputDeviceType>
|
||||
std::unique_ptr<InputDeviceType> CreateDevice(const std::string& params) {
|
||||
const Common::ParamPackage package(params);
|
||||
const std::string engine = package.Get("engine", "null");
|
||||
const auto& factory_list = Impl::FactoryList<InputDeviceType>::list;
|
||||
const auto pair = factory_list.find(engine);
|
||||
if (pair == factory_list.end()) {
|
||||
if (engine != "null") {
|
||||
LOG_ERROR(Input, "Unknown engine name: {}", engine);
|
||||
}
|
||||
return std::make_unique<InputDeviceType>();
|
||||
}
|
||||
return pair->second->Create(package);
|
||||
}
|
||||
|
||||
/**
|
||||
* A button device is an input device that returns bool as status.
|
||||
* true for pressed; false for released.
|
||||
*/
|
||||
using ButtonDevice = InputDevice<bool>;
|
||||
|
||||
/**
|
||||
* An analog device is an input device that returns a tuple of x and y coordinates as status. The
|
||||
* coordinates are within the unit circle. x+ is defined as right direction, and y+ is defined as up
|
||||
* direction
|
||||
*/
|
||||
using AnalogDevice = InputDevice<std::tuple<float, float>>;
|
||||
|
||||
/**
|
||||
* A vibration device is an input device that returns an unsigned byte as status.
|
||||
* It represents whether the vibration device supports vibration or not.
|
||||
* If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
|
||||
*/
|
||||
using VibrationDevice = InputDevice<u8>;
|
||||
|
||||
/**
|
||||
* A motion status is an object that returns a tuple of accelerometer state vector,
|
||||
* gyroscope state vector, rotation state vector, orientation state matrix and quaterion state
|
||||
* vector.
|
||||
*
|
||||
* For both 3D vectors:
|
||||
* x+ is the same direction as RIGHT on D-pad.
|
||||
* y+ is normal to the touch screen, pointing outward.
|
||||
* z+ is the same direction as UP on D-pad.
|
||||
*
|
||||
* For accelerometer state vector
|
||||
* Units: g (gravitational acceleration)
|
||||
*
|
||||
* For gyroscope state vector:
|
||||
* Orientation is determined by right-hand rule.
|
||||
* Units: deg/sec
|
||||
*
|
||||
* For rotation state vector
|
||||
* Units: rotations
|
||||
*
|
||||
* For orientation state matrix
|
||||
* x vector
|
||||
* y vector
|
||||
* z vector
|
||||
*
|
||||
* For quaternion state vector
|
||||
* xyz vector
|
||||
* w float
|
||||
*/
|
||||
using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common::Vec3<float>,
|
||||
std::array<Common::Vec3f, 3>, Common::Quaternion<f32>>;
|
||||
|
||||
/**
|
||||
* A motion device is an input device that returns a motion status object
|
||||
*/
|
||||
using MotionDevice = InputDevice<MotionStatus>;
|
||||
|
||||
/**
|
||||
* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
|
||||
* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
|
||||
* pressed.
|
||||
*/
|
||||
using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
|
||||
|
||||
/**
|
||||
* A touch device is an input device that returns a touch status object
|
||||
*/
|
||||
using TouchDevice = InputDevice<TouchStatus>;
|
||||
|
||||
/**
|
||||
* A mouse device is an input device that returns a tuple of two floats and four ints.
|
||||
* The first two floats are X and Y device coordinates of the mouse (from 0-1).
|
||||
* The s32s are the mouse wheel.
|
||||
*/
|
||||
using MouseDevice = InputDevice<std::tuple<float, float, s32, s32>>;
|
||||
|
||||
} // namespace Input
|
|
@ -0,0 +1,229 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
EmulatedConsole::EmulatedConsole() = default;
|
||||
|
||||
EmulatedConsole::~EmulatedConsole() = default;
|
||||
|
||||
void EmulatedConsole::ReloadFromSettings() {
|
||||
// Using first motion device from player 1. No need to assign any unique config at the moment
|
||||
const auto& player = Settings::values.players.GetValue()[0];
|
||||
motion_params = Common::ParamPackage(player.motions[0]);
|
||||
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetTouchParams() {
|
||||
// TODO(german77): Support any number of fingers
|
||||
std::size_t index = 0;
|
||||
|
||||
// Hardcode mouse, touchscreen and cemuhook parameters
|
||||
if (!Settings::values.mouse_enabled) {
|
||||
// We can't use mouse as touch if native mouse is enabled
|
||||
touch_params[index++] = Common::ParamPackage{"engine:mouse,axis_x:10,axis_y:11,button:0"};
|
||||
}
|
||||
touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:0,axis_y:1,button:0"};
|
||||
touch_params[index++] = Common::ParamPackage{"engine:touch,axis_x:2,axis_y:3,button:1"};
|
||||
touch_params[index++] =
|
||||
Common::ParamPackage{"engine:cemuhookudp,axis_x:17,axis_y:18,button:65536"};
|
||||
touch_params[index++] =
|
||||
Common::ParamPackage{"engine:cemuhookudp,axis_x:19,axis_y:20,button:131072"};
|
||||
|
||||
const auto button_index =
|
||||
static_cast<u64>(Settings::values.touch_from_button_map_index.GetValue());
|
||||
const auto& touch_buttons = Settings::values.touch_from_button_maps[button_index].buttons;
|
||||
|
||||
// Map the rest of the fingers from touch from button configuration
|
||||
for (const auto& config_entry : touch_buttons) {
|
||||
if (index >= touch_params.size()) {
|
||||
continue;
|
||||
}
|
||||
Common::ParamPackage params{config_entry};
|
||||
Common::ParamPackage touch_button_params;
|
||||
const int x = params.Get("x", 0);
|
||||
const int y = params.Get("y", 0);
|
||||
params.Erase("x");
|
||||
params.Erase("y");
|
||||
touch_button_params.Set("engine", "touch_from_button");
|
||||
touch_button_params.Set("button", params.Serialize());
|
||||
touch_button_params.Set("x", x);
|
||||
touch_button_params.Set("y", y);
|
||||
touch_button_params.Set("touch_id", static_cast<int>(index));
|
||||
touch_params[index] = touch_button_params;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::ReloadInput() {
|
||||
// If you load any device here add the equivalent to the UnloadInput() function
|
||||
SetTouchParams();
|
||||
|
||||
motion_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(motion_params);
|
||||
if (motion_devices) {
|
||||
Common::Input::InputCallback motion_callback{
|
||||
[this](Common::Input::CallbackStatus callback) { SetMotion(callback); }};
|
||||
motion_devices->SetCallback(motion_callback);
|
||||
}
|
||||
|
||||
// Unique index for identifying touch device source
|
||||
std::size_t index = 0;
|
||||
for (auto& touch_device : touch_devices) {
|
||||
touch_device = Common::Input::CreateDevice<Common::Input::InputDevice>(touch_params[index]);
|
||||
if (!touch_device) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback touch_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) { SetTouch(callback, index); }};
|
||||
touch_device->SetCallback(touch_callback);
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::UnloadInput() {
|
||||
motion_devices.reset();
|
||||
for (auto& touch : touch_devices) {
|
||||
touch.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
SaveCurrentConfig();
|
||||
}
|
||||
|
||||
void EmulatedConsole::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
}
|
||||
|
||||
bool EmulatedConsole::IsConfiguring() const {
|
||||
return is_configuring;
|
||||
}
|
||||
|
||||
void EmulatedConsole::SaveCurrentConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedConsole::RestoreConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
Common::ParamPackage EmulatedConsole::GetMotionParam() const {
|
||||
return motion_params;
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetMotionParam(Common::ParamPackage param) {
|
||||
motion_params = param;
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetMotion(Common::Input::CallbackStatus callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
auto& raw_status = console.motion_values.raw_status;
|
||||
auto& emulated = console.motion_values.emulated;
|
||||
|
||||
raw_status = TransformToMotion(callback);
|
||||
emulated.SetAcceleration(Common::Vec3f{
|
||||
raw_status.accel.x.value,
|
||||
raw_status.accel.y.value,
|
||||
raw_status.accel.z.value,
|
||||
});
|
||||
emulated.SetGyroscope(Common::Vec3f{
|
||||
raw_status.gyro.x.value,
|
||||
raw_status.gyro.y.value,
|
||||
raw_status.gyro.z.value,
|
||||
});
|
||||
emulated.UpdateRotation(raw_status.delta_timestamp);
|
||||
emulated.UpdateOrientation(raw_status.delta_timestamp);
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(ConsoleTriggerType::Motion);
|
||||
return;
|
||||
}
|
||||
|
||||
auto& motion = console.motion_state;
|
||||
motion.accel = emulated.GetAcceleration();
|
||||
motion.gyro = emulated.GetGyroscope();
|
||||
motion.rotation = emulated.GetGyroscope();
|
||||
motion.orientation = emulated.GetOrientation();
|
||||
motion.quaternion = emulated.GetQuaternion();
|
||||
motion.is_at_rest = !emulated.IsMoving(motion_sensitivity);
|
||||
|
||||
TriggerOnChange(ConsoleTriggerType::Motion);
|
||||
}
|
||||
|
||||
void EmulatedConsole::SetTouch(Common::Input::CallbackStatus callback,
|
||||
[[maybe_unused]] std::size_t index) {
|
||||
if (index >= console.touch_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
|
||||
console.touch_values[index] = TransformToTouch(callback);
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(ConsoleTriggerType::Touch);
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(german77): Remap touch id in sequential order
|
||||
console.touch_state[index] = {
|
||||
.position = {console.touch_values[index].x.value, console.touch_values[index].y.value},
|
||||
.id = static_cast<u32>(console.touch_values[index].id),
|
||||
.pressed = console.touch_values[index].pressed.value,
|
||||
};
|
||||
|
||||
TriggerOnChange(ConsoleTriggerType::Touch);
|
||||
}
|
||||
|
||||
ConsoleMotionValues EmulatedConsole::GetMotionValues() const {
|
||||
return console.motion_values;
|
||||
}
|
||||
|
||||
TouchValues EmulatedConsole::GetTouchValues() const {
|
||||
return console.touch_values;
|
||||
}
|
||||
|
||||
ConsoleMotion EmulatedConsole::GetMotion() const {
|
||||
return console.motion_state;
|
||||
}
|
||||
|
||||
TouchFingerState EmulatedConsole::GetTouch() const {
|
||||
return console.touch_state;
|
||||
}
|
||||
|
||||
void EmulatedConsole::TriggerOnChange(ConsoleTriggerType type) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const ConsoleUpdateCallback& poller = poller_pair.second;
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedConsole::SetCallback(ConsoleUpdateCallback update_callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, update_callback);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedConsole::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto& iterator = callback_list.find(key);
|
||||
if (iterator == callback_list.end()) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(iterator);
|
||||
}
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,188 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/point.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
struct ConsoleMotionInfo {
|
||||
Common::Input::MotionStatus raw_status{};
|
||||
MotionInput emulated{};
|
||||
};
|
||||
|
||||
using ConsoleMotionDevices = std::unique_ptr<Common::Input::InputDevice>;
|
||||
using TouchDevices = std::array<std::unique_ptr<Common::Input::InputDevice>, 16>;
|
||||
|
||||
using ConsoleMotionParams = Common::ParamPackage;
|
||||
using TouchParams = std::array<Common::ParamPackage, 16>;
|
||||
|
||||
using ConsoleMotionValues = ConsoleMotionInfo;
|
||||
using TouchValues = std::array<Common::Input::TouchStatus, 16>;
|
||||
|
||||
struct TouchFinger {
|
||||
u64 last_touch{};
|
||||
Common::Point<float> position{};
|
||||
u32 id{};
|
||||
TouchAttribute attribute{};
|
||||
bool pressed{};
|
||||
};
|
||||
|
||||
// Contains all motion related data that is used on the services
|
||||
struct ConsoleMotion {
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
Common::Quaternion<f32> quaternion{};
|
||||
bool is_at_rest{};
|
||||
};
|
||||
|
||||
using TouchFingerState = std::array<TouchFinger, 16>;
|
||||
|
||||
struct ConsoleStatus {
|
||||
// Data from input_common
|
||||
ConsoleMotionValues motion_values{};
|
||||
TouchValues touch_values{};
|
||||
|
||||
// Data for HID services
|
||||
ConsoleMotion motion_state{};
|
||||
TouchFingerState touch_state{};
|
||||
};
|
||||
|
||||
enum class ConsoleTriggerType {
|
||||
Motion,
|
||||
Touch,
|
||||
All,
|
||||
};
|
||||
|
||||
struct ConsoleUpdateCallback {
|
||||
std::function<void(ConsoleTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedConsole {
|
||||
public:
|
||||
/**
|
||||
* Contains all input data related to the console like motion and touch input
|
||||
*/
|
||||
EmulatedConsole();
|
||||
~EmulatedConsole();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedConsole);
|
||||
YUZU_NON_MOVEABLE(EmulatedConsole);
|
||||
|
||||
/// Removes all callbacks created from input devices
|
||||
void UnloadInput();
|
||||
|
||||
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
||||
/// moddified
|
||||
void EnableConfiguration();
|
||||
|
||||
/// Returns the emulated console to the normal behaivour
|
||||
void DisableConfiguration();
|
||||
|
||||
/// Returns true if the emulated console is on configuring mode
|
||||
bool IsConfiguring() const;
|
||||
|
||||
/// Reload all input devices
|
||||
void ReloadInput();
|
||||
|
||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||
void ReloadFromSettings();
|
||||
|
||||
/// Saves the current mapped configuration
|
||||
void SaveCurrentConfig();
|
||||
|
||||
/// Reverts any mapped changes made that weren't saved
|
||||
void RestoreConfig();
|
||||
|
||||
// Returns the current mapped motion device
|
||||
Common::ParamPackage GetMotionParam() const;
|
||||
|
||||
/**
|
||||
* Updates the current mapped motion device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetMotionParam(Common::ParamPackage param);
|
||||
|
||||
/// Returns the latest status of motion input from the console with parameters
|
||||
ConsoleMotionValues GetMotionValues() const;
|
||||
|
||||
/// Returns the latest status of touch input from the console with parameters
|
||||
TouchValues GetTouchValues() const;
|
||||
|
||||
/// Returns the latest status of motion input from the console
|
||||
ConsoleMotion GetMotion() const;
|
||||
|
||||
/// Returns the latest status of touch input from the console
|
||||
TouchFingerState GetTouch() const;
|
||||
|
||||
/**
|
||||
* Adds a callback to the list of events
|
||||
* @param ConsoleUpdateCallback that will be triggered
|
||||
* @return an unique key corresponding to the callback index in the list
|
||||
*/
|
||||
int SetCallback(ConsoleUpdateCallback update_callback);
|
||||
|
||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/// Creates and stores the touch params
|
||||
void SetTouchParams();
|
||||
|
||||
/**
|
||||
* Updates the motion status of the console
|
||||
* @param A CallbackStatus containing gyro and accelerometer data
|
||||
*/
|
||||
void SetMotion(Common::Input::CallbackStatus callback);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the console
|
||||
* @param callback: A CallbackStatus containing the touch position
|
||||
* @param index: Finger ID to be updated
|
||||
*/
|
||||
void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the console status
|
||||
* @param Input type of the event to trigger
|
||||
*/
|
||||
void TriggerOnChange(ConsoleTriggerType type);
|
||||
|
||||
bool is_configuring{false};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
|
||||
ConsoleMotionParams motion_params;
|
||||
TouchParams touch_params;
|
||||
|
||||
ConsoleMotionDevices motion_devices;
|
||||
TouchDevices touch_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, ConsoleUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all console input
|
||||
ConsoleStatus console;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,392 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/point.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace Core::HID {
|
||||
const std::size_t max_emulated_controllers = 2;
|
||||
struct ControllerMotionInfo {
|
||||
Common::Input::MotionStatus raw_status{};
|
||||
MotionInput emulated{};
|
||||
};
|
||||
|
||||
using ButtonDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeButton::NumButtons>;
|
||||
using StickDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeAnalog::NumAnalogs>;
|
||||
using ControllerMotionDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeMotion::NumMotions>;
|
||||
using TriggerDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
|
||||
using BatteryDevices =
|
||||
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
|
||||
using OutputDevices =
|
||||
std::array<std::unique_ptr<Common::Input::OutputDevice>, max_emulated_controllers>;
|
||||
|
||||
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
|
||||
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
|
||||
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
|
||||
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
|
||||
using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
|
||||
using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
|
||||
|
||||
using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
|
||||
using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
|
||||
using TriggerValues =
|
||||
std::array<Common::Input::TriggerStatus, Settings::NativeTrigger::NumTriggers>;
|
||||
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
|
||||
using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
|
||||
using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
|
||||
using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
|
||||
|
||||
struct AnalogSticks {
|
||||
AnalogStickState left{};
|
||||
AnalogStickState right{};
|
||||
};
|
||||
|
||||
struct ControllerColors {
|
||||
NpadControllerColor fullkey{};
|
||||
NpadControllerColor left{};
|
||||
NpadControllerColor right{};
|
||||
};
|
||||
|
||||
struct BatteryLevelState {
|
||||
NpadPowerInfo dual{};
|
||||
NpadPowerInfo left{};
|
||||
NpadPowerInfo right{};
|
||||
};
|
||||
|
||||
struct ControllerMotion {
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
bool is_at_rest{};
|
||||
};
|
||||
|
||||
enum EmulatedDeviceIndex : u8 {
|
||||
LeftIndex,
|
||||
RightIndex,
|
||||
DualIndex,
|
||||
AllDevices,
|
||||
};
|
||||
|
||||
using MotionState = std::array<ControllerMotion, 2>;
|
||||
|
||||
struct ControllerStatus {
|
||||
// Data from input_common
|
||||
ButtonValues button_values{};
|
||||
SticksValues stick_values{};
|
||||
ControllerMotionValues motion_values{};
|
||||
TriggerValues trigger_values{};
|
||||
ColorValues color_values{};
|
||||
BatteryValues battery_values{};
|
||||
VibrationValues vibration_values{};
|
||||
|
||||
// Data for HID serices
|
||||
NpadButtonState npad_button_state{};
|
||||
DebugPadButton debug_pad_button_state{};
|
||||
AnalogSticks analog_stick_state{};
|
||||
MotionState motion_state{};
|
||||
NpadGcTriggerState gc_trigger_state{};
|
||||
ControllerColors colors_state{};
|
||||
BatteryLevelState battery_state{};
|
||||
};
|
||||
|
||||
enum class ControllerTriggerType {
|
||||
Button,
|
||||
Stick,
|
||||
Trigger,
|
||||
Motion,
|
||||
Color,
|
||||
Battery,
|
||||
Vibration,
|
||||
Connected,
|
||||
Disconnected,
|
||||
Type,
|
||||
All,
|
||||
};
|
||||
|
||||
struct ControllerUpdateCallback {
|
||||
std::function<void(ControllerTriggerType)> on_change;
|
||||
bool is_npad_service;
|
||||
};
|
||||
|
||||
class EmulatedController {
|
||||
public:
|
||||
/**
|
||||
* Contains all input data related to this controller. Like buttons, joysticks, motion.
|
||||
* @param Npad id type for this specific controller
|
||||
*/
|
||||
explicit EmulatedController(NpadIdType npad_id_type_);
|
||||
~EmulatedController();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedController);
|
||||
YUZU_NON_MOVEABLE(EmulatedController);
|
||||
|
||||
/// Converts the controller type from settings to npad type
|
||||
static NpadStyleIndex MapSettingsTypeToNPad(Settings::ControllerType type);
|
||||
|
||||
/// Converts npad type to the equivalent of controller type from settings
|
||||
static Settings::ControllerType MapNPadToSettingsType(NpadStyleIndex type);
|
||||
|
||||
/// Gets the NpadIdType for this controller
|
||||
NpadIdType GetNpadIdType() const;
|
||||
|
||||
/// Sets the NpadStyleIndex for this controller
|
||||
void SetNpadStyleIndex(NpadStyleIndex npad_type_);
|
||||
|
||||
/**
|
||||
* Gets the NpadStyleIndex for this controller
|
||||
* @param If true tmp_npad_type will be returned
|
||||
* @return NpadStyleIndex set on the controller
|
||||
*/
|
||||
NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
|
||||
|
||||
/// Sets the connected status to true
|
||||
void Connect();
|
||||
|
||||
/// Sets the connected status to false
|
||||
void Disconnect();
|
||||
|
||||
/**
|
||||
* Is the emulated connected
|
||||
* @param If true tmp_is_connected will be returned
|
||||
* @return true if the controller has the connected status
|
||||
*/
|
||||
bool IsConnected(bool get_temporary_value = false) const;
|
||||
|
||||
/// Returns true if vibration is enabled
|
||||
bool IsVibrationEnabled() const;
|
||||
|
||||
/// Removes all callbacks created from input devices
|
||||
void UnloadInput();
|
||||
|
||||
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
||||
/// moddified
|
||||
void EnableConfiguration();
|
||||
|
||||
/// Returns the emulated console to the normal behaivour
|
||||
void DisableConfiguration();
|
||||
|
||||
/// Returns true if the emulated device is on configuring mode
|
||||
bool IsConfiguring() const;
|
||||
|
||||
/// Reload all input devices
|
||||
void ReloadInput();
|
||||
|
||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||
void ReloadFromSettings();
|
||||
|
||||
/// Saves the current mapped configuration
|
||||
void SaveCurrentConfig();
|
||||
|
||||
/// Reverts any mapped changes made that weren't saved
|
||||
void RestoreConfig();
|
||||
|
||||
/// Returns a vector of mapped devices from the mapped button and stick parameters
|
||||
std::vector<Common::ParamPackage> GetMappedDevices(EmulatedDeviceIndex device_index) const;
|
||||
|
||||
// Returns the current mapped button device
|
||||
Common::ParamPackage GetButtonParam(std::size_t index) const;
|
||||
|
||||
// Returns the current mapped stick device
|
||||
Common::ParamPackage GetStickParam(std::size_t index) const;
|
||||
|
||||
// Returns the current mapped motion device
|
||||
Common::ParamPackage GetMotionParam(std::size_t index) const;
|
||||
|
||||
/**
|
||||
* Updates the current mapped button device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetButtonParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/**
|
||||
* Updates the current mapped stick device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetStickParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/**
|
||||
* Updates the current mapped motion device
|
||||
* @param ParamPackage with controller data to be mapped
|
||||
*/
|
||||
void SetMotionParam(std::size_t index, Common::ParamPackage param);
|
||||
|
||||
/// Returns the latest button status from the controller with parameters
|
||||
ButtonValues GetButtonsValues() const;
|
||||
|
||||
/// Returns the latest analog stick status from the controller with parameters
|
||||
SticksValues GetSticksValues() const;
|
||||
|
||||
/// Returns the latest trigger status from the controller with parameters
|
||||
TriggerValues GetTriggersValues() const;
|
||||
|
||||
/// Returns the latest motion status from the controller with parameters
|
||||
ControllerMotionValues GetMotionValues() const;
|
||||
|
||||
/// Returns the latest color status from the controller with parameters
|
||||
ColorValues GetColorsValues() const;
|
||||
|
||||
/// Returns the latest battery status from the controller with parameters
|
||||
BatteryValues GetBatteryValues() const;
|
||||
|
||||
/// Returns the latest status of button input for the npad service
|
||||
NpadButtonState GetNpadButtons() const;
|
||||
|
||||
/// Returns the latest status of button input for the debug pad service
|
||||
DebugPadButton GetDebugPadButtons() const;
|
||||
|
||||
/// Returns the latest status of stick input from the mouse
|
||||
AnalogSticks GetSticks() const;
|
||||
|
||||
/// Returns the latest status of trigger input from the mouse
|
||||
NpadGcTriggerState GetTriggers() const;
|
||||
|
||||
/// Returns the latest status of motion input from the mouse
|
||||
MotionState GetMotions() const;
|
||||
|
||||
/// Returns the latest color value from the controller
|
||||
ControllerColors GetColors() const;
|
||||
|
||||
/// Returns the latest battery status from the controller
|
||||
BatteryLevelState GetBattery() const;
|
||||
|
||||
/*
|
||||
* Sends a specific vibration to the output device
|
||||
* @return returns true if vibration had no errors
|
||||
*/
|
||||
bool SetVibration(std::size_t device_index, VibrationValue vibration);
|
||||
|
||||
/*
|
||||
* Sends a small vibration to the output device
|
||||
* @return returns true if SetVibration was successfull
|
||||
*/
|
||||
bool TestVibration(std::size_t device_index);
|
||||
|
||||
/// Returns the led pattern corresponding to this emulated controller
|
||||
LedPattern GetLedPattern() const;
|
||||
|
||||
/// Asks the output device to change the player led pattern
|
||||
void SetLedPattern();
|
||||
|
||||
/**
|
||||
* Adds a callback to the list of events
|
||||
* @param ConsoleUpdateCallback that will be triggered
|
||||
* @return an unique key corresponding to the callback index in the list
|
||||
*/
|
||||
int SetCallback(ControllerUpdateCallback update_callback);
|
||||
|
||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/// creates input devices from params
|
||||
void LoadDevices();
|
||||
|
||||
/// Set the params for TAS devices
|
||||
void LoadTASParams();
|
||||
|
||||
/**
|
||||
* Updates the button status of the controller
|
||||
* @param callback: A CallbackStatus containing the button status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the analog stick status of the controller
|
||||
* @param callback: A CallbackStatus containing the analog stick status
|
||||
* @param index: stick ID of the to be updated
|
||||
*/
|
||||
void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the trigger status of the controller
|
||||
* @param callback: A CallbackStatus containing the trigger status
|
||||
* @param index: trigger ID of the to be updated
|
||||
*/
|
||||
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||
|
||||
/**
|
||||
* Updates the motion status of the controller
|
||||
* @param callback: A CallbackStatus containing gyro and accelerometer data
|
||||
* @param index: motion ID of the to be updated
|
||||
*/
|
||||
void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the battery status of the controller
|
||||
* @param callback: A CallbackStatus containing the battery status
|
||||
* @param index: Button ID of the to be updated
|
||||
*/
|
||||
void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the controller status
|
||||
* @param type: Input type of the event to trigger
|
||||
* @param is_service_update: indicates if this event should be sended to only services
|
||||
*/
|
||||
void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
|
||||
|
||||
NpadIdType npad_id_type;
|
||||
NpadStyleIndex npad_type{NpadStyleIndex::None};
|
||||
bool is_connected{false};
|
||||
bool is_configuring{false};
|
||||
f32 motion_sensitivity{0.01f};
|
||||
bool force_update_motion{false};
|
||||
|
||||
// Temporary values to avoid doing changes while the controller is on configuration mode
|
||||
NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
|
||||
bool tmp_is_connected{false};
|
||||
|
||||
ButtonParams button_params;
|
||||
StickParams stick_params;
|
||||
ControllerMotionParams motion_params;
|
||||
TriggerParams trigger_params;
|
||||
BatteryParams battery_params;
|
||||
OutputParams output_params;
|
||||
|
||||
ButtonDevices button_devices;
|
||||
StickDevices stick_devices;
|
||||
ControllerMotionDevices motion_devices;
|
||||
TriggerDevices trigger_devices;
|
||||
BatteryDevices battery_devices;
|
||||
OutputDevices output_devices;
|
||||
|
||||
// TAS related variables
|
||||
ButtonParams tas_button_params;
|
||||
StickParams tas_stick_params;
|
||||
ButtonDevices tas_button_devices;
|
||||
StickDevices tas_stick_devices;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, ControllerUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all controller input
|
||||
ControllerStatus controller;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,451 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <algorithm>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
EmulatedDevices::EmulatedDevices() = default;
|
||||
|
||||
EmulatedDevices::~EmulatedDevices() = default;
|
||||
|
||||
void EmulatedDevices::ReloadFromSettings() {
|
||||
ReloadInput();
|
||||
}
|
||||
|
||||
void EmulatedDevices::ReloadInput() {
|
||||
// If you load any device here add the equivalent to the UnloadInput() function
|
||||
std::size_t key_index = 0;
|
||||
for (auto& mouse_device : mouse_button_devices) {
|
||||
Common::ParamPackage mouse_params;
|
||||
mouse_params.Set("engine", "mouse");
|
||||
mouse_params.Set("button", static_cast<int>(key_index));
|
||||
mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
|
||||
key_index++;
|
||||
}
|
||||
|
||||
mouse_stick_device = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
"engine:mouse,axis_x:0,axis_y:1");
|
||||
|
||||
// First two axis are reserved for mouse position
|
||||
key_index = 2;
|
||||
for (auto& mouse_device : mouse_analog_devices) {
|
||||
Common::ParamPackage mouse_params;
|
||||
mouse_params.Set("engine", "mouse");
|
||||
mouse_params.Set("axis", static_cast<int>(key_index));
|
||||
mouse_device = Common::Input::CreateDevice<Common::Input::InputDevice>(mouse_params);
|
||||
key_index++;
|
||||
}
|
||||
|
||||
key_index = 0;
|
||||
for (auto& keyboard_device : keyboard_devices) {
|
||||
// Keyboard keys are only mapped on port 1, pad 0
|
||||
Common::ParamPackage keyboard_params;
|
||||
keyboard_params.Set("engine", "keyboard");
|
||||
keyboard_params.Set("button", static_cast<int>(key_index));
|
||||
keyboard_params.Set("port", 1);
|
||||
keyboard_params.Set("pad", 0);
|
||||
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
|
||||
key_index++;
|
||||
}
|
||||
|
||||
key_index = 0;
|
||||
for (auto& keyboard_device : keyboard_modifier_devices) {
|
||||
// Keyboard moddifiers are only mapped on port 1, pad 1
|
||||
Common::ParamPackage keyboard_params;
|
||||
keyboard_params.Set("engine", "keyboard");
|
||||
keyboard_params.Set("button", static_cast<int>(key_index));
|
||||
keyboard_params.Set("port", 1);
|
||||
keyboard_params.Set("pad", 1);
|
||||
keyboard_device = Common::Input::CreateDevice<Common::Input::InputDevice>(keyboard_params);
|
||||
key_index++;
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < mouse_button_devices.size(); ++index) {
|
||||
if (!mouse_button_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetMouseButton(callback, index);
|
||||
}};
|
||||
mouse_button_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < mouse_analog_devices.size(); ++index) {
|
||||
if (!mouse_analog_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetMouseAnalog(callback, index);
|
||||
}};
|
||||
mouse_analog_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
if (mouse_stick_device) {
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this](Common::Input::CallbackStatus callback) { SetMouseStick(callback); }};
|
||||
mouse_stick_device->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < keyboard_devices.size(); ++index) {
|
||||
if (!keyboard_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetKeyboardButton(callback, index);
|
||||
}};
|
||||
keyboard_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
|
||||
for (std::size_t index = 0; index < keyboard_modifier_devices.size(); ++index) {
|
||||
if (!keyboard_modifier_devices[index]) {
|
||||
continue;
|
||||
}
|
||||
Common::Input::InputCallback button_callback{
|
||||
[this, index](Common::Input::CallbackStatus callback) {
|
||||
SetKeyboardModifier(callback, index);
|
||||
}};
|
||||
keyboard_modifier_devices[index]->SetCallback(button_callback);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::UnloadInput() {
|
||||
for (auto& button : mouse_button_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& analog : mouse_analog_devices) {
|
||||
analog.reset();
|
||||
}
|
||||
mouse_stick_device.reset();
|
||||
for (auto& button : keyboard_devices) {
|
||||
button.reset();
|
||||
}
|
||||
for (auto& button : keyboard_modifier_devices) {
|
||||
button.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::EnableConfiguration() {
|
||||
is_configuring = true;
|
||||
SaveCurrentConfig();
|
||||
}
|
||||
|
||||
void EmulatedDevices::DisableConfiguration() {
|
||||
is_configuring = false;
|
||||
}
|
||||
|
||||
bool EmulatedDevices::IsConfiguring() const {
|
||||
return is_configuring;
|
||||
}
|
||||
|
||||
void EmulatedDevices::SaveCurrentConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::RestoreConfig() {
|
||||
if (!is_configuring) {
|
||||
return;
|
||||
}
|
||||
ReloadFromSettings();
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.keyboard_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.keyboard_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current status
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button, ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||
return;
|
||||
}
|
||||
|
||||
// Index should be converted from NativeKeyboard to KeyboardKeyIndex
|
||||
UpdateKey(index, current_status.value);
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||
}
|
||||
|
||||
void EmulatedDevices::UpdateKey(std::size_t key_index, bool status) {
|
||||
constexpr std::size_t KEYS_PER_BYTE = 8;
|
||||
auto& entry = device_status.keyboard_state.key[key_index / KEYS_PER_BYTE];
|
||||
const u8 mask = static_cast<u8>(1 << (key_index % KEYS_PER_BYTE));
|
||||
if (status) {
|
||||
entry = entry | mask;
|
||||
} else {
|
||||
entry = static_cast<u8>(entry & ~mask);
|
||||
}
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetKeyboardModifier(Common::Input::CallbackStatus callback,
|
||||
std::size_t index) {
|
||||
if (index >= device_status.keyboard_moddifier_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.keyboard_moddifier_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeKeyboard::LeftControl:
|
||||
case Settings::NativeKeyboard::RightControl:
|
||||
device_status.keyboard_moddifier_state.control.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftShift:
|
||||
case Settings::NativeKeyboard::RightShift:
|
||||
device_status.keyboard_moddifier_state.shift.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftAlt:
|
||||
device_status.keyboard_moddifier_state.left_alt.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightAlt:
|
||||
device_status.keyboard_moddifier_state.right_alt.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::CapsLock:
|
||||
device_status.keyboard_moddifier_state.caps_lock.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::ScrollLock:
|
||||
device_status.keyboard_moddifier_state.scroll_lock.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::NumLock:
|
||||
device_status.keyboard_moddifier_state.num_lock.Assign(current_status.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::KeyboardModdifier);
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.mouse_button_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
bool value_changed = false;
|
||||
const auto new_status = TransformToButton(callback);
|
||||
auto& current_status = device_status.mouse_button_values[index];
|
||||
current_status.toggle = new_status.toggle;
|
||||
|
||||
// Update button status with current
|
||||
if (!current_status.toggle) {
|
||||
current_status.locked = false;
|
||||
if (current_status.value != new_status.value) {
|
||||
current_status.value = new_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
} else {
|
||||
// Toggle button and lock status
|
||||
if (new_status.value && !current_status.locked) {
|
||||
current_status.locked = true;
|
||||
current_status.value = !current_status.value;
|
||||
value_changed = true;
|
||||
}
|
||||
|
||||
// Unlock button ready for next press
|
||||
if (!new_status.value && current_status.locked) {
|
||||
current_status.locked = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (!value_changed) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_configuring) {
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeMouseButton::Left:
|
||||
device_status.mouse_button_state.left.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Right:
|
||||
device_status.mouse_button_state.right.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Middle:
|
||||
device_status.mouse_button_state.middle.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Forward:
|
||||
device_status.mouse_button_state.forward.Assign(current_status.value);
|
||||
break;
|
||||
case Settings::NativeMouseButton::Back:
|
||||
device_status.mouse_button_state.back.Assign(current_status.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index) {
|
||||
if (index >= device_status.mouse_analog_values.size()) {
|
||||
return;
|
||||
}
|
||||
std::lock_guard lock{mutex};
|
||||
const auto analog_value = TransformToAnalog(callback);
|
||||
|
||||
device_status.mouse_analog_values[index] = analog_value;
|
||||
|
||||
if (is_configuring) {
|
||||
device_status.mouse_position_state = {};
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case Settings::NativeMouseWheel::X:
|
||||
device_status.mouse_wheel_state.x = static_cast<s32>(analog_value.value);
|
||||
break;
|
||||
case Settings::NativeMouseWheel::Y:
|
||||
device_status.mouse_wheel_state.y = static_cast<s32>(analog_value.value);
|
||||
break;
|
||||
}
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
}
|
||||
|
||||
void EmulatedDevices::SetMouseStick(Common::Input::CallbackStatus callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto touch_value = TransformToTouch(callback);
|
||||
|
||||
device_status.mouse_stick_value = touch_value;
|
||||
|
||||
if (is_configuring) {
|
||||
device_status.mouse_position_state = {};
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
return;
|
||||
}
|
||||
|
||||
device_status.mouse_position_state.x = touch_value.x.value;
|
||||
device_status.mouse_position_state.y = touch_value.y.value;
|
||||
|
||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||
}
|
||||
|
||||
KeyboardValues EmulatedDevices::GetKeyboardValues() const {
|
||||
return device_status.keyboard_values;
|
||||
}
|
||||
|
||||
KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
|
||||
return device_status.keyboard_moddifier_values;
|
||||
}
|
||||
|
||||
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
|
||||
return device_status.mouse_button_values;
|
||||
}
|
||||
|
||||
KeyboardKey EmulatedDevices::GetKeyboard() const {
|
||||
return device_status.keyboard_state;
|
||||
}
|
||||
|
||||
KeyboardModifier EmulatedDevices::GetKeyboardModifier() const {
|
||||
return device_status.keyboard_moddifier_state;
|
||||
}
|
||||
|
||||
MouseButton EmulatedDevices::GetMouseButtons() const {
|
||||
return device_status.mouse_button_state;
|
||||
}
|
||||
|
||||
MousePosition EmulatedDevices::GetMousePosition() const {
|
||||
return device_status.mouse_position_state;
|
||||
}
|
||||
|
||||
AnalogStickState EmulatedDevices::GetMouseWheel() const {
|
||||
return device_status.mouse_wheel_state;
|
||||
}
|
||||
|
||||
void EmulatedDevices::TriggerOnChange(DeviceTriggerType type) {
|
||||
for (const auto& poller_pair : callback_list) {
|
||||
const InterfaceUpdateCallback& poller = poller_pair.second;
|
||||
if (poller.on_change) {
|
||||
poller.on_change(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int EmulatedDevices::SetCallback(InterfaceUpdateCallback update_callback) {
|
||||
std::lock_guard lock{mutex};
|
||||
callback_list.insert_or_assign(last_callback_key, update_callback);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void EmulatedDevices::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto& iterator = callback_list.find(key);
|
||||
if (iterator == callback_list.end()) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(iterator);
|
||||
}
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,209 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
|
||||
namespace Core::HID {
|
||||
using KeyboardDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModifierDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeKeyboard::NumKeyboardMods>;
|
||||
using MouseButtonDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeMouseButton::NumMouseButtons>;
|
||||
using MouseAnalogDevices = std::array<std::unique_ptr<Common::Input::InputDevice>,
|
||||
Settings::NativeMouseWheel::NumMouseWheels>;
|
||||
using MouseStickDevice = std::unique_ptr<Common::Input::InputDevice>;
|
||||
|
||||
using MouseButtonParams =
|
||||
std::array<Common::ParamPackage, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
|
||||
using KeyboardValues =
|
||||
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardKeys>;
|
||||
using KeyboardModifierValues =
|
||||
std::array<Common::Input::ButtonStatus, Settings::NativeKeyboard::NumKeyboardMods>;
|
||||
using MouseButtonValues =
|
||||
std::array<Common::Input::ButtonStatus, Settings::NativeMouseButton::NumMouseButtons>;
|
||||
using MouseAnalogValues =
|
||||
std::array<Common::Input::AnalogStatus, Settings::NativeMouseWheel::NumMouseWheels>;
|
||||
using MouseStickValue = Common::Input::TouchStatus;
|
||||
|
||||
struct MousePosition {
|
||||
f32 x;
|
||||
f32 y;
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
// Data from input_common
|
||||
KeyboardValues keyboard_values{};
|
||||
KeyboardModifierValues keyboard_moddifier_values{};
|
||||
MouseButtonValues mouse_button_values{};
|
||||
MouseAnalogValues mouse_analog_values{};
|
||||
MouseStickValue mouse_stick_value{};
|
||||
|
||||
// Data for HID serices
|
||||
KeyboardKey keyboard_state{};
|
||||
KeyboardModifier keyboard_moddifier_state{};
|
||||
MouseButton mouse_button_state{};
|
||||
MousePosition mouse_position_state{};
|
||||
AnalogStickState mouse_wheel_state{};
|
||||
};
|
||||
|
||||
enum class DeviceTriggerType {
|
||||
Keyboard,
|
||||
KeyboardModdifier,
|
||||
Mouse,
|
||||
};
|
||||
|
||||
struct InterfaceUpdateCallback {
|
||||
std::function<void(DeviceTriggerType)> on_change;
|
||||
};
|
||||
|
||||
class EmulatedDevices {
|
||||
public:
|
||||
/**
|
||||
* Contains all input data related to external devices that aren't necesarily a controller
|
||||
* like keyboard and mouse
|
||||
*/
|
||||
EmulatedDevices();
|
||||
~EmulatedDevices();
|
||||
|
||||
YUZU_NON_COPYABLE(EmulatedDevices);
|
||||
YUZU_NON_MOVEABLE(EmulatedDevices);
|
||||
|
||||
/// Removes all callbacks created from input devices
|
||||
void UnloadInput();
|
||||
|
||||
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
||||
/// moddified
|
||||
void EnableConfiguration();
|
||||
|
||||
/// Returns the emulated console to the normal behaivour
|
||||
void DisableConfiguration();
|
||||
|
||||
/// Returns true if the emulated device is on configuring mode
|
||||
bool IsConfiguring() const;
|
||||
|
||||
/// Reload all input devices
|
||||
void ReloadInput();
|
||||
|
||||
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||
void ReloadFromSettings();
|
||||
|
||||
/// Saves the current mapped configuration
|
||||
void SaveCurrentConfig();
|
||||
|
||||
/// Reverts any mapped changes made that weren't saved
|
||||
void RestoreConfig();
|
||||
|
||||
/// Returns the latest status of button input from the keyboard with parameters
|
||||
KeyboardValues GetKeyboardValues() const;
|
||||
|
||||
/// Returns the latest status of button input from the keyboard modifiers with parameters
|
||||
KeyboardModifierValues GetKeyboardModdifierValues() const;
|
||||
|
||||
/// Returns the latest status of button input from the mouse with parameters
|
||||
MouseButtonValues GetMouseButtonsValues() const;
|
||||
|
||||
/// Returns the latest status of button input from the keyboard
|
||||
KeyboardKey GetKeyboard() const;
|
||||
|
||||
/// Returns the latest status of button input from the keyboard modifiers
|
||||
KeyboardModifier GetKeyboardModifier() const;
|
||||
|
||||
/// Returns the latest status of button input from the mouse
|
||||
MouseButton GetMouseButtons() const;
|
||||
|
||||
/// Returns the latest mouse coordinates
|
||||
MousePosition GetMousePosition() const;
|
||||
|
||||
/// Returns the latest mouse wheel change
|
||||
AnalogStickState GetMouseWheel() const;
|
||||
|
||||
/**
|
||||
* Adds a callback to the list of events
|
||||
* @param InterfaceUpdateCallback that will be triggered
|
||||
* @return an unique key corresponding to the callback index in the list
|
||||
*/
|
||||
int SetCallback(InterfaceUpdateCallback update_callback);
|
||||
|
||||
/**
|
||||
* Removes a callback from the list stopping any future events to this object
|
||||
* @param Key corresponding to the callback index in the list
|
||||
*/
|
||||
void DeleteCallback(int key);
|
||||
|
||||
private:
|
||||
/// Helps assigning a value to keyboard_state
|
||||
void UpdateKey(std::size_t key_index, bool status);
|
||||
|
||||
/**
|
||||
* Updates the touch status of the keyboard device
|
||||
* @param callback: A CallbackStatus containing the key status
|
||||
* @param index: key ID to be updated
|
||||
*/
|
||||
void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the keyboard status of the keyboard device
|
||||
* @param callback: A CallbackStatus containing the modifier key status
|
||||
* @param index: modifier key ID to be updated
|
||||
*/
|
||||
void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the mouse button status of the mouse device
|
||||
* @param callback: A CallbackStatus containing the button status
|
||||
* @param index: Button ID to be updated
|
||||
*/
|
||||
void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the mouse wheel status of the mouse device
|
||||
* @param callback: A CallbackStatus containing the wheel status
|
||||
* @param index: wheel ID to be updated
|
||||
*/
|
||||
void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
|
||||
|
||||
/**
|
||||
* Updates the mouse position status of the mouse device
|
||||
* @param callback: A CallbackStatus containing the position status
|
||||
* @param index: stick ID to be updated
|
||||
*/
|
||||
void SetMouseStick(Common::Input::CallbackStatus callback);
|
||||
|
||||
/**
|
||||
* Triggers a callback that something has changed on the device status
|
||||
* @param Input type of the event to trigger
|
||||
*/
|
||||
void TriggerOnChange(DeviceTriggerType type);
|
||||
|
||||
bool is_configuring{false};
|
||||
|
||||
KeyboardDevices keyboard_devices;
|
||||
KeyboardModifierDevices keyboard_modifier_devices;
|
||||
MouseButtonDevices mouse_button_devices;
|
||||
MouseAnalogDevices mouse_analog_devices;
|
||||
MouseStickDevice mouse_stick_device;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
|
||||
int last_callback_key = 0;
|
||||
|
||||
// Stores the current status of all external device input
|
||||
DeviceStatus device_status;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,168 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
HIDCore::HIDCore()
|
||||
: player_1{std::make_unique<EmulatedController>(NpadIdType::Player1)},
|
||||
player_2{std::make_unique<EmulatedController>(NpadIdType::Player2)},
|
||||
player_3{std::make_unique<EmulatedController>(NpadIdType::Player3)},
|
||||
player_4{std::make_unique<EmulatedController>(NpadIdType::Player4)},
|
||||
player_5{std::make_unique<EmulatedController>(NpadIdType::Player5)},
|
||||
player_6{std::make_unique<EmulatedController>(NpadIdType::Player6)},
|
||||
player_7{std::make_unique<EmulatedController>(NpadIdType::Player7)},
|
||||
player_8{std::make_unique<EmulatedController>(NpadIdType::Player8)},
|
||||
other{std::make_unique<EmulatedController>(NpadIdType::Other)},
|
||||
handheld{std::make_unique<EmulatedController>(NpadIdType::Handheld)},
|
||||
console{std::make_unique<EmulatedConsole>()}, devices{std::make_unique<EmulatedDevices>()} {}
|
||||
|
||||
HIDCore::~HIDCore() = default;
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return player_1.get();
|
||||
case NpadIdType::Player2:
|
||||
return player_2.get();
|
||||
case NpadIdType::Player3:
|
||||
return player_3.get();
|
||||
case NpadIdType::Player4:
|
||||
return player_4.get();
|
||||
case NpadIdType::Player5:
|
||||
return player_5.get();
|
||||
case NpadIdType::Player6:
|
||||
return player_6.get();
|
||||
case NpadIdType::Player7:
|
||||
return player_7.get();
|
||||
case NpadIdType::Player8:
|
||||
return player_8.get();
|
||||
case NpadIdType::Other:
|
||||
return other.get();
|
||||
case NpadIdType::Handheld:
|
||||
return handheld.get();
|
||||
case NpadIdType::Invalid:
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedController(NpadIdType npad_id_type) const {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return player_1.get();
|
||||
case NpadIdType::Player2:
|
||||
return player_2.get();
|
||||
case NpadIdType::Player3:
|
||||
return player_3.get();
|
||||
case NpadIdType::Player4:
|
||||
return player_4.get();
|
||||
case NpadIdType::Player5:
|
||||
return player_5.get();
|
||||
case NpadIdType::Player6:
|
||||
return player_6.get();
|
||||
case NpadIdType::Player7:
|
||||
return player_7.get();
|
||||
case NpadIdType::Player8:
|
||||
return player_8.get();
|
||||
case NpadIdType::Other:
|
||||
return other.get();
|
||||
case NpadIdType::Handheld:
|
||||
return handheld.get();
|
||||
case NpadIdType::Invalid:
|
||||
default:
|
||||
UNREACHABLE_MSG("Invalid NpadIdType={}", npad_id_type);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
EmulatedConsole* HIDCore::GetEmulatedConsole() {
|
||||
return console.get();
|
||||
}
|
||||
|
||||
const EmulatedConsole* HIDCore::GetEmulatedConsole() const {
|
||||
return console.get();
|
||||
}
|
||||
|
||||
EmulatedDevices* HIDCore::GetEmulatedDevices() {
|
||||
return devices.get();
|
||||
}
|
||||
|
||||
const EmulatedDevices* HIDCore::GetEmulatedDevices() const {
|
||||
return devices.get();
|
||||
}
|
||||
|
||||
EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
const EmulatedController* HIDCore::GetEmulatedControllerByIndex(std::size_t index) const {
|
||||
return GetEmulatedController(IndexToNpadIdType(index));
|
||||
}
|
||||
|
||||
void HIDCore::SetSupportedStyleTag(NpadStyleTag style_tag) {
|
||||
supported_style_tag.raw = style_tag.raw;
|
||||
}
|
||||
|
||||
NpadStyleTag HIDCore::GetSupportedStyleTag() const {
|
||||
return supported_style_tag;
|
||||
}
|
||||
|
||||
s8 HIDCore::GetPlayerCount() const {
|
||||
s8 active_players = 0;
|
||||
for (std::size_t player_index = 0; player_index < available_controllers - 2; ++player_index) {
|
||||
const auto* const controller = GetEmulatedControllerByIndex(player_index);
|
||||
if (controller->IsConnected()) {
|
||||
active_players++;
|
||||
}
|
||||
}
|
||||
return active_players;
|
||||
}
|
||||
|
||||
NpadIdType HIDCore::GetFirstNpadId() const {
|
||||
for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
|
||||
const auto* const controller = GetEmulatedControllerByIndex(player_index);
|
||||
if (controller->IsConnected()) {
|
||||
return controller->GetNpadIdType();
|
||||
}
|
||||
}
|
||||
return NpadIdType::Player1;
|
||||
}
|
||||
|
||||
void HIDCore::ReloadInputDevices() {
|
||||
player_1->ReloadFromSettings();
|
||||
player_2->ReloadFromSettings();
|
||||
player_3->ReloadFromSettings();
|
||||
player_4->ReloadFromSettings();
|
||||
player_5->ReloadFromSettings();
|
||||
player_6->ReloadFromSettings();
|
||||
player_7->ReloadFromSettings();
|
||||
player_8->ReloadFromSettings();
|
||||
other->ReloadFromSettings();
|
||||
handheld->ReloadFromSettings();
|
||||
console->ReloadFromSettings();
|
||||
devices->ReloadFromSettings();
|
||||
}
|
||||
|
||||
void HIDCore::UnloadInputDevices() {
|
||||
player_1->UnloadInput();
|
||||
player_2->UnloadInput();
|
||||
player_3->UnloadInput();
|
||||
player_4->UnloadInput();
|
||||
player_5->UnloadInput();
|
||||
player_6->UnloadInput();
|
||||
player_7->UnloadInput();
|
||||
player_8->UnloadInput();
|
||||
other->UnloadInput();
|
||||
handheld->UnloadInput();
|
||||
console->UnloadInput();
|
||||
devices->UnloadInput();
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,73 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
|
||||
#include "core/hid/hid_types.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedConsole;
|
||||
class EmulatedController;
|
||||
class EmulatedDevices;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
class HIDCore {
|
||||
public:
|
||||
explicit HIDCore();
|
||||
~HIDCore();
|
||||
|
||||
YUZU_NON_COPYABLE(HIDCore);
|
||||
YUZU_NON_MOVEABLE(HIDCore);
|
||||
|
||||
EmulatedController* GetEmulatedController(NpadIdType npad_id_type);
|
||||
const EmulatedController* GetEmulatedController(NpadIdType npad_id_type) const;
|
||||
|
||||
EmulatedController* GetEmulatedControllerByIndex(std::size_t index);
|
||||
const EmulatedController* GetEmulatedControllerByIndex(std::size_t index) const;
|
||||
|
||||
EmulatedConsole* GetEmulatedConsole();
|
||||
const EmulatedConsole* GetEmulatedConsole() const;
|
||||
|
||||
EmulatedDevices* GetEmulatedDevices();
|
||||
const EmulatedDevices* GetEmulatedDevices() const;
|
||||
|
||||
void SetSupportedStyleTag(NpadStyleTag style_tag);
|
||||
NpadStyleTag GetSupportedStyleTag() const;
|
||||
|
||||
/// Counts the connected players from P1-P8
|
||||
s8 GetPlayerCount() const;
|
||||
|
||||
/// Returns the first connected npad id
|
||||
NpadIdType GetFirstNpadId() const;
|
||||
|
||||
/// Reloads all input devices from settings
|
||||
void ReloadInputDevices();
|
||||
|
||||
/// Removes all callbacks from input common
|
||||
void UnloadInputDevices();
|
||||
|
||||
/// Number of emulated controllers
|
||||
static constexpr std::size_t available_controllers{10};
|
||||
|
||||
private:
|
||||
std::unique_ptr<EmulatedController> player_1;
|
||||
std::unique_ptr<EmulatedController> player_2;
|
||||
std::unique_ptr<EmulatedController> player_3;
|
||||
std::unique_ptr<EmulatedController> player_4;
|
||||
std::unique_ptr<EmulatedController> player_5;
|
||||
std::unique_ptr<EmulatedController> player_6;
|
||||
std::unique_ptr<EmulatedController> player_7;
|
||||
std::unique_ptr<EmulatedController> player_8;
|
||||
std::unique_ptr<EmulatedController> other;
|
||||
std::unique_ptr<EmulatedController> handheld;
|
||||
std::unique_ptr<EmulatedConsole> console;
|
||||
std::unique_ptr<EmulatedDevices> devices;
|
||||
NpadStyleTag supported_style_tag;
|
||||
};
|
||||
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,631 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
#include "common/uuid.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
enum class DeviceIndex : u8 {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
None = 2,
|
||||
MaxDeviceIndex = 3,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadButton
|
||||
enum class NpadButton : u64 {
|
||||
None = 0,
|
||||
A = 1U << 0,
|
||||
B = 1U << 1,
|
||||
X = 1U << 2,
|
||||
Y = 1U << 3,
|
||||
StickL = 1U << 4,
|
||||
StickR = 1U << 5,
|
||||
L = 1U << 6,
|
||||
R = 1U << 7,
|
||||
ZL = 1U << 8,
|
||||
ZR = 1U << 9,
|
||||
Plus = 1U << 10,
|
||||
Minus = 1U << 11,
|
||||
|
||||
Left = 1U << 12,
|
||||
Up = 1U << 13,
|
||||
Right = 1U << 14,
|
||||
Down = 1U << 15,
|
||||
|
||||
StickLLeft = 1U << 16,
|
||||
StickLUp = 1U << 17,
|
||||
StickLRight = 1U << 18,
|
||||
StickLDown = 1U << 19,
|
||||
|
||||
StickRLeft = 1U << 20,
|
||||
StickRUp = 1U << 21,
|
||||
StickRRight = 1U << 22,
|
||||
StickRDown = 1U << 23,
|
||||
|
||||
LeftSL = 1U << 24,
|
||||
LeftSR = 1U << 25,
|
||||
|
||||
RightSL = 1U << 26,
|
||||
RightSR = 1U << 27,
|
||||
|
||||
Palma = 1U << 28,
|
||||
Verification = 1U << 29,
|
||||
HandheldLeftB = 1U << 30,
|
||||
LagonCLeft = 1U << 31,
|
||||
LagonCUp = 1ULL << 32,
|
||||
LagonCRight = 1ULL << 33,
|
||||
LagonCDown = 1ULL << 34,
|
||||
};
|
||||
DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
|
||||
|
||||
enum class KeyboardKeyIndex : u32 {
|
||||
A = 4,
|
||||
B = 5,
|
||||
C = 6,
|
||||
D = 7,
|
||||
E = 8,
|
||||
F = 9,
|
||||
G = 10,
|
||||
H = 11,
|
||||
I = 12,
|
||||
J = 13,
|
||||
K = 14,
|
||||
L = 15,
|
||||
M = 16,
|
||||
N = 17,
|
||||
O = 18,
|
||||
P = 19,
|
||||
Q = 20,
|
||||
R = 21,
|
||||
S = 22,
|
||||
T = 23,
|
||||
U = 24,
|
||||
V = 25,
|
||||
W = 26,
|
||||
X = 27,
|
||||
Y = 28,
|
||||
Z = 29,
|
||||
D1 = 30,
|
||||
D2 = 31,
|
||||
D3 = 32,
|
||||
D4 = 33,
|
||||
D5 = 34,
|
||||
D6 = 35,
|
||||
D7 = 36,
|
||||
D8 = 37,
|
||||
D9 = 38,
|
||||
D0 = 39,
|
||||
Return = 40,
|
||||
Escape = 41,
|
||||
Backspace = 42,
|
||||
Tab = 43,
|
||||
Space = 44,
|
||||
Minus = 45,
|
||||
Plus = 46,
|
||||
OpenBracket = 47,
|
||||
CloseBracket = 48,
|
||||
Pipe = 49,
|
||||
Tilde = 50,
|
||||
Semicolon = 51,
|
||||
Quote = 52,
|
||||
Backquote = 53,
|
||||
Comma = 54,
|
||||
Period = 55,
|
||||
Slash = 56,
|
||||
CapsLock = 57,
|
||||
F1 = 58,
|
||||
F2 = 59,
|
||||
F3 = 60,
|
||||
F4 = 61,
|
||||
F5 = 62,
|
||||
F6 = 63,
|
||||
F7 = 64,
|
||||
F8 = 65,
|
||||
F9 = 66,
|
||||
F10 = 67,
|
||||
F11 = 68,
|
||||
F12 = 69,
|
||||
PrintScreen = 70,
|
||||
ScrollLock = 71,
|
||||
Pause = 72,
|
||||
Insert = 73,
|
||||
Home = 74,
|
||||
PageUp = 75,
|
||||
Delete = 76,
|
||||
End = 77,
|
||||
PageDown = 78,
|
||||
RightArrow = 79,
|
||||
LeftArrow = 80,
|
||||
DownArrow = 81,
|
||||
UpArrow = 82,
|
||||
NumLock = 83,
|
||||
NumPadDivide = 84,
|
||||
NumPadMultiply = 85,
|
||||
NumPadSubtract = 86,
|
||||
NumPadAdd = 87,
|
||||
NumPadEnter = 88,
|
||||
NumPad1 = 89,
|
||||
NumPad2 = 90,
|
||||
NumPad3 = 91,
|
||||
NumPad4 = 92,
|
||||
NumPad5 = 93,
|
||||
NumPad6 = 94,
|
||||
NumPad7 = 95,
|
||||
NumPad8 = 96,
|
||||
NumPad9 = 97,
|
||||
NumPad0 = 98,
|
||||
NumPadDot = 99,
|
||||
Backslash = 100,
|
||||
Application = 101,
|
||||
Power = 102,
|
||||
NumPadEquals = 103,
|
||||
F13 = 104,
|
||||
F14 = 105,
|
||||
F15 = 106,
|
||||
F16 = 107,
|
||||
F17 = 108,
|
||||
F18 = 109,
|
||||
F19 = 110,
|
||||
F20 = 111,
|
||||
F21 = 112,
|
||||
F22 = 113,
|
||||
F23 = 114,
|
||||
F24 = 115,
|
||||
NumPadComma = 133,
|
||||
Ro = 135,
|
||||
KatakanaHiragana = 136,
|
||||
Yen = 137,
|
||||
Henkan = 138,
|
||||
Muhenkan = 139,
|
||||
NumPadCommaPc98 = 140,
|
||||
HangulEnglish = 144,
|
||||
Hanja = 145,
|
||||
Katakana = 146,
|
||||
Hiragana = 147,
|
||||
ZenkakuHankaku = 148,
|
||||
LeftControl = 224,
|
||||
LeftShift = 225,
|
||||
LeftAlt = 226,
|
||||
LeftGui = 227,
|
||||
RightControl = 228,
|
||||
RightShift = 229,
|
||||
RightAlt = 230,
|
||||
RightGui = 231,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadIdType
|
||||
enum class NpadIdType : u32 {
|
||||
Player1 = 0x0,
|
||||
Player2 = 0x1,
|
||||
Player3 = 0x2,
|
||||
Player4 = 0x3,
|
||||
Player5 = 0x4,
|
||||
Player6 = 0x5,
|
||||
Player7 = 0x6,
|
||||
Player8 = 0x7,
|
||||
Other = 0x10,
|
||||
Handheld = 0x20,
|
||||
|
||||
Invalid = 0xFFFFFFFF,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadStyleIndex
|
||||
enum class NpadStyleIndex : u8 {
|
||||
None = 0,
|
||||
ProController = 3,
|
||||
Handheld = 4,
|
||||
HandheldNES = 4,
|
||||
JoyconDual = 5,
|
||||
JoyconLeft = 6,
|
||||
JoyconRight = 7,
|
||||
GameCube = 8,
|
||||
Pokeball = 9,
|
||||
NES = 10,
|
||||
SNES = 12,
|
||||
N64 = 13,
|
||||
SegaGenesis = 14,
|
||||
SystemExt = 32,
|
||||
System = 33,
|
||||
MaxNpadType = 34,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadStyleSet
|
||||
enum class NpadStyleSet : u32 {
|
||||
None = 0,
|
||||
Fullkey = 1U << 0,
|
||||
Handheld = 1U << 1,
|
||||
JoyDual = 1U << 2,
|
||||
JoyLeft = 1U << 3,
|
||||
JoyRight = 1U << 4,
|
||||
Gc = 1U << 5,
|
||||
Palma = 1U << 6,
|
||||
Lark = 1U << 7,
|
||||
HandheldLark = 1U << 8,
|
||||
Lucia = 1U << 9,
|
||||
Lagoon = 1U << 10,
|
||||
Lager = 1U << 11,
|
||||
SystemExt = 1U << 29,
|
||||
System = 1U << 30,
|
||||
};
|
||||
static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size");
|
||||
|
||||
// This is nn::hid::VibrationDevicePosition
|
||||
enum class VibrationDevicePosition : u32 {
|
||||
None = 0,
|
||||
Left = 1,
|
||||
Right = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::VibrationDeviceType
|
||||
enum class VibrationDeviceType : u32 {
|
||||
Unknown = 0,
|
||||
LinearResonantActuator = 1,
|
||||
GcErm = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::VibrationGcErmCommand
|
||||
enum class VibrationGcErmCommand : u64 {
|
||||
Stop = 0,
|
||||
Start = 1,
|
||||
StopHard = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadStyleTag
|
||||
struct NpadStyleTag {
|
||||
union {
|
||||
NpadStyleSet raw{};
|
||||
|
||||
BitField<0, 1, u32> fullkey;
|
||||
BitField<1, 1, u32> handheld;
|
||||
BitField<2, 1, u32> joycon_dual;
|
||||
BitField<3, 1, u32> joycon_left;
|
||||
BitField<4, 1, u32> joycon_right;
|
||||
BitField<5, 1, u32> gamecube;
|
||||
BitField<6, 1, u32> palma;
|
||||
BitField<7, 1, u32> lark;
|
||||
BitField<8, 1, u32> handheld_lark;
|
||||
BitField<9, 1, u32> lucia;
|
||||
BitField<10, 1, u32> lagoon;
|
||||
BitField<11, 1, u32> lager;
|
||||
BitField<29, 1, u32> system_ext;
|
||||
BitField<30, 1, u32> system;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(NpadStyleTag) == 4, "NpadStyleTag is an invalid size");
|
||||
|
||||
// This is nn::hid::TouchAttribute
|
||||
struct TouchAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> start_touch;
|
||||
BitField<1, 1, u32> end_touch;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(TouchAttribute) == 0x4, "TouchAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::TouchState
|
||||
struct TouchState {
|
||||
u64 delta_time;
|
||||
TouchAttribute attribute;
|
||||
u32 finger;
|
||||
Common::Point<u32> position;
|
||||
u32 diameter_x;
|
||||
u32 diameter_y;
|
||||
u32 rotation_angle;
|
||||
};
|
||||
static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
|
||||
|
||||
// This is nn::hid::NpadControllerColor
|
||||
struct NpadControllerColor {
|
||||
u32 body;
|
||||
u32 button;
|
||||
};
|
||||
static_assert(sizeof(NpadControllerColor) == 8, "NpadControllerColor is an invalid size");
|
||||
|
||||
// This is nn::hid::AnalogStickState
|
||||
struct AnalogStickState {
|
||||
s32 x;
|
||||
s32 y;
|
||||
};
|
||||
static_assert(sizeof(AnalogStickState) == 8, "AnalogStickState is an invalid size");
|
||||
|
||||
// This is nn::hid::server::NpadGcTriggerState
|
||||
struct NpadGcTriggerState {
|
||||
s64 sampling_number{};
|
||||
s32 left{};
|
||||
s32 right{};
|
||||
};
|
||||
static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size");
|
||||
|
||||
// This is nn::hid::system::NpadBatteryLevel
|
||||
using NpadBatteryLevel = u32;
|
||||
static_assert(sizeof(NpadBatteryLevel) == 0x4, "NpadBatteryLevel is an invalid size");
|
||||
|
||||
// This is nn::hid::system::NpadPowerInfo
|
||||
struct NpadPowerInfo {
|
||||
bool is_powered;
|
||||
bool is_charging;
|
||||
INSERT_PADDING_BYTES(0x6);
|
||||
NpadBatteryLevel battery_level;
|
||||
};
|
||||
static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
|
||||
|
||||
struct LedPattern {
|
||||
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
|
||||
position1.Assign(light1);
|
||||
position2.Assign(light2);
|
||||
position3.Assign(light3);
|
||||
position4.Assign(light4);
|
||||
}
|
||||
union {
|
||||
u64 raw{};
|
||||
BitField<0, 1, u64> position1;
|
||||
BitField<1, 1, u64> position2;
|
||||
BitField<2, 1, u64> position3;
|
||||
BitField<3, 1, u64> position4;
|
||||
};
|
||||
};
|
||||
|
||||
struct NpadButtonState {
|
||||
union {
|
||||
NpadButton raw{};
|
||||
|
||||
// Buttons
|
||||
BitField<0, 1, u64> a;
|
||||
BitField<1, 1, u64> b;
|
||||
BitField<2, 1, u64> x;
|
||||
BitField<3, 1, u64> y;
|
||||
BitField<4, 1, u64> stick_l;
|
||||
BitField<5, 1, u64> stick_r;
|
||||
BitField<6, 1, u64> l;
|
||||
BitField<7, 1, u64> r;
|
||||
BitField<8, 1, u64> zl;
|
||||
BitField<9, 1, u64> zr;
|
||||
BitField<10, 1, u64> plus;
|
||||
BitField<11, 1, u64> minus;
|
||||
|
||||
// D-Pad
|
||||
BitField<12, 1, u64> left;
|
||||
BitField<13, 1, u64> up;
|
||||
BitField<14, 1, u64> right;
|
||||
BitField<15, 1, u64> down;
|
||||
|
||||
// Left JoyStick
|
||||
BitField<16, 1, u64> stick_l_left;
|
||||
BitField<17, 1, u64> stick_l_up;
|
||||
BitField<18, 1, u64> stick_l_right;
|
||||
BitField<19, 1, u64> stick_l_down;
|
||||
|
||||
// Right JoyStick
|
||||
BitField<20, 1, u64> stick_r_left;
|
||||
BitField<21, 1, u64> stick_r_up;
|
||||
BitField<22, 1, u64> stick_r_right;
|
||||
BitField<23, 1, u64> stick_r_down;
|
||||
|
||||
BitField<24, 1, u64> left_sl;
|
||||
BitField<25, 1, u64> left_sr;
|
||||
|
||||
BitField<26, 1, u64> right_sl;
|
||||
BitField<27, 1, u64> right_sr;
|
||||
|
||||
BitField<28, 1, u64> palma;
|
||||
BitField<29, 1, u64> verification;
|
||||
BitField<30, 1, u64> handheld_left_b;
|
||||
BitField<31, 1, u64> lagon_c_left;
|
||||
BitField<32, 1, u64> lagon_c_up;
|
||||
BitField<33, 1, u64> lagon_c_right;
|
||||
BitField<34, 1, u64> lagon_c_down;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(NpadButtonState) == 0x8, "NpadButtonState has incorrect size.");
|
||||
|
||||
// This is nn::hid::DebugPadButton
|
||||
struct DebugPadButton {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> a;
|
||||
BitField<1, 1, u32> b;
|
||||
BitField<2, 1, u32> x;
|
||||
BitField<3, 1, u32> y;
|
||||
BitField<4, 1, u32> l;
|
||||
BitField<5, 1, u32> r;
|
||||
BitField<6, 1, u32> zl;
|
||||
BitField<7, 1, u32> zr;
|
||||
BitField<8, 1, u32> plus;
|
||||
BitField<9, 1, u32> minus;
|
||||
BitField<10, 1, u32> d_left;
|
||||
BitField<11, 1, u32> d_up;
|
||||
BitField<12, 1, u32> d_right;
|
||||
BitField<13, 1, u32> d_down;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(DebugPadButton) == 0x4, "DebugPadButton is an invalid size");
|
||||
|
||||
// This is nn::hid::ConsoleSixAxisSensorHandle
|
||||
struct ConsoleSixAxisSensorHandle {
|
||||
u8 unknown_1;
|
||||
u8 unknown_2;
|
||||
INSERT_PADDING_BYTES_NOINIT(2);
|
||||
};
|
||||
static_assert(sizeof(ConsoleSixAxisSensorHandle) == 4,
|
||||
"ConsoleSixAxisSensorHandle is an invalid size");
|
||||
|
||||
// This is nn::hid::SixAxisSensorHandle
|
||||
struct SixAxisSensorHandle {
|
||||
NpadStyleIndex npad_type;
|
||||
u8 npad_id;
|
||||
DeviceIndex device_index;
|
||||
INSERT_PADDING_BYTES_NOINIT(1);
|
||||
};
|
||||
static_assert(sizeof(SixAxisSensorHandle) == 4, "SixAxisSensorHandle is an invalid size");
|
||||
|
||||
struct SixAxisSensorFusionParameters {
|
||||
f32 parameter1;
|
||||
f32 parameter2;
|
||||
};
|
||||
static_assert(sizeof(SixAxisSensorFusionParameters) == 8,
|
||||
"SixAxisSensorFusionParameters is an invalid size");
|
||||
|
||||
// This is nn::hid::VibrationDeviceHandle
|
||||
struct VibrationDeviceHandle {
|
||||
NpadStyleIndex npad_type;
|
||||
u8 npad_id;
|
||||
DeviceIndex device_index;
|
||||
INSERT_PADDING_BYTES_NOINIT(1);
|
||||
};
|
||||
static_assert(sizeof(VibrationDeviceHandle) == 4, "SixAxisSensorHandle is an invalid size");
|
||||
|
||||
// This is nn::hid::VibrationValue
|
||||
struct VibrationValue {
|
||||
f32 low_amplitude;
|
||||
f32 low_frequency;
|
||||
f32 high_amplitude;
|
||||
f32 high_frequency;
|
||||
};
|
||||
static_assert(sizeof(VibrationValue) == 0x10, "VibrationValue has incorrect size.");
|
||||
|
||||
// This is nn::hid::VibrationDeviceInfo
|
||||
struct VibrationDeviceInfo {
|
||||
VibrationDeviceType type{};
|
||||
VibrationDevicePosition position{};
|
||||
};
|
||||
static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
|
||||
|
||||
// This is nn::hid::KeyboardModifier
|
||||
struct KeyboardModifier {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> control;
|
||||
BitField<1, 1, u32> shift;
|
||||
BitField<2, 1, u32> left_alt;
|
||||
BitField<3, 1, u32> right_alt;
|
||||
BitField<4, 1, u32> gui;
|
||||
BitField<8, 1, u32> caps_lock;
|
||||
BitField<9, 1, u32> scroll_lock;
|
||||
BitField<10, 1, u32> num_lock;
|
||||
BitField<11, 1, u32> katakana;
|
||||
BitField<12, 1, u32> hiragana;
|
||||
};
|
||||
};
|
||||
|
||||
static_assert(sizeof(KeyboardModifier) == 0x4, "KeyboardModifier is an invalid size");
|
||||
|
||||
// This is nn::hid::KeyboardAttribute
|
||||
struct KeyboardAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> is_connected;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(KeyboardAttribute) == 0x4, "KeyboardAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::KeyboardKey
|
||||
struct KeyboardKey {
|
||||
// This should be a 256 bit flag
|
||||
std::array<u8, 32> key;
|
||||
};
|
||||
static_assert(sizeof(KeyboardKey) == 0x20, "KeyboardKey is an invalid size");
|
||||
|
||||
// This is nn::hid::MouseButton
|
||||
struct MouseButton {
|
||||
union {
|
||||
u32_le raw{};
|
||||
BitField<0, 1, u32> left;
|
||||
BitField<1, 1, u32> right;
|
||||
BitField<2, 1, u32> middle;
|
||||
BitField<3, 1, u32> forward;
|
||||
BitField<4, 1, u32> back;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MouseButton) == 0x4, "MouseButton is an invalid size");
|
||||
|
||||
// This is nn::hid::MouseAttribute
|
||||
struct MouseAttribute {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> transferable;
|
||||
BitField<1, 1, u32> is_connected;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(MouseAttribute) == 0x4, "MouseAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::detail::MouseState
|
||||
struct MouseState {
|
||||
s64 sampling_number;
|
||||
s32 x;
|
||||
s32 y;
|
||||
s32 delta_x;
|
||||
s32 delta_y;
|
||||
// Axis Order in HW is switched for the wheel
|
||||
s32 delta_wheel_y;
|
||||
s32 delta_wheel_x;
|
||||
MouseButton button;
|
||||
MouseAttribute attribute;
|
||||
};
|
||||
static_assert(sizeof(MouseState) == 0x28, "MouseState is an invalid size");
|
||||
|
||||
/// Converts a NpadIdType to an array index.
|
||||
constexpr size_t NpadIdTypeToIndex(NpadIdType npad_id_type) {
|
||||
switch (npad_id_type) {
|
||||
case NpadIdType::Player1:
|
||||
return 0;
|
||||
case NpadIdType::Player2:
|
||||
return 1;
|
||||
case NpadIdType::Player3:
|
||||
return 2;
|
||||
case NpadIdType::Player4:
|
||||
return 3;
|
||||
case NpadIdType::Player5:
|
||||
return 4;
|
||||
case NpadIdType::Player6:
|
||||
return 5;
|
||||
case NpadIdType::Player7:
|
||||
return 6;
|
||||
case NpadIdType::Player8:
|
||||
return 7;
|
||||
case NpadIdType::Handheld:
|
||||
return 8;
|
||||
case NpadIdType::Other:
|
||||
return 9;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// Converts an array index to a NpadIdType
|
||||
constexpr NpadIdType IndexToNpadIdType(size_t index) {
|
||||
switch (index) {
|
||||
case 0:
|
||||
return NpadIdType::Player1;
|
||||
case 1:
|
||||
return NpadIdType::Player2;
|
||||
case 2:
|
||||
return NpadIdType::Player3;
|
||||
case 3:
|
||||
return NpadIdType::Player4;
|
||||
case 4:
|
||||
return NpadIdType::Player5;
|
||||
case 5:
|
||||
return NpadIdType::Player6;
|
||||
case 6:
|
||||
return NpadIdType::Player7;
|
||||
case 7:
|
||||
return NpadIdType::Player8;
|
||||
case 8:
|
||||
return NpadIdType::Handheld;
|
||||
case 9:
|
||||
return NpadIdType::Other;
|
||||
default:
|
||||
return NpadIdType::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,383 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <random>
|
||||
|
||||
#include "common/input.h"
|
||||
#include "core/hid/input_converter.h"
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::BatteryStatus battery{Common::Input::BatteryStatus::None};
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
case Common::Input::InputType::Trigger: {
|
||||
const auto value = TransformToTrigger(callback).analog.value;
|
||||
battery = Common::Input::BatteryLevel::Empty;
|
||||
if (value > 0.2f) {
|
||||
battery = Common::Input::BatteryLevel::Critical;
|
||||
}
|
||||
if (value > 0.4f) {
|
||||
battery = Common::Input::BatteryLevel::Low;
|
||||
}
|
||||
if (value > 0.6f) {
|
||||
battery = Common::Input::BatteryLevel::Medium;
|
||||
}
|
||||
if (value > 0.8f) {
|
||||
battery = Common::Input::BatteryLevel::Full;
|
||||
}
|
||||
if (value >= 1.0f) {
|
||||
battery = Common::Input::BatteryLevel::Charging;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Common::Input::InputType::Button:
|
||||
battery = callback.button_status.value ? Common::Input::BatteryLevel::Charging
|
||||
: Common::Input::BatteryLevel::Critical;
|
||||
break;
|
||||
case Common::Input::InputType::Battery:
|
||||
battery = callback.battery_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to battery not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
return battery;
|
||||
}
|
||||
|
||||
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::ButtonStatus status{};
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
case Common::Input::InputType::Trigger:
|
||||
status.value = TransformToTrigger(callback).pressed.value;
|
||||
break;
|
||||
case Common::Input::InputType::Button:
|
||||
status = callback.button_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to button not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
if (status.inverted) {
|
||||
status.value = !status.value;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::MotionStatus status{};
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Button: {
|
||||
Common::Input::AnalogProperties properties{
|
||||
.deadzone = 0.0f,
|
||||
.range = 1.0f,
|
||||
.offset = 0.0f,
|
||||
};
|
||||
status.delta_timestamp = 5000;
|
||||
status.force_update = true;
|
||||
status.accel.x = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.accel.y = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.accel.z = {
|
||||
.value = 0.0f,
|
||||
.raw_value = -1.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.x = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.value = 0.0f,
|
||||
.raw_value = 0.0f,
|
||||
.properties = properties,
|
||||
};
|
||||
if (TransformToButton(callback).value) {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<s16> distribution(-1000, 1000);
|
||||
status.accel.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.accel.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.x.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.y.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
status.gyro.z.raw_value = static_cast<f32>(distribution(gen)) * 0.001f;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Common::Input::InputType::Motion:
|
||||
status = callback.motion_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to motion not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
SanitizeAnalog(status.accel.x, false);
|
||||
SanitizeAnalog(status.accel.y, false);
|
||||
SanitizeAnalog(status.accel.z, false);
|
||||
SanitizeAnalog(status.gyro.x, false);
|
||||
SanitizeAnalog(status.gyro.y, false);
|
||||
SanitizeAnalog(status.gyro.z, false);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::StickStatus status{};
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Stick:
|
||||
status = callback.stick_status;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to stick not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeStick(status.x, status.y, true);
|
||||
const auto& properties_x = status.x.properties;
|
||||
const auto& properties_y = status.y.properties;
|
||||
const float x = status.x.value;
|
||||
const float y = status.y.value;
|
||||
|
||||
// Set directional buttons
|
||||
status.right = x > properties_x.threshold;
|
||||
status.left = x < -properties_x.threshold;
|
||||
status.up = y > properties_y.threshold;
|
||||
status.down = y < -properties_y.threshold;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::TouchStatus status{};
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Touch:
|
||||
status = callback.touch_status;
|
||||
break;
|
||||
case Common::Input::InputType::Stick:
|
||||
status.x = callback.stick_status.x;
|
||||
status.y = callback.stick_status.y;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to touch not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeAnalog(status.x, true);
|
||||
SanitizeAnalog(status.y, true);
|
||||
float& x = status.x.value;
|
||||
float& y = status.y.value;
|
||||
|
||||
// Adjust if value is inverted
|
||||
x = status.x.properties.inverted ? 1.0f + x : x;
|
||||
y = status.y.properties.inverted ? 1.0f + y : y;
|
||||
|
||||
// clamp value
|
||||
x = std::clamp(x, 0.0f, 1.0f);
|
||||
y = std::clamp(y, 0.0f, 1.0f);
|
||||
|
||||
if (status.pressed.inverted) {
|
||||
status.pressed.value = !status.pressed.value;
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::TriggerStatus status{};
|
||||
float& raw_value = status.analog.raw_value;
|
||||
bool calculate_button_value = true;
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
status.analog.properties = callback.analog_status.properties;
|
||||
raw_value = callback.analog_status.raw_value;
|
||||
break;
|
||||
case Common::Input::InputType::Button:
|
||||
status.analog.properties.range = 1.0f;
|
||||
status.analog.properties.inverted = callback.button_status.inverted;
|
||||
raw_value = callback.button_status.value ? 1.0f : 0.0f;
|
||||
break;
|
||||
case Common::Input::InputType::Trigger:
|
||||
status = callback.trigger_status;
|
||||
calculate_button_value = false;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to trigger not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeAnalog(status.analog, true);
|
||||
const auto& properties = status.analog.properties;
|
||||
float& value = status.analog.value;
|
||||
|
||||
// Set button status
|
||||
if (calculate_button_value) {
|
||||
status.pressed.value = value > properties.threshold;
|
||||
}
|
||||
|
||||
// Adjust if value is inverted
|
||||
value = properties.inverted ? 1.0f + value : value;
|
||||
|
||||
// clamp value
|
||||
value = std::clamp(value, 0.0f, 1.0f);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback) {
|
||||
Common::Input::AnalogStatus status{};
|
||||
|
||||
switch (callback.type) {
|
||||
case Common::Input::InputType::Analog:
|
||||
status.properties = callback.analog_status.properties;
|
||||
status.raw_value = callback.analog_status.raw_value;
|
||||
break;
|
||||
default:
|
||||
LOG_ERROR(Input, "Conversion from type {} to analog not implemented", callback.type);
|
||||
break;
|
||||
}
|
||||
|
||||
SanitizeAnalog(status, false);
|
||||
|
||||
// Adjust if value is inverted
|
||||
status.value = status.properties.inverted ? -status.value : status.value;
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
|
||||
const auto& properties = analog.properties;
|
||||
float& raw_value = analog.raw_value;
|
||||
float& value = analog.value;
|
||||
|
||||
if (!std::isnormal(raw_value)) {
|
||||
raw_value = 0;
|
||||
}
|
||||
|
||||
// Apply center offset
|
||||
raw_value -= properties.offset;
|
||||
|
||||
// Set initial values to be formated
|
||||
value = raw_value;
|
||||
|
||||
// Calculate vector size
|
||||
const float r = std::abs(value);
|
||||
|
||||
// Return zero if value is smaller than the deadzone
|
||||
if (r <= properties.deadzone || properties.deadzone == 1.0f) {
|
||||
analog.value = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Adjust range of value
|
||||
const float deadzone_factor =
|
||||
1.0f / r * (r - properties.deadzone) / (1.0f - properties.deadzone);
|
||||
value = value * deadzone_factor / properties.range;
|
||||
|
||||
// Invert direction if needed
|
||||
if (properties.inverted) {
|
||||
value = -value;
|
||||
}
|
||||
|
||||
// Clamp value
|
||||
if (clamp_value) {
|
||||
value = std::clamp(value, -1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||
bool clamp_value) {
|
||||
const auto& properties_x = analog_x.properties;
|
||||
const auto& properties_y = analog_y.properties;
|
||||
float& raw_x = analog_x.raw_value;
|
||||
float& raw_y = analog_y.raw_value;
|
||||
float& x = analog_x.value;
|
||||
float& y = analog_y.value;
|
||||
|
||||
if (!std::isnormal(raw_x)) {
|
||||
raw_x = 0;
|
||||
}
|
||||
if (!std::isnormal(raw_y)) {
|
||||
raw_y = 0;
|
||||
}
|
||||
|
||||
// Apply center offset
|
||||
raw_x += properties_x.offset;
|
||||
raw_y += properties_y.offset;
|
||||
|
||||
// Apply X scale correction from offset
|
||||
if (std::abs(properties_x.offset) < 0.5f) {
|
||||
if (raw_x > 0) {
|
||||
raw_x /= 1 + properties_x.offset;
|
||||
} else {
|
||||
raw_x /= 1 - properties_x.offset;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply Y scale correction from offset
|
||||
if (std::abs(properties_y.offset) < 0.5f) {
|
||||
if (raw_y > 0) {
|
||||
raw_y /= 1 + properties_y.offset;
|
||||
} else {
|
||||
raw_y /= 1 - properties_y.offset;
|
||||
}
|
||||
}
|
||||
|
||||
// Invert direction if needed
|
||||
raw_x = properties_x.inverted ? -raw_x : raw_x;
|
||||
raw_y = properties_y.inverted ? -raw_y : raw_y;
|
||||
|
||||
// Set initial values to be formated
|
||||
x = raw_x;
|
||||
y = raw_y;
|
||||
|
||||
// Calculate vector size
|
||||
float r = x * x + y * y;
|
||||
r = std::sqrt(r);
|
||||
|
||||
// TODO(German77): Use deadzone and range of both axis
|
||||
|
||||
// Return zero if values are smaller than the deadzone
|
||||
if (r <= properties_x.deadzone || properties_x.deadzone >= 1.0f) {
|
||||
x = 0;
|
||||
y = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
// Adjust range of joystick
|
||||
const float deadzone_factor =
|
||||
1.0f / r * (r - properties_x.deadzone) / (1.0f - properties_x.deadzone);
|
||||
x = x * deadzone_factor / properties_x.range;
|
||||
y = y * deadzone_factor / properties_x.range;
|
||||
r = r * deadzone_factor / properties_x.range;
|
||||
|
||||
// Normalize joystick
|
||||
if (clamp_value && r > 1.0f) {
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Core::HID
|
|
@ -0,0 +1,95 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Common::Input {
|
||||
struct CallbackStatus;
|
||||
enum class BatteryLevel : u32;
|
||||
using BatteryStatus = BatteryLevel;
|
||||
struct AnalogStatus;
|
||||
struct ButtonStatus;
|
||||
struct MotionStatus;
|
||||
struct StickStatus;
|
||||
struct TouchStatus;
|
||||
struct TriggerStatus;
|
||||
}; // namespace Common::Input
|
||||
|
||||
namespace Core::HID {
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid battery status.
|
||||
*
|
||||
* @param Supported callbacks: Analog, Battery, Trigger.
|
||||
* @return A valid BatteryStatus object.
|
||||
*/
|
||||
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid button status. Applies invert properties to the output.
|
||||
*
|
||||
* @param Supported callbacks: Analog, Button, Trigger.
|
||||
* @return A valid TouchStatus object.
|
||||
*/
|
||||
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid motion status.
|
||||
*
|
||||
* @param Supported callbacks: Motion.
|
||||
* @return A valid TouchStatus object.
|
||||
*/
|
||||
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
|
||||
* properties to the output.
|
||||
*
|
||||
* @param Supported callbacks: Stick.
|
||||
* @return A valid StickStatus object.
|
||||
*/
|
||||
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid touch status.
|
||||
*
|
||||
* @param Supported callbacks: Touch.
|
||||
* @return A valid TouchStatus object.
|
||||
*/
|
||||
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
|
||||
* invert properties to the output. Button status uses the threshold property if necessary.
|
||||
*
|
||||
* @param Supported callbacks: Analog, Button, Trigger.
|
||||
* @return A valid TriggerStatus object.
|
||||
*/
|
||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
|
||||
* invert properties to the output.
|
||||
*
|
||||
* @param Supported callbacks: Analog.
|
||||
* @return A valid AnalogStatus object.
|
||||
*/
|
||||
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
|
||||
|
||||
/**
|
||||
* Converts raw analog data into a valid analog value
|
||||
* @param An analog object containing raw data and properties, bool that determines if the value
|
||||
* needs to be clamped between -1.0f and 1.0f.
|
||||
*/
|
||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
||||
|
||||
/**
|
||||
* Converts raw stick data into a valid stick value
|
||||
* @param Two analog objects containing raw data and properties, bool that determines if the value
|
||||
* needs to be clamped into the unit circle.
|
||||
*/
|
||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||
bool clamp_value);
|
||||
|
||||
} // namespace Core::HID
|
|
@ -3,7 +3,8 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/input_interpreter.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hid/input_interpreter.h"
|
||||
#include "core/hle/service/hid/controllers/npad.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/sm/sm.h"
|
||||
|
@ -19,7 +20,7 @@ InputInterpreter::InputInterpreter(Core::System& system)
|
|||
InputInterpreter::~InputInterpreter() = default;
|
||||
|
||||
void InputInterpreter::PollInput() {
|
||||
const u32 button_state = npad.GetAndResetPressState();
|
||||
const u64 button_state = npad.GetAndResetPressState();
|
||||
|
||||
previous_index = current_index;
|
||||
current_index = (current_index + 1) % button_states.size();
|
||||
|
@ -31,32 +32,30 @@ void InputInterpreter::ResetButtonStates() {
|
|||
previous_index = 0;
|
||||
current_index = 0;
|
||||
|
||||
button_states[0] = 0xFFFFFFFF;
|
||||
button_states[0] = 0xFFFFFFFFFFFFFFFF;
|
||||
|
||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||
button_states[i] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonPressed(HIDButton button) const {
|
||||
return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
|
||||
bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
|
||||
return (button_states[current_index] & static_cast<u64>(button)) != 0;
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
|
||||
const bool current_press =
|
||||
(button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
|
||||
const bool previous_press =
|
||||
(button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
|
||||
bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
|
||||
const bool current_press = (button_states[current_index] & static_cast<u64>(button)) != 0;
|
||||
const bool previous_press = (button_states[previous_index] & static_cast<u64>(button)) != 0;
|
||||
|
||||
return current_press && !previous_press;
|
||||
}
|
||||
|
||||
bool InputInterpreter::IsButtonHeld(HIDButton button) const {
|
||||
u32 held_buttons{button_states[0]};
|
||||
bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
|
||||
u64 held_buttons{button_states[0]};
|
||||
|
||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||
held_buttons &= button_states[i];
|
||||
}
|
||||
|
||||
return (held_buttons & (1U << static_cast<u8>(button))) != 0;
|
||||
return (held_buttons & static_cast<u64>(button)) != 0;
|
||||
}
|
|
@ -12,46 +12,14 @@ namespace Core {
|
|||
class System;
|
||||
}
|
||||
|
||||
namespace Core::HID {
|
||||
enum class NpadButton : u64;
|
||||
}
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_NPad;
|
||||
}
|
||||
|
||||
enum class HIDButton : u8 {
|
||||
A,
|
||||
B,
|
||||
X,
|
||||
Y,
|
||||
LStick,
|
||||
RStick,
|
||||
L,
|
||||
R,
|
||||
ZL,
|
||||
ZR,
|
||||
Plus,
|
||||
Minus,
|
||||
|
||||
DLeft,
|
||||
DUp,
|
||||
DRight,
|
||||
DDown,
|
||||
|
||||
LStickLeft,
|
||||
LStickUp,
|
||||
LStickRight,
|
||||
LStickDown,
|
||||
|
||||
RStickLeft,
|
||||
RStickUp,
|
||||
RStickRight,
|
||||
RStickDown,
|
||||
|
||||
LeftSL,
|
||||
LeftSR,
|
||||
|
||||
RightSL,
|
||||
RightSR,
|
||||
};
|
||||
|
||||
/**
|
||||
* The InputInterpreter class interfaces with HID to retrieve button press states.
|
||||
* Input is intended to be polled every 50ms so that a button is considered to be
|
||||
|
@ -76,7 +44,7 @@ public:
|
|||
*
|
||||
* @returns True when the button is pressed.
|
||||
*/
|
||||
[[nodiscard]] bool IsButtonPressed(HIDButton button) const;
|
||||
[[nodiscard]] bool IsButtonPressed(Core::HID::NpadButton button) const;
|
||||
|
||||
/**
|
||||
* Checks whether any of the buttons in the parameter list is pressed.
|
||||
|
@ -85,7 +53,7 @@ public:
|
|||
*
|
||||
* @returns True when at least one of the buttons is pressed.
|
||||
*/
|
||||
template <HIDButton... T>
|
||||
template <Core::HID::NpadButton... T>
|
||||
[[nodiscard]] bool IsAnyButtonPressed() {
|
||||
return (IsButtonPressed(T) || ...);
|
||||
}
|
||||
|
@ -98,7 +66,7 @@ public:
|
|||
*
|
||||
* @returns True when the button is pressed once.
|
||||
*/
|
||||
[[nodiscard]] bool IsButtonPressedOnce(HIDButton button) const;
|
||||
[[nodiscard]] bool IsButtonPressedOnce(Core::HID::NpadButton button) const;
|
||||
|
||||
/**
|
||||
* Checks whether any of the buttons in the parameter list is pressed once.
|
||||
|
@ -107,7 +75,7 @@ public:
|
|||
*
|
||||
* @returns True when at least one of the buttons is pressed once.
|
||||
*/
|
||||
template <HIDButton... T>
|
||||
template <Core::HID::NpadButton... T>
|
||||
[[nodiscard]] bool IsAnyButtonPressedOnce() const {
|
||||
return (IsButtonPressedOnce(T) || ...);
|
||||
}
|
||||
|
@ -119,7 +87,7 @@ public:
|
|||
*
|
||||
* @returns True when the button is held down.
|
||||
*/
|
||||
[[nodiscard]] bool IsButtonHeld(HIDButton button) const;
|
||||
[[nodiscard]] bool IsButtonHeld(Core::HID::NpadButton button) const;
|
||||
|
||||
/**
|
||||
* Checks whether any of the buttons in the parameter list is held down.
|
||||
|
@ -128,7 +96,7 @@ public:
|
|||
*
|
||||
* @returns True when at least one of the buttons is held down.
|
||||
*/
|
||||
template <HIDButton... T>
|
||||
template <Core::HID::NpadButton... T>
|
||||
[[nodiscard]] bool IsAnyButtonHeld() const {
|
||||
return (IsButtonHeld(T) || ...);
|
||||
}
|
||||
|
@ -137,7 +105,7 @@ private:
|
|||
Service::HID::Controller_NPad& npad;
|
||||
|
||||
/// Stores 9 consecutive button states polled from HID.
|
||||
std::array<u32, 9> button_states{};
|
||||
std::array<u64, 9> button_states{};
|
||||
|
||||
std::size_t previous_index{};
|
||||
std::size_t current_index{};
|
|
@ -2,13 +2,21 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <random>
|
||||
#include "common/math_util.h"
|
||||
#include "input_common/motion_input.h"
|
||||
#include "core/hid/motion_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Core::HID {
|
||||
|
||||
MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) {}
|
||||
MotionInput::MotionInput() {
|
||||
// Initialize PID constants with default values
|
||||
SetPID(0.3f, 0.005f, 0.0f);
|
||||
}
|
||||
|
||||
void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
|
||||
kp = new_kp;
|
||||
ki = new_ki;
|
||||
kd = new_kd;
|
||||
}
|
||||
|
||||
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
|
||||
accel = acceleration;
|
||||
|
@ -65,6 +73,8 @@ void MotionInput::UpdateRotation(u64 elapsed_time) {
|
|||
rotations += gyro * sample_period;
|
||||
}
|
||||
|
||||
// Based on Madgwick's implementation of Mayhony's AHRS algorithm.
|
||||
// https://github.com/xioTechnologies/Open-Source-AHRS-With-x-IMU/blob/master/x-IMU%20IMU%20and%20AHRS%20Algorithms/x-IMU%20IMU%20and%20AHRS%20Algorithms/AHRS/MahonyAHRS.cs
|
||||
void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
if (!IsCalibrated(0.1f)) {
|
||||
ResetOrientation();
|
||||
|
@ -190,43 +200,6 @@ Common::Vec3f MotionInput::GetRotations() const {
|
|||
return rotations;
|
||||
}
|
||||
|
||||
Input::MotionStatus MotionInput::GetMotion() const {
|
||||
const Common::Vec3f gyroscope = GetGyroscope();
|
||||
const Common::Vec3f accelerometer = GetAcceleration();
|
||||
const Common::Vec3f rotation = GetRotations();
|
||||
const std::array<Common::Vec3f, 3> orientation = GetOrientation();
|
||||
const Common::Quaternion<f32> quaternion = GetQuaternion();
|
||||
return {accelerometer, gyroscope, rotation, orientation, quaternion};
|
||||
}
|
||||
|
||||
Input::MotionStatus MotionInput::GetRandomMotion(int accel_magnitude, int gyro_magnitude) const {
|
||||
std::random_device device;
|
||||
std::mt19937 gen(device());
|
||||
std::uniform_int_distribution<s16> distribution(-1000, 1000);
|
||||
const Common::Vec3f gyroscope{
|
||||
static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
};
|
||||
const Common::Vec3f accelerometer{
|
||||
static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
static_cast<f32>(distribution(gen)) * 0.001f,
|
||||
};
|
||||
constexpr Common::Vec3f rotation;
|
||||
constexpr std::array orientation{
|
||||
Common::Vec3f{1.0f, 0.0f, 0.0f},
|
||||
Common::Vec3f{0.0f, 1.0f, 0.0f},
|
||||
Common::Vec3f{0.0f, 0.0f, 1.0f},
|
||||
};
|
||||
constexpr Common::Quaternion<f32> quaternion{
|
||||
{0.0f, 0.0f, 0.0f},
|
||||
1.0f,
|
||||
};
|
||||
return {accelerometer * accel_magnitude, gyroscope * gyro_magnitude, rotation, orientation,
|
||||
quaternion};
|
||||
}
|
||||
|
||||
void MotionInput::ResetOrientation() {
|
||||
if (!reset_enabled || only_accelerometer) {
|
||||
return;
|
||||
|
@ -304,4 +277,4 @@ void MotionInput::SetOrientationFromAccelerometer() {
|
|||
quat = quat.Normalized();
|
||||
}
|
||||
}
|
||||
} // namespace InputCommon
|
||||
} // namespace Core::HID
|
|
@ -7,13 +7,12 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/frontend/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Core::HID {
|
||||
|
||||
class MotionInput {
|
||||
public:
|
||||
explicit MotionInput(f32 new_kp, f32 new_ki, f32 new_kd);
|
||||
explicit MotionInput();
|
||||
|
||||
MotionInput(const MotionInput&) = default;
|
||||
MotionInput& operator=(const MotionInput&) = default;
|
||||
|
@ -21,6 +20,7 @@ public:
|
|||
MotionInput(MotionInput&&) = default;
|
||||
MotionInput& operator=(MotionInput&&) = default;
|
||||
|
||||
void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
|
||||
void SetAcceleration(const Common::Vec3f& acceleration);
|
||||
void SetGyroscope(const Common::Vec3f& gyroscope);
|
||||
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
|
||||
|
@ -38,9 +38,6 @@ public:
|
|||
[[nodiscard]] Common::Vec3f GetGyroscope() const;
|
||||
[[nodiscard]] Common::Vec3f GetRotations() const;
|
||||
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
|
||||
[[nodiscard]] Input::MotionStatus GetMotion() const;
|
||||
[[nodiscard]] Input::MotionStatus GetRandomMotion(int accel_magnitude,
|
||||
int gyro_magnitude) const;
|
||||
|
||||
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
|
||||
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
|
||||
|
@ -59,16 +56,32 @@ private:
|
|||
Common::Vec3f integral_error;
|
||||
Common::Vec3f derivative_error;
|
||||
|
||||
// Quaternion containing the device orientation
|
||||
Common::Quaternion<f32> quat{{0.0f, 0.0f, -1.0f}, 0.0f};
|
||||
|
||||
// Number of full rotations in each axis
|
||||
Common::Vec3f rotations;
|
||||
|
||||
// Acceleration vector measurement in G force
|
||||
Common::Vec3f accel;
|
||||
|
||||
// Gyroscope vector measurement in radians/s.
|
||||
Common::Vec3f gyro;
|
||||
|
||||
// Vector to be substracted from gyro measurements
|
||||
Common::Vec3f gyro_drift;
|
||||
|
||||
// Minimum gyro amplitude to detect if the device is moving
|
||||
f32 gyro_threshold = 0.0f;
|
||||
|
||||
// Number of invalid sequential data
|
||||
u32 reset_counter = 0;
|
||||
|
||||
// If the provided data is invalid the device will be autocalibrated
|
||||
bool reset_enabled = true;
|
||||
|
||||
// Use accelerometer values to calculate position
|
||||
bool only_accelerometer = true;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
||||
} // namespace Core::HID
|
|
@ -10,6 +10,9 @@
|
|||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/applets/controller.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/am/am.h"
|
||||
#include "core/hle/service/am/applets/applet_controller.h"
|
||||
|
@ -25,7 +28,7 @@ namespace Service::AM::Applets {
|
|||
static Core::Frontend::ControllerParameters ConvertToFrontendParameters(
|
||||
ControllerSupportArgPrivate private_arg, ControllerSupportArgHeader header, bool enable_text,
|
||||
std::vector<IdentificationColor> identification_colors, std::vector<ExplainText> text) {
|
||||
HID::Controller_NPad::NpadStyleSet npad_style_set;
|
||||
Core::HID::NpadStyleTag npad_style_set;
|
||||
npad_style_set.raw = private_arg.style_set;
|
||||
|
||||
return {
|
||||
|
@ -243,19 +246,11 @@ void Controller::Execute() {
|
|||
void Controller::ConfigurationComplete() {
|
||||
ControllerSupportResultInfo result_info{};
|
||||
|
||||
const auto& players = Settings::values.players.GetValue();
|
||||
|
||||
// If enable_single_mode is enabled, player_count is 1 regardless of any other parameters.
|
||||
// Otherwise, only count connected players from P1-P8.
|
||||
result_info.player_count =
|
||||
is_single_mode
|
||||
? 1
|
||||
: static_cast<s8>(std::count_if(players.begin(), players.end() - 2,
|
||||
[](const auto& player) { return player.connected; }));
|
||||
result_info.player_count = is_single_mode ? 1 : system.HIDCore().GetPlayerCount();
|
||||
|
||||
result_info.selected_id = HID::Controller_NPad::IndexToNPad(std::distance(
|
||||
players.begin(), std::find_if(players.begin(), players.end(),
|
||||
[](const auto& player) { return player.connected; })));
|
||||
result_info.selected_id = static_cast<u32>(system.HIDCore().GetFirstNpadId());
|
||||
|
||||
result_info.result = 0;
|
||||
|
||||
|
|
|
@ -16,6 +16,10 @@ namespace Core {
|
|||
class System;
|
||||
}
|
||||
|
||||
namespace Core::HID {
|
||||
enum class NpadStyleSet : u32;
|
||||
}
|
||||
|
||||
namespace Service::AM::Applets {
|
||||
|
||||
using IdentificationColor = std::array<u8, 4>;
|
||||
|
@ -52,7 +56,7 @@ struct ControllerSupportArgPrivate {
|
|||
bool flag_1{};
|
||||
ControllerSupportMode mode{};
|
||||
ControllerSupportCaller caller{};
|
||||
u32 style_set{};
|
||||
Core::HID::NpadStyleSet style_set{};
|
||||
u32 joy_hold_type{};
|
||||
};
|
||||
static_assert(sizeof(ControllerSupportArgPrivate) == 0x14,
|
||||
|
|
|
@ -231,7 +231,7 @@ void AppletManager::SetDefaultAppletFrontendSet() {
|
|||
void AppletManager::SetDefaultAppletsIfMissing() {
|
||||
if (frontend.controller == nullptr) {
|
||||
frontend.controller =
|
||||
std::make_unique<Core::Frontend::DefaultControllerApplet>(system.ServiceManager());
|
||||
std::make_unique<Core::Frontend::DefaultControllerApplet>(system.HIDCore());
|
||||
}
|
||||
|
||||
if (frontend.error == nullptr) {
|
||||
|
|
|
@ -4,13 +4,18 @@
|
|||
|
||||
#include "common/settings.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/console_sixaxis.h"
|
||||
|
||||
namespace Service::HID {
|
||||
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C200;
|
||||
|
||||
Controller_ConsoleSixAxis::Controller_ConsoleSixAxis(Core::System& system_)
|
||||
: ControllerBase{system_} {}
|
||||
Controller_ConsoleSixAxis::Controller_ConsoleSixAxis(Core::HID::HIDCore& hid_core_)
|
||||
: ControllerBase{hid_core_} {
|
||||
console = hid_core.GetEmulatedConsole();
|
||||
}
|
||||
|
||||
Controller_ConsoleSixAxis::~Controller_ConsoleSixAxis() = default;
|
||||
|
||||
void Controller_ConsoleSixAxis::OnInit() {}
|
||||
|
@ -19,44 +24,31 @@ void Controller_ConsoleSixAxis::OnRelease() {}
|
|||
|
||||
void Controller_ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
seven_six_axis.header.timestamp = core_timing.GetCPUTicks();
|
||||
seven_six_axis.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated() || !is_transfer_memory_set) {
|
||||
seven_six_axis.header.entry_count = 0;
|
||||
seven_six_axis.header.last_entry_index = 0;
|
||||
seven_sixaxis_lifo.buffer_count = 0;
|
||||
seven_sixaxis_lifo.buffer_tail = 0;
|
||||
return;
|
||||
}
|
||||
seven_six_axis.header.entry_count = 16;
|
||||
|
||||
const auto& last_entry =
|
||||
seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index];
|
||||
seven_six_axis.header.last_entry_index = (seven_six_axis.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index];
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
const auto& last_entry = seven_sixaxis_lifo.ReadCurrentEntry().state;
|
||||
next_seven_sixaxis_state.sampling_number = last_entry.sampling_number + 1;
|
||||
|
||||
// Try to read sixaxis sensor states
|
||||
MotionDevice motion_device{};
|
||||
const auto& device = motions[0];
|
||||
if (device) {
|
||||
std::tie(motion_device.accel, motion_device.gyro, motion_device.rotation,
|
||||
motion_device.orientation, motion_device.quaternion) = device->GetStatus();
|
||||
console_six_axis.is_seven_six_axis_sensor_at_rest = motion_device.gyro.Length2() < 0.0001f;
|
||||
}
|
||||
const auto motion_status = console->GetMotion();
|
||||
|
||||
cur_entry.accel = motion_device.accel;
|
||||
console_six_axis.is_seven_six_axis_sensor_at_rest = motion_status.is_at_rest;
|
||||
|
||||
next_seven_sixaxis_state.accel = motion_status.accel;
|
||||
// Zero gyro values as they just mess up with the camera
|
||||
// Note: Probably a correct sensivity setting must be set
|
||||
cur_entry.gyro = {};
|
||||
cur_entry.quaternion = {
|
||||
next_seven_sixaxis_state.gyro = {};
|
||||
next_seven_sixaxis_state.quaternion = {
|
||||
{
|
||||
motion_device.quaternion.xyz.y,
|
||||
motion_device.quaternion.xyz.x,
|
||||
-motion_device.quaternion.w,
|
||||
motion_status.quaternion.xyz.y,
|
||||
motion_status.quaternion.xyz.x,
|
||||
-motion_status.quaternion.w,
|
||||
},
|
||||
-motion_device.quaternion.xyz.z,
|
||||
-motion_status.quaternion.xyz.z,
|
||||
};
|
||||
|
||||
console_six_axis.sampling_number++;
|
||||
|
@ -67,14 +59,8 @@ void Controller_ConsoleSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_ti
|
|||
// Update console six axis shared memory
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &console_six_axis, sizeof(console_six_axis));
|
||||
// Update seven six axis transfer memory
|
||||
std::memcpy(transfer_memory, &seven_six_axis, sizeof(seven_six_axis));
|
||||
}
|
||||
|
||||
void Controller_ConsoleSixAxis::OnLoadInputDevices() {
|
||||
const auto player = Settings::values.players.GetValue()[0];
|
||||
std::transform(player.motions.begin() + Settings::NativeMotion::MOTION_HID_BEGIN,
|
||||
player.motions.begin() + Settings::NativeMotion::MOTION_HID_END, motions.begin(),
|
||||
Input::CreateDevice<Input::MotionDevice>);
|
||||
seven_sixaxis_lifo.WriteNextEntry(next_seven_sixaxis_state);
|
||||
std::memcpy(transfer_memory, &seven_sixaxis_lifo, sizeof(seven_sixaxis_lifo));
|
||||
}
|
||||
|
||||
void Controller_ConsoleSixAxis::SetTransferMemoryPointer(u8* t_mem) {
|
||||
|
@ -83,8 +69,7 @@ void Controller_ConsoleSixAxis::SetTransferMemoryPointer(u8* t_mem) {
|
|||
}
|
||||
|
||||
void Controller_ConsoleSixAxis::ResetTimestamp() {
|
||||
auto& cur_entry = seven_six_axis.sevensixaxis_states[seven_six_axis.header.last_entry_index];
|
||||
cur_entry.sampling_number = 0;
|
||||
cur_entry.sampling_number2 = 0;
|
||||
seven_sixaxis_lifo.buffer_count = 0;
|
||||
seven_sixaxis_lifo.buffer_tail = 0;
|
||||
}
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -5,16 +5,21 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include "common/bit_field.h"
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedConsole;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_ConsoleSixAxis final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_ConsoleSixAxis(Core::System& system_);
|
||||
explicit Controller_ConsoleSixAxis(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_ConsoleSixAxis() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -26,9 +31,6 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
// Called on InitializeSevenSixAxisSensor
|
||||
void SetTransferMemoryPointer(u8* t_mem);
|
||||
|
||||
|
@ -38,43 +40,31 @@ public:
|
|||
private:
|
||||
struct SevenSixAxisState {
|
||||
INSERT_PADDING_WORDS(4); // unused
|
||||
s64_le sampling_number{};
|
||||
s64_le sampling_number2{};
|
||||
s64 sampling_number{};
|
||||
u64 unknown{};
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Quaternion<f32> quaternion{};
|
||||
};
|
||||
static_assert(sizeof(SevenSixAxisState) == 0x50, "SevenSixAxisState is an invalid size");
|
||||
|
||||
struct SevenSixAxisMemory {
|
||||
CommonHeader header{};
|
||||
std::array<SevenSixAxisState, 0x21> sevensixaxis_states{};
|
||||
};
|
||||
static_assert(sizeof(SevenSixAxisMemory) == 0xA70, "SevenSixAxisMemory is an invalid size");
|
||||
static_assert(sizeof(SevenSixAxisState) == 0x48, "SevenSixAxisState is an invalid size");
|
||||
|
||||
// This is nn::hid::detail::ConsoleSixAxisSensorSharedMemoryFormat
|
||||
struct ConsoleSharedMemory {
|
||||
u64_le sampling_number{};
|
||||
u64 sampling_number{};
|
||||
bool is_seven_six_axis_sensor_at_rest{};
|
||||
INSERT_PADDING_BYTES(4); // padding
|
||||
f32 verticalization_error{};
|
||||
Common::Vec3f gyro_bias{};
|
||||
};
|
||||
static_assert(sizeof(ConsoleSharedMemory) == 0x20, "ConsoleSharedMemory is an invalid size");
|
||||
|
||||
struct MotionDevice {
|
||||
Common::Vec3f accel;
|
||||
Common::Vec3f gyro;
|
||||
Common::Vec3f rotation;
|
||||
std::array<Common::Vec3f, 3> orientation;
|
||||
Common::Quaternion<f32> quaternion;
|
||||
};
|
||||
Lifo<SevenSixAxisState, 0x21> seven_sixaxis_lifo{};
|
||||
static_assert(sizeof(seven_sixaxis_lifo) == 0xA70, "SevenSixAxisState is an invalid size");
|
||||
|
||||
using MotionArray =
|
||||
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>;
|
||||
MotionArray motions;
|
||||
Core::HID::EmulatedConsole* console;
|
||||
u8* transfer_memory = nullptr;
|
||||
bool is_transfer_memory_set = false;
|
||||
ConsoleSharedMemory console_six_axis{};
|
||||
SevenSixAxisMemory seven_six_axis{};
|
||||
SevenSixAxisState next_seven_sixaxis_state{};
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -6,12 +6,12 @@
|
|||
|
||||
namespace Service::HID {
|
||||
|
||||
ControllerBase::ControllerBase(Core::System& system_) : system(system_) {}
|
||||
ControllerBase::ControllerBase(Core::HID::HIDCore& hid_core_) : hid_core(hid_core_) {}
|
||||
ControllerBase::~ControllerBase() = default;
|
||||
|
||||
void ControllerBase::ActivateController() {
|
||||
if (is_activated) {
|
||||
OnRelease();
|
||||
return;
|
||||
}
|
||||
is_activated = true;
|
||||
OnInit();
|
||||
|
|
|
@ -11,14 +11,14 @@ namespace Core::Timing {
|
|||
class CoreTiming;
|
||||
}
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
namespace Core::HID {
|
||||
class HIDCore;
|
||||
}
|
||||
|
||||
namespace Service::HID {
|
||||
class ControllerBase {
|
||||
public:
|
||||
explicit ControllerBase(Core::System& system_);
|
||||
explicit ControllerBase(Core::HID::HIDCore& hid_core_);
|
||||
virtual ~ControllerBase();
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -35,26 +35,17 @@ public:
|
|||
virtual void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {}
|
||||
|
||||
// Called when input devices should be loaded
|
||||
virtual void OnLoadInputDevices() = 0;
|
||||
|
||||
void ActivateController();
|
||||
|
||||
void DeactivateController();
|
||||
|
||||
bool IsControllerActivated() const;
|
||||
|
||||
static const std::size_t hid_entry_count = 17;
|
||||
|
||||
protected:
|
||||
bool is_activated{false};
|
||||
|
||||
struct CommonHeader {
|
||||
s64_le timestamp;
|
||||
s64_le total_entry_count;
|
||||
s64_le last_entry_index;
|
||||
s64_le entry_count;
|
||||
};
|
||||
static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size");
|
||||
|
||||
Core::System& system;
|
||||
Core::HID::HIDCore& hid_core;
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -6,15 +6,19 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hid/emulated_controller.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/hid/controllers/debug_pad.h"
|
||||
|
||||
namespace Service::HID {
|
||||
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x00000;
|
||||
|
||||
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
|
||||
[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
|
||||
enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
|
||||
Controller_DebugPad::Controller_DebugPad(Core::HID::HIDCore& hid_core_)
|
||||
: ControllerBase{hid_core_} {
|
||||
controller = hid_core.GetEmulatedController(Core::HID::NpadIdType::Other);
|
||||
}
|
||||
|
||||
Controller_DebugPad::Controller_DebugPad(Core::System& system_) : ControllerBase{system_} {}
|
||||
Controller_DebugPad::~Controller_DebugPad() = default;
|
||||
|
||||
void Controller_DebugPad::OnInit() {}
|
||||
|
@ -23,63 +27,29 @@ void Controller_DebugPad::OnRelease() {}
|
|||
|
||||
void Controller_DebugPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
shared_memory.header.entry_count = 0;
|
||||
shared_memory.header.last_entry_index = 0;
|
||||
debug_pad_lifo.buffer_count = 0;
|
||||
debug_pad_lifo.buffer_tail = 0;
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &debug_pad_lifo, sizeof(debug_pad_lifo));
|
||||
return;
|
||||
}
|
||||
shared_memory.header.entry_count = 16;
|
||||
|
||||
const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
|
||||
shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
const auto& last_entry = debug_pad_lifo.ReadCurrentEntry().state;
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
|
||||
if (Settings::values.debug_pad_enabled) {
|
||||
cur_entry.attribute.connected.Assign(1);
|
||||
auto& pad = cur_entry.pad_state;
|
||||
next_state.attribute.connected.Assign(1);
|
||||
|
||||
using namespace Settings::NativeButton;
|
||||
pad.a.Assign(buttons[A - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.b.Assign(buttons[B - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.x.Assign(buttons[X - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.y.Assign(buttons[Y - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.l.Assign(buttons[L - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.r.Assign(buttons[R - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.zl.Assign(buttons[ZL - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.zr.Assign(buttons[ZR - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.plus.Assign(buttons[Plus - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.minus.Assign(buttons[Minus - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.d_left.Assign(buttons[DLeft - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.d_up.Assign(buttons[DUp - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.d_right.Assign(buttons[DRight - BUTTON_HID_BEGIN]->GetStatus());
|
||||
pad.d_down.Assign(buttons[DDown - BUTTON_HID_BEGIN]->GetStatus());
|
||||
const auto& button_state = controller->GetDebugPadButtons();
|
||||
const auto& stick_state = controller->GetSticks();
|
||||
|
||||
const auto [stick_l_x_f, stick_l_y_f] =
|
||||
analogs[static_cast<std::size_t>(JoystickId::Joystick_Left)]->GetStatus();
|
||||
const auto [stick_r_x_f, stick_r_y_f] =
|
||||
analogs[static_cast<std::size_t>(JoystickId::Joystick_Right)]->GetStatus();
|
||||
cur_entry.l_stick.x = static_cast<s32>(stick_l_x_f * HID_JOYSTICK_MAX);
|
||||
cur_entry.l_stick.y = static_cast<s32>(stick_l_y_f * HID_JOYSTICK_MAX);
|
||||
cur_entry.r_stick.x = static_cast<s32>(stick_r_x_f * HID_JOYSTICK_MAX);
|
||||
cur_entry.r_stick.y = static_cast<s32>(stick_r_y_f * HID_JOYSTICK_MAX);
|
||||
next_state.pad_state = button_state;
|
||||
next_state.l_stick = stick_state.left;
|
||||
next_state.r_stick = stick_state.right;
|
||||
}
|
||||
|
||||
std::memcpy(data, &shared_memory, sizeof(SharedMemory));
|
||||
debug_pad_lifo.WriteNextEntry(next_state);
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &debug_pad_lifo, sizeof(debug_pad_lifo));
|
||||
}
|
||||
|
||||
void Controller_DebugPad::OnLoadInputDevices() {
|
||||
std::transform(Settings::values.debug_pad_buttons.begin(),
|
||||
Settings::values.debug_pad_buttons.begin() +
|
||||
Settings::NativeButton::NUM_BUTTONS_HID,
|
||||
buttons.begin(), Input::CreateDevice<Input::ButtonDevice>);
|
||||
std::transform(Settings::values.debug_pad_analogs.begin(),
|
||||
Settings::values.debug_pad_analogs.end(), analogs.begin(),
|
||||
Input::CreateDevice<Input::AnalogDevice>);
|
||||
}
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -8,15 +8,20 @@
|
|||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedController;
|
||||
struct DebugPadButton;
|
||||
struct AnalogStickState;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_DebugPad final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_DebugPad(Core::System& system_);
|
||||
explicit Controller_DebugPad(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_DebugPad() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -28,66 +33,31 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
private:
|
||||
struct AnalogStick {
|
||||
s32_le x;
|
||||
s32_le y;
|
||||
};
|
||||
static_assert(sizeof(AnalogStick) == 0x8);
|
||||
|
||||
struct PadState {
|
||||
// This is nn::hid::DebugPadAttribute
|
||||
struct DebugPadAttribute {
|
||||
union {
|
||||
u32_le raw{};
|
||||
BitField<0, 1, u32> a;
|
||||
BitField<1, 1, u32> b;
|
||||
BitField<2, 1, u32> x;
|
||||
BitField<3, 1, u32> y;
|
||||
BitField<4, 1, u32> l;
|
||||
BitField<5, 1, u32> r;
|
||||
BitField<6, 1, u32> zl;
|
||||
BitField<7, 1, u32> zr;
|
||||
BitField<8, 1, u32> plus;
|
||||
BitField<9, 1, u32> minus;
|
||||
BitField<10, 1, u32> d_left;
|
||||
BitField<11, 1, u32> d_up;
|
||||
BitField<12, 1, u32> d_right;
|
||||
BitField<13, 1, u32> d_down;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(PadState) == 0x4, "PadState is an invalid size");
|
||||
|
||||
struct Attributes {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> connected;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
|
||||
static_assert(sizeof(DebugPadAttribute) == 0x4, "DebugPadAttribute is an invalid size");
|
||||
|
||||
struct PadStates {
|
||||
s64_le sampling_number;
|
||||
s64_le sampling_number2;
|
||||
Attributes attribute;
|
||||
PadState pad_state;
|
||||
AnalogStick r_stick;
|
||||
AnalogStick l_stick;
|
||||
// This is nn::hid::DebugPadState
|
||||
struct DebugPadState {
|
||||
s64 sampling_number;
|
||||
DebugPadAttribute attribute;
|
||||
Core::HID::DebugPadButton pad_state;
|
||||
Core::HID::AnalogStickState r_stick;
|
||||
Core::HID::AnalogStickState l_stick;
|
||||
};
|
||||
static_assert(sizeof(PadStates) == 0x28, "PadStates is an invalid state");
|
||||
static_assert(sizeof(DebugPadState) == 0x20, "DebugPadState is an invalid state");
|
||||
|
||||
struct SharedMemory {
|
||||
CommonHeader header;
|
||||
std::array<PadStates, 17> pad_states;
|
||||
INSERT_PADDING_BYTES(0x138);
|
||||
};
|
||||
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
|
||||
SharedMemory shared_memory{};
|
||||
// This is nn::hid::detail::DebugPadLifo
|
||||
Lifo<DebugPadState, hid_entry_count> debug_pad_lifo{};
|
||||
static_assert(sizeof(debug_pad_lifo) == 0x2C8, "debug_pad_lifo is an invalid size");
|
||||
DebugPadState next_state{};
|
||||
|
||||
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>
|
||||
buttons;
|
||||
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>
|
||||
analogs;
|
||||
Core::HID::EmulatedController* controller;
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "common/settings.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/gesture.h"
|
||||
|
||||
namespace Service::HID {
|
||||
|
@ -23,16 +24,14 @@ constexpr f32 Square(s32 num) {
|
|||
return static_cast<f32>(num * num);
|
||||
}
|
||||
|
||||
Controller_Gesture::Controller_Gesture(Core::System& system_) : ControllerBase(system_) {}
|
||||
Controller_Gesture::Controller_Gesture(Core::HID::HIDCore& hid_core_) : ControllerBase(hid_core_) {
|
||||
console = hid_core.GetEmulatedConsole();
|
||||
}
|
||||
Controller_Gesture::~Controller_Gesture() = default;
|
||||
|
||||
void Controller_Gesture::OnInit() {
|
||||
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
|
||||
mouse_finger_id[id] = MAX_POINTS;
|
||||
keyboard_finger_id[id] = MAX_POINTS;
|
||||
udp_finger_id[id] = MAX_POINTS;
|
||||
}
|
||||
shared_memory.header.entry_count = 0;
|
||||
gesture_lifo.buffer_count = 0;
|
||||
gesture_lifo.buffer_tail = 0;
|
||||
force_update = true;
|
||||
}
|
||||
|
||||
|
@ -40,50 +39,38 @@ void Controller_Gesture::OnRelease() {}
|
|||
|
||||
void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
shared_memory.header.entry_count = 0;
|
||||
shared_memory.header.last_entry_index = 0;
|
||||
gesture_lifo.buffer_count = 0;
|
||||
gesture_lifo.buffer_tail = 0;
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &gesture_lifo, sizeof(gesture_lifo));
|
||||
return;
|
||||
}
|
||||
|
||||
ReadTouchInput();
|
||||
|
||||
GestureProperties gesture = GetGestureProperties();
|
||||
f32 time_difference = static_cast<f32>(shared_memory.header.timestamp - last_update_timestamp) /
|
||||
(1000 * 1000 * 1000);
|
||||
f32 time_difference =
|
||||
static_cast<f32>(gesture_lifo.timestamp - last_update_timestamp) / (1000 * 1000 * 1000);
|
||||
|
||||
// Only update if necesary
|
||||
if (!ShouldUpdateGesture(gesture, time_difference)) {
|
||||
return;
|
||||
}
|
||||
|
||||
last_update_timestamp = shared_memory.header.timestamp;
|
||||
last_update_timestamp = gesture_lifo.timestamp;
|
||||
UpdateGestureSharedMemory(data, size, gesture, time_difference);
|
||||
}
|
||||
|
||||
void Controller_Gesture::ReadTouchInput() {
|
||||
const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
|
||||
const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
|
||||
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
|
||||
mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
|
||||
udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
|
||||
}
|
||||
|
||||
if (Settings::values.use_touch_from_button) {
|
||||
const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
|
||||
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
|
||||
keyboard_finger_id[id] =
|
||||
UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
|
||||
}
|
||||
const auto touch_status = console->GetTouch();
|
||||
for (std::size_t id = 0; id < fingers.size(); ++id) {
|
||||
fingers[id] = touch_status[id];
|
||||
}
|
||||
}
|
||||
|
||||
bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
|
||||
f32 time_difference) {
|
||||
const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
if (force_update) {
|
||||
force_update = false;
|
||||
return true;
|
||||
|
@ -97,7 +84,7 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
|
|||
}
|
||||
|
||||
// Update on press and hold event after 0.5 seconds
|
||||
if (last_entry.type == TouchType::Touch && last_entry.point_count == 1 &&
|
||||
if (last_entry.type == GestureType::Touch && last_entry.point_count == 1 &&
|
||||
time_difference > press_delay) {
|
||||
return enable_press_and_tap;
|
||||
}
|
||||
|
@ -108,27 +95,19 @@ bool Controller_Gesture::ShouldUpdateGesture(const GestureProperties& gesture,
|
|||
void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size,
|
||||
GestureProperties& gesture,
|
||||
f32 time_difference) {
|
||||
TouchType type = TouchType::Idle;
|
||||
Attribute attributes{};
|
||||
GestureType type = GestureType::Idle;
|
||||
GestureAttribute attributes{};
|
||||
|
||||
const auto& last_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
|
||||
shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
|
||||
const auto& last_entry = gesture_lifo.ReadCurrentEntry().state;
|
||||
|
||||
if (shared_memory.header.entry_count < 16) {
|
||||
shared_memory.header.entry_count++;
|
||||
}
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
|
||||
// Reset values to default
|
||||
cur_entry.delta = {};
|
||||
cur_entry.vel_x = 0;
|
||||
cur_entry.vel_y = 0;
|
||||
cur_entry.direction = Direction::None;
|
||||
cur_entry.rotation_angle = 0;
|
||||
cur_entry.scale = 0;
|
||||
// Reset next state to default
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
next_state.delta = {};
|
||||
next_state.vel_x = 0;
|
||||
next_state.vel_y = 0;
|
||||
next_state.direction = GestureDirection::None;
|
||||
next_state.rotation_angle = 0;
|
||||
next_state.scale = 0;
|
||||
|
||||
if (gesture.active_points > 0) {
|
||||
if (last_gesture.active_points == 0) {
|
||||
|
@ -141,46 +120,47 @@ void Controller_Gesture::UpdateGestureSharedMemory(u8* data, std::size_t size,
|
|||
}
|
||||
|
||||
// Apply attributes
|
||||
cur_entry.detection_count = gesture.detection_count;
|
||||
cur_entry.type = type;
|
||||
cur_entry.attributes = attributes;
|
||||
cur_entry.pos = gesture.mid_point;
|
||||
cur_entry.point_count = static_cast<s32>(gesture.active_points);
|
||||
cur_entry.points = gesture.points;
|
||||
next_state.detection_count = gesture.detection_count;
|
||||
next_state.type = type;
|
||||
next_state.attributes = attributes;
|
||||
next_state.pos = gesture.mid_point;
|
||||
next_state.point_count = static_cast<s32>(gesture.active_points);
|
||||
next_state.points = gesture.points;
|
||||
last_gesture = gesture;
|
||||
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
|
||||
gesture_lifo.WriteNextEntry(next_state);
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &gesture_lifo, sizeof(gesture_lifo));
|
||||
}
|
||||
|
||||
void Controller_Gesture::NewGesture(GestureProperties& gesture, TouchType& type,
|
||||
Attribute& attributes) {
|
||||
void Controller_Gesture::NewGesture(GestureProperties& gesture, GestureType& type,
|
||||
GestureAttribute& attributes) {
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
|
||||
gesture.detection_count++;
|
||||
type = TouchType::Touch;
|
||||
type = GestureType::Touch;
|
||||
|
||||
// New touch after cancel is not considered new
|
||||
if (last_entry.type != TouchType::Cancel) {
|
||||
if (last_entry.type != GestureType::Cancel) {
|
||||
attributes.is_new_touch.Assign(1);
|
||||
enable_press_and_tap = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, TouchType& type,
|
||||
void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, GestureType& type,
|
||||
f32 time_difference) {
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
|
||||
// Promote to pan type if touch moved
|
||||
for (size_t id = 0; id < MAX_POINTS; id++) {
|
||||
if (gesture.points[id] != last_gesture.points[id]) {
|
||||
type = TouchType::Pan;
|
||||
type = GestureType::Pan;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Number of fingers changed cancel the last event and clear data
|
||||
if (gesture.active_points != last_gesture.active_points) {
|
||||
type = TouchType::Cancel;
|
||||
type = GestureType::Cancel;
|
||||
enable_press_and_tap = false;
|
||||
gesture.active_points = 0;
|
||||
gesture.mid_point = {};
|
||||
|
@ -189,41 +169,41 @@ void Controller_Gesture::UpdateExistingGesture(GestureProperties& gesture, Touch
|
|||
}
|
||||
|
||||
// Calculate extra parameters of panning
|
||||
if (type == TouchType::Pan) {
|
||||
if (type == GestureType::Pan) {
|
||||
UpdatePanEvent(gesture, last_gesture, type, time_difference);
|
||||
return;
|
||||
}
|
||||
|
||||
// Promote to press type
|
||||
if (last_entry.type == TouchType::Touch) {
|
||||
type = TouchType::Press;
|
||||
if (last_entry.type == GestureType::Touch) {
|
||||
type = GestureType::Press;
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_Gesture::EndGesture(GestureProperties& gesture,
|
||||
GestureProperties& last_gesture_props, TouchType& type,
|
||||
Attribute& attributes, f32 time_difference) {
|
||||
GestureProperties& last_gesture_props, GestureType& type,
|
||||
GestureAttribute& attributes, f32 time_difference) {
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
|
||||
if (last_gesture_props.active_points != 0) {
|
||||
switch (last_entry.type) {
|
||||
case TouchType::Touch:
|
||||
case GestureType::Touch:
|
||||
if (enable_press_and_tap) {
|
||||
SetTapEvent(gesture, last_gesture_props, type, attributes);
|
||||
return;
|
||||
}
|
||||
type = TouchType::Cancel;
|
||||
type = GestureType::Cancel;
|
||||
force_update = true;
|
||||
break;
|
||||
case TouchType::Press:
|
||||
case TouchType::Tap:
|
||||
case TouchType::Swipe:
|
||||
case TouchType::Pinch:
|
||||
case TouchType::Rotate:
|
||||
type = TouchType::Complete;
|
||||
case GestureType::Press:
|
||||
case GestureType::Tap:
|
||||
case GestureType::Swipe:
|
||||
case GestureType::Pinch:
|
||||
case GestureType::Rotate:
|
||||
type = GestureType::Complete;
|
||||
force_update = true;
|
||||
break;
|
||||
case TouchType::Pan:
|
||||
case GestureType::Pan:
|
||||
EndPanEvent(gesture, last_gesture_props, type, time_difference);
|
||||
break;
|
||||
default:
|
||||
|
@ -231,15 +211,15 @@ void Controller_Gesture::EndGesture(GestureProperties& gesture,
|
|||
}
|
||||
return;
|
||||
}
|
||||
if (last_entry.type == TouchType::Complete || last_entry.type == TouchType::Cancel) {
|
||||
if (last_entry.type == GestureType::Complete || last_entry.type == GestureType::Cancel) {
|
||||
gesture.detection_count++;
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
|
||||
GestureProperties& last_gesture_props, TouchType& type,
|
||||
Attribute& attributes) {
|
||||
type = TouchType::Tap;
|
||||
GestureProperties& last_gesture_props, GestureType& type,
|
||||
GestureAttribute& attributes) {
|
||||
type = GestureType::Tap;
|
||||
gesture = last_gesture_props;
|
||||
force_update = true;
|
||||
f32 tap_time_difference =
|
||||
|
@ -251,44 +231,42 @@ void Controller_Gesture::SetTapEvent(GestureProperties& gesture,
|
|||
}
|
||||
|
||||
void Controller_Gesture::UpdatePanEvent(GestureProperties& gesture,
|
||||
GestureProperties& last_gesture_props, TouchType& type,
|
||||
GestureProperties& last_gesture_props, GestureType& type,
|
||||
f32 time_difference) {
|
||||
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
|
||||
cur_entry.delta = gesture.mid_point - last_entry.pos;
|
||||
cur_entry.vel_x = static_cast<f32>(cur_entry.delta.x) / time_difference;
|
||||
cur_entry.vel_y = static_cast<f32>(cur_entry.delta.y) / time_difference;
|
||||
next_state.delta = gesture.mid_point - last_entry.pos;
|
||||
next_state.vel_x = static_cast<f32>(next_state.delta.x) / time_difference;
|
||||
next_state.vel_y = static_cast<f32>(next_state.delta.y) / time_difference;
|
||||
last_pan_time_difference = time_difference;
|
||||
|
||||
// Promote to pinch type
|
||||
if (std::abs(gesture.average_distance - last_gesture_props.average_distance) >
|
||||
pinch_threshold) {
|
||||
type = TouchType::Pinch;
|
||||
cur_entry.scale = gesture.average_distance / last_gesture_props.average_distance;
|
||||
type = GestureType::Pinch;
|
||||
next_state.scale = gesture.average_distance / last_gesture_props.average_distance;
|
||||
}
|
||||
|
||||
const f32 angle_between_two_lines = std::atan((gesture.angle - last_gesture_props.angle) /
|
||||
(1 + (gesture.angle * last_gesture_props.angle)));
|
||||
// Promote to rotate type
|
||||
if (std::abs(angle_between_two_lines) > angle_threshold) {
|
||||
type = TouchType::Rotate;
|
||||
cur_entry.scale = 0;
|
||||
cur_entry.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
|
||||
type = GestureType::Rotate;
|
||||
next_state.scale = 0;
|
||||
next_state.rotation_angle = angle_between_two_lines * 180.0f / Common::PI;
|
||||
}
|
||||
}
|
||||
|
||||
void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
|
||||
GestureProperties& last_gesture_props, TouchType& type,
|
||||
GestureProperties& last_gesture_props, GestureType& type,
|
||||
f32 time_difference) {
|
||||
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
cur_entry.vel_x =
|
||||
next_state.vel_x =
|
||||
static_cast<f32>(last_entry.delta.x) / (last_pan_time_difference + time_difference);
|
||||
cur_entry.vel_y =
|
||||
next_state.vel_y =
|
||||
static_cast<f32>(last_entry.delta.y) / (last_pan_time_difference + time_difference);
|
||||
const f32 curr_vel =
|
||||
std::sqrt((cur_entry.vel_x * cur_entry.vel_x) + (cur_entry.vel_y * cur_entry.vel_y));
|
||||
std::sqrt((next_state.vel_x * next_state.vel_x) + (next_state.vel_y * next_state.vel_y));
|
||||
|
||||
// Set swipe event with parameters
|
||||
if (curr_vel > swipe_threshold) {
|
||||
|
@ -297,105 +275,50 @@ void Controller_Gesture::EndPanEvent(GestureProperties& gesture,
|
|||
}
|
||||
|
||||
// End panning without swipe
|
||||
type = TouchType::Complete;
|
||||
cur_entry.vel_x = 0;
|
||||
cur_entry.vel_y = 0;
|
||||
type = GestureType::Complete;
|
||||
next_state.vel_x = 0;
|
||||
next_state.vel_y = 0;
|
||||
force_update = true;
|
||||
}
|
||||
|
||||
void Controller_Gesture::SetSwipeEvent(GestureProperties& gesture,
|
||||
GestureProperties& last_gesture_props, TouchType& type) {
|
||||
auto& cur_entry = shared_memory.gesture_states[shared_memory.header.last_entry_index];
|
||||
GestureProperties& last_gesture_props, GestureType& type) {
|
||||
const auto& last_entry = GetLastGestureEntry();
|
||||
|
||||
type = TouchType::Swipe;
|
||||
type = GestureType::Swipe;
|
||||
gesture = last_gesture_props;
|
||||
force_update = true;
|
||||
cur_entry.delta = last_entry.delta;
|
||||
next_state.delta = last_entry.delta;
|
||||
|
||||
if (std::abs(cur_entry.delta.x) > std::abs(cur_entry.delta.y)) {
|
||||
if (cur_entry.delta.x > 0) {
|
||||
cur_entry.direction = Direction::Right;
|
||||
if (std::abs(next_state.delta.x) > std::abs(next_state.delta.y)) {
|
||||
if (next_state.delta.x > 0) {
|
||||
next_state.direction = GestureDirection::Right;
|
||||
return;
|
||||
}
|
||||
cur_entry.direction = Direction::Left;
|
||||
next_state.direction = GestureDirection::Left;
|
||||
return;
|
||||
}
|
||||
if (cur_entry.delta.y > 0) {
|
||||
cur_entry.direction = Direction::Down;
|
||||
if (next_state.delta.y > 0) {
|
||||
next_state.direction = GestureDirection::Down;
|
||||
return;
|
||||
}
|
||||
cur_entry.direction = Direction::Up;
|
||||
}
|
||||
|
||||
void Controller_Gesture::OnLoadInputDevices() {
|
||||
touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
|
||||
touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
|
||||
touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
|
||||
}
|
||||
|
||||
std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const {
|
||||
// Dont assign any touch input to a point if disabled
|
||||
if (!Settings::values.touchscreen.enabled) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::size_t first_free_id = 0;
|
||||
while (first_free_id < MAX_POINTS) {
|
||||
if (!fingers[first_free_id].pressed) {
|
||||
return first_free_id;
|
||||
} else {
|
||||
first_free_id++;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() {
|
||||
return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
|
||||
next_state.direction = GestureDirection::Up;
|
||||
}
|
||||
|
||||
const Controller_Gesture::GestureState& Controller_Gesture::GetLastGestureEntry() const {
|
||||
return shared_memory.gesture_states[(shared_memory.header.last_entry_index + 16) % 17];
|
||||
}
|
||||
|
||||
std::size_t Controller_Gesture::UpdateTouchInputEvent(
|
||||
const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
|
||||
const auto& [x, y, pressed] = touch_input;
|
||||
if (finger_id > MAX_POINTS) {
|
||||
LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id);
|
||||
return MAX_POINTS;
|
||||
}
|
||||
if (pressed) {
|
||||
if (finger_id == MAX_POINTS) {
|
||||
const auto first_free_id = GetUnusedFingerID();
|
||||
if (!first_free_id) {
|
||||
// Invalid finger id do nothing
|
||||
return MAX_POINTS;
|
||||
}
|
||||
finger_id = first_free_id.value();
|
||||
fingers[finger_id].pressed = true;
|
||||
}
|
||||
fingers[finger_id].pos = {x, y};
|
||||
return finger_id;
|
||||
}
|
||||
|
||||
if (finger_id != MAX_POINTS) {
|
||||
fingers[finger_id].pressed = false;
|
||||
}
|
||||
|
||||
return MAX_POINTS;
|
||||
return gesture_lifo.ReadCurrentEntry().state;
|
||||
}
|
||||
|
||||
Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() {
|
||||
GestureProperties gesture;
|
||||
std::array<Finger, MAX_POINTS> active_fingers;
|
||||
std::array<Core::HID::TouchFinger, MAX_POINTS> active_fingers;
|
||||
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
|
||||
[](const auto& finger) { return finger.pressed; });
|
||||
gesture.active_points =
|
||||
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
|
||||
|
||||
for (size_t id = 0; id < gesture.active_points; ++id) {
|
||||
const auto& [active_x, active_y] = active_fingers[id].pos;
|
||||
const auto& [active_x, active_y] = active_fingers[id].position;
|
||||
gesture.points[id] = {
|
||||
.x = static_cast<s32>(active_x * Layout::ScreenUndocked::Width),
|
||||
.y = static_cast<s32>(active_y * Layout::ScreenUndocked::Height),
|
||||
|
|
|
@ -8,13 +8,14 @@
|
|||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_Gesture final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_Gesture(Core::System& system_);
|
||||
explicit Controller_Gesture(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_Gesture() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -26,14 +27,12 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
private:
|
||||
static constexpr size_t MAX_FINGERS = 16;
|
||||
static constexpr size_t MAX_POINTS = 4;
|
||||
|
||||
enum class TouchType : u32 {
|
||||
// This is nn::hid::GestureType
|
||||
enum class GestureType : u32 {
|
||||
Idle, // Nothing touching the screen
|
||||
Complete, // Set at the end of a touch event
|
||||
Cancel, // Set when the number of fingers change
|
||||
|
@ -46,7 +45,8 @@ private:
|
|||
Rotate, // All points rotating from the midpoint
|
||||
};
|
||||
|
||||
enum class Direction : u32 {
|
||||
// This is nn::hid::GestureDirection
|
||||
enum class GestureDirection : u32 {
|
||||
None,
|
||||
Left,
|
||||
Up,
|
||||
|
@ -54,51 +54,41 @@ private:
|
|||
Down,
|
||||
};
|
||||
|
||||
struct Attribute {
|
||||
// This is nn::hid::GestureAttribute
|
||||
struct GestureAttribute {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
|
||||
BitField<4, 1, u32> is_new_touch;
|
||||
BitField<8, 1, u32> is_double_tap;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Attribute) == 4, "Attribute is an invalid size");
|
||||
static_assert(sizeof(GestureAttribute) == 4, "GestureAttribute is an invalid size");
|
||||
|
||||
// This is nn::hid::GestureState
|
||||
struct GestureState {
|
||||
s64_le sampling_number;
|
||||
s64_le sampling_number2;
|
||||
s64_le detection_count;
|
||||
TouchType type;
|
||||
Direction direction;
|
||||
Common::Point<s32_le> pos;
|
||||
Common::Point<s32_le> delta;
|
||||
s64 sampling_number;
|
||||
s64 detection_count;
|
||||
GestureType type;
|
||||
GestureDirection direction;
|
||||
Common::Point<s32> pos;
|
||||
Common::Point<s32> delta;
|
||||
f32 vel_x;
|
||||
f32 vel_y;
|
||||
Attribute attributes;
|
||||
GestureAttribute attributes;
|
||||
f32 scale;
|
||||
f32 rotation_angle;
|
||||
s32_le point_count;
|
||||
std::array<Common::Point<s32_le>, 4> points;
|
||||
};
|
||||
static_assert(sizeof(GestureState) == 0x68, "GestureState is an invalid size");
|
||||
|
||||
struct SharedMemory {
|
||||
CommonHeader header;
|
||||
std::array<GestureState, 17> gesture_states;
|
||||
};
|
||||
static_assert(sizeof(SharedMemory) == 0x708, "SharedMemory is an invalid size");
|
||||
|
||||
struct Finger {
|
||||
Common::Point<f32> pos{};
|
||||
bool pressed{};
|
||||
s32 point_count;
|
||||
std::array<Common::Point<s32>, 4> points;
|
||||
};
|
||||
static_assert(sizeof(GestureState) == 0x60, "GestureState is an invalid size");
|
||||
|
||||
struct GestureProperties {
|
||||
std::array<Common::Point<s32_le>, MAX_POINTS> points{};
|
||||
std::array<Common::Point<s32>, MAX_POINTS> points{};
|
||||
std::size_t active_points{};
|
||||
Common::Point<s32_le> mid_point{};
|
||||
s64_le detection_count{};
|
||||
u64_le delta_time{};
|
||||
Common::Point<s32> mid_point{};
|
||||
s64 detection_count{};
|
||||
u64 delta_time{};
|
||||
f32 average_distance{};
|
||||
f32 angle{};
|
||||
};
|
||||
|
@ -114,61 +104,48 @@ private:
|
|||
f32 time_difference);
|
||||
|
||||
// Initializes new gesture
|
||||
void NewGesture(GestureProperties& gesture, TouchType& type, Attribute& attributes);
|
||||
void NewGesture(GestureProperties& gesture, GestureType& type, GestureAttribute& attributes);
|
||||
|
||||
// Updates existing gesture state
|
||||
void UpdateExistingGesture(GestureProperties& gesture, TouchType& type, f32 time_difference);
|
||||
void UpdateExistingGesture(GestureProperties& gesture, GestureType& type, f32 time_difference);
|
||||
|
||||
// Terminates exiting gesture
|
||||
void EndGesture(GestureProperties& gesture, GestureProperties& last_gesture_props,
|
||||
TouchType& type, Attribute& attributes, f32 time_difference);
|
||||
GestureType& type, GestureAttribute& attributes, f32 time_difference);
|
||||
|
||||
// Set current event to a tap event
|
||||
void SetTapEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
|
||||
TouchType& type, Attribute& attributes);
|
||||
GestureType& type, GestureAttribute& attributes);
|
||||
|
||||
// Calculates and set the extra parameters related to a pan event
|
||||
void UpdatePanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
|
||||
TouchType& type, f32 time_difference);
|
||||
GestureType& type, f32 time_difference);
|
||||
|
||||
// Terminates the pan event
|
||||
void EndPanEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
|
||||
TouchType& type, f32 time_difference);
|
||||
GestureType& type, f32 time_difference);
|
||||
|
||||
// Set current event to a swipe event
|
||||
void SetSwipeEvent(GestureProperties& gesture, GestureProperties& last_gesture_props,
|
||||
TouchType& type);
|
||||
|
||||
// Returns an unused finger id, if there is no fingers available std::nullopt is returned.
|
||||
[[nodiscard]] std::optional<size_t> GetUnusedFingerID() const;
|
||||
GestureType& type);
|
||||
|
||||
// Retrieves the last gesture entry, as indicated by shared memory indices.
|
||||
[[nodiscard]] GestureState& GetLastGestureEntry();
|
||||
[[nodiscard]] const GestureState& GetLastGestureEntry() const;
|
||||
|
||||
/**
|
||||
* If the touch is new it tries to assign a new finger id, if there is no fingers available no
|
||||
* changes will be made. Updates the coordinates if the finger id it's already set. If the touch
|
||||
* ends delays the output by one frame to set the end_touch flag before finally freeing the
|
||||
* finger id
|
||||
*/
|
||||
size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
|
||||
size_t finger_id);
|
||||
|
||||
// Returns the average distance, angle and middle point of the active fingers
|
||||
GestureProperties GetGestureProperties();
|
||||
|
||||
SharedMemory shared_memory{};
|
||||
std::unique_ptr<Input::TouchDevice> touch_mouse_device;
|
||||
std::unique_ptr<Input::TouchDevice> touch_udp_device;
|
||||
std::unique_ptr<Input::TouchDevice> touch_btn_device;
|
||||
std::array<size_t, MAX_FINGERS> mouse_finger_id{};
|
||||
std::array<size_t, MAX_FINGERS> keyboard_finger_id{};
|
||||
std::array<size_t, MAX_FINGERS> udp_finger_id{};
|
||||
std::array<Finger, MAX_POINTS> fingers{};
|
||||
// This is nn::hid::detail::GestureLifo
|
||||
Lifo<GestureState, hid_entry_count> gesture_lifo{};
|
||||
static_assert(sizeof(gesture_lifo) == 0x708, "gesture_lifo is an invalid size");
|
||||
GestureState next_state{};
|
||||
|
||||
Core::HID::EmulatedConsole* console;
|
||||
|
||||
std::array<Core::HID::TouchFinger, MAX_POINTS> fingers{};
|
||||
GestureProperties last_gesture{};
|
||||
s64_le last_update_timestamp{};
|
||||
s64_le last_tap_timestamp{};
|
||||
s64 last_update_timestamp{};
|
||||
s64 last_tap_timestamp{};
|
||||
f32 last_pan_time_difference{};
|
||||
bool force_update{false};
|
||||
bool enable_press_and_tap{false};
|
||||
|
|
|
@ -6,13 +6,18 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/keyboard.h"
|
||||
|
||||
namespace Service::HID {
|
||||
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800;
|
||||
constexpr u8 KEYS_PER_BYTE = 8;
|
||||
|
||||
Controller_Keyboard::Controller_Keyboard(Core::System& system_) : ControllerBase{system_} {}
|
||||
Controller_Keyboard::Controller_Keyboard(Core::HID::HIDCore& hid_core_)
|
||||
: ControllerBase{hid_core_} {
|
||||
emulated_devices = hid_core.GetEmulatedDevices();
|
||||
}
|
||||
|
||||
Controller_Keyboard::~Controller_Keyboard() = default;
|
||||
|
||||
void Controller_Keyboard::OnInit() {}
|
||||
|
@ -21,51 +26,27 @@ void Controller_Keyboard::OnRelease() {}
|
|||
|
||||
void Controller_Keyboard::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
shared_memory.header.entry_count = 0;
|
||||
shared_memory.header.last_entry_index = 0;
|
||||
keyboard_lifo.buffer_count = 0;
|
||||
keyboard_lifo.buffer_tail = 0;
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &keyboard_lifo, sizeof(keyboard_lifo));
|
||||
return;
|
||||
}
|
||||
shared_memory.header.entry_count = 16;
|
||||
|
||||
const auto& last_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
|
||||
shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = shared_memory.pad_states[shared_memory.header.last_entry_index];
|
||||
const auto& last_entry = keyboard_lifo.ReadCurrentEntry().state;
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
|
||||
cur_entry.key.fill(0);
|
||||
if (Settings::values.keyboard_enabled) {
|
||||
for (std::size_t i = 0; i < keyboard_keys.size(); ++i) {
|
||||
auto& entry = cur_entry.key[i / KEYS_PER_BYTE];
|
||||
entry = static_cast<u8>(entry | (keyboard_keys[i]->GetStatus() << (i % KEYS_PER_BYTE)));
|
||||
}
|
||||
const auto& keyboard_state = emulated_devices->GetKeyboard();
|
||||
const auto& keyboard_modifier_state = emulated_devices->GetKeyboardModifier();
|
||||
|
||||
using namespace Settings::NativeKeyboard;
|
||||
|
||||
// TODO: Assign the correct key to all modifiers
|
||||
cur_entry.modifier.control.Assign(keyboard_mods[LeftControl]->GetStatus());
|
||||
cur_entry.modifier.shift.Assign(keyboard_mods[LeftShift]->GetStatus());
|
||||
cur_entry.modifier.left_alt.Assign(keyboard_mods[LeftAlt]->GetStatus());
|
||||
cur_entry.modifier.right_alt.Assign(keyboard_mods[RightAlt]->GetStatus());
|
||||
cur_entry.modifier.gui.Assign(0);
|
||||
cur_entry.modifier.caps_lock.Assign(keyboard_mods[CapsLock]->GetStatus());
|
||||
cur_entry.modifier.scroll_lock.Assign(keyboard_mods[ScrollLock]->GetStatus());
|
||||
cur_entry.modifier.num_lock.Assign(keyboard_mods[NumLock]->GetStatus());
|
||||
cur_entry.modifier.katakana.Assign(0);
|
||||
cur_entry.modifier.hiragana.Assign(0);
|
||||
next_state.key = keyboard_state;
|
||||
next_state.modifier = keyboard_modifier_state;
|
||||
next_state.attribute.is_connected.Assign(1);
|
||||
}
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
|
||||
|
||||
keyboard_lifo.WriteNextEntry(next_state);
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &keyboard_lifo, sizeof(keyboard_lifo));
|
||||
}
|
||||
|
||||
void Controller_Keyboard::OnLoadInputDevices() {
|
||||
std::transform(Settings::values.keyboard_keys.begin(), Settings::values.keyboard_keys.end(),
|
||||
keyboard_keys.begin(), Input::CreateDevice<Input::ButtonDevice>);
|
||||
std::transform(Settings::values.keyboard_mods.begin(), Settings::values.keyboard_mods.end(),
|
||||
keyboard_mods.begin(), Input::CreateDevice<Input::ButtonDevice>);
|
||||
}
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -8,15 +8,20 @@
|
|||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedDevices;
|
||||
struct KeyboardModifier;
|
||||
struct KeyboardKey;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_Keyboard final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_Keyboard(Core::System& system_);
|
||||
explicit Controller_Keyboard(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_Keyboard() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -28,47 +33,21 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
private:
|
||||
struct Modifiers {
|
||||
union {
|
||||
u32_le raw{};
|
||||
BitField<0, 1, u32> control;
|
||||
BitField<1, 1, u32> shift;
|
||||
BitField<2, 1, u32> left_alt;
|
||||
BitField<3, 1, u32> right_alt;
|
||||
BitField<4, 1, u32> gui;
|
||||
BitField<8, 1, u32> caps_lock;
|
||||
BitField<9, 1, u32> scroll_lock;
|
||||
BitField<10, 1, u32> num_lock;
|
||||
BitField<11, 1, u32> katakana;
|
||||
BitField<12, 1, u32> hiragana;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Modifiers) == 0x4, "Modifiers is an invalid size");
|
||||
|
||||
// This is nn::hid::detail::KeyboardState
|
||||
struct KeyboardState {
|
||||
s64_le sampling_number;
|
||||
s64_le sampling_number2;
|
||||
|
||||
Modifiers modifier;
|
||||
std::array<u8, 32> key;
|
||||
s64 sampling_number;
|
||||
Core::HID::KeyboardModifier modifier;
|
||||
Core::HID::KeyboardAttribute attribute;
|
||||
Core::HID::KeyboardKey key;
|
||||
};
|
||||
static_assert(sizeof(KeyboardState) == 0x38, "KeyboardState is an invalid size");
|
||||
static_assert(sizeof(KeyboardState) == 0x30, "KeyboardState is an invalid size");
|
||||
|
||||
struct SharedMemory {
|
||||
CommonHeader header;
|
||||
std::array<KeyboardState, 17> pad_states;
|
||||
INSERT_PADDING_BYTES(0x28);
|
||||
};
|
||||
static_assert(sizeof(SharedMemory) == 0x400, "SharedMemory is an invalid size");
|
||||
SharedMemory shared_memory{};
|
||||
// This is nn::hid::detail::KeyboardLifo
|
||||
Lifo<KeyboardState, hid_entry_count> keyboard_lifo{};
|
||||
static_assert(sizeof(keyboard_lifo) == 0x3D8, "keyboard_lifo is an invalid size");
|
||||
KeyboardState next_state{};
|
||||
|
||||
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardKeys>
|
||||
keyboard_keys;
|
||||
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods>
|
||||
keyboard_mods;
|
||||
Core::HID::EmulatedDevices* emulated_devices;
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -6,12 +6,17 @@
|
|||
#include "common/common_types.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/hid/emulated_devices.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/mouse.h"
|
||||
|
||||
namespace Service::HID {
|
||||
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3400;
|
||||
|
||||
Controller_Mouse::Controller_Mouse(Core::System& system_) : ControllerBase{system_} {}
|
||||
Controller_Mouse::Controller_Mouse(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {
|
||||
emulated_devices = hid_core.GetEmulatedDevices();
|
||||
}
|
||||
|
||||
Controller_Mouse::~Controller_Mouse() = default;
|
||||
|
||||
void Controller_Mouse::OnInit() {}
|
||||
|
@ -19,50 +24,35 @@ void Controller_Mouse::OnRelease() {}
|
|||
|
||||
void Controller_Mouse::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
shared_memory.header.entry_count = 0;
|
||||
shared_memory.header.last_entry_index = 0;
|
||||
mouse_lifo.buffer_count = 0;
|
||||
mouse_lifo.buffer_tail = 0;
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &mouse_lifo, sizeof(mouse_lifo));
|
||||
return;
|
||||
}
|
||||
shared_memory.header.entry_count = 16;
|
||||
|
||||
auto& last_entry = shared_memory.mouse_states[shared_memory.header.last_entry_index];
|
||||
shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = shared_memory.mouse_states[shared_memory.header.last_entry_index];
|
||||
const auto& last_entry = mouse_lifo.ReadCurrentEntry().state;
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
|
||||
cur_entry.attribute.raw = 0;
|
||||
next_state.attribute.raw = 0;
|
||||
if (Settings::values.mouse_enabled) {
|
||||
const auto [px, py, sx, sy] = mouse_device->GetStatus();
|
||||
const auto x = static_cast<s32>(px * Layout::ScreenUndocked::Width);
|
||||
const auto y = static_cast<s32>(py * Layout::ScreenUndocked::Height);
|
||||
cur_entry.x = x;
|
||||
cur_entry.y = y;
|
||||
cur_entry.delta_x = x - last_entry.x;
|
||||
cur_entry.delta_y = y - last_entry.y;
|
||||
cur_entry.mouse_wheel_x = sx;
|
||||
cur_entry.mouse_wheel_y = sy;
|
||||
cur_entry.attribute.is_connected.Assign(1);
|
||||
const auto& mouse_button_state = emulated_devices->GetMouseButtons();
|
||||
const auto& mouse_position_state = emulated_devices->GetMousePosition();
|
||||
const auto& mouse_wheel_state = emulated_devices->GetMouseWheel();
|
||||
next_state.attribute.is_connected.Assign(1);
|
||||
next_state.x = static_cast<s32>(mouse_position_state.x * Layout::ScreenUndocked::Width);
|
||||
next_state.y = static_cast<s32>(mouse_position_state.y * Layout::ScreenUndocked::Height);
|
||||
next_state.delta_x = next_state.x - last_entry.x;
|
||||
next_state.delta_y = next_state.y - last_entry.y;
|
||||
next_state.delta_wheel_x = mouse_wheel_state.x - last_mouse_wheel_state.x;
|
||||
next_state.delta_wheel_y = mouse_wheel_state.y - last_mouse_wheel_state.y;
|
||||
|
||||
using namespace Settings::NativeMouseButton;
|
||||
cur_entry.button.left.Assign(mouse_button_devices[Left]->GetStatus());
|
||||
cur_entry.button.right.Assign(mouse_button_devices[Right]->GetStatus());
|
||||
cur_entry.button.middle.Assign(mouse_button_devices[Middle]->GetStatus());
|
||||
cur_entry.button.forward.Assign(mouse_button_devices[Forward]->GetStatus());
|
||||
cur_entry.button.back.Assign(mouse_button_devices[Back]->GetStatus());
|
||||
last_mouse_wheel_state = mouse_wheel_state;
|
||||
next_state.button = mouse_button_state;
|
||||
}
|
||||
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
|
||||
mouse_lifo.WriteNextEntry(next_state);
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &mouse_lifo, sizeof(mouse_lifo));
|
||||
}
|
||||
|
||||
void Controller_Mouse::OnLoadInputDevices() {
|
||||
mouse_device = Input::CreateDevice<Input::MouseDevice>(Settings::values.mouse_device);
|
||||
std::transform(Settings::values.mouse_buttons.begin(), Settings::values.mouse_buttons.end(),
|
||||
mouse_button_devices.begin(), Input::CreateDevice<Input::ButtonDevice>);
|
||||
}
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -7,15 +7,20 @@
|
|||
#include <array>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedDevices;
|
||||
struct MouseState;
|
||||
struct AnalogStickState;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_Mouse final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_Mouse(Core::System& system_);
|
||||
explicit Controller_Mouse(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_Mouse() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -27,53 +32,13 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
private:
|
||||
struct Buttons {
|
||||
union {
|
||||
u32_le raw{};
|
||||
BitField<0, 1, u32> left;
|
||||
BitField<1, 1, u32> right;
|
||||
BitField<2, 1, u32> middle;
|
||||
BitField<3, 1, u32> forward;
|
||||
BitField<4, 1, u32> back;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Buttons) == 0x4, "Buttons is an invalid size");
|
||||
// This is nn::hid::detail::MouseLifo
|
||||
Lifo<Core::HID::MouseState, hid_entry_count> mouse_lifo{};
|
||||
static_assert(sizeof(mouse_lifo) == 0x350, "mouse_lifo is an invalid size");
|
||||
Core::HID::MouseState next_state{};
|
||||
|
||||
struct Attributes {
|
||||
union {
|
||||
u32_le raw{};
|
||||
BitField<0, 1, u32> transferable;
|
||||
BitField<1, 1, u32> is_connected;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
|
||||
|
||||
struct MouseState {
|
||||
s64_le sampling_number;
|
||||
s64_le sampling_number2;
|
||||
s32_le x;
|
||||
s32_le y;
|
||||
s32_le delta_x;
|
||||
s32_le delta_y;
|
||||
s32_le mouse_wheel_x;
|
||||
s32_le mouse_wheel_y;
|
||||
Buttons button;
|
||||
Attributes attribute;
|
||||
};
|
||||
static_assert(sizeof(MouseState) == 0x30, "MouseState is an invalid size");
|
||||
|
||||
struct SharedMemory {
|
||||
CommonHeader header;
|
||||
std::array<MouseState, 17> mouse_states;
|
||||
};
|
||||
SharedMemory shared_memory{};
|
||||
|
||||
std::unique_ptr<Input::MouseDevice> mouse_device;
|
||||
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeMouseButton::NumMouseButtons>
|
||||
mouse_button_devices;
|
||||
Core::HID::AnalogStickState last_mouse_wheel_state;
|
||||
Core::HID::EmulatedDevices* emulated_devices;
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -11,9 +11,14 @@
|
|||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedController;
|
||||
enum class ControllerTriggerType;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Kernel {
|
||||
class KEvent;
|
||||
|
@ -26,12 +31,9 @@ class ServiceContext;
|
|||
|
||||
namespace Service::HID {
|
||||
|
||||
constexpr u32 NPAD_HANDHELD = 32;
|
||||
constexpr u32 NPAD_UNKNOWN = 16; // TODO(ogniK): What is this?
|
||||
|
||||
class Controller_NPad final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_NPad(Core::System& system_,
|
||||
explicit Controller_NPad(Core::HID::HIDCore& hid_core_,
|
||||
KernelHelpers::ServiceContext& service_context_);
|
||||
~Controller_NPad() override;
|
||||
|
||||
|
@ -48,60 +50,39 @@ public:
|
|||
void OnMotionUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
enum class NPadControllerType {
|
||||
None,
|
||||
ProController,
|
||||
Handheld,
|
||||
JoyDual,
|
||||
JoyLeft,
|
||||
JoyRight,
|
||||
GameCube,
|
||||
Pokeball,
|
||||
};
|
||||
|
||||
enum class NpadType : u8 {
|
||||
ProController = 3,
|
||||
Handheld = 4,
|
||||
JoyconDual = 5,
|
||||
JoyconLeft = 6,
|
||||
JoyconRight = 7,
|
||||
GameCube = 8,
|
||||
Pokeball = 9,
|
||||
MaxNpadType = 10,
|
||||
};
|
||||
|
||||
enum class DeviceIndex : u8 {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
None = 2,
|
||||
MaxDeviceIndex = 3,
|
||||
};
|
||||
|
||||
// This is nn::hid::GyroscopeZeroDriftMode
|
||||
enum class GyroscopeZeroDriftMode : u32 {
|
||||
Loose = 0,
|
||||
Standard = 1,
|
||||
Tight = 2,
|
||||
};
|
||||
|
||||
enum class NpadHoldType : u64 {
|
||||
// This is nn::hid::NpadJoyHoldType
|
||||
enum class NpadJoyHoldType : u64 {
|
||||
Vertical = 0,
|
||||
Horizontal = 1,
|
||||
};
|
||||
|
||||
enum class NpadAssignments : u32 {
|
||||
// This is nn::hid::NpadJoyAssignmentMode
|
||||
enum class NpadJoyAssignmentMode : u32 {
|
||||
Dual = 0,
|
||||
Single = 1,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadJoyDeviceType
|
||||
enum class NpadJoyDeviceType : s64 {
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadHandheldActivationMode
|
||||
enum class NpadHandheldActivationMode : u64 {
|
||||
Dual = 0,
|
||||
Single = 1,
|
||||
None = 2,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadCommunicationMode
|
||||
enum class NpadCommunicationMode : u64 {
|
||||
Mode_5ms = 0,
|
||||
Mode_10ms = 1,
|
||||
|
@ -109,74 +90,22 @@ public:
|
|||
Default = 3,
|
||||
};
|
||||
|
||||
struct DeviceHandle {
|
||||
NpadType npad_type;
|
||||
u8 npad_id;
|
||||
DeviceIndex device_index;
|
||||
INSERT_PADDING_BYTES_NOINIT(1);
|
||||
};
|
||||
static_assert(sizeof(DeviceHandle) == 4, "DeviceHandle is an invalid size");
|
||||
|
||||
struct NpadStyleSet {
|
||||
union {
|
||||
u32_le raw{};
|
||||
|
||||
BitField<0, 1, u32> fullkey;
|
||||
BitField<1, 1, u32> handheld;
|
||||
BitField<2, 1, u32> joycon_dual;
|
||||
BitField<3, 1, u32> joycon_left;
|
||||
BitField<4, 1, u32> joycon_right;
|
||||
BitField<5, 1, u32> gamecube;
|
||||
BitField<6, 1, u32> palma;
|
||||
BitField<7, 1, u32> lark;
|
||||
BitField<8, 1, u32> handheld_lark;
|
||||
BitField<9, 1, u32> lucia;
|
||||
BitField<29, 1, u32> system_ext;
|
||||
BitField<30, 1, u32> system;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(NpadStyleSet) == 4, "NpadStyleSet is an invalid size");
|
||||
|
||||
struct VibrationValue {
|
||||
f32 amp_low;
|
||||
f32 freq_low;
|
||||
f32 amp_high;
|
||||
f32 freq_high;
|
||||
};
|
||||
static_assert(sizeof(VibrationValue) == 0x10, "Vibration is an invalid size");
|
||||
|
||||
static constexpr VibrationValue DEFAULT_VIBRATION_VALUE{
|
||||
.amp_low = 0.0f,
|
||||
.freq_low = 160.0f,
|
||||
.amp_high = 0.0f,
|
||||
.freq_high = 320.0f,
|
||||
static constexpr Core::HID::VibrationValue DEFAULT_VIBRATION_VALUE{
|
||||
.low_amplitude = 0.0f,
|
||||
.low_frequency = 160.0f,
|
||||
.high_amplitude = 0.0f,
|
||||
.high_frequency = 320.0f,
|
||||
};
|
||||
|
||||
struct LedPattern {
|
||||
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
|
||||
position1.Assign(light1);
|
||||
position2.Assign(light2);
|
||||
position3.Assign(light3);
|
||||
position4.Assign(light4);
|
||||
}
|
||||
union {
|
||||
u64 raw{};
|
||||
BitField<0, 1, u64> position1;
|
||||
BitField<1, 1, u64> position2;
|
||||
BitField<2, 1, u64> position3;
|
||||
BitField<3, 1, u64> position4;
|
||||
};
|
||||
};
|
||||
|
||||
void SetSupportedStyleSet(NpadStyleSet style_set);
|
||||
NpadStyleSet GetSupportedStyleSet() const;
|
||||
void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set);
|
||||
Core::HID::NpadStyleTag GetSupportedStyleSet() const;
|
||||
|
||||
void SetSupportedNpadIdTypes(u8* data, std::size_t length);
|
||||
void GetSupportedNpadIdTypes(u32* data, std::size_t max_length);
|
||||
std::size_t GetSupportedNpadIdTypesSize() const;
|
||||
|
||||
void SetHoldType(NpadHoldType joy_hold_type);
|
||||
NpadHoldType GetHoldType() const;
|
||||
void SetHoldType(NpadJoyHoldType joy_hold_type);
|
||||
NpadJoyHoldType GetHoldType() const;
|
||||
|
||||
void SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode);
|
||||
NpadHandheldActivationMode GetNpadHandheldActivationMode() const;
|
||||
|
@ -184,162 +113,106 @@ public:
|
|||
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
|
||||
NpadCommunicationMode GetNpadCommunicationMode() const;
|
||||
|
||||
void SetNpadMode(u32 npad_id, NpadAssignments assignment_mode);
|
||||
void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyAssignmentMode assignment_mode);
|
||||
|
||||
bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
|
||||
const VibrationValue& vibration_value);
|
||||
bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
|
||||
const Core::HID::VibrationValue& vibration_value);
|
||||
|
||||
void VibrateController(const DeviceHandle& vibration_device_handle,
|
||||
const VibrationValue& vibration_value);
|
||||
void VibrateController(const Core::HID::VibrationDeviceHandle& vibration_device_handle,
|
||||
const Core::HID::VibrationValue& vibration_value);
|
||||
|
||||
void VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
|
||||
const std::vector<VibrationValue>& vibration_values);
|
||||
void VibrateControllers(
|
||||
const std::vector<Core::HID::VibrationDeviceHandle>& vibration_device_handles,
|
||||
const std::vector<Core::HID::VibrationValue>& vibration_values);
|
||||
|
||||
VibrationValue GetLastVibration(const DeviceHandle& vibration_device_handle) const;
|
||||
Core::HID::VibrationValue GetLastVibration(
|
||||
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;
|
||||
|
||||
void InitializeVibrationDevice(const DeviceHandle& vibration_device_handle);
|
||||
void InitializeVibrationDevice(const Core::HID::VibrationDeviceHandle& vibration_device_handle);
|
||||
|
||||
void InitializeVibrationDeviceAtIndex(std::size_t npad_index, std::size_t device_index);
|
||||
void InitializeVibrationDeviceAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index);
|
||||
|
||||
void SetPermitVibrationSession(bool permit_vibration_session);
|
||||
|
||||
bool IsVibrationDeviceMounted(const DeviceHandle& vibration_device_handle) const;
|
||||
bool IsVibrationDeviceMounted(
|
||||
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const;
|
||||
|
||||
Kernel::KReadableEvent& GetStyleSetChangedEvent(u32 npad_id);
|
||||
void SignalStyleSetChangedEvent(u32 npad_id) const;
|
||||
Kernel::KReadableEvent& GetStyleSetChangedEvent(Core::HID::NpadIdType npad_id);
|
||||
void SignalStyleSetChangedEvent(Core::HID::NpadIdType npad_id) const;
|
||||
|
||||
// Adds a new controller at an index.
|
||||
void AddNewControllerAt(NPadControllerType controller, std::size_t npad_index);
|
||||
void AddNewControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id);
|
||||
// Adds a new controller at an index with connection status.
|
||||
void UpdateControllerAt(NPadControllerType controller, std::size_t npad_index, bool connected);
|
||||
void UpdateControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id,
|
||||
bool connected);
|
||||
|
||||
void DisconnectNpad(u32 npad_id);
|
||||
void DisconnectNpadAtIndex(std::size_t index);
|
||||
void DisconnectNpad(Core::HID::NpadIdType npad_id);
|
||||
|
||||
void SetGyroscopeZeroDriftMode(GyroscopeZeroDriftMode drift_mode);
|
||||
GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode() const;
|
||||
bool IsSixAxisSensorAtRest() const;
|
||||
void SetSixAxisEnabled(bool six_axis_status);
|
||||
void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2);
|
||||
std::pair<f32, f32> GetSixAxisFusionParameters();
|
||||
void ResetSixAxisFusionParameters();
|
||||
LedPattern GetLedPattern(u32 npad_id);
|
||||
bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const;
|
||||
void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id);
|
||||
void SetGyroscopeZeroDriftMode(Core::HID::SixAxisSensorHandle sixaxis_handle,
|
||||
GyroscopeZeroDriftMode drift_mode);
|
||||
GyroscopeZeroDriftMode GetGyroscopeZeroDriftMode(
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle) const;
|
||||
bool IsSixAxisSensorAtRest(Core::HID::SixAxisSensorHandle sixaxis_handle) const;
|
||||
void SetSixAxisEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle, bool sixaxis_status);
|
||||
void SetSixAxisFusionEnabled(Core::HID::SixAxisSensorHandle sixaxis_handle,
|
||||
bool sixaxis_fusion_status);
|
||||
void SetSixAxisFusionParameters(
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle,
|
||||
Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters);
|
||||
Core::HID::SixAxisSensorFusionParameters GetSixAxisFusionParameters(
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle);
|
||||
void ResetSixAxisFusionParameters(Core::HID::SixAxisSensorHandle sixaxis_handle);
|
||||
Core::HID::LedPattern GetLedPattern(Core::HID::NpadIdType npad_id);
|
||||
bool IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id) const;
|
||||
void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled,
|
||||
Core::HID::NpadIdType npad_id);
|
||||
void SetAnalogStickUseCenterClamp(bool use_center_clamp);
|
||||
void ClearAllConnectedControllers();
|
||||
void DisconnectAllConnectedControllers();
|
||||
void ConnectAllDisconnectedControllers();
|
||||
void ClearAllControllers();
|
||||
|
||||
void MergeSingleJoyAsDualJoy(u32 npad_id_1, u32 npad_id_2);
|
||||
void MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2);
|
||||
void StartLRAssignmentMode();
|
||||
void StopLRAssignmentMode();
|
||||
bool SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2);
|
||||
bool SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2);
|
||||
|
||||
// Logical OR for all buttons presses on all controllers
|
||||
// Specifically for cheat engine and other features.
|
||||
u32 GetAndResetPressState();
|
||||
|
||||
static Controller_NPad::NPadControllerType MapSettingsTypeToNPad(Settings::ControllerType type);
|
||||
static Settings::ControllerType MapNPadToSettingsType(Controller_NPad::NPadControllerType type);
|
||||
static std::size_t NPadIdToIndex(u32 npad_id);
|
||||
static u32 IndexToNPad(std::size_t index);
|
||||
static bool IsNpadIdValid(u32 npad_id);
|
||||
static bool IsDeviceHandleValid(const DeviceHandle& device_handle);
|
||||
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
|
||||
static bool IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle);
|
||||
static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
|
||||
|
||||
private:
|
||||
struct CommonHeader {
|
||||
s64_le timestamp;
|
||||
s64_le total_entry_count;
|
||||
s64_le last_entry_index;
|
||||
s64_le entry_count;
|
||||
};
|
||||
static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size");
|
||||
|
||||
enum class ColorAttributes : u32_le {
|
||||
// This is nn::hid::detail::ColorAttribute
|
||||
enum class ColorAttribute : u32 {
|
||||
Ok = 0,
|
||||
ReadError = 1,
|
||||
NoController = 2,
|
||||
};
|
||||
static_assert(sizeof(ColorAttributes) == 4, "ColorAttributes is an invalid size");
|
||||
static_assert(sizeof(ColorAttribute) == 4, "ColorAttribute is an invalid size");
|
||||
|
||||
struct ControllerColor {
|
||||
u32_le body;
|
||||
u32_le button;
|
||||
// This is nn::hid::detail::NpadFullKeyColorState
|
||||
struct NpadFullKeyColorState {
|
||||
ColorAttribute attribute;
|
||||
Core::HID::NpadControllerColor fullkey;
|
||||
};
|
||||
static_assert(sizeof(ControllerColor) == 8, "ControllerColor is an invalid size");
|
||||
static_assert(sizeof(NpadFullKeyColorState) == 0xC, "NpadFullKeyColorState is an invalid size");
|
||||
|
||||
struct FullKeyColor {
|
||||
ColorAttributes attribute;
|
||||
ControllerColor fullkey;
|
||||
// This is nn::hid::detail::NpadJoyColorState
|
||||
struct NpadJoyColorState {
|
||||
ColorAttribute attribute;
|
||||
Core::HID::NpadControllerColor left;
|
||||
Core::HID::NpadControllerColor right;
|
||||
};
|
||||
static_assert(sizeof(FullKeyColor) == 0xC, "FullKeyColor is an invalid size");
|
||||
static_assert(sizeof(NpadJoyColorState) == 0x14, "NpadJoyColorState is an invalid size");
|
||||
|
||||
struct JoyconColor {
|
||||
ColorAttributes attribute;
|
||||
ControllerColor left;
|
||||
ControllerColor right;
|
||||
};
|
||||
static_assert(sizeof(JoyconColor) == 0x14, "JoyconColor is an invalid size");
|
||||
|
||||
struct ControllerPadState {
|
||||
// This is nn::hid::NpadAttribute
|
||||
struct NpadAttribute {
|
||||
union {
|
||||
u64_le raw{};
|
||||
// Button states
|
||||
BitField<0, 1, u64> a;
|
||||
BitField<1, 1, u64> b;
|
||||
BitField<2, 1, u64> x;
|
||||
BitField<3, 1, u64> y;
|
||||
BitField<4, 1, u64> l_stick;
|
||||
BitField<5, 1, u64> r_stick;
|
||||
BitField<6, 1, u64> l;
|
||||
BitField<7, 1, u64> r;
|
||||
BitField<8, 1, u64> zl;
|
||||
BitField<9, 1, u64> zr;
|
||||
BitField<10, 1, u64> plus;
|
||||
BitField<11, 1, u64> minus;
|
||||
|
||||
// D-Pad
|
||||
BitField<12, 1, u64> d_left;
|
||||
BitField<13, 1, u64> d_up;
|
||||
BitField<14, 1, u64> d_right;
|
||||
BitField<15, 1, u64> d_down;
|
||||
|
||||
// Left JoyStick
|
||||
BitField<16, 1, u64> l_stick_left;
|
||||
BitField<17, 1, u64> l_stick_up;
|
||||
BitField<18, 1, u64> l_stick_right;
|
||||
BitField<19, 1, u64> l_stick_down;
|
||||
|
||||
// Right JoyStick
|
||||
BitField<20, 1, u64> r_stick_left;
|
||||
BitField<21, 1, u64> r_stick_up;
|
||||
BitField<22, 1, u64> r_stick_right;
|
||||
BitField<23, 1, u64> r_stick_down;
|
||||
|
||||
// Not always active?
|
||||
BitField<24, 1, u64> left_sl;
|
||||
BitField<25, 1, u64> left_sr;
|
||||
|
||||
BitField<26, 1, u64> right_sl;
|
||||
BitField<27, 1, u64> right_sr;
|
||||
|
||||
BitField<28, 1, u64> palma;
|
||||
BitField<30, 1, u64> handheld_left_b;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(ControllerPadState) == 8, "ControllerPadState is an invalid size");
|
||||
|
||||
struct AnalogPosition {
|
||||
s32_le x;
|
||||
s32_le y;
|
||||
};
|
||||
static_assert(sizeof(AnalogPosition) == 8, "AnalogPosition is an invalid size");
|
||||
|
||||
struct ConnectionState {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> is_connected;
|
||||
BitField<1, 1, u32> is_wired;
|
||||
BitField<2, 1, u32> is_left_connected;
|
||||
|
@ -348,79 +221,60 @@ private:
|
|||
BitField<5, 1, u32> is_right_wired;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(ConnectionState) == 4, "ConnectionState is an invalid size");
|
||||
static_assert(sizeof(NpadAttribute) == 4, "NpadAttribute is an invalid size");
|
||||
|
||||
struct ControllerPad {
|
||||
ControllerPadState pad_states;
|
||||
AnalogPosition l_stick;
|
||||
AnalogPosition r_stick;
|
||||
// This is nn::hid::NpadFullKeyState
|
||||
// This is nn::hid::NpadHandheldState
|
||||
// This is nn::hid::NpadJoyDualState
|
||||
// This is nn::hid::NpadJoyLeftState
|
||||
// This is nn::hid::NpadJoyRightState
|
||||
// This is nn::hid::NpadPalmaState
|
||||
// This is nn::hid::NpadSystemExtState
|
||||
struct NPadGenericState {
|
||||
s64_le sampling_number;
|
||||
Core::HID::NpadButtonState npad_buttons;
|
||||
Core::HID::AnalogStickState l_stick;
|
||||
Core::HID::AnalogStickState r_stick;
|
||||
NpadAttribute connection_status;
|
||||
INSERT_PADDING_BYTES(4); // Reserved
|
||||
};
|
||||
static_assert(sizeof(ControllerPad) == 0x18, "ControllerPad is an invalid size");
|
||||
static_assert(sizeof(NPadGenericState) == 0x28, "NPadGenericState is an invalid size");
|
||||
|
||||
struct GenericStates {
|
||||
s64_le timestamp;
|
||||
s64_le timestamp2;
|
||||
ControllerPad pad;
|
||||
ConnectionState connection_status;
|
||||
};
|
||||
static_assert(sizeof(GenericStates) == 0x30, "NPadGenericStates is an invalid size");
|
||||
|
||||
struct NPadGeneric {
|
||||
CommonHeader common;
|
||||
std::array<GenericStates, 17> npad;
|
||||
};
|
||||
static_assert(sizeof(NPadGeneric) == 0x350, "NPadGeneric is an invalid size");
|
||||
|
||||
struct SixAxisAttributes {
|
||||
// This is nn::hid::SixAxisSensorAttribute
|
||||
struct SixAxisSensorAttribute {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> is_connected;
|
||||
BitField<1, 1, u32> is_interpolated;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(SixAxisAttributes) == 4, "SixAxisAttributes is an invalid size");
|
||||
static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an invalid size");
|
||||
|
||||
struct SixAxisStates {
|
||||
s64_le timestamp{};
|
||||
INSERT_PADDING_WORDS(2);
|
||||
s64_le timestamp2{};
|
||||
// This is nn::hid::SixAxisSensorState
|
||||
struct SixAxisSensorState {
|
||||
s64 delta_time{};
|
||||
s64 sampling_number{};
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
SixAxisAttributes attribute;
|
||||
SixAxisSensorAttribute attribute;
|
||||
INSERT_PADDING_BYTES(4); // Reserved
|
||||
};
|
||||
static_assert(sizeof(SixAxisStates) == 0x68, "SixAxisStates is an invalid size");
|
||||
static_assert(sizeof(SixAxisSensorState) == 0x60, "SixAxisSensorState is an invalid size");
|
||||
|
||||
struct SixAxisGeneric {
|
||||
CommonHeader common{};
|
||||
std::array<SixAxisStates, 17> sixaxis{};
|
||||
// This is nn::hid::server::NpadGcTriggerState
|
||||
struct NpadGcTriggerState {
|
||||
s64 sampling_number{};
|
||||
s32 l_analog{};
|
||||
s32 r_analog{};
|
||||
};
|
||||
static_assert(sizeof(SixAxisGeneric) == 0x708, "SixAxisGeneric is an invalid size");
|
||||
|
||||
struct TriggerState {
|
||||
s64_le timestamp{};
|
||||
s64_le timestamp2{};
|
||||
s32_le l_analog{};
|
||||
s32_le r_analog{};
|
||||
};
|
||||
static_assert(sizeof(TriggerState) == 0x18, "TriggerState is an invalid size");
|
||||
|
||||
struct TriggerGeneric {
|
||||
INSERT_PADDING_BYTES(0x4);
|
||||
s64_le timestamp;
|
||||
INSERT_PADDING_BYTES(0x4);
|
||||
s64_le total_entry_count;
|
||||
s64_le last_entry_index;
|
||||
s64_le entry_count;
|
||||
std::array<TriggerState, 17> trigger{};
|
||||
};
|
||||
static_assert(sizeof(TriggerGeneric) == 0x1C8, "TriggerGeneric is an invalid size");
|
||||
static_assert(sizeof(NpadGcTriggerState) == 0x10, "NpadGcTriggerState is an invalid size");
|
||||
|
||||
// This is nn::hid::NpadSystemProperties
|
||||
struct NPadSystemProperties {
|
||||
union {
|
||||
s64_le raw{};
|
||||
s64 raw{};
|
||||
BitField<0, 1, s64> is_charging_joy_dual;
|
||||
BitField<1, 1, s64> is_charging_joy_left;
|
||||
BitField<2, 1, s64> is_charging_joy_right;
|
||||
|
@ -438,17 +292,20 @@ private:
|
|||
};
|
||||
static_assert(sizeof(NPadSystemProperties) == 0x8, "NPadSystemProperties is an invalid size");
|
||||
|
||||
struct NPadButtonProperties {
|
||||
// This is nn::hid::NpadSystemButtonProperties
|
||||
struct NpadSystemButtonProperties {
|
||||
union {
|
||||
s32_le raw{};
|
||||
s32 raw{};
|
||||
BitField<0, 1, s32> is_home_button_protection_enabled;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(NPadButtonProperties) == 0x4, "NPadButtonProperties is an invalid size");
|
||||
static_assert(sizeof(NpadSystemButtonProperties) == 0x4,
|
||||
"NPadButtonProperties is an invalid size");
|
||||
|
||||
struct NPadDevice {
|
||||
// This is nn::hid::system::DeviceType
|
||||
struct DeviceType {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
BitField<0, 1, s32> fullkey;
|
||||
BitField<1, 1, s32> debug_pad;
|
||||
BitField<2, 1, s32> handheld_left;
|
||||
|
@ -465,26 +322,29 @@ private:
|
|||
BitField<13, 1, s32> handheld_lark_nes_left;
|
||||
BitField<14, 1, s32> handheld_lark_nes_right;
|
||||
BitField<15, 1, s32> lucia;
|
||||
BitField<16, 1, s32> lagon;
|
||||
BitField<17, 1, s32> lager;
|
||||
BitField<31, 1, s32> system;
|
||||
};
|
||||
};
|
||||
|
||||
struct MotionDevice {
|
||||
Common::Vec3f accel;
|
||||
Common::Vec3f gyro;
|
||||
Common::Vec3f rotation;
|
||||
std::array<Common::Vec3f, 3> orientation;
|
||||
Common::Quaternion<f32> quaternion;
|
||||
};
|
||||
|
||||
struct NfcXcdHandle {
|
||||
INSERT_PADDING_BYTES(0x60);
|
||||
// This is nn::hid::detail::NfcXcdDeviceHandleStateImpl
|
||||
struct NfcXcdDeviceHandleStateImpl {
|
||||
u64 handle;
|
||||
bool is_available;
|
||||
bool is_activated;
|
||||
INSERT_PADDING_BYTES(0x6); // Reserved
|
||||
u64 sampling_number;
|
||||
};
|
||||
static_assert(sizeof(NfcXcdDeviceHandleStateImpl) == 0x18,
|
||||
"NfcXcdDeviceHandleStateImpl is an invalid size");
|
||||
|
||||
// This is nn::hid::system::AppletFooterUiAttributesSet
|
||||
struct AppletFooterUiAttributes {
|
||||
INSERT_PADDING_BYTES(0x4);
|
||||
};
|
||||
|
||||
// This is nn::hid::system::AppletFooterUiType
|
||||
enum class AppletFooterUiType : u8 {
|
||||
None = 0,
|
||||
HandheldNone = 1,
|
||||
|
@ -510,95 +370,150 @@ private:
|
|||
Lagon = 21,
|
||||
};
|
||||
|
||||
struct NPadEntry {
|
||||
NpadStyleSet style_set;
|
||||
NpadAssignments assignment_mode;
|
||||
FullKeyColor fullkey_color;
|
||||
JoyconColor joycon_color;
|
||||
struct AppletFooterUi {
|
||||
AppletFooterUiAttributes attributes;
|
||||
AppletFooterUiType type;
|
||||
INSERT_PADDING_BYTES(0x5B); // Reserved
|
||||
};
|
||||
static_assert(sizeof(AppletFooterUi) == 0x60, "AppletFooterUi is an invalid size");
|
||||
|
||||
NPadGeneric fullkey_states;
|
||||
NPadGeneric handheld_states;
|
||||
NPadGeneric joy_dual_states;
|
||||
NPadGeneric joy_left_states;
|
||||
NPadGeneric joy_right_states;
|
||||
NPadGeneric palma_states;
|
||||
NPadGeneric system_ext_states;
|
||||
SixAxisGeneric sixaxis_fullkey;
|
||||
SixAxisGeneric sixaxis_handheld;
|
||||
SixAxisGeneric sixaxis_dual_left;
|
||||
SixAxisGeneric sixaxis_dual_right;
|
||||
SixAxisGeneric sixaxis_left;
|
||||
SixAxisGeneric sixaxis_right;
|
||||
NPadDevice device_type;
|
||||
INSERT_PADDING_BYTES(0x4); // reserved
|
||||
// This is nn::hid::NpadLarkType
|
||||
enum class NpadLarkType : u32 {
|
||||
Invalid,
|
||||
H1,
|
||||
H2,
|
||||
NL,
|
||||
NR,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadLuciaType
|
||||
enum class NpadLuciaType : u32 {
|
||||
Invalid,
|
||||
J,
|
||||
E,
|
||||
U,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadLagonType
|
||||
enum class NpadLagonType : u32 {
|
||||
Invalid,
|
||||
};
|
||||
|
||||
// This is nn::hid::NpadLagerType
|
||||
enum class NpadLagerType : u32 {
|
||||
Invalid,
|
||||
J,
|
||||
E,
|
||||
U,
|
||||
};
|
||||
|
||||
// This is nn::hid::detail::NpadInternalState
|
||||
struct NpadInternalState {
|
||||
Core::HID::NpadStyleTag style_tag;
|
||||
NpadJoyAssignmentMode assignment_mode;
|
||||
NpadFullKeyColorState fullkey_color;
|
||||
NpadJoyColorState joycon_color;
|
||||
Lifo<NPadGenericState, hid_entry_count> fullkey_lifo;
|
||||
Lifo<NPadGenericState, hid_entry_count> handheld_lifo;
|
||||
Lifo<NPadGenericState, hid_entry_count> joy_dual_lifo;
|
||||
Lifo<NPadGenericState, hid_entry_count> joy_left_lifo;
|
||||
Lifo<NPadGenericState, hid_entry_count> joy_right_lifo;
|
||||
Lifo<NPadGenericState, hid_entry_count> palma_lifo;
|
||||
Lifo<NPadGenericState, hid_entry_count> system_ext_lifo;
|
||||
Lifo<SixAxisSensorState, hid_entry_count> sixaxis_fullkey_lifo;
|
||||
Lifo<SixAxisSensorState, hid_entry_count> sixaxis_handheld_lifo;
|
||||
Lifo<SixAxisSensorState, hid_entry_count> sixaxis_dual_left_lifo;
|
||||
Lifo<SixAxisSensorState, hid_entry_count> sixaxis_dual_right_lifo;
|
||||
Lifo<SixAxisSensorState, hid_entry_count> sixaxis_left_lifo;
|
||||
Lifo<SixAxisSensorState, hid_entry_count> sixaxis_right_lifo;
|
||||
DeviceType device_type;
|
||||
INSERT_PADDING_BYTES(0x4); // Reserved
|
||||
NPadSystemProperties system_properties;
|
||||
NPadButtonProperties button_properties;
|
||||
u32 battery_level_dual;
|
||||
u32 battery_level_left;
|
||||
u32 battery_level_right;
|
||||
AppletFooterUiAttributes footer_attributes;
|
||||
AppletFooterUiType footer_type;
|
||||
// nfc_states needs to be checked switchbrew does not match with HW
|
||||
NfcXcdHandle nfc_states;
|
||||
INSERT_PADDING_BYTES(0x8); // Mutex
|
||||
TriggerGeneric gc_trigger_states;
|
||||
INSERT_PADDING_BYTES(0xc1f);
|
||||
NpadSystemButtonProperties button_properties;
|
||||
Core::HID::NpadBatteryLevel battery_level_dual;
|
||||
Core::HID::NpadBatteryLevel battery_level_left;
|
||||
Core::HID::NpadBatteryLevel battery_level_right;
|
||||
union {
|
||||
Lifo<NfcXcdDeviceHandleStateImpl, 0x2> nfc_xcd_device_lifo{};
|
||||
AppletFooterUi applet_footer;
|
||||
};
|
||||
INSERT_PADDING_BYTES(0x20); // Unknown
|
||||
Lifo<NpadGcTriggerState, hid_entry_count> gc_trigger_lifo;
|
||||
NpadLarkType lark_type_l_and_main;
|
||||
NpadLarkType lark_type_r;
|
||||
NpadLuciaType lucia_type;
|
||||
NpadLagonType lagon_type;
|
||||
NpadLagerType lager_type;
|
||||
// FW 13.x Investigate there is some sort of bitflag related to joycons
|
||||
INSERT_PADDING_BYTES(0x4);
|
||||
INSERT_PADDING_BYTES(0xc08); // Unknown
|
||||
};
|
||||
static_assert(sizeof(NPadEntry) == 0x5000, "NPadEntry is an invalid size");
|
||||
static_assert(sizeof(NpadInternalState) == 0x5000, "NpadInternalState is an invalid size");
|
||||
|
||||
struct ControllerHolder {
|
||||
NPadControllerType type;
|
||||
bool is_connected;
|
||||
struct VibrationData {
|
||||
bool device_mounted{};
|
||||
Core::HID::VibrationValue latest_vibration_value{};
|
||||
std::chrono::steady_clock::time_point last_vibration_timepoint{};
|
||||
};
|
||||
|
||||
void InitNewlyAddedController(std::size_t controller_idx);
|
||||
bool IsControllerSupported(NPadControllerType controller) const;
|
||||
void RequestPadStateUpdate(u32 npad_id);
|
||||
struct NpadControllerData {
|
||||
Core::HID::EmulatedController* device;
|
||||
Kernel::KEvent* styleset_changed_event{};
|
||||
NpadInternalState shared_memory_entry{};
|
||||
|
||||
std::array<VibrationData, 2> vibration{};
|
||||
bool unintended_home_button_input_protection{};
|
||||
bool is_connected{};
|
||||
Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
|
||||
|
||||
// Motion parameters
|
||||
bool sixaxis_at_rest{true};
|
||||
bool sixaxis_sensor_enabled{true};
|
||||
bool sixaxis_fusion_enabled{false};
|
||||
Core::HID::SixAxisSensorFusionParameters sixaxis_fusion{};
|
||||
GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
|
||||
|
||||
// Current pad state
|
||||
NPadGenericState npad_pad_state{};
|
||||
NPadGenericState npad_libnx_state{};
|
||||
NpadGcTriggerState npad_trigger_state{};
|
||||
SixAxisSensorState sixaxis_fullkey_state{};
|
||||
SixAxisSensorState sixaxis_handheld_state{};
|
||||
SixAxisSensorState sixaxis_dual_left_state{};
|
||||
SixAxisSensorState sixaxis_dual_right_state{};
|
||||
SixAxisSensorState sixaxis_left_lifo_state{};
|
||||
SixAxisSensorState sixaxis_right_lifo_state{};
|
||||
int callback_key;
|
||||
};
|
||||
|
||||
void ControllerUpdate(Core::HID::ControllerTriggerType type, std::size_t controller_idx);
|
||||
void InitNewlyAddedController(Core::HID::NpadIdType npad_id);
|
||||
bool IsControllerSupported(Core::HID::NpadStyleIndex controller) const;
|
||||
void RequestPadStateUpdate(Core::HID::NpadIdType npad_id);
|
||||
void WriteEmptyEntry(NpadInternalState& npad);
|
||||
|
||||
NpadControllerData& GetControllerFromHandle(
|
||||
const Core::HID::SixAxisSensorHandle& device_handle);
|
||||
const NpadControllerData& GetControllerFromHandle(
|
||||
const Core::HID::SixAxisSensorHandle& device_handle) const;
|
||||
NpadControllerData& GetControllerFromHandle(
|
||||
const Core::HID::VibrationDeviceHandle& device_handle);
|
||||
const NpadControllerData& GetControllerFromHandle(
|
||||
const Core::HID::VibrationDeviceHandle& device_handle) const;
|
||||
NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id);
|
||||
const NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id) const;
|
||||
|
||||
std::atomic<u32> press_state{};
|
||||
|
||||
NpadStyleSet style{};
|
||||
std::array<NPadEntry, 10> shared_memory_entries{};
|
||||
using ButtonArray = std::array<
|
||||
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeButton::NUM_BUTTONS_HID>,
|
||||
10>;
|
||||
using StickArray = std::array<
|
||||
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>,
|
||||
10>;
|
||||
using VibrationArray = std::array<std::array<std::unique_ptr<Input::VibrationDevice>,
|
||||
Settings::NativeVibration::NUM_VIBRATIONS_HID>,
|
||||
10>;
|
||||
using MotionArray = std::array<
|
||||
std::array<std::unique_ptr<Input::MotionDevice>, Settings::NativeMotion::NUM_MOTIONS_HID>,
|
||||
10>;
|
||||
|
||||
std::array<NpadControllerData, 10> controller_data{};
|
||||
KernelHelpers::ServiceContext& service_context;
|
||||
std::mutex mutex;
|
||||
ButtonArray buttons;
|
||||
StickArray sticks;
|
||||
VibrationArray vibrations;
|
||||
MotionArray motions;
|
||||
std::vector<u32> supported_npad_id_types{};
|
||||
NpadHoldType hold_type{NpadHoldType::Vertical};
|
||||
std::vector<Core::HID::NpadIdType> supported_npad_id_types{};
|
||||
NpadJoyHoldType hold_type{NpadJoyHoldType::Vertical};
|
||||
NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
|
||||
NpadCommunicationMode communication_mode{NpadCommunicationMode::Default};
|
||||
// Each controller should have their own styleset changed event
|
||||
std::array<Kernel::KEvent*, 10> styleset_changed_events{};
|
||||
std::array<std::array<std::chrono::steady_clock::time_point, 2>, 10>
|
||||
last_vibration_timepoints{};
|
||||
std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{};
|
||||
bool permit_vibration_session_enabled{false};
|
||||
std::array<std::array<bool, 2>, 10> vibration_devices_mounted{};
|
||||
std::array<ControllerHolder, 10> connected_controllers{};
|
||||
std::array<bool, 10> unintended_home_button_input_protection{};
|
||||
bool analog_stick_use_center_clamp{};
|
||||
GyroscopeZeroDriftMode gyroscope_zero_drift_mode{GyroscopeZeroDriftMode::Standard};
|
||||
bool sixaxis_sensors_enabled{true};
|
||||
f32 sixaxis_fusion_parameter1{};
|
||||
f32 sixaxis_fusion_parameter2{};
|
||||
bool sixaxis_at_rest{true};
|
||||
std::array<ControllerPad, 10> npad_pad_states{};
|
||||
std::array<TriggerState, 10> npad_trigger_states{};
|
||||
bool is_in_lr_assignment_mode{false};
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -5,11 +5,12 @@
|
|||
#include <cstring>
|
||||
#include "common/common_types.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/stubbed.h"
|
||||
|
||||
namespace Service::HID {
|
||||
|
||||
Controller_Stubbed::Controller_Stubbed(Core::System& system_) : ControllerBase{system_} {}
|
||||
Controller_Stubbed::Controller_Stubbed(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {}
|
||||
Controller_Stubbed::~Controller_Stubbed() = default;
|
||||
|
||||
void Controller_Stubbed::OnInit() {}
|
||||
|
@ -31,10 +32,9 @@ void Controller_Stubbed::OnUpdate(const Core::Timing::CoreTiming& core_timing, u
|
|||
std::memcpy(data + common_offset, &header, sizeof(CommonHeader));
|
||||
}
|
||||
|
||||
void Controller_Stubbed::OnLoadInputDevices() {}
|
||||
|
||||
void Controller_Stubbed::SetCommonHeaderOffset(std::size_t off) {
|
||||
common_offset = off;
|
||||
smart_update = true;
|
||||
}
|
||||
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
namespace Service::HID {
|
||||
class Controller_Stubbed final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_Stubbed(Core::System& system_);
|
||||
explicit Controller_Stubbed(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_Stubbed() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -22,12 +22,17 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
void SetCommonHeaderOffset(std::size_t off);
|
||||
|
||||
private:
|
||||
struct CommonHeader {
|
||||
s64 timestamp;
|
||||
s64 total_entry_count;
|
||||
s64 last_entry_index;
|
||||
s64 entry_count;
|
||||
};
|
||||
static_assert(sizeof(CommonHeader) == 0x20, "CommonHeader is an invalid size");
|
||||
|
||||
bool smart_update{};
|
||||
std::size_t common_offset{};
|
||||
};
|
||||
|
|
|
@ -7,72 +7,82 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hid/emulated_console.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/touchscreen.h"
|
||||
|
||||
namespace Service::HID {
|
||||
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
|
||||
|
||||
Controller_Touchscreen::Controller_Touchscreen(Core::System& system_) : ControllerBase{system_} {}
|
||||
Controller_Touchscreen::Controller_Touchscreen(Core::HID::HIDCore& hid_core_)
|
||||
: ControllerBase{hid_core_} {
|
||||
console = hid_core.GetEmulatedConsole();
|
||||
}
|
||||
|
||||
Controller_Touchscreen::~Controller_Touchscreen() = default;
|
||||
|
||||
void Controller_Touchscreen::OnInit() {
|
||||
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
|
||||
mouse_finger_id[id] = MAX_FINGERS;
|
||||
keyboard_finger_id[id] = MAX_FINGERS;
|
||||
udp_finger_id[id] = MAX_FINGERS;
|
||||
}
|
||||
}
|
||||
void Controller_Touchscreen::OnInit() {}
|
||||
|
||||
void Controller_Touchscreen::OnRelease() {}
|
||||
|
||||
void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
shared_memory.header.timestamp = core_timing.GetCPUTicks();
|
||||
shared_memory.header.total_entry_count = 17;
|
||||
touch_screen_lifo.timestamp = core_timing.GetCPUTicks();
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
shared_memory.header.entry_count = 0;
|
||||
shared_memory.header.last_entry_index = 0;
|
||||
touch_screen_lifo.buffer_count = 0;
|
||||
touch_screen_lifo.buffer_tail = 0;
|
||||
std::memcpy(data, &touch_screen_lifo, sizeof(touch_screen_lifo));
|
||||
return;
|
||||
}
|
||||
shared_memory.header.entry_count = 16;
|
||||
|
||||
const auto& last_entry =
|
||||
shared_memory.shared_memory_entries[shared_memory.header.last_entry_index];
|
||||
shared_memory.header.last_entry_index = (shared_memory.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = shared_memory.shared_memory_entries[shared_memory.header.last_entry_index];
|
||||
const auto touch_status = console->GetTouch();
|
||||
for (std::size_t id = 0; id < MAX_FINGERS; id++) {
|
||||
const auto& current_touch = touch_status[id];
|
||||
auto& finger = fingers[id];
|
||||
finger.position = current_touch.position;
|
||||
finger.id = current_touch.id;
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
if (finger.attribute.start_touch) {
|
||||
finger.attribute.raw = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
|
||||
const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
|
||||
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
|
||||
mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
|
||||
udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
|
||||
}
|
||||
if (finger.attribute.end_touch) {
|
||||
finger.attribute.raw = 0;
|
||||
finger.pressed = false;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (Settings::values.use_touch_from_button) {
|
||||
const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
|
||||
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
|
||||
keyboard_finger_id[id] =
|
||||
UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
|
||||
if (!finger.pressed && current_touch.pressed) {
|
||||
finger.attribute.start_touch.Assign(1);
|
||||
finger.pressed = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (finger.pressed && !current_touch.pressed) {
|
||||
finger.attribute.raw = 0;
|
||||
finger.attribute.end_touch.Assign(1);
|
||||
}
|
||||
}
|
||||
|
||||
std::array<Finger, 16> active_fingers;
|
||||
std::array<Core::HID::TouchFinger, MAX_FINGERS> active_fingers;
|
||||
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
|
||||
[](const auto& finger) { return finger.pressed; });
|
||||
const auto active_fingers_count =
|
||||
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
|
||||
|
||||
const u64 tick = core_timing.GetCPUTicks();
|
||||
cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
|
||||
const auto& last_entry = touch_screen_lifo.ReadCurrentEntry().state;
|
||||
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
next_state.entry_count = static_cast<s32>(active_fingers_count);
|
||||
|
||||
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
|
||||
auto& touch_entry = cur_entry.states[id];
|
||||
auto& touch_entry = next_state.states[id];
|
||||
if (id < active_fingers_count) {
|
||||
const auto& [active_x, active_y] = active_fingers[id].position;
|
||||
touch_entry.position = {
|
||||
|
@ -97,66 +107,9 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
|
|||
touch_entry.finger = 0;
|
||||
}
|
||||
}
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory));
|
||||
}
|
||||
|
||||
void Controller_Touchscreen::OnLoadInputDevices() {
|
||||
touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
|
||||
touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
|
||||
touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
|
||||
}
|
||||
|
||||
std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
|
||||
// Dont assign any touch input to a finger if disabled
|
||||
if (!Settings::values.touchscreen.enabled) {
|
||||
return std::nullopt;
|
||||
}
|
||||
std::size_t first_free_id = 0;
|
||||
while (first_free_id < MAX_FINGERS) {
|
||||
if (!fingers[first_free_id].pressed) {
|
||||
return first_free_id;
|
||||
} else {
|
||||
first_free_id++;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
|
||||
const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
|
||||
const auto& [x, y, pressed] = touch_input;
|
||||
if (finger_id > MAX_FINGERS) {
|
||||
LOG_ERROR(Service_HID, "Invalid finger id {}", finger_id);
|
||||
return MAX_FINGERS;
|
||||
}
|
||||
if (pressed) {
|
||||
Attributes attribute{};
|
||||
if (finger_id == MAX_FINGERS) {
|
||||
const auto first_free_id = GetUnusedFingerID();
|
||||
if (!first_free_id) {
|
||||
// Invalid finger id do nothing
|
||||
return MAX_FINGERS;
|
||||
}
|
||||
finger_id = first_free_id.value();
|
||||
fingers[finger_id].pressed = true;
|
||||
fingers[finger_id].id = static_cast<u32_le>(finger_id);
|
||||
attribute.start_touch.Assign(1);
|
||||
}
|
||||
fingers[finger_id].position = {x, y};
|
||||
fingers[finger_id].attribute = attribute;
|
||||
return finger_id;
|
||||
}
|
||||
|
||||
if (finger_id != MAX_FINGERS) {
|
||||
if (!fingers[finger_id].attribute.end_touch) {
|
||||
fingers[finger_id].attribute.end_touch.Assign(1);
|
||||
fingers[finger_id].attribute.start_touch.Assign(0);
|
||||
return finger_id;
|
||||
}
|
||||
fingers[finger_id].pressed = false;
|
||||
}
|
||||
|
||||
return MAX_FINGERS;
|
||||
touch_screen_lifo.WriteNextEntry(next_state);
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &touch_screen_lifo, sizeof(touch_screen_lifo));
|
||||
}
|
||||
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -9,18 +9,25 @@
|
|||
#include "common/common_types.h"
|
||||
#include "common/point.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Core::HID {
|
||||
class EmulatedConsole;
|
||||
} // namespace Core::HID
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_Touchscreen final : public ControllerBase {
|
||||
public:
|
||||
// This is nn::hid::TouchScreenModeForNx
|
||||
enum class TouchScreenModeForNx : u8 {
|
||||
UseSystemSetting,
|
||||
Finger,
|
||||
Heat2,
|
||||
};
|
||||
|
||||
// This is nn::hid::TouchScreenConfigurationForNx
|
||||
struct TouchScreenConfigurationForNx {
|
||||
TouchScreenModeForNx mode;
|
||||
INSERT_PADDING_BYTES_NOINIT(0x7);
|
||||
|
@ -29,7 +36,7 @@ public:
|
|||
static_assert(sizeof(TouchScreenConfigurationForNx) == 0x17,
|
||||
"TouchScreenConfigurationForNx is an invalid size");
|
||||
|
||||
explicit Controller_Touchscreen(Core::System& system_);
|
||||
explicit Controller_Touchscreen(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_Touchscreen() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -41,73 +48,24 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
private:
|
||||
static constexpr std::size_t MAX_FINGERS = 16;
|
||||
|
||||
// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
|
||||
std::optional<std::size_t> GetUnusedFingerID() const;
|
||||
|
||||
// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
|
||||
// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
|
||||
// ends delays the output by one frame to set the end_touch flag before finally freeing the
|
||||
// finger id
|
||||
std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
|
||||
std::size_t finger_id);
|
||||
|
||||
struct Attributes {
|
||||
union {
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> start_touch;
|
||||
BitField<1, 1, u32> end_touch;
|
||||
};
|
||||
// This is nn::hid::TouchScreenState
|
||||
struct TouchScreenState {
|
||||
s64 sampling_number;
|
||||
s32 entry_count;
|
||||
INSERT_PADDING_BYTES(4); // Reserved
|
||||
std::array<Core::HID::TouchState, MAX_FINGERS> states;
|
||||
};
|
||||
static_assert(sizeof(Attributes) == 0x4, "Attributes is an invalid size");
|
||||
static_assert(sizeof(TouchScreenState) == 0x290, "TouchScreenState is an invalid size");
|
||||
|
||||
struct TouchState {
|
||||
u64_le delta_time;
|
||||
Attributes attribute;
|
||||
u32_le finger;
|
||||
Common::Point<u32_le> position;
|
||||
u32_le diameter_x;
|
||||
u32_le diameter_y;
|
||||
u32_le rotation_angle;
|
||||
};
|
||||
static_assert(sizeof(TouchState) == 0x28, "Touchstate is an invalid size");
|
||||
// This is nn::hid::detail::TouchScreenLifo
|
||||
Lifo<TouchScreenState, hid_entry_count> touch_screen_lifo{};
|
||||
static_assert(sizeof(touch_screen_lifo) == 0x2C38, "touch_screen_lifo is an invalid size");
|
||||
TouchScreenState next_state{};
|
||||
|
||||
struct TouchScreenEntry {
|
||||
s64_le sampling_number;
|
||||
s64_le sampling_number2;
|
||||
s32_le entry_count;
|
||||
std::array<TouchState, MAX_FINGERS> states;
|
||||
};
|
||||
static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size");
|
||||
|
||||
struct TouchScreenSharedMemory {
|
||||
CommonHeader header;
|
||||
std::array<TouchScreenEntry, 17> shared_memory_entries{};
|
||||
INSERT_PADDING_BYTES(0x3c8);
|
||||
};
|
||||
static_assert(sizeof(TouchScreenSharedMemory) == 0x3000,
|
||||
"TouchScreenSharedMemory is an invalid size");
|
||||
|
||||
struct Finger {
|
||||
u64_le last_touch{};
|
||||
Common::Point<float> position;
|
||||
u32_le id{};
|
||||
bool pressed{};
|
||||
Attributes attribute;
|
||||
};
|
||||
|
||||
TouchScreenSharedMemory shared_memory{};
|
||||
std::unique_ptr<Input::TouchDevice> touch_mouse_device;
|
||||
std::unique_ptr<Input::TouchDevice> touch_udp_device;
|
||||
std::unique_ptr<Input::TouchDevice> touch_btn_device;
|
||||
std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
|
||||
std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
|
||||
std::array<std::size_t, MAX_FINGERS> udp_finger_id;
|
||||
std::array<Finger, MAX_FINGERS> fingers;
|
||||
std::array<Core::HID::TouchFinger, MAX_FINGERS> fingers;
|
||||
Core::HID::EmulatedConsole* console;
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -5,12 +5,13 @@
|
|||
#include <cstring>
|
||||
#include "common/common_types.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/service/hid/controllers/xpad.h"
|
||||
|
||||
namespace Service::HID {
|
||||
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C00;
|
||||
|
||||
Controller_XPad::Controller_XPad(Core::System& system_) : ControllerBase{system_} {}
|
||||
Controller_XPad::Controller_XPad(Core::HID::HIDCore& hid_core_) : ControllerBase{hid_core_} {}
|
||||
Controller_XPad::~Controller_XPad() = default;
|
||||
|
||||
void Controller_XPad::OnInit() {}
|
||||
|
@ -19,28 +20,19 @@ void Controller_XPad::OnRelease() {}
|
|||
|
||||
void Controller_XPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data,
|
||||
std::size_t size) {
|
||||
for (auto& xpad_entry : shared_memory.shared_memory_entries) {
|
||||
xpad_entry.header.timestamp = core_timing.GetCPUTicks();
|
||||
xpad_entry.header.total_entry_count = 17;
|
||||
|
||||
if (!IsControllerActivated()) {
|
||||
xpad_entry.header.entry_count = 0;
|
||||
xpad_entry.header.last_entry_index = 0;
|
||||
return;
|
||||
}
|
||||
xpad_entry.header.entry_count = 16;
|
||||
|
||||
const auto& last_entry = xpad_entry.pad_states[xpad_entry.header.last_entry_index];
|
||||
xpad_entry.header.last_entry_index = (xpad_entry.header.last_entry_index + 1) % 17;
|
||||
auto& cur_entry = xpad_entry.pad_states[xpad_entry.header.last_entry_index];
|
||||
|
||||
cur_entry.sampling_number = last_entry.sampling_number + 1;
|
||||
cur_entry.sampling_number2 = cur_entry.sampling_number;
|
||||
if (!IsControllerActivated()) {
|
||||
basic_xpad_lifo.buffer_count = 0;
|
||||
basic_xpad_lifo.buffer_tail = 0;
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &basic_xpad_lifo, sizeof(basic_xpad_lifo));
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& last_entry = basic_xpad_lifo.ReadCurrentEntry().state;
|
||||
next_state.sampling_number = last_entry.sampling_number + 1;
|
||||
// TODO(ogniK): Update xpad states
|
||||
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory));
|
||||
basic_xpad_lifo.WriteNextEntry(next_state);
|
||||
std::memcpy(data + SHARED_MEMORY_OFFSET, &basic_xpad_lifo, sizeof(basic_xpad_lifo));
|
||||
}
|
||||
|
||||
void Controller_XPad::OnLoadInputDevices() {}
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -8,12 +8,14 @@
|
|||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
#include "core/hid/hid_types.h"
|
||||
#include "core/hle/service/hid/controllers/controller_base.h"
|
||||
#include "core/hle/service/hid/ring_lifo.h"
|
||||
|
||||
namespace Service::HID {
|
||||
class Controller_XPad final : public ControllerBase {
|
||||
public:
|
||||
explicit Controller_XPad(Core::System& system_);
|
||||
explicit Controller_XPad(Core::HID::HIDCore& hid_core_);
|
||||
~Controller_XPad() override;
|
||||
|
||||
// Called when the controller is initialized
|
||||
|
@ -25,13 +27,11 @@ public:
|
|||
// When the controller is requesting an update for the shared memory
|
||||
void OnUpdate(const Core::Timing::CoreTiming& core_timing, u8* data, std::size_t size) override;
|
||||
|
||||
// Called when input devices should be loaded
|
||||
void OnLoadInputDevices() override;
|
||||
|
||||
private:
|
||||
struct Attributes {
|
||||
// This is nn::hid::BasicXpadAttributeSet
|
||||
struct BasicXpadAttributeSet {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
BitField<0, 1, u32> is_connected;
|
||||
BitField<1, 1, u32> is_wired;
|
||||
BitField<2, 1, u32> is_left_connected;
|
||||
|
@ -40,11 +40,12 @@ private:
|
|||
BitField<5, 1, u32> is_right_wired;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Attributes) == 4, "Attributes is an invalid size");
|
||||
static_assert(sizeof(BasicXpadAttributeSet) == 4, "BasicXpadAttributeSet is an invalid size");
|
||||
|
||||
struct Buttons {
|
||||
// This is nn::hid::BasicXpadButtonSet
|
||||
struct BasicXpadButtonSet {
|
||||
union {
|
||||
u32_le raw{};
|
||||
u32 raw{};
|
||||
// Button states
|
||||
BitField<0, 1, u32> a;
|
||||
BitField<1, 1, u32> b;
|
||||
|
@ -88,35 +89,21 @@ private:
|
|||
BitField<30, 1, u32> handheld_left_b;
|
||||
};
|
||||
};
|
||||
static_assert(sizeof(Buttons) == 4, "Buttons is an invalid size");
|
||||
static_assert(sizeof(BasicXpadButtonSet) == 4, "BasicXpadButtonSet is an invalid size");
|
||||
|
||||
struct AnalogStick {
|
||||
s32_le x;
|
||||
s32_le y;
|
||||
// This is nn::hid::detail::BasicXpadState
|
||||
struct BasicXpadState {
|
||||
s64 sampling_number;
|
||||
BasicXpadAttributeSet attributes;
|
||||
BasicXpadButtonSet pad_states;
|
||||
Core::HID::AnalogStickState l_stick;
|
||||
Core::HID::AnalogStickState r_stick;
|
||||
};
|
||||
static_assert(sizeof(AnalogStick) == 0x8, "AnalogStick is an invalid size");
|
||||
static_assert(sizeof(BasicXpadState) == 0x20, "BasicXpadState is an invalid size");
|
||||
|
||||
struct XPadState {
|
||||
s64_le sampling_number;
|
||||
s64_le sampling_number2;
|
||||
Attributes attributes;
|
||||
Buttons pad_states;
|
||||
AnalogStick l_stick;
|
||||
AnalogStick r_stick;
|
||||
};
|
||||
static_assert(sizeof(XPadState) == 0x28, "XPadState is an invalid size");
|
||||
|
||||
struct XPadEntry {
|
||||
CommonHeader header;
|
||||
std::array<XPadState, 17> pad_states{};
|
||||
INSERT_PADDING_BYTES(0x138);
|
||||
};
|
||||
static_assert(sizeof(XPadEntry) == 0x400, "XPadEntry is an invalid size");
|
||||
|
||||
struct SharedMemory {
|
||||
std::array<XPadEntry, 4> shared_memory_entries{};
|
||||
};
|
||||
static_assert(sizeof(SharedMemory) == 0x1000, "SharedMemory is an invalid size");
|
||||
SharedMemory shared_memory{};
|
||||
// This is nn::hid::detail::BasicXpadLifo
|
||||
Lifo<BasicXpadState, hid_entry_count> basic_xpad_lifo{};
|
||||
static_assert(sizeof(basic_xpad_lifo) == 0x2C8, "basic_xpad_lifo is an invalid size");
|
||||
BasicXpadState next_state{};
|
||||
};
|
||||
} // namespace Service::HID
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#include "common/settings.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "core/hid/hid_core.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/k_readable_event.h"
|
||||
#include "core/hle/kernel/k_shared_memory.h"
|
||||
|
@ -34,10 +34,10 @@
|
|||
namespace Service::HID {
|
||||
|
||||
// Updating period for each HID device.
|
||||
// HID is polled every 15ms, this value was derived from
|
||||
// https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering#joy-con-status-data-packet
|
||||
constexpr auto pad_update_ns = std::chrono::nanoseconds{1000 * 1000}; // (1ms, 1000Hz)
|
||||
constexpr auto motion_update_ns = std::chrono::nanoseconds{15 * 1000 * 1000}; // (15ms, 66.666Hz)
|
||||
// Period time is obtained by measuring the number of samples in a second on HW using a homebrew
|
||||
constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz)
|
||||
constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz)
|
||||
constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz)
|
||||
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
|
||||
|
||||
IAppletResource::IAppletResource(Core::System& system_,
|
||||
|
@ -79,17 +79,24 @@ IAppletResource::IAppletResource(Core::System& system_,
|
|||
const auto guard = LockService();
|
||||
UpdateControllers(user_data, ns_late);
|
||||
});
|
||||
mouse_keyboard_update_event = Core::Timing::CreateEvent(
|
||||
"HID::UpdateMouseKeyboardCallback",
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateMouseKeyboard(user_data, ns_late);
|
||||
});
|
||||
motion_update_event = Core::Timing::CreateEvent(
|
||||
"HID::MotionPadCallback",
|
||||
"HID::UpdateMotionCallback",
|
||||
[this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
const auto guard = LockService();
|
||||
UpdateMotion(user_data, ns_late);
|
||||
});
|
||||
|
||||
system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
|
||||
system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event);
|
||||
system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event);
|
||||
|
||||
ReloadInputDevices();
|
||||
system.HIDCore().ReloadInputDevices();
|
||||
}
|
||||
|
||||
void IAppletResource::ActivateController(HidController controller) {
|
||||
|
@ -102,6 +109,7 @@ void IAppletResource::DeactivateController(HidController controller) {
|
|||
|
||||
IAppletResource::~IAppletResource() {
|
||||
system.CoreTiming().UnscheduleEvent(pad_update_event, 0);
|
||||
system.CoreTiming().UnscheduleEvent(mouse_keyboard_update_event, 0);
|
||||
system.CoreTiming().UnscheduleEvent(motion_update_event, 0);
|
||||
}
|
||||
|
||||
|
@ -117,23 +125,44 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
|
|||
std::chrono::nanoseconds ns_late) {
|
||||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
const bool should_reload = Settings::values.is_device_reload_pending.exchange(false);
|
||||
for (const auto& controller : controllers) {
|
||||
if (should_reload) {
|
||||
controller->OnLoadInputDevices();
|
||||
// Keyboard has it's own update event
|
||||
if (controller == controllers[static_cast<size_t>(HidController::Keyboard)]) {
|
||||
continue;
|
||||
}
|
||||
// Mouse has it's own update event
|
||||
if (controller == controllers[static_cast<size_t>(HidController::Mouse)]) {
|
||||
continue;
|
||||
}
|
||||
controller->OnUpdate(core_timing, system.Kernel().GetHidSharedMem().GetPointer(),
|
||||
SHARED_MEMORY_SIZE);
|
||||
}
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > motion_update_ns) {
|
||||
if (ns_late > pad_update_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
|
||||
}
|
||||
|
||||
void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
|
||||
std::chrono::nanoseconds ns_late) {
|
||||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(
|
||||
core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE);
|
||||
controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(
|
||||
core_timing, system.Kernel().GetHidSharedMem().GetPointer(), SHARED_MEMORY_SIZE);
|
||||
|
||||
// If ns_late is higher than the update rate ignore the delay
|
||||
if (ns_late > mouse_keyboard_update_ns) {
|
||||
ns_late = {};
|
||||
}
|
||||
|
||||
core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event);
|
||||
}
|
||||
|
||||
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
|
||||
auto& core_timing = system.CoreTiming();
|
||||
|
||||
|
@ -166,7 +195,7 @@ public:
|
|||
private:
|
||||
void InitializeVibrationDevice(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto vibration_device_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()};
|
||||
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
|
||||
|
||||
if (applet_resource != nullptr) {
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
|
@ -422,6 +451,7 @@ void Hid::ActivateXpad(Kernel::HLERequestContext& ctx) {
|
|||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -448,19 +478,18 @@ void Hid::GetXpadIDs(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
u32 basic_xpad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true);
|
||||
// This function does nothing on 10.0.0+
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, basic_xpad_id={}, applet_resource_user_id={}",
|
||||
parameters.basic_xpad_id, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -469,19 +498,18 @@ void Hid::ActivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
u32 basic_xpad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false);
|
||||
// This function does nothing on 10.0.0+
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, basic_xpad_id={}, applet_resource_user_id={}",
|
||||
parameters.basic_xpad_id, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -490,14 +518,16 @@ void Hid::DeactivateSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(true);
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetSixAxisEnabled(parameters.sixaxis_handle, true);
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
|
@ -511,14 +541,16 @@ void Hid::StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::StopSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetSixAxisEnabled(false);
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetSixAxisEnabled(parameters.sixaxis_handle, false);
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
|
@ -534,19 +566,23 @@ void Hid::EnableSixAxisSensorFusion(Kernel::HLERequestContext& ctx) {
|
|||
struct Parameters {
|
||||
bool enable_sixaxis_sensor_fusion;
|
||||
INSERT_PADDING_BYTES_NOINIT(3);
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, enable_sixaxis_sensor_fusion={}, npad_type={}, npad_id={}, "
|
||||
"device_index={}, applet_resource_user_id={}",
|
||||
parameters.enable_sixaxis_sensor_fusion, parameters.sixaxis_handle.npad_type,
|
||||
parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index,
|
||||
parameters.applet_resource_user_id);
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetSixAxisFusionEnabled(parameters.sixaxis_handle,
|
||||
parameters.enable_sixaxis_sensor_fusion);
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, enable_sixaxis_sensor_fusion={}, npad_type={}, npad_id={}, "
|
||||
"device_index={}, applet_resource_user_id={}",
|
||||
parameters.enable_sixaxis_sensor_fusion, parameters.sixaxis_handle.npad_type,
|
||||
parameters.sixaxis_handle.npad_id, parameters.sixaxis_handle.device_index,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -555,9 +591,9 @@ void Hid::EnableSixAxisSensorFusion(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
f32 parameter1;
|
||||
f32 parameter2;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorFusionParameters sixaxis_fusion;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
@ -565,14 +601,14 @@ void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
|||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetSixAxisFusionParameters(parameters.parameter1, parameters.parameter2);
|
||||
.SetSixAxisFusionParameters(parameters.sixaxis_handle, parameters.sixaxis_fusion);
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_type={}, npad_id={}, device_index={}, parameter1={}, "
|
||||
"parameter2={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.parameter1,
|
||||
parameters.parameter2, parameters.applet_resource_user_id);
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, parameter1={}, "
|
||||
"parameter2={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.sixaxis_fusion.parameter1,
|
||||
parameters.sixaxis_fusion.parameter2, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -581,35 +617,33 @@ void Hid::SetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::GetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
f32 parameter1 = 0;
|
||||
f32 parameter2 = 0;
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
std::tie(parameter1, parameter2) =
|
||||
const auto sixaxis_fusion_parameters =
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.GetSixAxisFusionParameters();
|
||||
.GetSixAxisFusionParameters(parameters.sixaxis_handle);
|
||||
|
||||
LOG_WARNING(
|
||||
Service_HID,
|
||||
"(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(parameter1);
|
||||
rb.Push(parameter2);
|
||||
rb.PushRaw(sixaxis_fusion_parameters);
|
||||
}
|
||||
|
||||
void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
@ -617,13 +651,12 @@ void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
|||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.ResetSixAxisFusionParameters();
|
||||
.ResetSixAxisFusionParameters(parameters.sixaxis_handle);
|
||||
|
||||
LOG_WARNING(
|
||||
Service_HID,
|
||||
"(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -631,12 +664,12 @@ void Hid::ResetSixAxisSensorFusionParameters(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto sixaxis_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()};
|
||||
const auto sixaxis_handle{rp.PopRaw<Core::HID::SixAxisSensorHandle>()};
|
||||
const auto drift_mode{rp.PopEnum<Controller_NPad::GyroscopeZeroDriftMode>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetGyroscopeZeroDriftMode(drift_mode);
|
||||
.SetGyroscopeZeroDriftMode(sixaxis_handle, drift_mode);
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, drift_mode={}, "
|
||||
|
@ -651,10 +684,11 @@ void Hid::SetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::GetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -666,21 +700,23 @@ void Hid::GetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
|
|||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.PushEnum(applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.GetGyroscopeZeroDriftMode());
|
||||
.GetGyroscopeZeroDriftMode(parameters.sixaxis_handle));
|
||||
}
|
||||
|
||||
void Hid::ResetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
const auto drift_mode{Controller_NPad::GyroscopeZeroDriftMode::Standard};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetGyroscopeZeroDriftMode(Controller_NPad::GyroscopeZeroDriftMode::Standard);
|
||||
.SetGyroscopeZeroDriftMode(parameters.sixaxis_handle, drift_mode);
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
|
@ -694,10 +730,11 @@ void Hid::ResetGyroscopeZeroDriftMode(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -709,16 +746,17 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
|
|||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.IsSixAxisSensorAtRest());
|
||||
.IsSixAxisSensorAtRest(parameters.sixaxis_handle));
|
||||
}
|
||||
|
||||
void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::SixAxisSensorHandle sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -740,13 +778,14 @@ void Hid::ActivateGesture(Kernel::HLERequestContext& ctx) {
|
|||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->ActivateController(HidController::Gesture);
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, unknown={}, applet_resource_user_id={}", parameters.unknown,
|
||||
parameters.applet_resource_user_id);
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, unknown={}, applet_resource_user_id={}",
|
||||
parameters.unknown, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -754,12 +793,20 @@ void Hid::ActivateGesture(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::SetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto supported_styleset{rp.Pop<u32>()};
|
||||
struct Parameters {
|
||||
Core::HID::NpadStyleSet supported_styleset;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetSupportedStyleSet({supported_styleset});
|
||||
.SetSupportedStyleSet({parameters.supported_styleset});
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, supported_styleset={}", supported_styleset);
|
||||
LOG_DEBUG(Service_HID, "called, supported_styleset={}, applet_resource_user_id={}",
|
||||
parameters.supported_styleset, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -773,9 +820,9 @@ void Hid::GetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push(applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.GetSupportedStyleSet()
|
||||
.raw);
|
||||
rb.PushEnum(applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.GetSupportedStyleSet()
|
||||
.raw);
|
||||
}
|
||||
|
||||
void Hid::SetSupportedNpadIdType(Kernel::HLERequestContext& ctx) {
|
||||
|
@ -818,11 +865,12 @@ void Hid::DeactivateNpad(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
u64 unknown;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -838,10 +886,11 @@ void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -857,7 +906,7 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_id{rp.Pop<u32>()};
|
||||
const auto npad_id{rp.PopEnum<Core::HID::NpadIdType>()};
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, npad_id={}", npad_id);
|
||||
|
||||
|
@ -872,16 +921,17 @@ void Hid::ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) {
|
|||
// Should have no effect with how our npad sets up the data
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 unknown;
|
||||
s32 revision;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->ActivateController(HidController::NPad);
|
||||
|
||||
LOG_DEBUG(Service_HID, "called, unknown={}, applet_resource_user_id={}", parameters.unknown,
|
||||
LOG_DEBUG(Service_HID, "called, revision={}, applet_resource_user_id={}", parameters.revision,
|
||||
parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
|
@ -891,7 +941,7 @@ void Hid::ActivateNpadWithRevision(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::SetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
const auto hold_type{rp.PopEnum<Controller_NPad::NpadHoldType>()};
|
||||
const auto hold_type{rp.PopEnum<Controller_NPad::NpadJoyHoldType>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad).SetHoldType(hold_type);
|
||||
|
||||
|
@ -916,15 +966,16 @@ void Hid::GetNpadJoyHoldType(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Single);
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id);
|
||||
|
@ -937,16 +988,17 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
|||
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
u64 npad_joy_device_type;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Single);
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
|
||||
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
|
||||
|
@ -960,15 +1012,16 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadAssignments::Dual);
|
||||
.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Dual);
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
|
||||
parameters.npad_id, parameters.applet_resource_user_id);
|
||||
|
@ -979,8 +1032,8 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_id_1{rp.Pop<u32>()};
|
||||
const auto npad_id_2{rp.Pop<u32>()};
|
||||
const auto npad_id_1{rp.PopEnum<Core::HID::NpadIdType>()};
|
||||
const auto npad_id_2{rp.PopEnum<Core::HID::NpadIdType>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
|
@ -1046,8 +1099,8 @@ void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto npad_id_1{rp.Pop<u32>()};
|
||||
const auto npad_id_2{rp.Pop<u32>()};
|
||||
const auto npad_id_1{rp.PopEnum<Core::HID::NpadIdType>()};
|
||||
const auto npad_id_2{rp.PopEnum<Core::HID::NpadIdType>()};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
const bool res = applet_resource->GetController<Controller_NPad>(HidController::NPad)
|
||||
|
@ -1068,10 +1121,11 @@ void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -1089,9 +1143,10 @@ void Hid::EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& c
|
|||
struct Parameters {
|
||||
bool unintended_home_button_input_protection;
|
||||
INSERT_PADDING_BYTES_NOINIT(3);
|
||||
u32 npad_id;
|
||||
Core::HID::NpadIdType npad_id;
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -1113,6 +1168,7 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
|
|||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
bool analog_stick_use_center_clamp;
|
||||
INSERT_PADDING_BYTES_NOINIT(7);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
@ -1132,38 +1188,38 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto vibration_device_handle{rp.PopRaw<Controller_NPad::DeviceHandle>()};
|
||||
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
|
||||
|
||||
VibrationDeviceInfo vibration_device_info;
|
||||
Core::HID::VibrationDeviceInfo vibration_device_info;
|
||||
|
||||
switch (vibration_device_handle.npad_type) {
|
||||
case Controller_NPad::NpadType::ProController:
|
||||
case Controller_NPad::NpadType::Handheld:
|
||||
case Controller_NPad::NpadType::JoyconDual:
|
||||
case Controller_NPad::NpadType::JoyconLeft:
|
||||
case Controller_NPad::NpadType::JoyconRight:
|
||||
case Core::HID::NpadStyleIndex::ProController:
|
||||
case Core::HID::NpadStyleIndex::Handheld:
|
||||
case Core::HID::NpadStyleIndex::JoyconDual:
|
||||
case Core::HID::NpadStyleIndex::JoyconLeft:
|
||||
case Core::HID::NpadStyleIndex::JoyconRight:
|
||||
default:
|
||||
vibration_device_info.type = VibrationDeviceType::LinearResonantActuator;
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
|
||||
break;
|
||||
case Controller_NPad::NpadType::GameCube:
|
||||
vibration_device_info.type = VibrationDeviceType::GcErm;
|
||||
case Core::HID::NpadStyleIndex::GameCube:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
|
||||
break;
|
||||
case Controller_NPad::NpadType::Pokeball:
|
||||
vibration_device_info.type = VibrationDeviceType::Unknown;
|
||||
case Core::HID::NpadStyleIndex::Pokeball:
|
||||
vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (vibration_device_handle.device_index) {
|
||||
case Controller_NPad::DeviceIndex::Left:
|
||||
vibration_device_info.position = VibrationDevicePosition::Left;
|
||||
case Core::HID::DeviceIndex::Left:
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
|
||||
break;
|
||||
case Controller_NPad::DeviceIndex::Right:
|
||||
vibration_device_info.position = VibrationDevicePosition::Right;
|
||||
case Core::HID::DeviceIndex::Right:
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
|
||||
break;
|
||||
case Controller_NPad::DeviceIndex::None:
|
||||
case Core::HID::DeviceIndex::None:
|
||||
default:
|
||||
UNREACHABLE_MSG("DeviceIndex should never be None!");
|
||||
vibration_device_info.position = VibrationDevicePosition::None;
|
||||
vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -1178,11 +1234,12 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle vibration_device_handle;
|
||||
Controller_NPad::VibrationValue vibration_value;
|
||||
Core::HID::VibrationDeviceHandle vibration_device_handle;
|
||||
Core::HID::VibrationValue vibration_value;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x20, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -1202,10 +1259,11 @@ void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle vibration_device_handle;
|
||||
Core::HID::VibrationDeviceHandle vibration_device_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -1256,10 +1314,10 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
|
|||
const auto handles = ctx.ReadBuffer(0);
|
||||
const auto vibrations = ctx.ReadBuffer(1);
|
||||
|
||||
std::vector<Controller_NPad::DeviceHandle> vibration_device_handles(
|
||||
handles.size() / sizeof(Controller_NPad::DeviceHandle));
|
||||
std::vector<Controller_NPad::VibrationValue> vibration_values(
|
||||
vibrations.size() / sizeof(Controller_NPad::VibrationValue));
|
||||
std::vector<Core::HID::VibrationDeviceHandle> vibration_device_handles(
|
||||
handles.size() / sizeof(Core::HID::VibrationDeviceHandle));
|
||||
std::vector<Core::HID::VibrationValue> vibration_values(vibrations.size() /
|
||||
sizeof(Core::HID::VibrationValue));
|
||||
|
||||
std::memcpy(vibration_device_handles.data(), handles.data(), handles.size());
|
||||
std::memcpy(vibration_values.data(), vibrations.data(), vibrations.size());
|
||||
|
@ -1276,9 +1334,10 @@ void Hid::SendVibrationValues(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle vibration_device_handle;
|
||||
Core::HID::VibrationDeviceHandle vibration_device_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
VibrationGcErmCommand gc_erm_command;
|
||||
Core::HID::VibrationGcErmCommand gc_erm_command;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
|
||||
|
||||
|
@ -1292,26 +1351,26 @@ void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
|
|||
*/
|
||||
const auto vibration_value = [parameters] {
|
||||
switch (parameters.gc_erm_command) {
|
||||
case VibrationGcErmCommand::Stop:
|
||||
return Controller_NPad::VibrationValue{
|
||||
.amp_low = 0.0f,
|
||||
.freq_low = 160.0f,
|
||||
.amp_high = 0.0f,
|
||||
.freq_high = 320.0f,
|
||||
case Core::HID::VibrationGcErmCommand::Stop:
|
||||
return Core::HID::VibrationValue{
|
||||
.low_amplitude = 0.0f,
|
||||
.low_frequency = 160.0f,
|
||||
.high_amplitude = 0.0f,
|
||||
.high_frequency = 320.0f,
|
||||
};
|
||||
case VibrationGcErmCommand::Start:
|
||||
return Controller_NPad::VibrationValue{
|
||||
.amp_low = 1.0f,
|
||||
.freq_low = 160.0f,
|
||||
.amp_high = 1.0f,
|
||||
.freq_high = 320.0f,
|
||||
case Core::HID::VibrationGcErmCommand::Start:
|
||||
return Core::HID::VibrationValue{
|
||||
.low_amplitude = 1.0f,
|
||||
.low_frequency = 160.0f,
|
||||
.high_amplitude = 1.0f,
|
||||
.high_frequency = 320.0f,
|
||||
};
|
||||
case VibrationGcErmCommand::StopHard:
|
||||
return Controller_NPad::VibrationValue{
|
||||
.amp_low = 0.0f,
|
||||
.freq_low = 0.0f,
|
||||
.amp_high = 0.0f,
|
||||
.freq_high = 0.0f,
|
||||
case Core::HID::VibrationGcErmCommand::StopHard:
|
||||
return Core::HID::VibrationValue{
|
||||
.low_amplitude = 0.0f,
|
||||
.low_frequency = 0.0f,
|
||||
.high_amplitude = 0.0f,
|
||||
.high_frequency = 0.0f,
|
||||
};
|
||||
default:
|
||||
return Controller_NPad::DEFAULT_VIBRATION_VALUE;
|
||||
|
@ -1336,7 +1395,7 @@ void Hid::SendVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle vibration_device_handle;
|
||||
Core::HID::VibrationDeviceHandle vibration_device_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
|
@ -1347,8 +1406,8 @@ void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
|
|||
.GetLastVibration(parameters.vibration_device_handle);
|
||||
|
||||
const auto gc_erm_command = [last_vibration] {
|
||||
if (last_vibration.amp_low != 0.0f || last_vibration.amp_high != 0.0f) {
|
||||
return VibrationGcErmCommand::Start;
|
||||
if (last_vibration.low_amplitude != 0.0f || last_vibration.high_amplitude != 0.0f) {
|
||||
return Core::HID::VibrationGcErmCommand::Start;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -1357,11 +1416,11 @@ void Hid::GetActualVibrationGcErmCommand(Kernel::HLERequestContext& ctx) {
|
|||
* SendVibrationGcErmCommand, in order to differentiate between Stop and StopHard commands.
|
||||
* This is done to reuse the controller vibration functions made for regular controllers.
|
||||
*/
|
||||
if (last_vibration.freq_low == 0.0f && last_vibration.freq_high == 0.0f) {
|
||||
return VibrationGcErmCommand::StopHard;
|
||||
if (last_vibration.low_frequency == 0.0f && last_vibration.high_frequency == 0.0f) {
|
||||
return Core::HID::VibrationGcErmCommand::StopHard;
|
||||
}
|
||||
|
||||
return VibrationGcErmCommand::Stop;
|
||||
return Core::HID::VibrationGcErmCommand::Stop;
|
||||
}();
|
||||
|
||||
LOG_DEBUG(Service_HID,
|
||||
|
@ -1401,10 +1460,11 @@ void Hid::EndPermitVibrationSession(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::IsVibrationDeviceMounted(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle vibration_device_handle;
|
||||
Core::HID::VibrationDeviceHandle vibration_device_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
|
@ -1435,18 +1495,18 @@ void Hid::ActivateConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
LOG_WARNING(
|
||||
Service_HID,
|
||||
"(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
|
||||
parameters.console_sixaxis_handle.unknown_1,
|
||||
parameters.console_sixaxis_handle.unknown_2, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -1455,18 +1515,18 @@ void Hid::StartConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
|||
void Hid::StopConsoleSixAxisSensor(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
struct Parameters {
|
||||
Controller_NPad::DeviceHandle sixaxis_handle;
|
||||
Core::HID::ConsoleSixAxisSensorHandle console_sixaxis_handle;
|
||||
INSERT_PADDING_WORDS_NOINIT(1);
|
||||
u64 applet_resource_user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
|
||||
|
||||
const auto parameters{rp.PopRaw<Parameters>()};
|
||||
|
||||
LOG_WARNING(
|
||||
Service_HID,
|
||||
"(STUBBED) called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
|
||||
parameters.sixaxis_handle.npad_type, parameters.sixaxis_handle.npad_id,
|
||||
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
|
||||
LOG_WARNING(Service_HID,
|
||||
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
|
||||
parameters.console_sixaxis_handle.unknown_1,
|
||||
parameters.console_sixaxis_handle.unknown_2, parameters.applet_resource_user_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -1620,10 +1680,8 @@ void Hid::SetNpadCommunicationMode(Kernel::HLERequestContext& ctx) {
|
|||
|
||||
void Hid::GetNpadCommunicationMode(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto applet_resource_user_id{rp.Pop<u64>()};
|
||||
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
|
||||
applet_resource_user_id);
|
||||
LOG_WARNING(Service_HID, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 4};
|
||||
rb.Push(ResultSuccess);
|
||||
|
@ -2037,10 +2095,6 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
void ReloadInputDevices() {
|
||||
Settings::values.is_device_reload_pending.store(true);
|
||||
}
|
||||
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
|
||||
std::make_shared<Hid>(system)->InstallAsService(service_manager);
|
||||
std::make_shared<HidBus>(system)->InstallAsService(service_manager);
|
||||
|
|
|
@ -60,21 +60,23 @@ public:
|
|||
private:
|
||||
template <typename T>
|
||||
void MakeController(HidController controller) {
|
||||
controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system);
|
||||
controllers[static_cast<std::size_t>(controller)] = std::make_unique<T>(system.HIDCore());
|
||||
}
|
||||
template <typename T>
|
||||
void MakeControllerWithServiceContext(HidController controller) {
|
||||
controllers[static_cast<std::size_t>(controller)] =
|
||||
std::make_unique<T>(system, service_context);
|
||||
std::make_unique<T>(system.HIDCore(), service_context);
|
||||
}
|
||||
|
||||
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
|
||||
void UpdateControllers(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
|
||||
void UpdateMouseKeyboard(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
|
||||
void UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late);
|
||||
|
||||
KernelHelpers::ServiceContext& service_context;
|
||||
|
||||
std::shared_ptr<Core::Timing::EventType> pad_update_event;
|
||||
std::shared_ptr<Core::Timing::EventType> mouse_keyboard_update_event;
|
||||
std::shared_ptr<Core::Timing::EventType> motion_update_event;
|
||||
|
||||
std::array<std::unique_ptr<ControllerBase>, static_cast<size_t>(HidController::MaxControllers)>
|
||||
|
@ -161,38 +163,11 @@ private:
|
|||
void GetNpadCommunicationMode(Kernel::HLERequestContext& ctx);
|
||||
void SetTouchScreenConfiguration(Kernel::HLERequestContext& ctx);
|
||||
|
||||
enum class VibrationDeviceType : u32 {
|
||||
Unknown = 0,
|
||||
LinearResonantActuator = 1,
|
||||
GcErm = 2,
|
||||
};
|
||||
|
||||
enum class VibrationDevicePosition : u32 {
|
||||
None = 0,
|
||||
Left = 1,
|
||||
Right = 2,
|
||||
};
|
||||
|
||||
enum class VibrationGcErmCommand : u64 {
|
||||
Stop = 0,
|
||||
Start = 1,
|
||||
StopHard = 2,
|
||||
};
|
||||
|
||||
struct VibrationDeviceInfo {
|
||||
VibrationDeviceType type{};
|
||||
VibrationDevicePosition position{};
|
||||
};
|
||||
static_assert(sizeof(VibrationDeviceInfo) == 0x8, "VibrationDeviceInfo has incorrect size.");
|
||||
|
||||
std::shared_ptr<IAppletResource> applet_resource;
|
||||
|
||||
KernelHelpers::ServiceContext service_context;
|
||||
};
|
||||
|
||||
/// Reload input devices. Used when input configuration changed
|
||||
void ReloadInputDevices();
|
||||
|
||||
/// Registers all HID services with the specified service manager.
|
||||
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
|
||||
|
||||
|
|
|
@ -0,0 +1,54 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Service::HID {
|
||||
|
||||
template <typename State>
|
||||
struct AtomicStorage {
|
||||
s64 sampling_number;
|
||||
State state;
|
||||
};
|
||||
|
||||
template <typename State, std::size_t max_buffer_size>
|
||||
struct Lifo {
|
||||
s64 timestamp{};
|
||||
s64 total_buffer_count = static_cast<s64>(max_buffer_size);
|
||||
s64 buffer_tail{};
|
||||
s64 buffer_count{};
|
||||
std::array<AtomicStorage<State>, max_buffer_size> entries{};
|
||||
|
||||
const AtomicStorage<State>& ReadCurrentEntry() const {
|
||||
return entries[buffer_tail];
|
||||
}
|
||||
|
||||
const AtomicStorage<State>& ReadPreviousEntry() const {
|
||||
return entries[GetPreviousEntryIndex()];
|
||||
}
|
||||
|
||||
std::size_t GetPreviousEntryIndex() const {
|
||||
return static_cast<size_t>((buffer_tail + total_buffer_count - 1) % total_buffer_count);
|
||||
}
|
||||
|
||||
std::size_t GetNextEntryIndex() const {
|
||||
return static_cast<size_t>((buffer_tail + 1) % total_buffer_count);
|
||||
}
|
||||
|
||||
void WriteNextEntry(const State& new_state) {
|
||||
if (buffer_count < total_buffer_count - 1) {
|
||||
buffer_count++;
|
||||
}
|
||||
buffer_tail = GetNextEntryIndex();
|
||||
const auto& previous_entry = ReadPreviousEntry();
|
||||
entries[buffer_tail].sampling_number = previous_entry.sampling_number + 1;
|
||||
entries[buffer_tail].state = new_state;
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace Service::HID
|
|
@ -1,36 +1,32 @@
|
|||
add_library(input_common STATIC
|
||||
analog_from_button.cpp
|
||||
analog_from_button.h
|
||||
keyboard.cpp
|
||||
keyboard.h
|
||||
drivers/gc_adapter.cpp
|
||||
drivers/gc_adapter.h
|
||||
drivers/keyboard.cpp
|
||||
drivers/keyboard.h
|
||||
drivers/mouse.cpp
|
||||
drivers/mouse.h
|
||||
drivers/sdl_driver.cpp
|
||||
drivers/sdl_driver.h
|
||||
drivers/tas_input.cpp
|
||||
drivers/tas_input.h
|
||||
drivers/touch_screen.cpp
|
||||
drivers/touch_screen.h
|
||||
drivers/udp_client.cpp
|
||||
drivers/udp_client.h
|
||||
helpers/stick_from_buttons.cpp
|
||||
helpers/stick_from_buttons.h
|
||||
helpers/touch_from_buttons.cpp
|
||||
helpers/touch_from_buttons.h
|
||||
helpers/udp_protocol.cpp
|
||||
helpers/udp_protocol.h
|
||||
input_engine.cpp
|
||||
input_engine.h
|
||||
input_mapping.cpp
|
||||
input_mapping.h
|
||||
input_poller.cpp
|
||||
input_poller.h
|
||||
main.cpp
|
||||
main.h
|
||||
motion_from_button.cpp
|
||||
motion_from_button.h
|
||||
motion_input.cpp
|
||||
motion_input.h
|
||||
touch_from_button.cpp
|
||||
touch_from_button.h
|
||||
gcadapter/gc_adapter.cpp
|
||||
gcadapter/gc_adapter.h
|
||||
gcadapter/gc_poller.cpp
|
||||
gcadapter/gc_poller.h
|
||||
mouse/mouse_input.cpp
|
||||
mouse/mouse_input.h
|
||||
mouse/mouse_poller.cpp
|
||||
mouse/mouse_poller.h
|
||||
sdl/sdl.cpp
|
||||
sdl/sdl.h
|
||||
tas/tas_input.cpp
|
||||
tas/tas_input.h
|
||||
tas/tas_poller.cpp
|
||||
tas/tas_poller.h
|
||||
udp/client.cpp
|
||||
udp/client.h
|
||||
udp/protocol.cpp
|
||||
udp/protocol.h
|
||||
udp/udp.cpp
|
||||
udp/udp.h
|
||||
)
|
||||
|
||||
if (MSVC)
|
||||
|
@ -57,8 +53,8 @@ endif()
|
|||
|
||||
if (ENABLE_SDL2)
|
||||
target_sources(input_common PRIVATE
|
||||
sdl/sdl_impl.cpp
|
||||
sdl/sdl_impl.h
|
||||
drivers/sdl_driver.cpp
|
||||
drivers/sdl_driver.h
|
||||
)
|
||||
target_link_libraries(input_common PRIVATE SDL2)
|
||||
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
|
||||
|
|
|
@ -1,238 +0,0 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <thread>
|
||||
#include "common/math_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/analog_from_button.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class Analog final : public Input::AnalogDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Input::ButtonDevice>;
|
||||
|
||||
Analog(Button up_, Button down_, Button left_, Button right_, Button modifier_,
|
||||
float modifier_scale_, float modifier_angle_)
|
||||
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
|
||||
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
|
||||
modifier_angle(modifier_angle_) {
|
||||
Input::InputCallback<bool> callbacks{
|
||||
[this]([[maybe_unused]] bool status) { UpdateStatus(); }};
|
||||
up->SetCallback(callbacks);
|
||||
down->SetCallback(callbacks);
|
||||
left->SetCallback(callbacks);
|
||||
right->SetCallback(callbacks);
|
||||
modifier->SetCallback(callbacks);
|
||||
}
|
||||
|
||||
bool IsAngleGreater(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float top_limit = new_angle + aperture;
|
||||
return (old_angle > new_angle && old_angle <= top_limit) ||
|
||||
(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
|
||||
}
|
||||
|
||||
bool IsAngleSmaller(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float bottom_limit = new_angle - aperture;
|
||||
return (old_angle >= bottom_limit && old_angle < new_angle) ||
|
||||
(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
|
||||
}
|
||||
|
||||
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
float new_angle = angle;
|
||||
|
||||
auto time_difference = static_cast<float>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
|
||||
time_difference /= 1000.0f * 1000.0f;
|
||||
if (time_difference > 0.5f) {
|
||||
time_difference = 0.5f;
|
||||
}
|
||||
|
||||
if (IsAngleGreater(new_angle, goal_angle)) {
|
||||
new_angle -= modifier_angle * time_difference;
|
||||
if (new_angle < 0) {
|
||||
new_angle += TAU;
|
||||
}
|
||||
if (!IsAngleGreater(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else if (IsAngleSmaller(new_angle, goal_angle)) {
|
||||
new_angle += modifier_angle * time_difference;
|
||||
if (new_angle >= TAU) {
|
||||
new_angle -= TAU;
|
||||
}
|
||||
if (!IsAngleSmaller(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else {
|
||||
return goal_angle;
|
||||
}
|
||||
return new_angle;
|
||||
}
|
||||
|
||||
void SetGoalAngle(bool r, bool l, bool u, bool d) {
|
||||
// Move to the right
|
||||
if (r && !u && !d) {
|
||||
goal_angle = 0.0f;
|
||||
}
|
||||
|
||||
// Move to the upper right
|
||||
if (r && u && !d) {
|
||||
goal_angle = Common::PI * 0.25f;
|
||||
}
|
||||
|
||||
// Move up
|
||||
if (u && !l && !r) {
|
||||
goal_angle = Common::PI * 0.5f;
|
||||
}
|
||||
|
||||
// Move to the upper left
|
||||
if (l && u && !d) {
|
||||
goal_angle = Common::PI * 0.75f;
|
||||
}
|
||||
|
||||
// Move to the left
|
||||
if (l && !u && !d) {
|
||||
goal_angle = Common::PI;
|
||||
}
|
||||
|
||||
// Move to the bottom left
|
||||
if (l && !u && d) {
|
||||
goal_angle = Common::PI * 1.25f;
|
||||
}
|
||||
|
||||
// Move down
|
||||
if (d && !l && !r) {
|
||||
goal_angle = Common::PI * 1.5f;
|
||||
}
|
||||
|
||||
// Move to the bottom right
|
||||
if (r && !u && d) {
|
||||
goal_angle = Common::PI * 1.75f;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateStatus() {
|
||||
const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
|
||||
|
||||
bool r = right->GetStatus();
|
||||
bool l = left->GetStatus();
|
||||
bool u = up->GetStatus();
|
||||
bool d = down->GetStatus();
|
||||
|
||||
// Eliminate contradictory movements
|
||||
if (r && l) {
|
||||
r = false;
|
||||
l = false;
|
||||
}
|
||||
if (u && d) {
|
||||
u = false;
|
||||
d = false;
|
||||
}
|
||||
|
||||
// Move if a key is pressed
|
||||
if (r || l || u || d) {
|
||||
amplitude = coef;
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
|
||||
|
||||
if (time_difference < 10) {
|
||||
// Disable analog mode if inputs are too fast
|
||||
SetGoalAngle(r, l, u, d);
|
||||
angle = goal_angle;
|
||||
} else {
|
||||
angle = GetAngle(now);
|
||||
SetGoalAngle(r, l, u, d);
|
||||
}
|
||||
|
||||
last_update = now;
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
if (Settings::values.emulate_analog_keyboard) {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
float angle_ = GetAngle(now);
|
||||
return std::make_tuple(std::cos(angle_) * amplitude, std::sin(angle_) * amplitude);
|
||||
}
|
||||
constexpr float SQRT_HALF = 0.707106781f;
|
||||
int x = 0, y = 0;
|
||||
if (right->GetStatus()) {
|
||||
++x;
|
||||
}
|
||||
if (left->GetStatus()) {
|
||||
--x;
|
||||
}
|
||||
if (up->GetStatus()) {
|
||||
++y;
|
||||
}
|
||||
if (down->GetStatus()) {
|
||||
--y;
|
||||
}
|
||||
const float coef = modifier->GetStatus() ? modifier_scale : 1.0f;
|
||||
return std::make_tuple(static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF),
|
||||
static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF));
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {modifier_scale, 1.0f, 0.5f};
|
||||
}
|
||||
|
||||
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
|
||||
switch (direction) {
|
||||
case Input::AnalogDirection::RIGHT:
|
||||
return right->GetStatus();
|
||||
case Input::AnalogDirection::LEFT:
|
||||
return left->GetStatus();
|
||||
case Input::AnalogDirection::UP:
|
||||
return up->GetStatus();
|
||||
case Input::AnalogDirection::DOWN:
|
||||
return down->GetStatus();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
Button up;
|
||||
Button down;
|
||||
Button left;
|
||||
Button right;
|
||||
Button modifier;
|
||||
float modifier_scale;
|
||||
float modifier_angle;
|
||||
float angle{};
|
||||
float goal_angle{};
|
||||
float amplitude{};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> AnalogFromButton::Create(const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto up = Input::CreateDevice<Input::ButtonDevice>(params.Get("up", null_engine));
|
||||
auto down = Input::CreateDevice<Input::ButtonDevice>(params.Get("down", null_engine));
|
||||
auto left = Input::CreateDevice<Input::ButtonDevice>(params.Get("left", null_engine));
|
||||
auto right = Input::CreateDevice<Input::ButtonDevice>(params.Get("right", null_engine));
|
||||
auto modifier = Input::CreateDevice<Input::ButtonDevice>(params.Get("modifier", null_engine));
|
||||
auto modifier_scale = params.Get("modifier_scale", 0.5f);
|
||||
auto modifier_angle = params.Get("modifier_angle", 5.5f);
|
||||
return std::make_unique<Analog>(std::move(up), std::move(down), std::move(left),
|
||||
std::move(right), std::move(modifier), modifier_scale,
|
||||
modifier_angle);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -2,47 +2,103 @@
|
|||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <thread>
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include <libusb.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/drivers/gc_adapter.h"
|
||||
|
||||
namespace GCAdapter {
|
||||
namespace InputCommon {
|
||||
|
||||
Adapter::Adapter() {
|
||||
if (usb_adapter_handle != nullptr) {
|
||||
class LibUSBContext {
|
||||
public:
|
||||
explicit LibUSBContext() {
|
||||
init_result = libusb_init(&ctx);
|
||||
}
|
||||
|
||||
~LibUSBContext() {
|
||||
libusb_exit(ctx);
|
||||
}
|
||||
|
||||
LibUSBContext& operator=(const LibUSBContext&) = delete;
|
||||
LibUSBContext(const LibUSBContext&) = delete;
|
||||
|
||||
LibUSBContext& operator=(LibUSBContext&&) noexcept = delete;
|
||||
LibUSBContext(LibUSBContext&&) noexcept = delete;
|
||||
|
||||
[[nodiscard]] int InitResult() const noexcept {
|
||||
return init_result;
|
||||
}
|
||||
|
||||
[[nodiscard]] libusb_context* get() noexcept {
|
||||
return ctx;
|
||||
}
|
||||
|
||||
private:
|
||||
libusb_context* ctx;
|
||||
int init_result{};
|
||||
};
|
||||
|
||||
class LibUSBDeviceHandle {
|
||||
public:
|
||||
explicit LibUSBDeviceHandle(libusb_context* ctx, uint16_t vid, uint16_t pid) noexcept {
|
||||
handle = libusb_open_device_with_vid_pid(ctx, vid, pid);
|
||||
}
|
||||
|
||||
~LibUSBDeviceHandle() noexcept {
|
||||
if (handle) {
|
||||
libusb_release_interface(handle, 1);
|
||||
libusb_close(handle);
|
||||
}
|
||||
}
|
||||
|
||||
LibUSBDeviceHandle& operator=(const LibUSBDeviceHandle&) = delete;
|
||||
LibUSBDeviceHandle(const LibUSBDeviceHandle&) = delete;
|
||||
|
||||
LibUSBDeviceHandle& operator=(LibUSBDeviceHandle&&) noexcept = delete;
|
||||
LibUSBDeviceHandle(LibUSBDeviceHandle&&) noexcept = delete;
|
||||
|
||||
[[nodiscard]] libusb_device_handle* get() noexcept {
|
||||
return handle;
|
||||
}
|
||||
|
||||
private:
|
||||
libusb_device_handle* handle{};
|
||||
};
|
||||
|
||||
GCAdapter::GCAdapter(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
if (usb_adapter_handle) {
|
||||
return;
|
||||
}
|
||||
LOG_INFO(Input, "GC Adapter Initialization started");
|
||||
LOG_DEBUG(Input, "Initialization started");
|
||||
|
||||
const int init_res = libusb_init(&libusb_ctx);
|
||||
libusb_ctx = std::make_unique<LibUSBContext>();
|
||||
const int init_res = libusb_ctx->InitResult();
|
||||
if (init_res == LIBUSB_SUCCESS) {
|
||||
adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
|
||||
adapter_scan_thread =
|
||||
std::jthread([this](std::stop_token stop_token) { AdapterScanThread(stop_token); });
|
||||
} else {
|
||||
LOG_ERROR(Input, "libusb could not be initialized. failed with error = {}", init_res);
|
||||
}
|
||||
}
|
||||
|
||||
Adapter::~Adapter() {
|
||||
GCAdapter::~GCAdapter() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
void Adapter::AdapterInputThread() {
|
||||
LOG_DEBUG(Input, "GC Adapter input thread started");
|
||||
void GCAdapter::AdapterInputThread(std::stop_token stop_token) {
|
||||
LOG_DEBUG(Input, "Input thread started");
|
||||
Common::SetCurrentThreadName("yuzu:input:GCAdapter");
|
||||
s32 payload_size{};
|
||||
AdapterPayload adapter_payload{};
|
||||
|
||||
if (adapter_scan_thread.joinable()) {
|
||||
adapter_scan_thread.join();
|
||||
}
|
||||
adapter_scan_thread = {};
|
||||
|
||||
while (adapter_input_thread_running) {
|
||||
libusb_interrupt_transfer(usb_adapter_handle, input_endpoint, adapter_payload.data(),
|
||||
while (!stop_token.stop_requested()) {
|
||||
libusb_interrupt_transfer(usb_adapter_handle->get(), input_endpoint, adapter_payload.data(),
|
||||
static_cast<s32>(adapter_payload.size()), &payload_size, 16);
|
||||
if (IsPayloadCorrect(adapter_payload, payload_size)) {
|
||||
UpdateControllers(adapter_payload);
|
||||
|
@ -52,19 +108,20 @@ void Adapter::AdapterInputThread() {
|
|||
}
|
||||
|
||||
if (restart_scan_thread) {
|
||||
adapter_scan_thread = std::thread(&Adapter::AdapterScanThread, this);
|
||||
adapter_scan_thread =
|
||||
std::jthread([this](std::stop_token token) { AdapterScanThread(token); });
|
||||
restart_scan_thread = false;
|
||||
}
|
||||
}
|
||||
|
||||
bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
|
||||
bool GCAdapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size) {
|
||||
if (payload_size != static_cast<s32>(adapter_payload.size()) ||
|
||||
adapter_payload[0] != LIBUSB_DT_HID) {
|
||||
LOG_DEBUG(Input, "Error reading payload (size: {}, type: {:02x})", payload_size,
|
||||
adapter_payload[0]);
|
||||
if (input_error_counter++ > 20) {
|
||||
LOG_ERROR(Input, "GC adapter timeout, Is the adapter connected?");
|
||||
adapter_input_thread_running = false;
|
||||
LOG_ERROR(Input, "Timeout, Is the adapter connected?");
|
||||
adapter_input_thread.request_stop();
|
||||
restart_scan_thread = true;
|
||||
}
|
||||
return false;
|
||||
|
@ -74,7 +131,7 @@ bool Adapter::IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payloa
|
|||
return true;
|
||||
}
|
||||
|
||||
void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
|
||||
void GCAdapter::UpdateControllers(const AdapterPayload& adapter_payload) {
|
||||
for (std::size_t port = 0; port < pads.size(); ++port) {
|
||||
const std::size_t offset = 1 + (9 * port);
|
||||
const auto type = static_cast<ControllerTypes>(adapter_payload[offset] >> 4);
|
||||
|
@ -84,23 +141,24 @@ void Adapter::UpdateControllers(const AdapterPayload& adapter_payload) {
|
|||
const u8 b2 = adapter_payload[offset + 2];
|
||||
UpdateStateButtons(port, b1, b2);
|
||||
UpdateStateAxes(port, adapter_payload);
|
||||
if (configuring) {
|
||||
UpdateYuzuSettings(port);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
|
||||
void GCAdapter::UpdatePadType(std::size_t port, ControllerTypes pad_type) {
|
||||
if (pads[port].type == pad_type) {
|
||||
return;
|
||||
}
|
||||
// Device changed reset device and set new type
|
||||
ResetDevice(port);
|
||||
pads[port].axis_origin = {};
|
||||
pads[port].reset_origin_counter = {};
|
||||
pads[port].enable_vibration = {};
|
||||
pads[port].rumble_amplitude = {};
|
||||
pads[port].type = pad_type;
|
||||
}
|
||||
|
||||
void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
|
||||
void GCAdapter::UpdateStateButtons(std::size_t port, [[maybe_unused]] u8 b1,
|
||||
[[maybe_unused]] u8 b2) {
|
||||
if (port >= pads.size()) {
|
||||
return;
|
||||
}
|
||||
|
@ -116,25 +174,21 @@ void Adapter::UpdateStateButtons(std::size_t port, u8 b1, u8 b2) {
|
|||
PadButton::TriggerR,
|
||||
PadButton::TriggerL,
|
||||
};
|
||||
pads[port].buttons = 0;
|
||||
|
||||
for (std::size_t i = 0; i < b1_buttons.size(); ++i) {
|
||||
if ((b1 & (1U << i)) != 0) {
|
||||
pads[port].buttons =
|
||||
static_cast<u16>(pads[port].buttons | static_cast<u16>(b1_buttons[i]));
|
||||
pads[port].last_button = b1_buttons[i];
|
||||
}
|
||||
const bool button_status = (b1 & (1U << i)) != 0;
|
||||
const int button = static_cast<int>(b1_buttons[i]);
|
||||
SetButton(pads[port].identifier, button, button_status);
|
||||
}
|
||||
|
||||
for (std::size_t j = 0; j < b2_buttons.size(); ++j) {
|
||||
if ((b2 & (1U << j)) != 0) {
|
||||
pads[port].buttons =
|
||||
static_cast<u16>(pads[port].buttons | static_cast<u16>(b2_buttons[j]));
|
||||
pads[port].last_button = b2_buttons[j];
|
||||
}
|
||||
const bool button_status = (b2 & (1U << j)) != 0;
|
||||
const int button = static_cast<int>(b2_buttons[j]);
|
||||
SetButton(pads[port].identifier, button, button_status);
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
|
||||
void GCAdapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload) {
|
||||
if (port >= pads.size()) {
|
||||
return;
|
||||
}
|
||||
|
@ -155,134 +209,63 @@ void Adapter::UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_pa
|
|||
pads[port].axis_origin[index] = axis_value;
|
||||
pads[port].reset_origin_counter++;
|
||||
}
|
||||
pads[port].axis_values[index] =
|
||||
static_cast<s16>(axis_value - pads[port].axis_origin[index]);
|
||||
const f32 axis_status = (axis_value - pads[port].axis_origin[index]) / 100.0f;
|
||||
SetAxis(pads[port].identifier, static_cast<int>(index), axis_status);
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::UpdateYuzuSettings(std::size_t port) {
|
||||
if (port >= pads.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
constexpr u8 axis_threshold = 50;
|
||||
GCPadStatus pad_status = {.port = port};
|
||||
|
||||
if (pads[port].buttons != 0) {
|
||||
pad_status.button = pads[port].last_button;
|
||||
pad_queue.Push(pad_status);
|
||||
}
|
||||
|
||||
// Accounting for a threshold here to ensure an intentional press
|
||||
for (std::size_t i = 0; i < pads[port].axis_values.size(); ++i) {
|
||||
const s16 value = pads[port].axis_values[i];
|
||||
|
||||
if (value > axis_threshold || value < -axis_threshold) {
|
||||
pad_status.axis = static_cast<PadAxes>(i);
|
||||
pad_status.axis_value = value;
|
||||
pad_status.axis_threshold = axis_threshold;
|
||||
pad_queue.Push(pad_status);
|
||||
}
|
||||
void GCAdapter::AdapterScanThread(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("yuzu:input:ScanGCAdapter");
|
||||
usb_adapter_handle = nullptr;
|
||||
pads = {};
|
||||
while (!stop_token.stop_requested() && !Setup()) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(2));
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::UpdateVibrations() {
|
||||
// Use 8 states to keep the switching between on/off fast enough for
|
||||
// a human to not notice the difference between switching from on/off
|
||||
// More states = more rumble strengths = slower update time
|
||||
constexpr u8 vibration_states = 8;
|
||||
|
||||
vibration_counter = (vibration_counter + 1) % vibration_states;
|
||||
|
||||
for (GCController& pad : pads) {
|
||||
const bool vibrate = pad.rumble_amplitude > vibration_counter;
|
||||
vibration_changed |= vibrate != pad.enable_vibration;
|
||||
pad.enable_vibration = vibrate;
|
||||
}
|
||||
SendVibrations();
|
||||
}
|
||||
|
||||
void Adapter::SendVibrations() {
|
||||
if (!rumble_enabled || !vibration_changed) {
|
||||
return;
|
||||
}
|
||||
s32 size{};
|
||||
constexpr u8 rumble_command = 0x11;
|
||||
const u8 p1 = pads[0].enable_vibration;
|
||||
const u8 p2 = pads[1].enable_vibration;
|
||||
const u8 p3 = pads[2].enable_vibration;
|
||||
const u8 p4 = pads[3].enable_vibration;
|
||||
std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
|
||||
const int err = libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, payload.data(),
|
||||
static_cast<s32>(payload.size()), &size, 16);
|
||||
if (err) {
|
||||
LOG_DEBUG(Input, "Adapter libusb write failed: {}", libusb_error_name(err));
|
||||
if (output_error_counter++ > 5) {
|
||||
LOG_ERROR(Input, "GC adapter output timeout, Rumble disabled");
|
||||
rumble_enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
output_error_counter = 0;
|
||||
vibration_changed = false;
|
||||
}
|
||||
|
||||
bool Adapter::RumblePlay(std::size_t port, u8 amplitude) {
|
||||
pads[port].rumble_amplitude = amplitude;
|
||||
|
||||
return rumble_enabled;
|
||||
}
|
||||
|
||||
void Adapter::AdapterScanThread() {
|
||||
adapter_scan_thread_running = true;
|
||||
adapter_input_thread_running = false;
|
||||
if (adapter_input_thread.joinable()) {
|
||||
adapter_input_thread.join();
|
||||
}
|
||||
ClearLibusbHandle();
|
||||
ResetDevices();
|
||||
while (adapter_scan_thread_running && !adapter_input_thread_running) {
|
||||
Setup();
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::Setup() {
|
||||
usb_adapter_handle = libusb_open_device_with_vid_pid(libusb_ctx, 0x057e, 0x0337);
|
||||
|
||||
if (usb_adapter_handle == NULL) {
|
||||
return;
|
||||
bool GCAdapter::Setup() {
|
||||
constexpr u16 nintendo_vid = 0x057e;
|
||||
constexpr u16 gc_adapter_pid = 0x0337;
|
||||
usb_adapter_handle =
|
||||
std::make_unique<LibUSBDeviceHandle>(libusb_ctx->get(), nintendo_vid, gc_adapter_pid);
|
||||
if (!usb_adapter_handle->get()) {
|
||||
return false;
|
||||
}
|
||||
if (!CheckDeviceAccess()) {
|
||||
ClearLibusbHandle();
|
||||
return;
|
||||
usb_adapter_handle = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
libusb_device* device = libusb_get_device(usb_adapter_handle);
|
||||
libusb_device* const device = libusb_get_device(usb_adapter_handle->get());
|
||||
|
||||
LOG_INFO(Input, "GC adapter is now connected");
|
||||
// GC Adapter found and accessible, registering it
|
||||
if (GetGCEndpoint(device)) {
|
||||
adapter_scan_thread_running = false;
|
||||
adapter_input_thread_running = true;
|
||||
rumble_enabled = true;
|
||||
input_error_counter = 0;
|
||||
output_error_counter = 0;
|
||||
adapter_input_thread = std::thread(&Adapter::AdapterInputThread, this);
|
||||
|
||||
std::size_t port = 0;
|
||||
for (GCController& pad : pads) {
|
||||
pad.identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = port++,
|
||||
.pad = 0,
|
||||
};
|
||||
PreSetController(pad.identifier);
|
||||
}
|
||||
|
||||
adapter_input_thread =
|
||||
std::jthread([this](std::stop_token stop_token) { AdapterInputThread(stop_token); });
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Adapter::CheckDeviceAccess() {
|
||||
// This fixes payload problems from offbrand GCAdapters
|
||||
const s32 control_transfer_error =
|
||||
libusb_control_transfer(usb_adapter_handle, 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
|
||||
if (control_transfer_error < 0) {
|
||||
LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
|
||||
}
|
||||
|
||||
s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle, 0);
|
||||
bool GCAdapter::CheckDeviceAccess() {
|
||||
s32 kernel_driver_error = libusb_kernel_driver_active(usb_adapter_handle->get(), 0);
|
||||
if (kernel_driver_error == 1) {
|
||||
kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle, 0);
|
||||
kernel_driver_error = libusb_detach_kernel_driver(usb_adapter_handle->get(), 0);
|
||||
if (kernel_driver_error != 0 && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
|
||||
LOG_ERROR(Input, "libusb_detach_kernel_driver failed with error = {}",
|
||||
kernel_driver_error);
|
||||
|
@ -290,23 +273,28 @@ bool Adapter::CheckDeviceAccess() {
|
|||
}
|
||||
|
||||
if (kernel_driver_error && kernel_driver_error != LIBUSB_ERROR_NOT_SUPPORTED) {
|
||||
libusb_close(usb_adapter_handle);
|
||||
usb_adapter_handle = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
const int interface_claim_error = libusb_claim_interface(usb_adapter_handle, 0);
|
||||
const int interface_claim_error = libusb_claim_interface(usb_adapter_handle->get(), 0);
|
||||
if (interface_claim_error) {
|
||||
LOG_ERROR(Input, "libusb_claim_interface failed with error = {}", interface_claim_error);
|
||||
libusb_close(usb_adapter_handle);
|
||||
usb_adapter_handle = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
// This fixes payload problems from offbrand GCAdapters
|
||||
const s32 control_transfer_error =
|
||||
libusb_control_transfer(usb_adapter_handle->get(), 0x21, 11, 0x0001, 0, nullptr, 0, 1000);
|
||||
if (control_transfer_error < 0) {
|
||||
LOG_ERROR(Input, "libusb_control_transfer failed with error= {}", control_transfer_error);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Adapter::GetGCEndpoint(libusb_device* device) {
|
||||
bool GCAdapter::GetGCEndpoint(libusb_device* device) {
|
||||
libusb_config_descriptor* config = nullptr;
|
||||
const int config_descriptor_return = libusb_get_config_descriptor(device, 0, &config);
|
||||
if (config_descriptor_return != LIBUSB_SUCCESS) {
|
||||
|
@ -332,77 +320,95 @@ bool Adapter::GetGCEndpoint(libusb_device* device) {
|
|||
// This transfer seems to be responsible for clearing the state of the adapter
|
||||
// Used to clear the "busy" state of when the device is unexpectedly unplugged
|
||||
unsigned char clear_payload = 0x13;
|
||||
libusb_interrupt_transfer(usb_adapter_handle, output_endpoint, &clear_payload,
|
||||
libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, &clear_payload,
|
||||
sizeof(clear_payload), nullptr, 16);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Adapter::JoinThreads() {
|
||||
restart_scan_thread = false;
|
||||
adapter_input_thread_running = false;
|
||||
adapter_scan_thread_running = false;
|
||||
Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
|
||||
const Common::Input::VibrationStatus vibration) {
|
||||
const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
|
||||
const auto processed_amplitude =
|
||||
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
|
||||
|
||||
if (adapter_scan_thread.joinable()) {
|
||||
adapter_scan_thread.join();
|
||||
}
|
||||
pads[identifier.port].rumble_amplitude = processed_amplitude;
|
||||
|
||||
if (adapter_input_thread.joinable()) {
|
||||
adapter_input_thread.join();
|
||||
if (!rumble_enabled) {
|
||||
return Common::Input::VibrationError::Disabled;
|
||||
}
|
||||
return Common::Input::VibrationError::None;
|
||||
}
|
||||
|
||||
void Adapter::ClearLibusbHandle() {
|
||||
if (usb_adapter_handle) {
|
||||
libusb_release_interface(usb_adapter_handle, 1);
|
||||
libusb_close(usb_adapter_handle);
|
||||
usb_adapter_handle = nullptr;
|
||||
void GCAdapter::UpdateVibrations() {
|
||||
// Use 8 states to keep the switching between on/off fast enough for
|
||||
// a human to feel different vibration strenght
|
||||
// More states == more rumble strengths == slower update time
|
||||
constexpr u8 vibration_states = 8;
|
||||
|
||||
vibration_counter = (vibration_counter + 1) % vibration_states;
|
||||
|
||||
for (GCController& pad : pads) {
|
||||
const bool vibrate = pad.rumble_amplitude > vibration_counter;
|
||||
vibration_changed |= vibrate != pad.enable_vibration;
|
||||
pad.enable_vibration = vibrate;
|
||||
}
|
||||
SendVibrations();
|
||||
}
|
||||
|
||||
void Adapter::ResetDevices() {
|
||||
for (std::size_t i = 0; i < pads.size(); ++i) {
|
||||
ResetDevice(i);
|
||||
void GCAdapter::SendVibrations() {
|
||||
if (!rumble_enabled || !vibration_changed) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::ResetDevice(std::size_t port) {
|
||||
pads[port].type = ControllerTypes::None;
|
||||
pads[port].enable_vibration = false;
|
||||
pads[port].rumble_amplitude = 0;
|
||||
pads[port].buttons = 0;
|
||||
pads[port].last_button = PadButton::Undefined;
|
||||
pads[port].axis_values.fill(0);
|
||||
pads[port].reset_origin_counter = 0;
|
||||
}
|
||||
|
||||
void Adapter::Reset() {
|
||||
JoinThreads();
|
||||
ClearLibusbHandle();
|
||||
ResetDevices();
|
||||
|
||||
if (libusb_ctx) {
|
||||
libusb_exit(libusb_ctx);
|
||||
s32 size{};
|
||||
constexpr u8 rumble_command = 0x11;
|
||||
const u8 p1 = pads[0].enable_vibration;
|
||||
const u8 p2 = pads[1].enable_vibration;
|
||||
const u8 p3 = pads[2].enable_vibration;
|
||||
const u8 p4 = pads[3].enable_vibration;
|
||||
std::array<u8, 5> payload = {rumble_command, p1, p2, p3, p4};
|
||||
const int err =
|
||||
libusb_interrupt_transfer(usb_adapter_handle->get(), output_endpoint, payload.data(),
|
||||
static_cast<s32>(payload.size()), &size, 16);
|
||||
if (err) {
|
||||
LOG_DEBUG(Input, "Libusb write failed: {}", libusb_error_name(err));
|
||||
if (output_error_counter++ > 5) {
|
||||
LOG_ERROR(Input, "Output timeout, Rumble disabled");
|
||||
rumble_enabled = false;
|
||||
}
|
||||
return;
|
||||
}
|
||||
output_error_counter = 0;
|
||||
vibration_changed = false;
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Adapter::GetInputDevices() const {
|
||||
bool GCAdapter::DeviceConnected(std::size_t port) const {
|
||||
return pads[port].type != ControllerTypes::None;
|
||||
}
|
||||
|
||||
void GCAdapter::Reset() {
|
||||
adapter_scan_thread = {};
|
||||
adapter_input_thread = {};
|
||||
usb_adapter_handle = nullptr;
|
||||
pads = {};
|
||||
libusb_ctx = nullptr;
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> GCAdapter::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
for (std::size_t port = 0; port < pads.size(); ++port) {
|
||||
if (!DeviceConnected(port)) {
|
||||
continue;
|
||||
}
|
||||
std::string name = fmt::format("Gamecube Controller {}", port + 1);
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "gcpad"},
|
||||
{"display", std::move(name)},
|
||||
{"port", std::to_string(port)},
|
||||
});
|
||||
Common::ParamPackage identifier{};
|
||||
identifier.Set("engine", GetEngineName());
|
||||
identifier.Set("display", fmt::format("Gamecube Controller {}", port + 1));
|
||||
identifier.Set("port", static_cast<int>(port));
|
||||
devices.emplace_back(identifier);
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
ButtonMapping GCAdapter::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
// This list is missing ZL/ZR since those are not considered buttons.
|
||||
// We will add those afterwards
|
||||
// This list also excludes any button that can't be really mapped
|
||||
|
@ -425,47 +431,49 @@ InputCommon::ButtonMapping Adapter::GetButtonMappingForDevice(
|
|||
return {};
|
||||
}
|
||||
|
||||
InputCommon::ButtonMapping mapping{};
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, gcadapter_button] : switch_to_gcadapter_button) {
|
||||
Common::ParamPackage button_params({{"engine", "gcpad"}});
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("button", static_cast<int>(gcadapter_button));
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadAxes>, 2>
|
||||
static constexpr std::array<std::tuple<Settings::NativeButton::Values, PadButton, PadAxes>, 2>
|
||||
switch_to_gcadapter_axis = {
|
||||
std::pair{Settings::NativeButton::ZL, PadAxes::TriggerLeft},
|
||||
{Settings::NativeButton::ZR, PadAxes::TriggerRight},
|
||||
std::tuple{Settings::NativeButton::ZL, PadButton::TriggerL, PadAxes::TriggerLeft},
|
||||
{Settings::NativeButton::ZR, PadButton::TriggerR, PadAxes::TriggerRight},
|
||||
};
|
||||
for (const auto& [switch_button, gcadapter_axis] : switch_to_gcadapter_axis) {
|
||||
Common::ParamPackage button_params({{"engine", "gcpad"}});
|
||||
for (const auto& [switch_button, gcadapter_buton, gcadapter_axis] : switch_to_gcadapter_axis) {
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("button", static_cast<s32>(PadButton::Stick));
|
||||
button_params.Set("button", static_cast<s32>(gcadapter_buton));
|
||||
button_params.Set("axis", static_cast<s32>(gcadapter_axis));
|
||||
button_params.Set("threshold", 0.5f);
|
||||
button_params.Set("range", 1.9f);
|
||||
button_params.Set("direction", "+");
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
return mapping;
|
||||
}
|
||||
|
||||
InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
AnalogMapping GCAdapter::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
InputCommon::AnalogMapping mapping = {};
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage left_analog_params;
|
||||
left_analog_params.Set("engine", "gcpad");
|
||||
left_analog_params.Set("engine", GetEngineName());
|
||||
left_analog_params.Set("port", params.Get("port", 0));
|
||||
left_analog_params.Set("axis_x", static_cast<int>(PadAxes::StickX));
|
||||
left_analog_params.Set("axis_y", static_cast<int>(PadAxes::StickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", "gcpad");
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("port", params.Get("port", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(PadAxes::SubstickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(PadAxes::SubstickY));
|
||||
|
@ -473,34 +481,47 @@ InputCommon::AnalogMapping Adapter::GetAnalogMappingForDevice(
|
|||
return mapping;
|
||||
}
|
||||
|
||||
bool Adapter::DeviceConnected(std::size_t port) const {
|
||||
return pads[port].type != ControllerTypes::None;
|
||||
Common::Input::ButtonNames GCAdapter::GetUIButtonName(const Common::ParamPackage& params) const {
|
||||
PadButton button = static_cast<PadButton>(params.Get("button", 0));
|
||||
switch (button) {
|
||||
case PadButton::ButtonLeft:
|
||||
return Common::Input::ButtonNames::ButtonLeft;
|
||||
case PadButton::ButtonRight:
|
||||
return Common::Input::ButtonNames::ButtonRight;
|
||||
case PadButton::ButtonDown:
|
||||
return Common::Input::ButtonNames::ButtonDown;
|
||||
case PadButton::ButtonUp:
|
||||
return Common::Input::ButtonNames::ButtonUp;
|
||||
case PadButton::TriggerZ:
|
||||
return Common::Input::ButtonNames::TriggerZ;
|
||||
case PadButton::TriggerR:
|
||||
return Common::Input::ButtonNames::TriggerR;
|
||||
case PadButton::TriggerL:
|
||||
return Common::Input::ButtonNames::TriggerL;
|
||||
case PadButton::ButtonA:
|
||||
return Common::Input::ButtonNames::ButtonA;
|
||||
case PadButton::ButtonB:
|
||||
return Common::Input::ButtonNames::ButtonB;
|
||||
case PadButton::ButtonX:
|
||||
return Common::Input::ButtonNames::ButtonX;
|
||||
case PadButton::ButtonY:
|
||||
return Common::Input::ButtonNames::ButtonY;
|
||||
case PadButton::ButtonStart:
|
||||
return Common::Input::ButtonNames::ButtonStart;
|
||||
default:
|
||||
return Common::Input::ButtonNames::Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
void Adapter::BeginConfiguration() {
|
||||
pad_queue.Clear();
|
||||
configuring = true;
|
||||
Common::Input::ButtonNames GCAdapter::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return GetUIButtonName(params);
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
}
|
||||
|
||||
void Adapter::EndConfiguration() {
|
||||
pad_queue.Clear();
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() {
|
||||
return pad_queue;
|
||||
}
|
||||
|
||||
const Common::SPSCQueue<GCPadStatus>& Adapter::GetPadQueue() const {
|
||||
return pad_queue;
|
||||
}
|
||||
|
||||
GCController& Adapter::GetPadState(std::size_t port) {
|
||||
return pads.at(port);
|
||||
}
|
||||
|
||||
const GCController& Adapter::GetPadState(std::size_t port) const {
|
||||
return pads.at(port);
|
||||
}
|
||||
|
||||
} // namespace GCAdapter
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,135 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <stop_token>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
struct libusb_context;
|
||||
struct libusb_device;
|
||||
struct libusb_device_handle;
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class LibUSBContext;
|
||||
class LibUSBDeviceHandle;
|
||||
|
||||
class GCAdapter : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit GCAdapter(const std::string& input_engine_);
|
||||
~GCAdapter();
|
||||
|
||||
Common::Input::VibrationError SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
ButtonLeft = 0x0001,
|
||||
ButtonRight = 0x0002,
|
||||
ButtonDown = 0x0004,
|
||||
ButtonUp = 0x0008,
|
||||
TriggerZ = 0x0010,
|
||||
TriggerR = 0x0020,
|
||||
TriggerL = 0x0040,
|
||||
ButtonA = 0x0100,
|
||||
ButtonB = 0x0200,
|
||||
ButtonX = 0x0400,
|
||||
ButtonY = 0x0800,
|
||||
ButtonStart = 0x1000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
TriggerLeft,
|
||||
TriggerRight,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class ControllerTypes {
|
||||
None,
|
||||
Wired,
|
||||
Wireless,
|
||||
};
|
||||
|
||||
struct GCController {
|
||||
ControllerTypes type = ControllerTypes::None;
|
||||
PadIdentifier identifier{};
|
||||
bool enable_vibration = false;
|
||||
u8 rumble_amplitude{};
|
||||
std::array<u8, 6> axis_origin{};
|
||||
u8 reset_origin_counter{};
|
||||
};
|
||||
|
||||
using AdapterPayload = std::array<u8, 37>;
|
||||
|
||||
void UpdatePadType(std::size_t port, ControllerTypes pad_type);
|
||||
void UpdateControllers(const AdapterPayload& adapter_payload);
|
||||
void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
|
||||
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
|
||||
|
||||
void AdapterInputThread(std::stop_token stop_token);
|
||||
|
||||
void AdapterScanThread(std::stop_token stop_token);
|
||||
|
||||
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
|
||||
|
||||
/// For use in initialization, querying devices to find the adapter
|
||||
bool Setup();
|
||||
|
||||
/// Returns true if we successfully gain access to GC Adapter
|
||||
bool CheckDeviceAccess();
|
||||
|
||||
/// Captures GC Adapter endpoint address
|
||||
/// Returns true if the endpoint was set correctly
|
||||
bool GetGCEndpoint(libusb_device* device);
|
||||
|
||||
/// Returns true if there is a device connected to port
|
||||
bool DeviceConnected(std::size_t port) const;
|
||||
|
||||
/// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
void UpdateVibrations();
|
||||
|
||||
/// Updates vibration state of all controllers
|
||||
void SendVibrations();
|
||||
|
||||
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
std::unique_ptr<LibUSBDeviceHandle> usb_adapter_handle;
|
||||
std::array<GCController, 4> pads;
|
||||
|
||||
std::jthread adapter_input_thread;
|
||||
std::jthread adapter_scan_thread;
|
||||
bool restart_scan_thread{};
|
||||
|
||||
std::unique_ptr<LibUSBContext> libusb_ctx;
|
||||
|
||||
u8 input_endpoint{0};
|
||||
u8 output_endpoint{0};
|
||||
u8 input_error_counter{0};
|
||||
u8 output_error_counter{0};
|
||||
int vibration_counter{0};
|
||||
|
||||
bool rumble_enabled{true};
|
||||
bool vibration_changed{true};
|
||||
};
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,112 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
constexpr PadIdentifier key_identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
constexpr PadIdentifier keyboard_key_identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 1,
|
||||
.pad = 0,
|
||||
};
|
||||
constexpr PadIdentifier keyboard_modifier_identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 1,
|
||||
.pad = 1,
|
||||
};
|
||||
|
||||
Keyboard::Keyboard(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
// Keyboard is broken into 3 diferent sets:
|
||||
// key: Unfiltered intended for controllers.
|
||||
// keyboard_key: Allows only Settings::NativeKeyboard::Keys intended for keyboard emulation.
|
||||
// keyboard_modifier: Allows only Settings::NativeKeyboard::Modifiers intended for keyboard
|
||||
// emulation.
|
||||
PreSetController(key_identifier);
|
||||
PreSetController(keyboard_key_identifier);
|
||||
PreSetController(keyboard_modifier_identifier);
|
||||
}
|
||||
|
||||
void Keyboard::PressKey(int key_code) {
|
||||
SetButton(key_identifier, key_code, true);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseKey(int key_code) {
|
||||
SetButton(key_identifier, key_code, false);
|
||||
}
|
||||
|
||||
void Keyboard::PressKeyboardKey(int key_index) {
|
||||
if (key_index == Settings::NativeKeyboard::None) {
|
||||
return;
|
||||
}
|
||||
SetButton(keyboard_key_identifier, key_index, true);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseKeyboardKey(int key_index) {
|
||||
if (key_index == Settings::NativeKeyboard::None) {
|
||||
return;
|
||||
}
|
||||
SetButton(keyboard_key_identifier, key_index, false);
|
||||
}
|
||||
|
||||
void Keyboard::SetKeyboardModifiers(int key_modifiers) {
|
||||
for (int i = 0; i < 32; ++i) {
|
||||
bool key_value = ((key_modifiers >> i) & 0x1) != 0;
|
||||
SetButton(keyboard_modifier_identifier, i, key_value);
|
||||
// Use the modifier to press the key button equivalent
|
||||
switch (i) {
|
||||
case Settings::NativeKeyboard::LeftControl:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftControlKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftShift:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftShiftKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftAlt:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftAltKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::LeftMeta:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::LeftMetaKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightControl:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightControlKey,
|
||||
key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightShift:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightShiftKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightAlt:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightAltKey, key_value);
|
||||
break;
|
||||
case Settings::NativeKeyboard::RightMeta:
|
||||
SetButton(keyboard_key_identifier, Settings::NativeKeyboard::RightMetaKey, key_value);
|
||||
break;
|
||||
default:
|
||||
// Other modifier keys should be pressed with PressKey since they stay enabled until
|
||||
// next press
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseAllKeys() {
|
||||
ResetButtonState();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Keyboard::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", "Keyboard Only"},
|
||||
});
|
||||
return devices;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,56 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Keyboard final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Keyboard(const std::string& input_engine_);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressKey(int key_code);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseKey(int key_code);
|
||||
|
||||
/**
|
||||
* Sets the status of the keyboard key to pressed
|
||||
* @param key_index index of the key to press
|
||||
*/
|
||||
void PressKeyboardKey(int key_index);
|
||||
|
||||
/**
|
||||
* Sets the status of the keyboard key to released
|
||||
* @param key_index index of the key to release
|
||||
*/
|
||||
void ReleaseKeyboardKey(int key_index);
|
||||
|
||||
/**
|
||||
* Sets the status of all keyboard modifier keys
|
||||
* @param key_modifiers the code of the key to release
|
||||
*/
|
||||
void SetKeyboardModifiers(int key_modifiers);
|
||||
|
||||
/// Sets all keys to the non pressed state
|
||||
void ReleaseAllKeys();
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,185 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
|
||||
namespace InputCommon {
|
||||
constexpr int mouse_axis_x = 0;
|
||||
constexpr int mouse_axis_y = 1;
|
||||
constexpr int wheel_axis_x = 2;
|
||||
constexpr int wheel_axis_y = 3;
|
||||
constexpr int touch_axis_x = 10;
|
||||
constexpr int touch_axis_y = 11;
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
Mouse::Mouse(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, mouse_axis_x);
|
||||
PreSetAxis(identifier, mouse_axis_y);
|
||||
PreSetAxis(identifier, wheel_axis_x);
|
||||
PreSetAxis(identifier, wheel_axis_y);
|
||||
PreSetAxis(identifier, touch_axis_x);
|
||||
PreSetAxis(identifier, touch_axis_x);
|
||||
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
||||
}
|
||||
|
||||
void Mouse::UpdateThread(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("yuzu:input:Mouse");
|
||||
constexpr int update_time = 10;
|
||||
while (!stop_token.stop_requested()) {
|
||||
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
||||
// Slow movement by 4%
|
||||
last_mouse_change *= 0.96f;
|
||||
const float sensitivity =
|
||||
Settings::values.mouse_panning_sensitivity.GetValue() * 0.022f;
|
||||
SetAxis(identifier, mouse_axis_x, last_mouse_change.x * sensitivity);
|
||||
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y * sensitivity);
|
||||
}
|
||||
|
||||
if (mouse_panning_timout++ > 20) {
|
||||
StopPanning();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y) {
|
||||
// If native mouse is enabled just set the screen coordinates
|
||||
if (Settings::values.mouse_enabled) {
|
||||
SetAxis(identifier, mouse_axis_x, touch_x);
|
||||
SetAxis(identifier, mouse_axis_y, touch_y);
|
||||
return;
|
||||
}
|
||||
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
|
||||
if (Settings::values.mouse_panning) {
|
||||
auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
mouse_panning_timout = 0;
|
||||
|
||||
const auto move_distance = mouse_change.Length();
|
||||
if (move_distance == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make slow movements at least 3 units on lenght
|
||||
if (move_distance < 3.0f) {
|
||||
// Normalize value
|
||||
mouse_change /= move_distance;
|
||||
mouse_change *= 3.0f;
|
||||
}
|
||||
|
||||
// Average mouse movements
|
||||
last_mouse_change = (last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||
|
||||
const auto last_move_distance = last_mouse_change.Length();
|
||||
|
||||
// Make fast movements clamp to 8 units on lenght
|
||||
if (last_move_distance > 8.0f) {
|
||||
// Normalize value
|
||||
last_mouse_change /= last_move_distance;
|
||||
last_mouse_change *= 8.0f;
|
||||
}
|
||||
|
||||
// Ignore average if it's less than 1 unit and use current movement value
|
||||
if (last_move_distance < 1.0f) {
|
||||
last_mouse_change = mouse_change / mouse_change.Length();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (button_pressed) {
|
||||
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
|
||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.0012f;
|
||||
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * sensitivity);
|
||||
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * sensitivity);
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button) {
|
||||
SetAxis(identifier, touch_axis_x, touch_x);
|
||||
SetAxis(identifier, touch_axis_y, touch_y);
|
||||
SetButton(identifier, static_cast<int>(button), true);
|
||||
// Set initial analog parameters
|
||||
mouse_origin = {x, y};
|
||||
last_mouse_position = {x, y};
|
||||
button_pressed = true;
|
||||
}
|
||||
|
||||
void Mouse::ReleaseButton(MouseButton button) {
|
||||
SetButton(identifier, static_cast<int>(button), false);
|
||||
|
||||
if (!Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
||||
SetAxis(identifier, mouse_axis_x, 0);
|
||||
SetAxis(identifier, mouse_axis_y, 0);
|
||||
}
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::MouseWheelChange(int x, int y) {
|
||||
wheel_position.x += x;
|
||||
wheel_position.y += y;
|
||||
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
|
||||
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
|
||||
}
|
||||
|
||||
void Mouse::ReleaseAllButtons() {
|
||||
ResetButtonState();
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::StopPanning() {
|
||||
last_mouse_change = {};
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> Mouse::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", "Keyboard/Mouse"},
|
||||
});
|
||||
return devices;
|
||||
}
|
||||
|
||||
AnalogMapping Mouse::GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
// Only overwrite different buttons from default
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("axis_x", 0);
|
||||
right_analog_params.Set("axis_y", 1);
|
||||
right_analog_params.Set("threshold", 0.5f);
|
||||
right_analog_params.Set("range", 1.0f);
|
||||
right_analog_params.Set("deadzone", 0.0f);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
Common::Input::ButtonNames Mouse::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,81 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Right,
|
||||
Wheel,
|
||||
Backward,
|
||||
Forward,
|
||||
Task,
|
||||
Extra,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Mouse final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit Mouse(const std::string& input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void MouseMove(int x, int y, f32 touch_x, f32 touch_y, int center_x, int center_y);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressButton(int x, int y, f32 touch_x, f32 touch_y, MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseButton(MouseButton button);
|
||||
|
||||
/**
|
||||
* Sets the status of the mouse wheel
|
||||
* @param x delta movement in the x direction
|
||||
* @param y delta movement in the y direction
|
||||
*/
|
||||
void MouseWheelChange(int x, int y);
|
||||
|
||||
void ReleaseAllButtons();
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
void UpdateThread(std::stop_token stop_token);
|
||||
void StopPanning();
|
||||
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
Common::Vec2<float> last_mouse_change;
|
||||
Common::Vec2<int> wheel_position;
|
||||
bool button_pressed;
|
||||
int mouse_panning_timout{};
|
||||
std::jthread update_thread;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,924 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
namespace {
|
||||
std::string GetGUID(SDL_Joystick* joystick) {
|
||||
const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
|
||||
char guid_str[33];
|
||||
SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
|
||||
return guid_str;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||
auto* const sdl_state = static_cast<SDLDriver*>(user_data);
|
||||
|
||||
sdl_state->HandleGameControllerEvent(*event);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
class SDLJoystick {
|
||||
public:
|
||||
SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
|
||||
SDL_GameController* game_controller)
|
||||
: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
|
||||
sdl_controller{game_controller, &SDL_GameControllerClose} {
|
||||
EnableMotion();
|
||||
}
|
||||
|
||||
void EnableMotion() {
|
||||
if (sdl_controller) {
|
||||
SDL_GameController* controller = sdl_controller.get();
|
||||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
|
||||
has_accel = true;
|
||||
}
|
||||
if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
|
||||
SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
|
||||
has_gyro = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool HasGyro() const {
|
||||
return has_gyro;
|
||||
}
|
||||
|
||||
bool HasAccel() const {
|
||||
return has_accel;
|
||||
}
|
||||
|
||||
bool UpdateMotion(SDL_ControllerSensorEvent event) {
|
||||
constexpr float gravity_constant = 9.80665f;
|
||||
std::lock_guard lock{mutex};
|
||||
const u64 time_difference = event.timestamp - last_motion_update;
|
||||
last_motion_update = event.timestamp;
|
||||
switch (event.sensor) {
|
||||
case SDL_SENSOR_ACCEL: {
|
||||
motion.accel_x = -event.data[0] / gravity_constant;
|
||||
motion.accel_y = event.data[2] / gravity_constant;
|
||||
motion.accel_z = -event.data[1] / gravity_constant;
|
||||
break;
|
||||
}
|
||||
case SDL_SENSOR_GYRO: {
|
||||
motion.gyro_x = event.data[0] / (Common::PI * 2);
|
||||
motion.gyro_y = -event.data[2] / (Common::PI * 2);
|
||||
motion.gyro_z = event.data[1] / (Common::PI * 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Ignore duplicated timestamps
|
||||
if (time_difference == 0) {
|
||||
return false;
|
||||
}
|
||||
motion.delta_timestamp = time_difference * 1000;
|
||||
return true;
|
||||
}
|
||||
|
||||
BasicMotion GetMotion() {
|
||||
return motion;
|
||||
}
|
||||
|
||||
bool RumblePlay(const Common::Input::VibrationStatus vibration) {
|
||||
constexpr u32 rumble_max_duration_ms = 1000;
|
||||
if (sdl_controller) {
|
||||
return SDL_GameControllerRumble(
|
||||
sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
|
||||
} else if (sdl_joystick) {
|
||||
return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
|
||||
static_cast<u16>(vibration.high_amplitude),
|
||||
rumble_max_duration_ms) != -1;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasHDRumble() const {
|
||||
if (sdl_controller) {
|
||||
return (SDL_GameControllerGetType(sdl_controller.get()) ==
|
||||
SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/**
|
||||
* The Pad identifier of the joystick
|
||||
*/
|
||||
const PadIdentifier GetPadIdentifier() const {
|
||||
return {
|
||||
.guid = Common::UUID{guid},
|
||||
.port = static_cast<std::size_t>(port),
|
||||
.pad = 0,
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* The guid of the joystick
|
||||
*/
|
||||
const std::string& GetGUID() const {
|
||||
return guid;
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of joystick from the same type that were connected before this joystick
|
||||
*/
|
||||
int GetPort() const {
|
||||
return port;
|
||||
}
|
||||
|
||||
SDL_Joystick* GetSDLJoystick() const {
|
||||
return sdl_joystick.get();
|
||||
}
|
||||
|
||||
SDL_GameController* GetSDLGameController() const {
|
||||
return sdl_controller.get();
|
||||
}
|
||||
|
||||
void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
|
||||
sdl_joystick.reset(joystick);
|
||||
sdl_controller.reset(controller);
|
||||
}
|
||||
|
||||
bool IsJoyconLeft() const {
|
||||
const std::string controller_name = GetControllerName();
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IsJoyconRight() const {
|
||||
const std::string controller_name = GetControllerName();
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
BatteryLevel GetBatteryLevel() {
|
||||
const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
|
||||
switch (level) {
|
||||
case SDL_JOYSTICK_POWER_EMPTY:
|
||||
return BatteryLevel::Empty;
|
||||
case SDL_JOYSTICK_POWER_LOW:
|
||||
return BatteryLevel::Critical;
|
||||
case SDL_JOYSTICK_POWER_MEDIUM:
|
||||
return BatteryLevel::Low;
|
||||
case SDL_JOYSTICK_POWER_FULL:
|
||||
return BatteryLevel::Medium;
|
||||
case SDL_JOYSTICK_POWER_MAX:
|
||||
return BatteryLevel::Full;
|
||||
case SDL_JOYSTICK_POWER_UNKNOWN:
|
||||
case SDL_JOYSTICK_POWER_WIRED:
|
||||
default:
|
||||
return BatteryLevel::Charging;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
std::string guid;
|
||||
int port;
|
||||
std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
|
||||
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
|
||||
mutable std::mutex mutex;
|
||||
|
||||
u64 last_motion_update{};
|
||||
bool has_gyro{false};
|
||||
bool has_accel{false};
|
||||
BasicMotion motion;
|
||||
};
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto it = joystick_map.find(guid);
|
||||
|
||||
if (it != joystick_map.end()) {
|
||||
while (it->second.size() <= static_cast<std::size_t>(port)) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
|
||||
nullptr, nullptr);
|
||||
it->second.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
return it->second[static_cast<std::size_t>(port)];
|
||||
}
|
||||
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
|
||||
|
||||
return joystick_map[guid].emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
|
||||
auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
const auto map_it = joystick_map.find(guid);
|
||||
|
||||
if (map_it == joystick_map.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
if (vec_it == map_it->second.end()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return *vec_it;
|
||||
}
|
||||
|
||||
void SDLDriver::InitJoystick(int joystick_index) {
|
||||
SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
|
||||
SDL_GameController* sdl_gamecontroller = nullptr;
|
||||
|
||||
if (SDL_IsGameController(joystick_index)) {
|
||||
sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
|
||||
}
|
||||
|
||||
if (!sdl_joystick) {
|
||||
LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
if (joystick_map.find(guid) == joystick_map.end()) {
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
|
||||
joystick_map[guid].emplace_back(std::move(joystick));
|
||||
return;
|
||||
}
|
||||
|
||||
auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it =
|
||||
std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
|
||||
return;
|
||||
}
|
||||
|
||||
const int port = static_cast<int>(joystick_guid_list.size());
|
||||
auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
|
||||
PreSetController(joystick->GetPadIdentifier());
|
||||
SetBattery(joystick->GetPadIdentifier(), joystick->GetBatteryLevel());
|
||||
joystick_guid_list.emplace_back(std::move(joystick));
|
||||
}
|
||||
|
||||
void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||
const std::string guid = GetGUID(sdl_joystick);
|
||||
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
||||
const auto& joystick_guid_list = joystick_map[guid];
|
||||
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||
[&sdl_joystick](const auto& joystick) {
|
||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
||||
});
|
||||
|
||||
if (joystick_it != joystick_guid_list.end()) {
|
||||
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
|
||||
switch (event.type) {
|
||||
case SDL_JOYBUTTONUP: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, false);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYBUTTONDOWN: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetButton(identifier, event.jbutton.button, true);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYHATMOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetHatButton(identifier, event.jhat.hat, event.jhat.value);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYAXISMOTION: {
|
||||
if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERSENSORUPDATE: {
|
||||
if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
|
||||
if (joystick->UpdateMotion(event.csensor)) {
|
||||
const PadIdentifier identifier = joystick->GetPadIdentifier();
|
||||
SetMotion(identifier, 0, joystick->GetMotion());
|
||||
};
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_JOYDEVICEREMOVED:
|
||||
LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
|
||||
CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
|
||||
InitJoystick(event.jdevice.which);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void SDLDriver::CloseJoysticks() {
|
||||
std::lock_guard lock{joystick_map_mutex};
|
||||
joystick_map.clear();
|
||||
}
|
||||
|
||||
SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
Common::SetCurrentThreadName("yuzu:input:SDL");
|
||||
|
||||
if (!Settings::values.enable_raw_input) {
|
||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
|
||||
}
|
||||
|
||||
// Prevent SDL from adding undesired axis
|
||||
SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
|
||||
|
||||
// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
|
||||
// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
|
||||
// not a generic one
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
|
||||
|
||||
// Turn off Pro controller home led
|
||||
SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
|
||||
|
||||
// If the frontend is going to manage the event loop, then we don't start one here
|
||||
start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
|
||||
if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AddEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = true;
|
||||
if (start_thread) {
|
||||
poll_thread = std::thread([this] {
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||
// can just open all the joysticks right here
|
||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
InitJoystick(i);
|
||||
}
|
||||
}
|
||||
|
||||
SDLDriver::~SDLDriver() {
|
||||
CloseJoysticks();
|
||||
SDL_DelEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
poll_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (!joystick->GetSDLJoystick()) {
|
||||
continue;
|
||||
}
|
||||
const std::string name =
|
||||
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
if (!joycon_pairs.contains(joystick->GetPort())) {
|
||||
continue;
|
||||
}
|
||||
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
||||
|
||||
const std::string name =
|
||||
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", GetEngineName()},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
|
||||
const Common::Input::VibrationStatus vibration) {
|
||||
const auto joystick =
|
||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||
const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
|
||||
return (amplitude + std::pow(amplitude, factor)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
|
||||
// Default exponential curve for rumble
|
||||
f32 factor = 0.35f;
|
||||
|
||||
// If vibration is set as a linear output use a flatter value
|
||||
if (vibration.type == Common::Input::VibrationAmplificationType::Linear) {
|
||||
factor = 0.5f;
|
||||
}
|
||||
|
||||
// Amplitude for HD rumble needs no modification
|
||||
if (joystick->HasHDRumble()) {
|
||||
factor = 1.0f;
|
||||
}
|
||||
|
||||
const Common::Input::VibrationStatus new_vibration{
|
||||
.low_amplitude = process_amplitude_exp(vibration.low_amplitude, factor),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = process_amplitude_exp(vibration.high_amplitude, factor),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
.type = Common::Input::VibrationAmplificationType::Exponential,
|
||||
};
|
||||
|
||||
if (!joystick->RumblePlay(new_vibration)) {
|
||||
return Common::Input::VibrationError::Unknown;
|
||||
}
|
||||
|
||||
return Common::Input::VibrationError::None;
|
||||
}
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
s32 axis, float value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("axis", axis);
|
||||
params.Set("threshold", "0.5");
|
||||
params.Set("invert", value < 0 ? "-" : "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("hat", hat);
|
||||
params.Set("direction", GetHatButtonName(value));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
|
||||
Common::ParamPackage params{};
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("motion", 0);
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_NONE:
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
static_cast<u8>(binding.value.hat.hat_mask));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const {
|
||||
Common::ParamPackage params;
|
||||
params.Set("engine", GetEngineName());
|
||||
params.Set("port", static_cast<int>(identifier.port));
|
||||
params.Set("guid", identifier.guid.Format());
|
||||
params.Set("axis_x", axis_x);
|
||||
params.Set("axis_y", axis_y);
|
||||
params.Set("offset_x", offset_x);
|
||||
params.Set("offset_y", offset_y);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
|
||||
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
|
||||
} else {
|
||||
switch_to_sdl_button = GetDefaultButtonBinding();
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
}
|
||||
|
||||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetNintendoButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for pro controllers
|
||||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, sl_button},
|
||||
{Settings::NativeButton::SR, sr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetSingleControllerMapping(
|
||||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
||||
switch (button) {
|
||||
case Settings::NativeButton::DDown:
|
||||
case Settings::NativeButton::DLeft:
|
||||
case Settings::NativeButton::DRight:
|
||||
case Settings::NativeButton::DUp:
|
||||
case Settings::NativeButton::L:
|
||||
case Settings::NativeButton::LStick:
|
||||
case Settings::NativeButton::Minus:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
case Settings::NativeButton::ZL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (params.Has("guid2")) {
|
||||
const auto identifier = joystick2->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
} else {
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_right_x.value.axis);
|
||||
PreSetAxis(identifier, binding_right_y.value.axis);
|
||||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
||||
const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
||||
binding_right_y.value.axis, right_offset_x,
|
||||
right_offset_y));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
joystick->EnableMotion();
|
||||
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
if (params.Has("guid2")) {
|
||||
joystick2->EnableMotion();
|
||||
if (joystick2->HasGyro() || joystick2->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
||||
}
|
||||
} else {
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
Common::Input::ButtonNames SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
// TODO(German77): Find how to substitue the values for real button names
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return Common::Input::ButtonNames::Engine;
|
||||
}
|
||||
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
||||
switch (direction_value) {
|
||||
case SDL_HAT_UP:
|
||||
return "up";
|
||||
case SDL_HAT_DOWN:
|
||||
return "down";
|
||||
case SDL_HAT_LEFT:
|
||||
return "left";
|
||||
case SDL_HAT_RIGHT:
|
||||
return "right";
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
u8 SDLDriver::GetHatButtonId(const std::string& direction_name) const {
|
||||
Uint8 direction;
|
||||
if (direction_name == "up") {
|
||||
direction = SDL_HAT_UP;
|
||||
} else if (direction_name == "down") {
|
||||
direction = SDL_HAT_DOWN;
|
||||
} else if (direction_name == "left") {
|
||||
direction = SDL_HAT_LEFT;
|
||||
} else if (direction_name == "right") {
|
||||
direction = SDL_HAT_RIGHT;
|
||||
} else {
|
||||
direction = 0;
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -5,7 +5,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
@ -13,8 +12,7 @@
|
|||
#include <SDL.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
|
@ -26,21 +24,17 @@ using ButtonBindings =
|
|||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
namespace InputCommon {
|
||||
|
||||
class SDLAnalogFactory;
|
||||
class SDLButtonFactory;
|
||||
class SDLMotionFactory;
|
||||
class SDLVibrationFactory;
|
||||
class SDLJoystick;
|
||||
|
||||
class SDLState : public State {
|
||||
class SDLDriver : public InputCommon::InputEngine {
|
||||
public:
|
||||
/// Initializes and registers SDL device factories
|
||||
SDLState();
|
||||
SDLDriver(const std::string& input_engine_);
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
~SDLState() override;
|
||||
~SDLDriver() override;
|
||||
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
|
@ -54,18 +48,18 @@ public:
|
|||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
/// Get all DevicePoller that use the SDL backend for a specific device type
|
||||
Pollers GetPollers(Polling::DeviceType type) override;
|
||||
|
||||
/// Used by the Pollers during config
|
||||
std::atomic<bool> polling = false;
|
||||
Common::SPSCQueue<SDL_Event> event_queue;
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() override;
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
|
||||
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
std::string GetHatButtonName(u8 direction_value) const override;
|
||||
u8 GetHatButtonId(const std::string& direction_name) const override;
|
||||
|
||||
Common::Input::VibrationError SetRumble(
|
||||
const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
|
@ -74,6 +68,23 @@ private:
|
|||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const;
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const;
|
||||
|
||||
Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const;
|
||||
|
||||
/// Returns the default button bindings list for generic controllers
|
||||
ButtonBindings GetDefaultButtonBinding() const;
|
||||
|
||||
|
@ -94,21 +105,13 @@ private:
|
|||
/// Returns true if the button is on the left joycon
|
||||
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
|
||||
|
||||
// Set to true if SDL supports game controller subsystem
|
||||
bool has_gamecontroller = false;
|
||||
|
||||
/// Map of GUID of a list of corresponding virtual Joysticks
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
std::shared_ptr<SDLButtonFactory> button_factory;
|
||||
std::shared_ptr<SDLAnalogFactory> analog_factory;
|
||||
std::shared_ptr<SDLVibrationFactory> vibration_factory;
|
||||
std::shared_ptr<SDLMotionFactory> motion_factory;
|
||||
|
||||
bool start_thread = false;
|
||||
std::atomic<bool> initialized = false;
|
||||
|
||||
std::thread poll_thread;
|
||||
};
|
||||
} // namespace InputCommon::SDL
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,315 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <regex>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
enum TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
// Supported keywords and buttons from a TAS file
|
||||
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
|
||||
std::pair{"KEY_A", TasButton::BUTTON_A},
|
||||
{"KEY_B", TasButton::BUTTON_B},
|
||||
{"KEY_X", TasButton::BUTTON_X},
|
||||
{"KEY_Y", TasButton::BUTTON_Y},
|
||||
{"KEY_LSTICK", TasButton::STICK_L},
|
||||
{"KEY_RSTICK", TasButton::STICK_R},
|
||||
{"KEY_L", TasButton::TRIGGER_L},
|
||||
{"KEY_R", TasButton::TRIGGER_R},
|
||||
{"KEY_PLUS", TasButton::BUTTON_PLUS},
|
||||
{"KEY_MINUS", TasButton::BUTTON_MINUS},
|
||||
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
|
||||
{"KEY_DUP", TasButton::BUTTON_UP},
|
||||
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
|
||||
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
|
||||
{"KEY_SL", TasButton::BUTTON_SL},
|
||||
{"KEY_SR", TasButton::BUTTON_SR},
|
||||
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
|
||||
{"KEY_HOME", TasButton::BUTTON_HOME},
|
||||
{"KEY_ZL", TasButton::TRIGGER_ZL},
|
||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
Tas::Tas(const std::string& input_engine_) : InputCommon::InputEngine(input_engine_) {
|
||||
for (size_t player_index = 0; player_index < PLAYER_NUMBER; player_index++) {
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
PreSetController(identifier);
|
||||
}
|
||||
ClearInput();
|
||||
if (!Settings::values.tas_enable) {
|
||||
needs_reset = true;
|
||||
return;
|
||||
}
|
||||
LoadTasFiles();
|
||||
}
|
||||
|
||||
Tas::~Tas() {
|
||||
Stop();
|
||||
};
|
||||
|
||||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
LoadTasFile(i, 0);
|
||||
if (commands[i].size() > script_length) {
|
||||
script_length = commands[i].size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::LoadTasFile(size_t player_index, size_t file_index) {
|
||||
if (!commands[player_index].empty()) {
|
||||
commands[player_index].clear();
|
||||
}
|
||||
std::string file = Common::FS::ReadStringFromFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script{}-{}.txt", file_index, player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::stringstream command_line(file);
|
||||
std::string line;
|
||||
int frame_no = 0;
|
||||
while (std::getline(command_line, line, '\n')) {
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
std::smatch m;
|
||||
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ' ')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
if (seglist.size() < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
while (frame_no < std::stoi(seglist.at(0))) {
|
||||
commands[player_index].push_back({});
|
||||
frame_no++;
|
||||
}
|
||||
|
||||
TASCommand command = {
|
||||
.buttons = ReadCommandButtons(seglist.at(1)),
|
||||
.l_axis = ReadCommandAxis(seglist.at(2)),
|
||||
.r_axis = ReadCommandAxis(seglist.at(3)),
|
||||
};
|
||||
commands[player_index].push_back(command);
|
||||
frame_no++;
|
||||
}
|
||||
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
|
||||
}
|
||||
|
||||
void Tas::WriteTasFile(std::u8string file_name) {
|
||||
std::string output_text;
|
||||
for (size_t frame = 0; frame < record_commands.size(); frame++) {
|
||||
const TASCommand& line = record_commands[frame];
|
||||
output_text += fmt::format("{} {} {} {}\n", frame, WriteCommandButtons(line.buttons),
|
||||
WriteCommandAxis(line.l_axis), WriteCommandAxis(line.r_axis));
|
||||
}
|
||||
const auto bytes_written = Common::FS::WriteStringToFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
|
||||
Common::FS::FileType::TextFile, output_text);
|
||||
if (bytes_written == output_text.size()) {
|
||||
LOG_INFO(Input, "TAS file written to file!");
|
||||
} else {
|
||||
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
|
||||
output_text.size());
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
||||
last_input = {
|
||||
.buttons = buttons,
|
||||
.l_axis = left_axis,
|
||||
.r_axis = right_axis,
|
||||
};
|
||||
}
|
||||
|
||||
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
|
||||
TasState state;
|
||||
if (is_recording) {
|
||||
return {TasState::Recording, 0, record_commands.size()};
|
||||
}
|
||||
|
||||
if (is_running) {
|
||||
state = TasState::Running;
|
||||
} else {
|
||||
state = TasState::Stopped;
|
||||
}
|
||||
|
||||
return {state, current_command, script_length};
|
||||
}
|
||||
|
||||
void Tas::UpdateThread() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
if (is_running) {
|
||||
Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_recording) {
|
||||
record_commands.push_back(last_input);
|
||||
}
|
||||
if (needs_reset) {
|
||||
current_command = 0;
|
||||
needs_reset = false;
|
||||
LoadTasFiles();
|
||||
LOG_DEBUG(Input, "tas_reset done");
|
||||
}
|
||||
|
||||
if (!is_running) {
|
||||
ClearInput();
|
||||
return;
|
||||
}
|
||||
if (current_command < script_length) {
|
||||
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
|
||||
const size_t frame = current_command++;
|
||||
for (size_t player_index = 0; player_index < commands.size(); player_index++) {
|
||||
TASCommand command{};
|
||||
if (frame < commands[player_index].size()) {
|
||||
command = commands[player_index][frame];
|
||||
}
|
||||
|
||||
PadIdentifier identifier{
|
||||
.guid = Common::UUID{},
|
||||
.port = player_index,
|
||||
.pad = 0,
|
||||
};
|
||||
for (std::size_t i = 0; i < sizeof(command.buttons) * 8; ++i) {
|
||||
const bool button_status = (command.buttons & (1LLU << i)) != 0;
|
||||
const int button = static_cast<int>(i);
|
||||
SetButton(identifier, button, button_status);
|
||||
}
|
||||
SetAxis(identifier, TasAxes::StickX, command.l_axis.x);
|
||||
SetAxis(identifier, TasAxes::StickY, command.l_axis.y);
|
||||
SetAxis(identifier, TasAxes::SubstickX, command.r_axis.x);
|
||||
SetAxis(identifier, TasAxes::SubstickY, command.r_axis.y);
|
||||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
LoadTasFiles();
|
||||
current_command = 0;
|
||||
ClearInput();
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::ClearInput() {
|
||||
ResetButtonState();
|
||||
ResetAnalogState();
|
||||
}
|
||||
|
||||
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ';')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
const float x = std::stof(seglist.at(0)) / 32767.0f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.0f;
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
u64 Tas::ReadCommandButtons(const std::string& data) const {
|
||||
std::stringstream button_text(data);
|
||||
std::string line;
|
||||
u64 buttons = 0;
|
||||
while (std::getline(button_text, line, ';')) {
|
||||
for (auto [text, tas_button] : text_to_tas_button) {
|
||||
if (text == line) {
|
||||
buttons |= static_cast<u64>(tas_button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandButtons(u64 buttons) const {
|
||||
std::string returns = "";
|
||||
for (auto [text_button, tas_button] : text_to_tas_button) {
|
||||
if ((buttons & static_cast<u64>(tas_button)) != 0) {
|
||||
returns += fmt::format("{};", text_button);
|
||||
}
|
||||
}
|
||||
return returns.empty() ? "NONE" : returns;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandAxis(TasAnalog analog) const {
|
||||
return fmt::format("{};{}", analog.x * 32767, analog.y * 32767);
|
||||
}
|
||||
|
||||
void Tas::StartStop() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
if (is_running) {
|
||||
Stop();
|
||||
} else {
|
||||
is_running = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::Stop() {
|
||||
is_running = false;
|
||||
}
|
||||
|
||||
void Tas::Reset() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
needs_reset = true;
|
||||
}
|
||||
|
||||
bool Tas::Record() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return true;
|
||||
}
|
||||
is_recording = !is_recording;
|
||||
return is_recording;
|
||||
}
|
||||
|
||||
void Tas::SaveRecording(bool overwrite_file) {
|
||||
if (is_recording) {
|
||||
return;
|
||||
}
|
||||
if (record_commands.empty()) {
|
||||
return;
|
||||
}
|
||||
WriteTasFile(u8"record.txt");
|
||||
if (overwrite_file) {
|
||||
WriteTasFile(u8"script0-1.txt");
|
||||
}
|
||||
needs_reset = true;
|
||||
record_commands.clear();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::TasInput
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings_input.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
/*
|
||||
|
@ -43,19 +43,11 @@ For debugging purposes, the common controller debugger can be used (View -> Debu
|
|||
P1).
|
||||
*/
|
||||
|
||||
namespace TasInput {
|
||||
namespace InputCommon::TasInput {
|
||||
|
||||
constexpr size_t PLAYER_NUMBER = 8;
|
||||
constexpr size_t PLAYER_NUMBER = 10;
|
||||
|
||||
using TasAnalog = std::pair<float, float>;
|
||||
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
enum class TasButton : u32 {
|
||||
enum class TasButton : u64 {
|
||||
BUTTON_A = 1U << 0,
|
||||
BUTTON_B = 1U << 1,
|
||||
BUTTON_X = 1U << 2,
|
||||
|
@ -78,26 +70,29 @@ enum class TasButton : u32 {
|
|||
BUTTON_CAPTURE = 1U << 19,
|
||||
};
|
||||
|
||||
enum class TasAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
Undefined,
|
||||
struct TasAnalog {
|
||||
float x{};
|
||||
float y{};
|
||||
};
|
||||
|
||||
struct TasData {
|
||||
u32 buttons{};
|
||||
std::array<float, 4> axis{};
|
||||
enum class TasState {
|
||||
Running,
|
||||
Recording,
|
||||
Stopped,
|
||||
};
|
||||
|
||||
class Tas {
|
||||
class Tas final : public InputCommon::InputEngine {
|
||||
public:
|
||||
Tas();
|
||||
explicit Tas(const std::string& input_engine_);
|
||||
~Tas();
|
||||
|
||||
// Changes the input status that will be stored in each frame
|
||||
void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
|
||||
/**
|
||||
* Changes the input status that will be stored in each frame
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @param left_axis: value of the left axis
|
||||
* @param right_axis: value of the right axis
|
||||
*/
|
||||
void RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis);
|
||||
|
||||
// Main loop that records or executes input
|
||||
void UpdateThread();
|
||||
|
@ -117,112 +112,77 @@ public:
|
|||
*/
|
||||
bool Record();
|
||||
|
||||
// Saves contents of record_commands on a file if overwrite is enabled player 1 will be
|
||||
// overwritten with the recorded commands
|
||||
/**
|
||||
* Saves contents of record_commands on a file
|
||||
* @param overwrite_file: Indicates if player 1 should be overwritten
|
||||
*/
|
||||
void SaveRecording(bool overwrite_file);
|
||||
|
||||
/**
|
||||
* Returns the current status values of TAS playback/recording
|
||||
* @return Tuple of
|
||||
* TasState indicating the current state out of Running, Recording or Stopped ;
|
||||
* Current playback progress or amount of frames (so far) for Recording ;
|
||||
* Total length of script file currently loaded or amount of frames (so far) for Recording
|
||||
* TasState indicating the current state out of Running ;
|
||||
* Current playback progress ;
|
||||
* Total length of script file currently loaded or being recorded
|
||||
*/
|
||||
std::tuple<TasState, size_t, size_t> GetStatus() const;
|
||||
|
||||
// Retuns an array of the default button mappings
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
|
||||
// Retuns an array of the default analog mappings
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
[[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
|
||||
|
||||
private:
|
||||
struct TASCommand {
|
||||
u32 buttons{};
|
||||
u64 buttons{};
|
||||
TasAnalog l_axis{};
|
||||
TasAnalog r_axis{};
|
||||
};
|
||||
|
||||
// Loads TAS files from all players
|
||||
/// Loads TAS files from all players
|
||||
void LoadTasFiles();
|
||||
|
||||
// Loads TAS file from the specified player
|
||||
void LoadTasFile(size_t player_index);
|
||||
/** Loads TAS file from the specified player
|
||||
* @param player_index: player number to save the script
|
||||
* @param file_index: script number of the file
|
||||
*/
|
||||
void LoadTasFile(size_t player_index, size_t file_index);
|
||||
|
||||
// Writes a TAS file from the recorded commands
|
||||
/** Writes a TAS file from the recorded commands
|
||||
* @param file_name: name of the file to be written
|
||||
*/
|
||||
void WriteTasFile(std::u8string file_name);
|
||||
|
||||
/**
|
||||
* Parses a string containing the axis values with the following format "x;y"
|
||||
* X and Y have a range from -32767 to 32767
|
||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||
* @param line: string containing axis values with the following format "x;y"
|
||||
* @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
|
||||
*/
|
||||
TasAnalog ReadCommandAxis(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Parses a string containing the button values with the following format "a;b;c;d..."
|
||||
* Each button is represented by it's text format specified in text_to_tas_button array
|
||||
* @return Returns a u32 with each bit representing the status of a button
|
||||
* Parses a string containing the button values. Each button is represented by it's text format
|
||||
* specified in text_to_tas_button array
|
||||
* @param line: string containing button name with the following format "a;b;c;d..."
|
||||
* @return Returns a u64 with each bit representing the status of a button
|
||||
*/
|
||||
u32 ReadCommandButtons(const std::string& line) const;
|
||||
u64 ReadCommandButtons(const std::string& line) const;
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* Reset state of all players
|
||||
*/
|
||||
void ClearInput();
|
||||
|
||||
/**
|
||||
* Converts an u64 containing the button status into the text equivalent
|
||||
* @param buttons: bitfield with the status of the buttons
|
||||
* @return Returns a string with the name of the buttons to be written to the file
|
||||
*/
|
||||
std::string WriteCommandButtons(u32 data) const;
|
||||
std::string WriteCommandButtons(u64 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @return Returns a string with the value of the axis to be written to the file
|
||||
* @param data: value of the axis
|
||||
* @return A string with the value of the axis to be written to the file
|
||||
*/
|
||||
std::string WriteCommandAxis(TasAnalog data) const;
|
||||
|
||||
// Inverts the Y axis polarity
|
||||
std::pair<float, float> FlipAxisY(std::pair<float, float> old);
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons to be printed on console
|
||||
*/
|
||||
std::string DebugButtons(u32 buttons) const;
|
||||
|
||||
/**
|
||||
* Converts an TAS analog object containing the axis status into the text equivalent
|
||||
* @return Returns a string with the value of the axis to be printed on console
|
||||
*/
|
||||
std::string DebugJoystick(float x, float y) const;
|
||||
|
||||
/**
|
||||
* Converts the given TAS status into the text equivalent
|
||||
* @return Returns a string with the value of the TAS status to be printed on console
|
||||
*/
|
||||
std::string DebugInput(const TasData& data) const;
|
||||
|
||||
/**
|
||||
* Converts the given TAS status of multiple players into the text equivalent
|
||||
* @return Returns a string with the value of the status of all TAS players to be printed on
|
||||
* console
|
||||
*/
|
||||
std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
|
||||
|
||||
/**
|
||||
* Converts an u32 containing the button status into the text equivalent
|
||||
* @return Returns a string with the name of the buttons
|
||||
*/
|
||||
std::string ButtonsToString(u32 button) const;
|
||||
|
||||
// Stores current controller configuration and sets a TAS controller for every active controller
|
||||
// to the current config
|
||||
void SwapToTasController();
|
||||
|
||||
// Sets the stored controller configuration to the current config
|
||||
void SwapToStoredController();
|
||||
|
||||
size_t script_length{0};
|
||||
std::array<TasData, PLAYER_NUMBER> tas_data;
|
||||
bool is_old_input_saved{false};
|
||||
bool is_recording{false};
|
||||
bool is_running{false};
|
||||
bool needs_reset{false};
|
||||
|
@ -230,8 +190,5 @@ private:
|
|||
std::vector<TASCommand> record_commands{};
|
||||
size_t current_command{0};
|
||||
TASCommand last_input{}; // only used for recording
|
||||
|
||||
// Old settings for swapping controllers
|
||||
std::array<Settings::PlayerInput, 10> player_mappings;
|
||||
};
|
||||
} // namespace TasInput
|
||||
} // namespace InputCommon::TasInput
|
|
@ -0,0 +1,53 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
constexpr PadIdentifier identifier = {
|
||||
.guid = Common::UUID{Common::INVALID_UUID},
|
||||
.port = 0,
|
||||
.pad = 0,
|
||||
};
|
||||
|
||||
TouchScreen::TouchScreen(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
PreSetController(identifier);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchMoved(float x, float y, std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
TouchPressed(x, y, finger);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchPressed(float x, float y, std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
SetButton(identifier, static_cast<int>(finger), true);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2), x);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2 + 1), y);
|
||||
}
|
||||
|
||||
void TouchScreen::TouchReleased(std::size_t finger) {
|
||||
if (finger >= 16) {
|
||||
return;
|
||||
}
|
||||
SetButton(identifier, static_cast<int>(finger), false);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2), 0.0f);
|
||||
SetAxis(identifier, static_cast<int>(finger * 2 + 1), 0.0f);
|
||||
}
|
||||
|
||||
void TouchScreen::ReleaseAllTouch() {
|
||||
for (int index = 0; index < 16; ++index) {
|
||||
SetButton(identifier, index, false);
|
||||
SetAxis(identifier, index * 2, 0.0f);
|
||||
SetAxis(identifier, index * 2 + 1, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,44 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TouchScreen final : public InputCommon::InputEngine {
|
||||
public:
|
||||
explicit TouchScreen(const std::string& input_engine_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void TouchMoved(float x, float y, std::size_t finger);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void TouchPressed(float x, float y, std::size_t finger);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void TouchReleased(std::size_t finger);
|
||||
|
||||
/// Resets all inputs to their initial value
|
||||
void ReleaseAllTouch();
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,591 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <random>
|
||||
#include <boost/asio.hpp>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
using boost::asio::ip::udp;
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
struct SocketCallback {
|
||||
std::function<void(Response::Version)> version;
|
||||
std::function<void(Response::PortInfo)> port_info;
|
||||
std::function<void(Response::PadData)> pad_data;
|
||||
};
|
||||
|
||||
class Socket {
|
||||
public:
|
||||
using clock = std::chrono::system_clock;
|
||||
|
||||
explicit Socket(const std::string& host, u16 port, SocketCallback callback_)
|
||||
: callback(std::move(callback_)), timer(io_service),
|
||||
socket(io_service, udp::endpoint(udp::v4(), 0)), client_id(GenerateRandomClientId()) {
|
||||
boost::system::error_code ec{};
|
||||
auto ipv4 = boost::asio::ip::make_address_v4(host, ec);
|
||||
if (ec.value() != boost::system::errc::success) {
|
||||
LOG_ERROR(Input, "Invalid IPv4 address \"{}\" provided to socket", host);
|
||||
ipv4 = boost::asio::ip::address_v4{};
|
||||
}
|
||||
|
||||
send_endpoint = {udp::endpoint(ipv4, port)};
|
||||
}
|
||||
|
||||
void Stop() {
|
||||
io_service.stop();
|
||||
}
|
||||
|
||||
void Loop() {
|
||||
io_service.run();
|
||||
}
|
||||
|
||||
void StartSend(const clock::time_point& from) {
|
||||
timer.expires_at(from + std::chrono::seconds(3));
|
||||
timer.async_wait([this](const boost::system::error_code& error) { HandleSend(error); });
|
||||
}
|
||||
|
||||
void StartReceive() {
|
||||
socket.async_receive_from(
|
||||
boost::asio::buffer(receive_buffer), receive_endpoint,
|
||||
[this](const boost::system::error_code& error, std::size_t bytes_transferred) {
|
||||
HandleReceive(error, bytes_transferred);
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
u32 GenerateRandomClientId() const {
|
||||
std::random_device device;
|
||||
return device();
|
||||
}
|
||||
|
||||
void HandleReceive(const boost::system::error_code&, std::size_t bytes_transferred) {
|
||||
if (auto type = Response::Validate(receive_buffer.data(), bytes_transferred)) {
|
||||
switch (*type) {
|
||||
case Type::Version: {
|
||||
Response::Version version;
|
||||
std::memcpy(&version, &receive_buffer[sizeof(Header)], sizeof(Response::Version));
|
||||
callback.version(std::move(version));
|
||||
break;
|
||||
}
|
||||
case Type::PortInfo: {
|
||||
Response::PortInfo port_info;
|
||||
std::memcpy(&port_info, &receive_buffer[sizeof(Header)],
|
||||
sizeof(Response::PortInfo));
|
||||
callback.port_info(std::move(port_info));
|
||||
break;
|
||||
}
|
||||
case Type::PadData: {
|
||||
Response::PadData pad_data;
|
||||
std::memcpy(&pad_data, &receive_buffer[sizeof(Header)], sizeof(Response::PadData));
|
||||
callback.pad_data(std::move(pad_data));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
StartReceive();
|
||||
}
|
||||
|
||||
void HandleSend(const boost::system::error_code&) {
|
||||
boost::system::error_code _ignored{};
|
||||
// Send a request for getting port info for the pad
|
||||
const Request::PortInfo port_info{4, {0, 1, 2, 3}};
|
||||
const auto port_message = Request::Create(port_info, client_id);
|
||||
std::memcpy(&send_buffer1, &port_message, PORT_INFO_SIZE);
|
||||
socket.send_to(boost::asio::buffer(send_buffer1), send_endpoint, {}, _ignored);
|
||||
|
||||
// Send a request for getting pad data for the pad
|
||||
const Request::PadData pad_data{
|
||||
Request::RegisterFlags::AllPads,
|
||||
0,
|
||||
EMPTY_MAC_ADDRESS,
|
||||
};
|
||||
const auto pad_message = Request::Create(pad_data, client_id);
|
||||
std::memcpy(send_buffer2.data(), &pad_message, PAD_DATA_SIZE);
|
||||
socket.send_to(boost::asio::buffer(send_buffer2), send_endpoint, {}, _ignored);
|
||||
StartSend(timer.expiry());
|
||||
}
|
||||
|
||||
SocketCallback callback;
|
||||
boost::asio::io_service io_service;
|
||||
boost::asio::basic_waitable_timer<clock> timer;
|
||||
udp::socket socket;
|
||||
|
||||
const u32 client_id;
|
||||
|
||||
static constexpr std::size_t PORT_INFO_SIZE = sizeof(Message<Request::PortInfo>);
|
||||
static constexpr std::size_t PAD_DATA_SIZE = sizeof(Message<Request::PadData>);
|
||||
std::array<u8, PORT_INFO_SIZE> send_buffer1;
|
||||
std::array<u8, PAD_DATA_SIZE> send_buffer2;
|
||||
udp::endpoint send_endpoint;
|
||||
|
||||
std::array<u8, MAX_PACKET_SIZE> receive_buffer;
|
||||
udp::endpoint receive_endpoint;
|
||||
};
|
||||
|
||||
static void SocketLoop(Socket* socket) {
|
||||
socket->StartReceive();
|
||||
socket->StartSend(Socket::clock::now());
|
||||
socket->Loop();
|
||||
}
|
||||
|
||||
UDPClient::UDPClient(const std::string& input_engine_) : InputEngine(input_engine_) {
|
||||
LOG_INFO(Input, "Udp Initialization started");
|
||||
ReloadSockets();
|
||||
}
|
||||
|
||||
UDPClient::~UDPClient() {
|
||||
Reset();
|
||||
}
|
||||
|
||||
UDPClient::ClientConnection::ClientConnection() = default;
|
||||
|
||||
UDPClient::ClientConnection::~ClientConnection() = default;
|
||||
|
||||
void UDPClient::ReloadSockets() {
|
||||
Reset();
|
||||
|
||||
std::stringstream servers_ss(Settings::values.udp_input_servers.GetValue());
|
||||
std::string server_token;
|
||||
std::size_t client = 0;
|
||||
while (std::getline(servers_ss, server_token, ',')) {
|
||||
if (client == MAX_UDP_CLIENTS) {
|
||||
break;
|
||||
}
|
||||
std::stringstream server_ss(server_token);
|
||||
std::string token;
|
||||
std::getline(server_ss, token, ':');
|
||||
std::string udp_input_address = token;
|
||||
std::getline(server_ss, token, ':');
|
||||
char* temp;
|
||||
const u16 udp_input_port = static_cast<u16>(std::strtol(token.c_str(), &temp, 0));
|
||||
if (*temp != '\0') {
|
||||
LOG_ERROR(Input, "Port number is not valid {}", token);
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::size_t client_number = GetClientNumber(udp_input_address, udp_input_port);
|
||||
if (client_number != MAX_UDP_CLIENTS) {
|
||||
LOG_ERROR(Input, "Duplicated UDP servers found");
|
||||
continue;
|
||||
}
|
||||
StartCommunication(client++, udp_input_address, udp_input_port);
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t UDPClient::GetClientNumber(std::string_view host, u16 port) const {
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
if (clients[client].active == -1) {
|
||||
continue;
|
||||
}
|
||||
if (clients[client].host == host && clients[client].port == port) {
|
||||
return client;
|
||||
}
|
||||
}
|
||||
return MAX_UDP_CLIENTS;
|
||||
}
|
||||
|
||||
void UDPClient::OnVersion([[maybe_unused]] Response::Version data) {
|
||||
LOG_TRACE(Input, "Version packet received: {}", data.version);
|
||||
}
|
||||
|
||||
void UDPClient::OnPortInfo([[maybe_unused]] Response::PortInfo data) {
|
||||
LOG_TRACE(Input, "PortInfo packet received: {}", data.model);
|
||||
}
|
||||
|
||||
void UDPClient::OnPadData(Response::PadData data, std::size_t client) {
|
||||
const std::size_t pad_index = (client * PADS_PER_CLIENT) + data.info.id;
|
||||
|
||||
if (pad_index >= pads.size()) {
|
||||
LOG_ERROR(Input, "Invalid pad id {}", data.info.id);
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_TRACE(Input, "PadData packet received");
|
||||
if (data.packet_counter == pads[pad_index].packet_sequence) {
|
||||
LOG_WARNING(
|
||||
Input,
|
||||
"PadData packet dropped because its stale info. Current count: {} Packet count: {}",
|
||||
pads[pad_index].packet_sequence, data.packet_counter);
|
||||
pads[pad_index].connected = false;
|
||||
return;
|
||||
}
|
||||
|
||||
clients[client].active = 1;
|
||||
pads[pad_index].connected = true;
|
||||
pads[pad_index].packet_sequence = data.packet_counter;
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - pads[pad_index].last_update)
|
||||
.count());
|
||||
pads[pad_index].last_update = now;
|
||||
|
||||
// Gyroscope values are not it the correct scale from better joy.
|
||||
// Dividing by 312 allows us to make one full turn = 1 turn
|
||||
// This must be a configurable valued called sensitivity
|
||||
const float gyro_scale = 1.0f / 312.0f;
|
||||
|
||||
const BasicMotion motion{
|
||||
.gyro_x = data.gyro.pitch * gyro_scale,
|
||||
.gyro_y = data.gyro.roll * gyro_scale,
|
||||
.gyro_z = -data.gyro.yaw * gyro_scale,
|
||||
.accel_x = data.accel.x,
|
||||
.accel_y = -data.accel.z,
|
||||
.accel_z = data.accel.y,
|
||||
.delta_timestamp = time_difference,
|
||||
};
|
||||
const PadIdentifier identifier = GetPadIdentifier(pad_index);
|
||||
SetMotion(identifier, 0, motion);
|
||||
|
||||
for (std::size_t id = 0; id < data.touch.size(); ++id) {
|
||||
const auto touch_pad = data.touch[id];
|
||||
const auto touch_axis_x_id =
|
||||
static_cast<int>(id == 0 ? PadAxes::Touch1X : PadAxes::Touch2X);
|
||||
const auto touch_axis_y_id =
|
||||
static_cast<int>(id == 0 ? PadAxes::Touch1Y : PadAxes::Touch2Y);
|
||||
const auto touch_button_id =
|
||||
static_cast<int>(id == 0 ? PadButton::Touch1 : PadButton::touch2);
|
||||
|
||||
// TODO: Use custom calibration per device
|
||||
const Common::ParamPackage touch_param(Settings::values.touch_device.GetValue());
|
||||
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
|
||||
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
|
||||
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
|
||||
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
|
||||
|
||||
const f32 x =
|
||||
static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
|
||||
static_cast<f32>(max_x - min_x);
|
||||
const f32 y =
|
||||
static_cast<f32>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
|
||||
static_cast<f32>(max_y - min_y);
|
||||
|
||||
if (touch_pad.is_active) {
|
||||
SetAxis(identifier, touch_axis_x_id, x);
|
||||
SetAxis(identifier, touch_axis_y_id, y);
|
||||
SetButton(identifier, touch_button_id, true);
|
||||
continue;
|
||||
}
|
||||
SetAxis(identifier, touch_axis_x_id, 0);
|
||||
SetAxis(identifier, touch_axis_y_id, 0);
|
||||
SetButton(identifier, touch_button_id, false);
|
||||
}
|
||||
|
||||
SetAxis(identifier, static_cast<int>(PadAxes::LeftStickX),
|
||||
(data.left_stick_x - 127.0f) / 127.0f);
|
||||
SetAxis(identifier, static_cast<int>(PadAxes::LeftStickY),
|
||||
(data.left_stick_y - 127.0f) / 127.0f);
|
||||
SetAxis(identifier, static_cast<int>(PadAxes::RightStickX),
|
||||
(data.right_stick_x - 127.0f) / 127.0f);
|
||||
SetAxis(identifier, static_cast<int>(PadAxes::RightStickY),
|
||||
(data.right_stick_y - 127.0f) / 127.0f);
|
||||
|
||||
static constexpr std::array<PadButton, 16> buttons{
|
||||
PadButton::Share, PadButton::L3, PadButton::R3, PadButton::Options,
|
||||
PadButton::Up, PadButton::Right, PadButton::Down, PadButton::Left,
|
||||
PadButton::L2, PadButton::R2, PadButton::L1, PadButton::R1,
|
||||
PadButton::Triangle, PadButton::Circle, PadButton::Cross, PadButton::Square};
|
||||
|
||||
for (std::size_t i = 0; i < buttons.size(); ++i) {
|
||||
const bool button_status = (data.digital_button & (1U << i)) != 0;
|
||||
const int button = static_cast<int>(buttons[i]);
|
||||
SetButton(identifier, button, button_status);
|
||||
}
|
||||
}
|
||||
|
||||
void UDPClient::StartCommunication(std::size_t client, const std::string& host, u16 port) {
|
||||
SocketCallback callback{[this](Response::Version version) { OnVersion(version); },
|
||||
[this](Response::PortInfo info) { OnPortInfo(info); },
|
||||
[this, client](Response::PadData data) { OnPadData(data, client); }};
|
||||
LOG_INFO(Input, "Starting communication with UDP input server on {}:{}", host, port);
|
||||
clients[client].uuid = GetHostUUID(host);
|
||||
clients[client].host = host;
|
||||
clients[client].port = port;
|
||||
clients[client].active = 0;
|
||||
clients[client].socket = std::make_unique<Socket>(host, port, callback);
|
||||
clients[client].thread = std::thread{SocketLoop, clients[client].socket.get()};
|
||||
for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
|
||||
const PadIdentifier identifier = GetPadIdentifier(client * PADS_PER_CLIENT + index);
|
||||
PreSetController(identifier);
|
||||
}
|
||||
}
|
||||
|
||||
const PadIdentifier UDPClient::GetPadIdentifier(std::size_t pad_index) const {
|
||||
const std::size_t client = pad_index / PADS_PER_CLIENT;
|
||||
return {
|
||||
.guid = clients[client].uuid,
|
||||
.port = static_cast<std::size_t>(clients[client].port),
|
||||
.pad = pad_index,
|
||||
};
|
||||
}
|
||||
|
||||
const Common::UUID UDPClient::GetHostUUID(const std::string host) const {
|
||||
const auto ip = boost::asio::ip::address_v4::from_string(host);
|
||||
const auto hex_host = fmt::format("{:06x}", ip.to_ulong());
|
||||
return Common::UUID{hex_host};
|
||||
}
|
||||
|
||||
void UDPClient::Reset() {
|
||||
for (auto& client : clients) {
|
||||
if (client.thread.joinable()) {
|
||||
client.active = -1;
|
||||
client.socket->Stop();
|
||||
client.thread.join();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> UDPClient::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
if (!Settings::values.enable_udp_controller) {
|
||||
return devices;
|
||||
}
|
||||
for (std::size_t client = 0; client < clients.size(); client++) {
|
||||
if (clients[client].active != 1) {
|
||||
continue;
|
||||
}
|
||||
for (std::size_t index = 0; index < PADS_PER_CLIENT; ++index) {
|
||||
const std::size_t pad_index = client * PADS_PER_CLIENT + index;
|
||||
if (!pads[pad_index].connected) {
|
||||
continue;
|
||||
}
|
||||
const auto pad_identifier = GetPadIdentifier(pad_index);
|
||||
Common::ParamPackage identifier{};
|
||||
identifier.Set("engine", GetEngineName());
|
||||
identifier.Set("display", fmt::format("UDP Controller {}", pad_identifier.pad));
|
||||
identifier.Set("guid", pad_identifier.guid.Format());
|
||||
identifier.Set("port", static_cast<int>(pad_identifier.port));
|
||||
identifier.Set("pad", static_cast<int>(pad_identifier.pad));
|
||||
devices.emplace_back(identifier);
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
ButtonMapping UDPClient::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
// This list excludes any button that can't be really mapped
|
||||
static constexpr std::array<std::pair<Settings::NativeButton::Values, PadButton>, 18>
|
||||
switch_to_dsu_button = {
|
||||
std::pair{Settings::NativeButton::A, PadButton::Circle},
|
||||
{Settings::NativeButton::B, PadButton::Cross},
|
||||
{Settings::NativeButton::X, PadButton::Triangle},
|
||||
{Settings::NativeButton::Y, PadButton::Square},
|
||||
{Settings::NativeButton::Plus, PadButton::Options},
|
||||
{Settings::NativeButton::Minus, PadButton::Share},
|
||||
{Settings::NativeButton::DLeft, PadButton::Left},
|
||||
{Settings::NativeButton::DUp, PadButton::Up},
|
||||
{Settings::NativeButton::DRight, PadButton::Right},
|
||||
{Settings::NativeButton::DDown, PadButton::Down},
|
||||
{Settings::NativeButton::L, PadButton::L1},
|
||||
{Settings::NativeButton::R, PadButton::R1},
|
||||
{Settings::NativeButton::ZL, PadButton::L2},
|
||||
{Settings::NativeButton::ZR, PadButton::R2},
|
||||
{Settings::NativeButton::SL, PadButton::L2},
|
||||
{Settings::NativeButton::SR, PadButton::R2},
|
||||
{Settings::NativeButton::LStick, PadButton::L3},
|
||||
{Settings::NativeButton::RStick, PadButton::R3},
|
||||
};
|
||||
if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, dsu_button] : switch_to_dsu_button) {
|
||||
Common::ParamPackage button_params{};
|
||||
button_params.Set("engine", GetEngineName());
|
||||
button_params.Set("guid", params.Get("guid", ""));
|
||||
button_params.Set("port", params.Get("port", 0));
|
||||
button_params.Set("pad", params.Get("pad", 0));
|
||||
button_params.Set("button", static_cast<int>(dsu_button));
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
AnalogMapping UDPClient::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
Common::ParamPackage left_analog_params;
|
||||
left_analog_params.Set("engine", GetEngineName());
|
||||
left_analog_params.Set("guid", params.Get("guid", ""));
|
||||
left_analog_params.Set("port", params.Get("port", 0));
|
||||
left_analog_params.Set("pad", params.Get("pad", 0));
|
||||
left_analog_params.Set("axis_x", static_cast<int>(PadAxes::LeftStickX));
|
||||
left_analog_params.Set("axis_y", static_cast<int>(PadAxes::LeftStickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", GetEngineName());
|
||||
right_analog_params.Set("guid", params.Get("guid", ""));
|
||||
right_analog_params.Set("port", params.Get("port", 0));
|
||||
right_analog_params.Set("pad", params.Get("pad", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(PadAxes::RightStickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(PadAxes::RightStickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
MotionMapping UDPClient::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port") || !params.Has("pad")) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
Common::ParamPackage motion_params;
|
||||
motion_params.Set("engine", GetEngineName());
|
||||
motion_params.Set("guid", params.Get("guid", ""));
|
||||
motion_params.Set("port", params.Get("port", 0));
|
||||
motion_params.Set("pad", params.Get("pad", 0));
|
||||
motion_params.Set("motion", 0);
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft, std::move(motion_params));
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight, std::move(motion_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
Common::Input::ButtonNames UDPClient::GetUIButtonName(const Common::ParamPackage& params) const {
|
||||
PadButton button = static_cast<PadButton>(params.Get("button", 0));
|
||||
switch (button) {
|
||||
case PadButton::Left:
|
||||
return Common::Input::ButtonNames::ButtonLeft;
|
||||
case PadButton::Right:
|
||||
return Common::Input::ButtonNames::ButtonRight;
|
||||
case PadButton::Down:
|
||||
return Common::Input::ButtonNames::ButtonDown;
|
||||
case PadButton::Up:
|
||||
return Common::Input::ButtonNames::ButtonUp;
|
||||
case PadButton::L1:
|
||||
return Common::Input::ButtonNames::L1;
|
||||
case PadButton::L2:
|
||||
return Common::Input::ButtonNames::L2;
|
||||
case PadButton::L3:
|
||||
return Common::Input::ButtonNames::L3;
|
||||
case PadButton::R1:
|
||||
return Common::Input::ButtonNames::R1;
|
||||
case PadButton::R2:
|
||||
return Common::Input::ButtonNames::R2;
|
||||
case PadButton::R3:
|
||||
return Common::Input::ButtonNames::R3;
|
||||
case PadButton::Circle:
|
||||
return Common::Input::ButtonNames::Circle;
|
||||
case PadButton::Cross:
|
||||
return Common::Input::ButtonNames::Cross;
|
||||
case PadButton::Square:
|
||||
return Common::Input::ButtonNames::Square;
|
||||
case PadButton::Triangle:
|
||||
return Common::Input::ButtonNames::Triangle;
|
||||
case PadButton::Share:
|
||||
return Common::Input::ButtonNames::Share;
|
||||
case PadButton::Options:
|
||||
return Common::Input::ButtonNames::Options;
|
||||
default:
|
||||
return Common::Input::ButtonNames::Undefined;
|
||||
}
|
||||
}
|
||||
|
||||
Common::Input::ButtonNames UDPClient::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
return GetUIButtonName(params);
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return Common::Input::ButtonNames::Value;
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return Common::Input::ButtonNames::Engine;
|
||||
}
|
||||
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
}
|
||||
|
||||
void TestCommunication(const std::string& host, u16 port,
|
||||
const std::function<void()>& success_callback,
|
||||
const std::function<void()>& failure_callback) {
|
||||
std::thread([=] {
|
||||
Common::Event success_event;
|
||||
SocketCallback callback{
|
||||
.version = [](Response::Version) {},
|
||||
.port_info = [](Response::PortInfo) {},
|
||||
.pad_data = [&](Response::PadData) { success_event.Set(); },
|
||||
};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
const bool result =
|
||||
success_event.WaitUntil(std::chrono::steady_clock::now() + std::chrono::seconds(10));
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
if (result) {
|
||||
success_callback();
|
||||
} else {
|
||||
failure_callback();
|
||||
}
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::CalibrationConfigurationJob(
|
||||
const std::string& host, u16 port, std::function<void(Status)> status_callback,
|
||||
std::function<void(u16, u16, u16, u16)> data_callback) {
|
||||
|
||||
std::thread([=, this] {
|
||||
Status current_status{Status::Initialized};
|
||||
SocketCallback callback{
|
||||
[](Response::Version) {}, [](Response::PortInfo) {},
|
||||
[&](Response::PadData data) {
|
||||
static constexpr u16 CALIBRATION_THRESHOLD = 100;
|
||||
static constexpr u16 MAX_VALUE = UINT16_MAX;
|
||||
|
||||
if (current_status == Status::Initialized) {
|
||||
// Receiving data means the communication is ready now
|
||||
current_status = Status::Ready;
|
||||
status_callback(current_status);
|
||||
}
|
||||
const auto& touchpad_0 = data.touch[0];
|
||||
if (touchpad_0.is_active == 0) {
|
||||
return;
|
||||
}
|
||||
LOG_DEBUG(Input, "Current touch: {} {}", touchpad_0.x, touchpad_0.y);
|
||||
const u16 min_x = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.x));
|
||||
const u16 min_y = std::min(MAX_VALUE, static_cast<u16>(touchpad_0.y));
|
||||
if (current_status == Status::Ready) {
|
||||
// First touch - min data (min_x/min_y)
|
||||
current_status = Status::Stage1Completed;
|
||||
status_callback(current_status);
|
||||
}
|
||||
if (touchpad_0.x - min_x > CALIBRATION_THRESHOLD &&
|
||||
touchpad_0.y - min_y > CALIBRATION_THRESHOLD) {
|
||||
// Set the current position as max value and finishes configuration
|
||||
const u16 max_x = touchpad_0.x;
|
||||
const u16 max_y = touchpad_0.y;
|
||||
current_status = Status::Completed;
|
||||
data_callback(min_x, min_y, max_x, max_y);
|
||||
status_callback(current_status);
|
||||
|
||||
complete_event.Set();
|
||||
}
|
||||
}};
|
||||
Socket socket{host, port, std::move(callback)};
|
||||
std::thread worker_thread{SocketLoop, &socket};
|
||||
complete_event.Wait();
|
||||
socket.Stop();
|
||||
worker_thread.join();
|
||||
}).detach();
|
||||
}
|
||||
|
||||
CalibrationConfigurationJob::~CalibrationConfigurationJob() {
|
||||
Stop();
|
||||
}
|
||||
|
||||
void CalibrationConfigurationJob::Stop() {
|
||||
complete_event.Set();
|
||||
}
|
||||
|
||||
} // namespace InputCommon::CemuhookUDP
|
|
@ -4,20 +4,11 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/thread.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/motion_input.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
||||
|
@ -30,16 +21,6 @@ struct TouchPad;
|
|||
struct Version;
|
||||
} // namespace Response
|
||||
|
||||
enum class PadMotion {
|
||||
GyroX,
|
||||
GyroY,
|
||||
GyroZ,
|
||||
AccX,
|
||||
AccY,
|
||||
AccZ,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class PadTouch {
|
||||
Click,
|
||||
Undefined,
|
||||
|
@ -49,14 +30,10 @@ struct UDPPadStatus {
|
|||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
std::size_t pad_index{};
|
||||
PadMotion motion{PadMotion::Undefined};
|
||||
f32 motion_value{0.0f};
|
||||
};
|
||||
|
||||
struct DeviceStatus {
|
||||
std::mutex update_mutex;
|
||||
Input::MotionStatus motion_status;
|
||||
std::tuple<float, float, bool> touch_status;
|
||||
|
||||
// calibration data for scaling the device's touch area to 3ds
|
||||
struct CalibrationData {
|
||||
|
@ -68,48 +45,85 @@ struct DeviceStatus {
|
|||
std::optional<CalibrationData> touch_calibration;
|
||||
};
|
||||
|
||||
class Client {
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class UDPClient final : public InputCommon::InputEngine {
|
||||
public:
|
||||
// Initialize the UDP client capture and read sequence
|
||||
Client();
|
||||
explicit UDPClient(const std::string& input_engine_);
|
||||
~UDPClient();
|
||||
|
||||
// Close and release the client
|
||||
~Client();
|
||||
|
||||
// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
|
||||
bool DeviceConnected(std::size_t pad) const;
|
||||
void ReloadSockets();
|
||||
|
||||
Common::SPSCQueue<UDPPadStatus>& GetPadQueue();
|
||||
const Common::SPSCQueue<UDPPadStatus>& GetPadQueue() const;
|
||||
|
||||
DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
|
||||
const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
|
||||
|
||||
Input::TouchStatus& GetTouchState();
|
||||
const Input::TouchStatus& GetTouchState() const;
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
|
||||
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
Share = 0x0001,
|
||||
L3 = 0x0002,
|
||||
R3 = 0x0004,
|
||||
Options = 0x0008,
|
||||
Up = 0x0010,
|
||||
Right = 0x0020,
|
||||
Down = 0x0040,
|
||||
Left = 0x0080,
|
||||
L2 = 0x0100,
|
||||
R2 = 0x0200,
|
||||
L1 = 0x0400,
|
||||
R1 = 0x0800,
|
||||
Triangle = 0x1000,
|
||||
Circle = 0x2000,
|
||||
Cross = 0x4000,
|
||||
Square = 0x8000,
|
||||
Touch1 = 0x10000,
|
||||
touch2 = 0x20000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
LeftStickX,
|
||||
LeftStickY,
|
||||
RightStickX,
|
||||
RightStickY,
|
||||
AnalogLeft,
|
||||
AnalogDown,
|
||||
AnalogRight,
|
||||
AnalogUp,
|
||||
AnalogSquare,
|
||||
AnalogCross,
|
||||
AnalogCircle,
|
||||
AnalogTriangle,
|
||||
AnalogR1,
|
||||
AnalogL1,
|
||||
AnalogR2,
|
||||
AnalogL3,
|
||||
AnalogR3,
|
||||
Touch1X,
|
||||
Touch1Y,
|
||||
Touch2X,
|
||||
Touch2Y,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct PadData {
|
||||
std::size_t pad_index{};
|
||||
bool connected{};
|
||||
DeviceStatus status;
|
||||
u64 packet_sequence{};
|
||||
|
||||
// Realtime values
|
||||
// motion is initalized with PID values for drift correction on joycons
|
||||
InputCommon::MotionInput motion{0.3f, 0.005f, 0.0f};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
struct ClientConnection {
|
||||
ClientConnection();
|
||||
~ClientConnection();
|
||||
Common::UUID uuid{"7F000001"};
|
||||
std::string host{"127.0.0.1"};
|
||||
u16 port{26760};
|
||||
s8 active{-1};
|
||||
|
@ -127,28 +141,16 @@ private:
|
|||
void OnPortInfo(Response::PortInfo);
|
||||
void OnPadData(Response::PadData, std::size_t client);
|
||||
void StartCommunication(std::size_t client, const std::string& host, u16 port);
|
||||
void UpdateYuzuSettings(std::size_t client, std::size_t pad_index,
|
||||
const Common::Vec3<float>& acc, const Common::Vec3<float>& gyro);
|
||||
const PadIdentifier GetPadIdentifier(std::size_t pad_index) const;
|
||||
const Common::UUID GetHostUUID(const std::string host) const;
|
||||
|
||||
// Returns an unused finger id, if there is no fingers available std::nullopt will be
|
||||
// returned
|
||||
std::optional<std::size_t> GetUnusedFingerID() const;
|
||||
|
||||
// Merges and updates all touch inputs into the touch_status array
|
||||
void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
|
||||
|
||||
bool configuring = false;
|
||||
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
// Allocate clients for 8 udp servers
|
||||
static constexpr std::size_t MAX_UDP_CLIENTS = 8;
|
||||
static constexpr std::size_t PADS_PER_CLIENT = 4;
|
||||
// Each client can have up 2 touch inputs
|
||||
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
|
||||
std::array<PadData, MAX_UDP_CLIENTS * PADS_PER_CLIENT> pads{};
|
||||
std::array<ClientConnection, MAX_UDP_CLIENTS> clients{};
|
||||
Common::SPSCQueue<UDPPadStatus> pad_queue{};
|
||||
Input::TouchStatus touch_status{};
|
||||
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
|
||||
};
|
||||
|
||||
/// An async job allowing configuration of the touchpad calibration.
|
|
@ -1,168 +0,0 @@
|
|||
// Copyright 2014 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
struct libusb_context;
|
||||
struct libusb_device;
|
||||
struct libusb_device_handle;
|
||||
|
||||
namespace GCAdapter {
|
||||
|
||||
enum class PadButton {
|
||||
Undefined = 0x0000,
|
||||
ButtonLeft = 0x0001,
|
||||
ButtonRight = 0x0002,
|
||||
ButtonDown = 0x0004,
|
||||
ButtonUp = 0x0008,
|
||||
TriggerZ = 0x0010,
|
||||
TriggerR = 0x0020,
|
||||
TriggerL = 0x0040,
|
||||
ButtonA = 0x0100,
|
||||
ButtonB = 0x0200,
|
||||
ButtonX = 0x0400,
|
||||
ButtonY = 0x0800,
|
||||
ButtonStart = 0x1000,
|
||||
// Below is for compatibility with "AxisButton" type
|
||||
Stick = 0x2000,
|
||||
};
|
||||
|
||||
enum class PadAxes : u8 {
|
||||
StickX,
|
||||
StickY,
|
||||
SubstickX,
|
||||
SubstickY,
|
||||
TriggerLeft,
|
||||
TriggerRight,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
enum class ControllerTypes {
|
||||
None,
|
||||
Wired,
|
||||
Wireless,
|
||||
};
|
||||
|
||||
struct GCPadStatus {
|
||||
std::size_t port{};
|
||||
|
||||
PadButton button{PadButton::Undefined}; // Or-ed PAD_BUTTON_* and PAD_TRIGGER_* bits
|
||||
|
||||
PadAxes axis{PadAxes::Undefined};
|
||||
s16 axis_value{};
|
||||
u8 axis_threshold{50};
|
||||
};
|
||||
|
||||
struct GCController {
|
||||
ControllerTypes type{};
|
||||
bool enable_vibration{};
|
||||
u8 rumble_amplitude{};
|
||||
u16 buttons{};
|
||||
PadButton last_button{};
|
||||
std::array<s16, 6> axis_values{};
|
||||
std::array<u8, 6> axis_origin{};
|
||||
u8 reset_origin_counter{};
|
||||
};
|
||||
|
||||
class Adapter {
|
||||
public:
|
||||
Adapter();
|
||||
~Adapter();
|
||||
|
||||
/// Request a vibration for a controller
|
||||
bool RumblePlay(std::size_t port, u8 amplitude);
|
||||
|
||||
/// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
Common::SPSCQueue<GCPadStatus>& GetPadQueue();
|
||||
const Common::SPSCQueue<GCPadStatus>& GetPadQueue() const;
|
||||
|
||||
GCController& GetPadState(std::size_t port);
|
||||
const GCController& GetPadState(std::size_t port) const;
|
||||
|
||||
/// Returns true if there is a device connected to port
|
||||
bool DeviceConnected(std::size_t port) const;
|
||||
|
||||
/// Used for automapping features
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
|
||||
InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
|
||||
|
||||
private:
|
||||
using AdapterPayload = std::array<u8, 37>;
|
||||
|
||||
void UpdatePadType(std::size_t port, ControllerTypes pad_type);
|
||||
void UpdateControllers(const AdapterPayload& adapter_payload);
|
||||
void UpdateYuzuSettings(std::size_t port);
|
||||
void UpdateStateButtons(std::size_t port, u8 b1, u8 b2);
|
||||
void UpdateStateAxes(std::size_t port, const AdapterPayload& adapter_payload);
|
||||
void UpdateVibrations();
|
||||
|
||||
void AdapterInputThread();
|
||||
|
||||
void AdapterScanThread();
|
||||
|
||||
bool IsPayloadCorrect(const AdapterPayload& adapter_payload, s32 payload_size);
|
||||
|
||||
// Updates vibration state of all controllers
|
||||
void SendVibrations();
|
||||
|
||||
/// For use in initialization, querying devices to find the adapter
|
||||
void Setup();
|
||||
|
||||
/// Resets status of all GC controller devices to a disconnected state
|
||||
void ResetDevices();
|
||||
|
||||
/// Resets status of device connected to a disconnected state
|
||||
void ResetDevice(std::size_t port);
|
||||
|
||||
/// Returns true if we successfully gain access to GC Adapter
|
||||
bool CheckDeviceAccess();
|
||||
|
||||
/// Captures GC Adapter endpoint address
|
||||
/// Returns true if the endpoint was set correctly
|
||||
bool GetGCEndpoint(libusb_device* device);
|
||||
|
||||
/// For shutting down, clear all data, join all threads, release usb
|
||||
void Reset();
|
||||
|
||||
// Join all threads
|
||||
void JoinThreads();
|
||||
|
||||
// Release usb handles
|
||||
void ClearLibusbHandle();
|
||||
|
||||
libusb_device_handle* usb_adapter_handle = nullptr;
|
||||
std::array<GCController, 4> pads;
|
||||
Common::SPSCQueue<GCPadStatus> pad_queue;
|
||||
|
||||
std::thread adapter_input_thread;
|
||||
std::thread adapter_scan_thread;
|
||||
bool adapter_input_thread_running;
|
||||
bool adapter_scan_thread_running;
|
||||
bool restart_scan_thread;
|
||||
|
||||
libusb_context* libusb_ctx;
|
||||
|
||||
u8 input_endpoint{0};
|
||||
u8 output_endpoint{0};
|
||||
u8 input_error_counter{0};
|
||||
u8 output_error_counter{0};
|
||||
int vibration_counter{0};
|
||||
|
||||
bool configuring{false};
|
||||
bool rumble_enabled{true};
|
||||
bool vibration_changed{true};
|
||||
};
|
||||
} // namespace GCAdapter
|
|
@ -1,356 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
#include "common/assert.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class GCButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit GCButton(u32 port_, s32 button_, const GCAdapter::Adapter* adapter)
|
||||
: port(port_), button(button_), gcadapter(adapter) {}
|
||||
|
||||
~GCButton() override;
|
||||
|
||||
bool GetStatus() const override {
|
||||
if (gcadapter->DeviceConnected(port)) {
|
||||
return (gcadapter->GetPadState(port).buttons & button) != 0;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
const s32 button;
|
||||
const GCAdapter::Adapter* gcadapter;
|
||||
};
|
||||
|
||||
class GCAxisButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit GCAxisButton(u32 port_, u32 axis_, float threshold_, bool trigger_if_greater_,
|
||||
const GCAdapter::Adapter* adapter)
|
||||
: port(port_), axis(axis_), threshold(threshold_), trigger_if_greater(trigger_if_greater_),
|
||||
gcadapter(adapter) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
if (gcadapter->DeviceConnected(port)) {
|
||||
const float current_axis_value = gcadapter->GetPadState(port).axis_values.at(axis);
|
||||
const float axis_value = current_axis_value / 128.0f;
|
||||
if (trigger_if_greater) {
|
||||
// TODO: Might be worthwile to set a slider for the trigger threshold. It is
|
||||
// currently always set to 0.5 in configure_input_player.cpp ZL/ZR HandleClick
|
||||
return axis_value > threshold;
|
||||
}
|
||||
return axis_value < -threshold;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
const u32 axis;
|
||||
float threshold;
|
||||
bool trigger_if_greater;
|
||||
const GCAdapter::Adapter* gcadapter;
|
||||
};
|
||||
|
||||
GCButtonFactory::GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
|
||||
: adapter(std::move(adapter_)) {}
|
||||
|
||||
GCButton::~GCButton() = default;
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> GCButtonFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
|
||||
constexpr s32 PAD_STICK_ID = static_cast<s32>(GCAdapter::PadButton::Stick);
|
||||
|
||||
// button is not an axis/stick button
|
||||
if (button_id != PAD_STICK_ID) {
|
||||
return std::make_unique<GCButton>(port, button_id, adapter.get());
|
||||
}
|
||||
|
||||
// For Axis buttons, used by the binary sticks.
|
||||
if (button_id == PAD_STICK_ID) {
|
||||
const int axis = params.Get("axis", 0);
|
||||
const float threshold = params.Get("threshold", 0.25f);
|
||||
const std::string direction_name = params.Get("direction", "");
|
||||
bool trigger_if_greater;
|
||||
if (direction_name == "+") {
|
||||
trigger_if_greater = true;
|
||||
} else if (direction_name == "-") {
|
||||
trigger_if_greater = false;
|
||||
} else {
|
||||
trigger_if_greater = true;
|
||||
LOG_ERROR(Input, "Unknown direction {}", direction_name);
|
||||
}
|
||||
return std::make_unique<GCAxisButton>(port, axis, threshold, trigger_if_greater,
|
||||
adapter.get());
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Common::ParamPackage GCButtonFactory::GetNextInput() const {
|
||||
Common::ParamPackage params;
|
||||
GCAdapter::GCPadStatus pad;
|
||||
auto& queue = adapter->GetPadQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
params.Set("engine", "gcpad");
|
||||
params.Set("port", static_cast<s32>(pad.port));
|
||||
if (pad.button != GCAdapter::PadButton::Undefined) {
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
}
|
||||
|
||||
// For Axis button implementation
|
||||
if (pad.axis != GCAdapter::PadAxes::Undefined) {
|
||||
params.Set("axis", static_cast<u8>(pad.axis));
|
||||
params.Set("button", static_cast<u16>(GCAdapter::PadButton::Stick));
|
||||
params.Set("threshold", "0.25");
|
||||
if (pad.axis_value > 0) {
|
||||
params.Set("direction", "+");
|
||||
} else {
|
||||
params.Set("direction", "-");
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void GCButtonFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
adapter->BeginConfiguration();
|
||||
}
|
||||
|
||||
void GCButtonFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
adapter->EndConfiguration();
|
||||
}
|
||||
|
||||
class GCAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit GCAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
|
||||
float deadzone_, float range_, const GCAdapter::Adapter* adapter)
|
||||
: port(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
|
||||
deadzone(deadzone_), range(range_), gcadapter(adapter) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
if (gcadapter->DeviceConnected(port)) {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto axis_value =
|
||||
static_cast<float>(gcadapter->GetPadState(port).axis_values.at(axis));
|
||||
return (axis_value) / (100.0f * range);
|
||||
}
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
if (invert_x) {
|
||||
x = -x;
|
||||
}
|
||||
if (invert_y) {
|
||||
y = -y;
|
||||
}
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
const auto [x, y] = GetAnalog(axis_x, axis_y);
|
||||
const float r = std::sqrt((x * x) + (y * y));
|
||||
if (r > deadzone) {
|
||||
return {x / r * (r - deadzone) / (1 - deadzone),
|
||||
y / r * (r - deadzone) / (1 - deadzone)};
|
||||
}
|
||||
return {0.0f, 0.0f};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetRawStatus() const override {
|
||||
const float x = GetAxis(axis_x);
|
||||
const float y = GetAxis(axis_y);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {deadzone, range, 0.5f};
|
||||
}
|
||||
|
||||
bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
|
||||
const auto [x, y] = GetStatus();
|
||||
const float directional_deadzone = 0.5f;
|
||||
switch (direction) {
|
||||
case Input::AnalogDirection::RIGHT:
|
||||
return x > directional_deadzone;
|
||||
case Input::AnalogDirection::LEFT:
|
||||
return x < -directional_deadzone;
|
||||
case Input::AnalogDirection::UP:
|
||||
return y > directional_deadzone;
|
||||
case Input::AnalogDirection::DOWN:
|
||||
return y < -directional_deadzone;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const bool invert_x;
|
||||
const bool invert_y;
|
||||
const float deadzone;
|
||||
const float range;
|
||||
const GCAdapter::Adapter* gcadapter;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
GCAnalogFactory::GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
|
||||
: adapter(std::move(adapter_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> GCAnalogFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
const std::string invert_x_value = params.Get("invert_x", "+");
|
||||
const std::string invert_y_value = params.Get("invert_y", "+");
|
||||
const bool invert_x = invert_x_value == "-";
|
||||
const bool invert_y = invert_y_value == "-";
|
||||
|
||||
return std::make_unique<GCAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
|
||||
adapter.get());
|
||||
}
|
||||
|
||||
void GCAnalogFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
adapter->BeginConfiguration();
|
||||
}
|
||||
|
||||
void GCAnalogFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
adapter->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage GCAnalogFactory::GetNextInput() {
|
||||
GCAdapter::GCPadStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = adapter->GetPadQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
if (pad.button != GCAdapter::PadButton::Undefined) {
|
||||
params.Set("engine", "gcpad");
|
||||
params.Set("port", static_cast<s32>(pad.port));
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
if (pad.axis == GCAdapter::PadAxes::Undefined ||
|
||||
std::abs(static_cast<float>(pad.axis_value) / 128.0f) < 0.1f) {
|
||||
continue;
|
||||
}
|
||||
// An analog device needs two axes, so we need to store the axis for later and wait for
|
||||
// a second input event. The axes also must be from the same joystick.
|
||||
const u8 axis = static_cast<u8>(pad.axis);
|
||||
if (axis == 0 || axis == 1) {
|
||||
analog_x_axis = 0;
|
||||
analog_y_axis = 1;
|
||||
controller_number = static_cast<s32>(pad.port);
|
||||
break;
|
||||
}
|
||||
if (axis == 2 || axis == 3) {
|
||||
analog_x_axis = 2;
|
||||
analog_y_axis = 3;
|
||||
controller_number = static_cast<s32>(pad.port);
|
||||
break;
|
||||
}
|
||||
|
||||
if (analog_x_axis == -1) {
|
||||
analog_x_axis = axis;
|
||||
controller_number = static_cast<s32>(pad.port);
|
||||
} else if (analog_y_axis == -1 && analog_x_axis != axis &&
|
||||
controller_number == static_cast<s32>(pad.port)) {
|
||||
analog_y_axis = axis;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (analog_x_axis != -1 && analog_y_axis != -1) {
|
||||
params.Set("engine", "gcpad");
|
||||
params.Set("port", controller_number);
|
||||
params.Set("axis_x", analog_x_axis);
|
||||
params.Set("axis_y", analog_y_axis);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
analog_x_axis = -1;
|
||||
analog_y_axis = -1;
|
||||
controller_number = -1;
|
||||
return params;
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class GCVibration final : public Input::VibrationDevice {
|
||||
public:
|
||||
explicit GCVibration(u32 port_, GCAdapter::Adapter* adapter)
|
||||
: port(port_), gcadapter(adapter) {}
|
||||
|
||||
u8 GetStatus() const override {
|
||||
return gcadapter->RumblePlay(port, 0);
|
||||
}
|
||||
|
||||
bool SetRumblePlay(f32 amp_low, [[maybe_unused]] f32 freq_low, f32 amp_high,
|
||||
[[maybe_unused]] f32 freq_high) const override {
|
||||
const auto mean_amplitude = (amp_low + amp_high) * 0.5f;
|
||||
const auto processed_amplitude =
|
||||
static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
|
||||
|
||||
return gcadapter->RumblePlay(port, processed_amplitude);
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 port;
|
||||
GCAdapter::Adapter* gcadapter;
|
||||
};
|
||||
|
||||
/// An vibration device factory that creates vibration devices from GC Adapter
|
||||
GCVibrationFactory::GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_)
|
||||
: adapter(std::move(adapter_)) {}
|
||||
|
||||
/**
|
||||
* Creates a vibration device from a joystick
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
*/
|
||||
std::unique_ptr<Input::VibrationDevice> GCVibrationFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
|
||||
return std::make_unique<GCVibration>(port, adapter.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,78 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a gcpad. It receives gcpad events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class GCButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit GCButtonFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<GCAdapter::Adapter> adapter;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
class GCAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit GCAnalogFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
Common::ParamPackage GetNextInput();
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<GCAdapter::Adapter> adapter;
|
||||
int analog_x_axis = -1;
|
||||
int analog_y_axis = -1;
|
||||
int controller_number = -1;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A vibration device factory creates vibration devices from GC Adapter
|
||||
class GCVibrationFactory final : public Input::Factory<Input::VibrationDevice> {
|
||||
public:
|
||||
explicit GCVibrationFactory(std::shared_ptr<GCAdapter::Adapter> adapter_);
|
||||
|
||||
std::unique_ptr<Input::VibrationDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<GCAdapter::Adapter> adapter;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,304 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include "common/math_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class Stick final : public Common::Input::InputDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Common::Input::InputDevice>;
|
||||
|
||||
Stick(Button up_, Button down_, Button left_, Button right_, Button modifier_,
|
||||
float modifier_scale_, float modifier_angle_)
|
||||
: up(std::move(up_)), down(std::move(down_)), left(std::move(left_)),
|
||||
right(std::move(right_)), modifier(std::move(modifier_)), modifier_scale(modifier_scale_),
|
||||
modifier_angle(modifier_angle_) {
|
||||
Common::Input::InputCallback button_up_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateUpButtonStatus(callback_); }};
|
||||
Common::Input::InputCallback button_down_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateDownButtonStatus(callback_); }};
|
||||
Common::Input::InputCallback button_left_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateLeftButtonStatus(callback_); }};
|
||||
Common::Input::InputCallback button_right_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) {
|
||||
UpdateRightButtonStatus(callback_);
|
||||
}};
|
||||
Common::Input::InputCallback button_modifier_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateModButtonStatus(callback_); }};
|
||||
up->SetCallback(button_up_callback);
|
||||
down->SetCallback(button_down_callback);
|
||||
left->SetCallback(button_left_callback);
|
||||
right->SetCallback(button_right_callback);
|
||||
modifier->SetCallback(button_modifier_callback);
|
||||
last_x_axis_value = 0.0f;
|
||||
last_y_axis_value = 0.0f;
|
||||
}
|
||||
|
||||
bool IsAngleGreater(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float top_limit = new_angle + aperture;
|
||||
return (old_angle > new_angle && old_angle <= top_limit) ||
|
||||
(old_angle + TAU > new_angle && old_angle + TAU <= top_limit);
|
||||
}
|
||||
|
||||
bool IsAngleSmaller(float old_angle, float new_angle) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
// Use wider angle to ease the transition.
|
||||
constexpr float aperture = TAU * 0.15f;
|
||||
const float bottom_limit = new_angle - aperture;
|
||||
return (old_angle >= bottom_limit && old_angle < new_angle) ||
|
||||
(old_angle - TAU >= bottom_limit && old_angle - TAU < new_angle);
|
||||
}
|
||||
|
||||
float GetAngle(std::chrono::time_point<std::chrono::steady_clock> now) const {
|
||||
constexpr float TAU = Common::PI * 2.0f;
|
||||
float new_angle = angle;
|
||||
|
||||
auto time_difference = static_cast<float>(
|
||||
std::chrono::duration_cast<std::chrono::microseconds>(now - last_update).count());
|
||||
time_difference /= 1000.0f * 1000.0f;
|
||||
if (time_difference > 0.5f) {
|
||||
time_difference = 0.5f;
|
||||
}
|
||||
|
||||
if (IsAngleGreater(new_angle, goal_angle)) {
|
||||
new_angle -= modifier_angle * time_difference;
|
||||
if (new_angle < 0) {
|
||||
new_angle += TAU;
|
||||
}
|
||||
if (!IsAngleGreater(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else if (IsAngleSmaller(new_angle, goal_angle)) {
|
||||
new_angle += modifier_angle * time_difference;
|
||||
if (new_angle >= TAU) {
|
||||
new_angle -= TAU;
|
||||
}
|
||||
if (!IsAngleSmaller(new_angle, goal_angle)) {
|
||||
return goal_angle;
|
||||
}
|
||||
} else {
|
||||
return goal_angle;
|
||||
}
|
||||
return new_angle;
|
||||
}
|
||||
|
||||
void SetGoalAngle(bool r, bool l, bool u, bool d) {
|
||||
// Move to the right
|
||||
if (r && !u && !d) {
|
||||
goal_angle = 0.0f;
|
||||
}
|
||||
|
||||
// Move to the upper right
|
||||
if (r && u && !d) {
|
||||
goal_angle = Common::PI * 0.25f;
|
||||
}
|
||||
|
||||
// Move up
|
||||
if (u && !l && !r) {
|
||||
goal_angle = Common::PI * 0.5f;
|
||||
}
|
||||
|
||||
// Move to the upper left
|
||||
if (l && u && !d) {
|
||||
goal_angle = Common::PI * 0.75f;
|
||||
}
|
||||
|
||||
// Move to the left
|
||||
if (l && !u && !d) {
|
||||
goal_angle = Common::PI;
|
||||
}
|
||||
|
||||
// Move to the bottom left
|
||||
if (l && !u && d) {
|
||||
goal_angle = Common::PI * 1.25f;
|
||||
}
|
||||
|
||||
// Move down
|
||||
if (d && !l && !r) {
|
||||
goal_angle = Common::PI * 1.5f;
|
||||
}
|
||||
|
||||
// Move to the bottom right
|
||||
if (r && !u && d) {
|
||||
goal_angle = Common::PI * 1.75f;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateUpButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
up_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateDownButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
down_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateLeftButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
left_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateRightButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
right_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateModButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
modifier_status = button_callback.button_status.value;
|
||||
UpdateStatus();
|
||||
}
|
||||
|
||||
void UpdateStatus() {
|
||||
const float coef = modifier_status ? modifier_scale : 1.0f;
|
||||
|
||||
bool r = right_status;
|
||||
bool l = left_status;
|
||||
bool u = up_status;
|
||||
bool d = down_status;
|
||||
|
||||
// Eliminate contradictory movements
|
||||
if (r && l) {
|
||||
r = false;
|
||||
l = false;
|
||||
}
|
||||
if (u && d) {
|
||||
u = false;
|
||||
d = false;
|
||||
}
|
||||
|
||||
// Move if a key is pressed
|
||||
if (r || l || u || d) {
|
||||
amplitude = coef;
|
||||
} else {
|
||||
amplitude = 0;
|
||||
}
|
||||
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto time_difference = static_cast<u64>(
|
||||
std::chrono::duration_cast<std::chrono::milliseconds>(now - last_update).count());
|
||||
|
||||
if (time_difference < 10) {
|
||||
// Disable analog mode if inputs are too fast
|
||||
SetGoalAngle(r, l, u, d);
|
||||
angle = goal_angle;
|
||||
} else {
|
||||
angle = GetAngle(now);
|
||||
SetGoalAngle(r, l, u, d);
|
||||
}
|
||||
|
||||
last_update = now;
|
||||
Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
last_x_axis_value = status.stick_status.x.raw_value;
|
||||
last_y_axis_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void ForceUpdate() override {
|
||||
up->ForceUpdate();
|
||||
down->ForceUpdate();
|
||||
left->ForceUpdate();
|
||||
right->ForceUpdate();
|
||||
modifier->ForceUpdate();
|
||||
}
|
||||
|
||||
void SoftUpdate() override {
|
||||
Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
if (last_x_axis_value == status.stick_status.x.raw_value &&
|
||||
last_y_axis_value == status.stick_status.y.raw_value) {
|
||||
return;
|
||||
}
|
||||
last_x_axis_value = status.stick_status.x.raw_value;
|
||||
last_y_axis_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
Common::Input::StickStatus GetStatus() const {
|
||||
Common::Input::StickStatus status{};
|
||||
status.x.properties = properties;
|
||||
status.y.properties = properties;
|
||||
if (Settings::values.emulate_analog_keyboard) {
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
float angle_ = GetAngle(now);
|
||||
status.x.raw_value = std::cos(angle_) * amplitude;
|
||||
status.y.raw_value = std::sin(angle_) * amplitude;
|
||||
return status;
|
||||
}
|
||||
constexpr float SQRT_HALF = 0.707106781f;
|
||||
int x = 0, y = 0;
|
||||
if (right_status) {
|
||||
++x;
|
||||
}
|
||||
if (left_status) {
|
||||
--x;
|
||||
}
|
||||
if (up_status) {
|
||||
++y;
|
||||
}
|
||||
if (down_status) {
|
||||
--y;
|
||||
}
|
||||
const float coef = modifier_status ? modifier_scale : 1.0f;
|
||||
status.x.raw_value = static_cast<float>(x) * coef * (y == 0 ? 1.0f : SQRT_HALF);
|
||||
status.y.raw_value = static_cast<float>(y) * coef * (x == 0 ? 1.0f : SQRT_HALF);
|
||||
return status;
|
||||
}
|
||||
|
||||
private:
|
||||
Button up;
|
||||
Button down;
|
||||
Button left;
|
||||
Button right;
|
||||
Button modifier;
|
||||
float modifier_scale;
|
||||
float modifier_angle;
|
||||
float angle{};
|
||||
float goal_angle{};
|
||||
float amplitude{};
|
||||
bool up_status;
|
||||
bool down_status;
|
||||
bool left_status;
|
||||
bool right_status;
|
||||
bool modifier_status;
|
||||
float last_x_axis_value;
|
||||
float last_y_axis_value;
|
||||
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> StickFromButton::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto up = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("up", null_engine));
|
||||
auto down = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("down", null_engine));
|
||||
auto left = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("left", null_engine));
|
||||
auto right = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("right", null_engine));
|
||||
auto modifier = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("modifier", null_engine));
|
||||
auto modifier_scale = params.Get("modifier_scale", 0.5f);
|
||||
auto modifier_angle = params.Get("modifier_angle", 5.5f);
|
||||
return std::make_unique<Stick>(std::move(up), std::move(down), std::move(left),
|
||||
std::move(right), std::move(modifier), modifier_scale,
|
||||
modifier_angle);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
7
src/input_common/analog_from_button.h → src/input_common/helpers/stick_from_buttons.h
Executable file → Normal file
7
src/input_common/analog_from_button.h → src/input_common/helpers/stick_from_buttons.h
Executable file → Normal file
|
@ -4,8 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "common/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
|
@ -13,7 +12,7 @@ namespace InputCommon {
|
|||
* An analog device factory that takes direction button devices and combines them into a analog
|
||||
* device.
|
||||
*/
|
||||
class AnalogFromButton final : public Input::Factory<Input::AnalogDevice> {
|
||||
class StickFromButton final : public Common::Input::Factory<Common::Input::InputDevice> {
|
||||
public:
|
||||
/**
|
||||
* Creates an analog device from direction button devices
|
||||
|
@ -25,7 +24,7 @@ public:
|
|||
* - "modifier": a serialized ParamPackage for creating a button device as the modifier
|
||||
* - "modifier_scale": a float for the multiplier the modifier gives to the position
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,81 @@
|
|||
// Copyright 2020 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include "common/settings.h"
|
||||
#include "core/frontend/framebuffer_layout.h"
|
||||
#include "input_common/helpers/touch_from_buttons.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class TouchFromButtonDevice final : public Common::Input::InputDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Common::Input::InputDevice>;
|
||||
TouchFromButtonDevice(Button button_, int touch_id_, float x_, float y_)
|
||||
: button(std::move(button_)), touch_id(touch_id_), x(x_), y(y_) {
|
||||
Common::Input::InputCallback button_up_callback{
|
||||
[this](Common::Input::CallbackStatus callback_) { UpdateButtonStatus(callback_); }};
|
||||
last_button_value = false;
|
||||
button->SetCallback(button_up_callback);
|
||||
button->ForceUpdate();
|
||||
}
|
||||
|
||||
void ForceUpdate() override {
|
||||
button->ForceUpdate();
|
||||
}
|
||||
|
||||
Common::Input::TouchStatus GetStatus(bool pressed) const {
|
||||
const Common::Input::ButtonStatus button_status{
|
||||
.value = pressed,
|
||||
};
|
||||
Common::Input::TouchStatus status{
|
||||
.pressed = button_status,
|
||||
.x = {},
|
||||
.y = {},
|
||||
.id = touch_id,
|
||||
};
|
||||
status.x.properties = properties;
|
||||
status.y.properties = properties;
|
||||
|
||||
if (!pressed) {
|
||||
return status;
|
||||
}
|
||||
|
||||
status.x.raw_value = x;
|
||||
status.y.raw_value = y;
|
||||
return status;
|
||||
}
|
||||
|
||||
void UpdateButtonStatus(Common::Input::CallbackStatus button_callback) {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Touch,
|
||||
.touch_status = GetStatus(button_callback.button_status.value),
|
||||
};
|
||||
if (last_button_value != button_callback.button_status.value) {
|
||||
last_button_value = button_callback.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
Button button;
|
||||
bool last_button_value;
|
||||
const int touch_id;
|
||||
const float x;
|
||||
const float y;
|
||||
const Common::Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||
};
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> TouchFromButton::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto button = Common::Input::CreateDeviceFromString<Common::Input::InputDevice>(
|
||||
params.Get("button", null_engine));
|
||||
const auto touch_id = params.Get("touch_id", 0);
|
||||
const float x = params.Get("x", 0.0f) / 1280.0f;
|
||||
const float y = params.Get("y", 0.0f) / 720.0f;
|
||||
return std::make_unique<TouchFromButtonDevice>(std::move(button), touch_id, x, y);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -4,20 +4,19 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "common/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A touch device factory that takes a list of button devices and combines them into a touch device.
|
||||
*/
|
||||
class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
class TouchFromButton final : public Common::Input::Factory<Common::Input::InputDevice> {
|
||||
public:
|
||||
/**
|
||||
* Creates a touch device from a list of button devices
|
||||
*/
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -5,7 +5,7 @@
|
|||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include "common/logging/log.h"
|
||||
#include "input_common/udp/protocol.h"
|
||||
#include "input_common/helpers/udp_protocol.h"
|
||||
|
||||
namespace InputCommon::CemuhookUDP {
|
||||
|
|
@ -56,6 +56,12 @@ constexpr Type GetMessageType();
|
|||
|
||||
namespace Request {
|
||||
|
||||
enum RegisterFlags : u8 {
|
||||
AllPads,
|
||||
PadID,
|
||||
PadMACAdddress,
|
||||
};
|
||||
|
||||
struct Version {};
|
||||
/**
|
||||
* Requests the server to send information about what controllers are plugged into the ports
|
||||
|
@ -77,13 +83,8 @@ static_assert(std::is_trivially_copyable_v<PortInfo>,
|
|||
* timeout seems to be 5 seconds.
|
||||
*/
|
||||
struct PadData {
|
||||
enum class Flags : u8 {
|
||||
AllPorts,
|
||||
Id,
|
||||
Mac,
|
||||
};
|
||||
/// Determines which method will be used as a look up for the controller
|
||||
Flags flags{};
|
||||
RegisterFlags flags{};
|
||||
/// Index of the port of the controller to retrieve data about
|
||||
u8 port_id{};
|
||||
/// Mac address of the controller to retrieve data about
|
||||
|
@ -113,6 +114,36 @@ Message<T> Create(const T data, const u32 client_id = 0) {
|
|||
|
||||
namespace Response {
|
||||
|
||||
enum class ConnectionType : u8 {
|
||||
None,
|
||||
Usb,
|
||||
Bluetooth,
|
||||
};
|
||||
|
||||
enum class State : u8 {
|
||||
Disconnected,
|
||||
Reserved,
|
||||
Connected,
|
||||
};
|
||||
|
||||
enum class Model : u8 {
|
||||
None,
|
||||
PartialGyro,
|
||||
FullGyro,
|
||||
Generic,
|
||||
};
|
||||
|
||||
enum class Battery : u8 {
|
||||
None = 0x00,
|
||||
Dying = 0x01,
|
||||
Low = 0x02,
|
||||
Medium = 0x03,
|
||||
High = 0x04,
|
||||
Full = 0x05,
|
||||
Charging = 0xEE,
|
||||
Charged = 0xEF,
|
||||
};
|
||||
|
||||
struct Version {
|
||||
u16_le version{};
|
||||
};
|
||||
|
@ -122,11 +153,11 @@ static_assert(std::is_trivially_copyable_v<Version>,
|
|||
|
||||
struct PortInfo {
|
||||
u8 id{};
|
||||
u8 state{};
|
||||
u8 model{};
|
||||
u8 connection_type{};
|
||||
State state{};
|
||||
Model model{};
|
||||
ConnectionType connection_type{};
|
||||
MacAddress mac;
|
||||
u8 battery{};
|
||||
Battery battery{};
|
||||
u8 is_pad_active{};
|
||||
};
|
||||
static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong size");
|
||||
|
@ -177,18 +208,18 @@ struct PadData {
|
|||
u8 right_stick_y{};
|
||||
|
||||
struct AnalogButton {
|
||||
u8 button_8{};
|
||||
u8 button_7{};
|
||||
u8 button_6{};
|
||||
u8 button_5{};
|
||||
u8 button_12{};
|
||||
u8 button_11{};
|
||||
u8 button_10{};
|
||||
u8 button_9{};
|
||||
u8 button_16{};
|
||||
u8 button_15{};
|
||||
u8 button_14{};
|
||||
u8 button_13{};
|
||||
u8 button_dpad_left_analog{};
|
||||
u8 button_dpad_down_analog{};
|
||||
u8 button_dpad_right_analog{};
|
||||
u8 button_dpad_up_analog{};
|
||||
u8 button_square_analog{};
|
||||
u8 button_cross_analog{};
|
||||
u8 button_circle_analog{};
|
||||
u8 button_triangle_analog{};
|
||||
u8 button_r1_analog{};
|
||||
u8 button_l1_analog{};
|
||||
u8 trigger_r2{};
|
||||
u8 trigger_l2{};
|
||||
} analog_button;
|
||||
|
||||
std::array<TouchPad, 2> touch;
|
|
@ -0,0 +1,364 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
void InputEngine::PreSetController(const PadIdentifier& identifier) {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
controller_list.insert_or_assign(identifier, ControllerData{});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetButton(const PadIdentifier& identifier, int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.buttons.contains(button)) {
|
||||
controller.buttons.insert_or_assign(button, false);
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetHatButton(const PadIdentifier& identifier, int button) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.hat_buttons.contains(button)) {
|
||||
controller.hat_buttons.insert_or_assign(button, u8{0});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetAxis(const PadIdentifier& identifier, int axis) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.axes.contains(axis)) {
|
||||
controller.axes.insert_or_assign(axis, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::PreSetMotion(const PadIdentifier& identifier, int motion) {
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!controller.motions.contains(motion)) {
|
||||
controller.motions.insert_or_assign(motion, BasicMotion{});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::SetButton(const PadIdentifier& identifier, int button, bool value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.buttons.insert_or_assign(button, value);
|
||||
}
|
||||
}
|
||||
TriggerOnButtonChange(identifier, button, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetHatButton(const PadIdentifier& identifier, int button, u8 value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.hat_buttons.insert_or_assign(button, value);
|
||||
}
|
||||
}
|
||||
TriggerOnHatButtonChange(identifier, button, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetAxis(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.axes.insert_or_assign(axis, value);
|
||||
}
|
||||
}
|
||||
TriggerOnAxisChange(identifier, axis, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetBattery(const PadIdentifier& identifier, BatteryLevel value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.battery = value;
|
||||
}
|
||||
}
|
||||
TriggerOnBatteryChange(identifier, value);
|
||||
}
|
||||
|
||||
void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value) {
|
||||
{
|
||||
std::lock_guard lock{mutex};
|
||||
ControllerData& controller = controller_list.at(identifier);
|
||||
if (!configuring) {
|
||||
controller.motions.insert_or_assign(motion, value);
|
||||
}
|
||||
}
|
||||
TriggerOnMotionChange(identifier, motion, value);
|
||||
}
|
||||
|
||||
bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return false;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.buttons.contains(button)) {
|
||||
LOG_ERROR(Input, "Invalid button {}", button);
|
||||
return false;
|
||||
}
|
||||
return controller.buttons.at(button);
|
||||
}
|
||||
|
||||
bool InputEngine::GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return false;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.hat_buttons.contains(button)) {
|
||||
LOG_ERROR(Input, "Invalid hat button {}", button);
|
||||
return false;
|
||||
}
|
||||
return (controller.hat_buttons.at(button) & direction) != 0;
|
||||
}
|
||||
|
||||
f32 InputEngine::GetAxis(const PadIdentifier& identifier, int axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return 0.0f;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
if (!controller.axes.contains(axis)) {
|
||||
LOG_ERROR(Input, "Invalid axis {}", axis);
|
||||
return 0.0f;
|
||||
}
|
||||
return controller.axes.at(axis);
|
||||
}
|
||||
|
||||
BatteryLevel InputEngine::GetBattery(const PadIdentifier& identifier) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return BatteryLevel::Charging;
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
return controller.battery;
|
||||
}
|
||||
|
||||
BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion) const {
|
||||
std::lock_guard lock{mutex};
|
||||
if (!controller_list.contains(identifier)) {
|
||||
LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.Format(),
|
||||
identifier.pad, identifier.port);
|
||||
return {};
|
||||
}
|
||||
ControllerData controller = controller_list.at(identifier);
|
||||
return controller.motions.at(motion);
|
||||
}
|
||||
|
||||
void InputEngine::ResetButtonState() {
|
||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
||||
for (std::pair<int, bool> button : controller.second.buttons) {
|
||||
SetButton(controller.first, button.first, false);
|
||||
}
|
||||
for (std::pair<int, bool> button : controller.second.hat_buttons) {
|
||||
SetHatButton(controller.first, button.first, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::ResetAnalogState() {
|
||||
for (std::pair<PadIdentifier, ControllerData> controller : controller_list) {
|
||||
for (std::pair<int, float> axis : controller.second.axes) {
|
||||
SetAxis(controller.first, axis.first, 0.0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Button, button)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
|
||||
PreSetButton(identifier, button);
|
||||
if (value == GetButton(identifier, button)) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.button_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::HatButton, button)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
for (std::size_t index = 1; index < 0xff; index <<= 1) {
|
||||
bool button_value = (value & index) != 0;
|
||||
if (button_value == GetHatButton(identifier, button, static_cast<u8>(index))) {
|
||||
continue;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::HatButton,
|
||||
.index = button,
|
||||
.hat_name = GetHatButtonName(static_cast<u8>(index)),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnAxisChange(const PadIdentifier& identifier, int axis, f32 value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Analog, axis)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (std::abs(value - GetAxis(identifier, axis)) < 0.5f) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.axis_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnBatteryChange(const PadIdentifier& identifier,
|
||||
[[maybe_unused]] BatteryLevel value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Battery, 0)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
|
||||
BasicMotion value) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
for (const std::pair<int, InputIdentifier> poller_pair : callback_list) {
|
||||
const InputIdentifier& poller = poller_pair.second;
|
||||
if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Motion, motion)) {
|
||||
continue;
|
||||
}
|
||||
if (poller.callback.on_change) {
|
||||
poller.callback.on_change();
|
||||
}
|
||||
}
|
||||
if (!configuring || !mapping_callback.on_data) {
|
||||
return;
|
||||
}
|
||||
if (std::abs(value.gyro_x) < 0.6f && std::abs(value.gyro_y) < 0.6f &&
|
||||
std::abs(value.gyro_z) < 0.6f) {
|
||||
return;
|
||||
}
|
||||
mapping_callback.on_data(MappingData{
|
||||
.engine = GetEngineName(),
|
||||
.pad = identifier,
|
||||
.type = EngineInputType::Motion,
|
||||
.index = motion,
|
||||
.motion_value = value,
|
||||
});
|
||||
}
|
||||
|
||||
bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
int index) const {
|
||||
if (input_identifier.type != type) {
|
||||
return false;
|
||||
}
|
||||
if (input_identifier.index != index) {
|
||||
return false;
|
||||
}
|
||||
if (input_identifier.identifier != identifier) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void InputEngine::BeginConfiguration() {
|
||||
configuring = true;
|
||||
}
|
||||
|
||||
void InputEngine::EndConfiguration() {
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
const std::string& InputEngine::GetEngineName() const {
|
||||
return input_engine;
|
||||
}
|
||||
|
||||
int InputEngine::SetCallback(InputIdentifier input_identifier) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
callback_list.insert_or_assign(last_callback_key, input_identifier);
|
||||
return last_callback_key++;
|
||||
}
|
||||
|
||||
void InputEngine::SetMappingCallback(MappingCallback callback) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
mapping_callback = std::move(callback);
|
||||
}
|
||||
|
||||
void InputEngine::DeleteCallback(int key) {
|
||||
std::lock_guard lock{mutex_callback};
|
||||
const auto& iterator = callback_list.find(key);
|
||||
if (iterator == callback_list.end()) {
|
||||
LOG_ERROR(Input, "Tried to delete non-existent callback {}", key);
|
||||
return;
|
||||
}
|
||||
callback_list.erase(iterator);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,232 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/uuid.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
// Pad Identifier of data source
|
||||
struct PadIdentifier {
|
||||
Common::UUID guid{};
|
||||
std::size_t port{};
|
||||
std::size_t pad{};
|
||||
|
||||
friend constexpr bool operator==(const PadIdentifier&, const PadIdentifier&) = default;
|
||||
};
|
||||
|
||||
// Basic motion data containing data from the sensors and a timestamp in microsecons
|
||||
struct BasicMotion {
|
||||
float gyro_x;
|
||||
float gyro_y;
|
||||
float gyro_z;
|
||||
float accel_x;
|
||||
float accel_y;
|
||||
float accel_z;
|
||||
u64 delta_timestamp;
|
||||
};
|
||||
|
||||
// Stages of a battery charge
|
||||
enum class BatteryLevel {
|
||||
Empty,
|
||||
Critical,
|
||||
Low,
|
||||
Medium,
|
||||
Full,
|
||||
Charging,
|
||||
};
|
||||
|
||||
// Types of input that are stored in the engine
|
||||
enum class EngineInputType {
|
||||
None,
|
||||
Button,
|
||||
HatButton,
|
||||
Analog,
|
||||
Motion,
|
||||
Battery,
|
||||
};
|
||||
|
||||
namespace std {
|
||||
// Hash used to create lists from PadIdentifier data
|
||||
template <>
|
||||
struct hash<PadIdentifier> {
|
||||
size_t operator()(const PadIdentifier& pad_id) const noexcept {
|
||||
u64 hash_value = pad_id.guid.uuid[1] ^ pad_id.guid.uuid[0];
|
||||
hash_value ^= (static_cast<u64>(pad_id.port) << 32);
|
||||
hash_value ^= static_cast<u64>(pad_id.pad);
|
||||
return static_cast<size_t>(hash_value);
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace std
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
// Data from the engine and device needed for creating a ParamPackage
|
||||
struct MappingData {
|
||||
std::string engine{};
|
||||
PadIdentifier pad{};
|
||||
EngineInputType type{};
|
||||
int index{};
|
||||
bool button_value{};
|
||||
std::string hat_name{};
|
||||
f32 axis_value{};
|
||||
BasicMotion motion_value{};
|
||||
};
|
||||
|
||||
// Triggered if data changed on the controller
|
||||
struct UpdateCallback {
|
||||
std::function<void()> on_change;
|
||||
};
|
||||
|
||||
// Triggered if data changed on the controller and the engine is on configuring mode
|
||||
struct MappingCallback {
|
||||
std::function<void(MappingData)> on_data;
|
||||
};
|
||||
|
||||
// Input Identifier of data source
|
||||
struct InputIdentifier {
|
||||
PadIdentifier identifier;
|
||||
EngineInputType type;
|
||||
int index;
|
||||
UpdateCallback callback;
|
||||
};
|
||||
|
||||
class InputEngine {
|
||||
public:
|
||||
explicit InputEngine(const std::string& input_engine_) : input_engine(input_engine_) {
|
||||
callback_list.clear();
|
||||
}
|
||||
|
||||
virtual ~InputEngine() = default;
|
||||
|
||||
// Enable configuring mode for mapping
|
||||
void BeginConfiguration();
|
||||
|
||||
// Disable configuring mode for mapping
|
||||
void EndConfiguration();
|
||||
|
||||
// Sets a led pattern for a controller
|
||||
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::LedStatus led_status) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sets rumble to a controller
|
||||
virtual Common::Input::VibrationError SetRumble(
|
||||
[[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::VibrationStatus vibration) {
|
||||
return Common::Input::VibrationError::NotSupported;
|
||||
}
|
||||
|
||||
// Sets polling mode to a controller
|
||||
virtual Common::Input::PollingError SetPollingMode(
|
||||
[[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Common::Input::PollingMode vibration) {
|
||||
return Common::Input::PollingError::NotSupported;
|
||||
}
|
||||
|
||||
// Returns the engine name
|
||||
[[nodiscard]] const std::string& GetEngineName() const;
|
||||
|
||||
/// Used for automapping features
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the button mappings for the given device
|
||||
virtual InputCommon::ButtonMapping GetButtonMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the analog mappings for the given device
|
||||
virtual InputCommon::AnalogMapping GetAnalogMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the motion mappings for the given device
|
||||
virtual InputCommon::MotionMapping GetMotionMappingForDevice(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) {
|
||||
return {};
|
||||
};
|
||||
|
||||
/// Retrieves the name of the given input.
|
||||
virtual Common::Input::ButtonNames GetUIName(
|
||||
[[maybe_unused]] const Common::ParamPackage& params) const {
|
||||
return Common::Input::ButtonNames::Engine;
|
||||
};
|
||||
|
||||
/// Retrieves the index number of the given hat button direction
|
||||
virtual u8 GetHatButtonId([[maybe_unused]] const std::string& direction_name) const {
|
||||
return 0;
|
||||
};
|
||||
|
||||
void PreSetController(const PadIdentifier& identifier);
|
||||
void PreSetButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetHatButton(const PadIdentifier& identifier, int button);
|
||||
void PreSetAxis(const PadIdentifier& identifier, int axis);
|
||||
void PreSetMotion(const PadIdentifier& identifier, int motion);
|
||||
void ResetButtonState();
|
||||
void ResetAnalogState();
|
||||
|
||||
bool GetButton(const PadIdentifier& identifier, int button) const;
|
||||
bool GetHatButton(const PadIdentifier& identifier, int button, u8 direction) const;
|
||||
f32 GetAxis(const PadIdentifier& identifier, int axis) const;
|
||||
BatteryLevel GetBattery(const PadIdentifier& identifier) const;
|
||||
BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
|
||||
|
||||
int SetCallback(InputIdentifier input_identifier);
|
||||
void SetMappingCallback(MappingCallback callback);
|
||||
void DeleteCallback(int key);
|
||||
|
||||
protected:
|
||||
void SetButton(const PadIdentifier& identifier, int button, bool value);
|
||||
void SetHatButton(const PadIdentifier& identifier, int button, u8 value);
|
||||
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
|
||||
void SetBattery(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void SetMotion(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
struct ControllerData {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
std::unordered_map<int, u8> hat_buttons;
|
||||
std::unordered_map<int, float> axes;
|
||||
std::unordered_map<int, BasicMotion> motions;
|
||||
BatteryLevel battery;
|
||||
};
|
||||
|
||||
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
|
||||
void TriggerOnHatButtonChange(const PadIdentifier& identifier, int button, u8 value);
|
||||
void TriggerOnAxisChange(const PadIdentifier& identifier, int button, f32 value);
|
||||
void TriggerOnBatteryChange(const PadIdentifier& identifier, BatteryLevel value);
|
||||
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion, BasicMotion value);
|
||||
|
||||
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
|
||||
const PadIdentifier& identifier, EngineInputType type,
|
||||
int index) const;
|
||||
|
||||
mutable std::mutex mutex;
|
||||
mutable std::mutex mutex_callback;
|
||||
bool configuring{false};
|
||||
const std::string input_engine;
|
||||
int last_callback_key = 0;
|
||||
std::unordered_map<PadIdentifier, ControllerData> controller_list;
|
||||
std::unordered_map<int, InputIdentifier> callback_list;
|
||||
MappingCallback mapping_callback;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,207 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_mapping.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
MappingFactory::MappingFactory() {}
|
||||
|
||||
void MappingFactory::BeginMapping(Polling::InputType type) {
|
||||
is_enabled = true;
|
||||
input_type = type;
|
||||
input_queue.Clear();
|
||||
first_axis = -1;
|
||||
second_axis = -1;
|
||||
}
|
||||
|
||||
[[nodiscard]] const Common::ParamPackage MappingFactory::GetNextInput() {
|
||||
Common::ParamPackage input;
|
||||
input_queue.Pop(input);
|
||||
return input;
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterInput(const MappingData& data) {
|
||||
if (!is_enabled) {
|
||||
return;
|
||||
}
|
||||
if (!IsDriverValid(data)) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (input_type) {
|
||||
case Polling::InputType::Button:
|
||||
RegisterButton(data);
|
||||
return;
|
||||
case Polling::InputType::Stick:
|
||||
RegisterStick(data);
|
||||
return;
|
||||
case Polling::InputType::Motion:
|
||||
RegisterMotion(data);
|
||||
return;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void MappingFactory::StopMapping() {
|
||||
is_enabled = false;
|
||||
input_type = Polling::InputType::None;
|
||||
input_queue.Clear();
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterButton(const MappingData& data) {
|
||||
Common::ParamPackage new_input;
|
||||
new_input.Set("engine", data.engine);
|
||||
if (data.pad.guid != Common::UUID{}) {
|
||||
new_input.Set("guid", data.pad.guid.Format());
|
||||
}
|
||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||
|
||||
switch (data.type) {
|
||||
case EngineInputType::Button:
|
||||
// Workaround for old compatibility
|
||||
if (data.engine == "keyboard") {
|
||||
new_input.Set("code", data.index);
|
||||
break;
|
||||
}
|
||||
new_input.Set("button", data.index);
|
||||
break;
|
||||
case EngineInputType::HatButton:
|
||||
new_input.Set("hat", data.index);
|
||||
new_input.Set("direction", data.hat_name);
|
||||
break;
|
||||
case EngineInputType::Analog:
|
||||
// Ignore mouse axis when mapping buttons
|
||||
if (data.engine == "mouse") {
|
||||
return;
|
||||
}
|
||||
new_input.Set("axis", data.index);
|
||||
new_input.Set("threshold", 0.5f);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterStick(const MappingData& data) {
|
||||
Common::ParamPackage new_input;
|
||||
new_input.Set("engine", data.engine);
|
||||
if (data.pad.guid != Common::UUID{}) {
|
||||
new_input.Set("guid", data.pad.guid.Format());
|
||||
}
|
||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||
|
||||
// If engine is mouse map the mouse position as a joystick
|
||||
if (data.engine == "mouse") {
|
||||
new_input.Set("axis_x", 0);
|
||||
new_input.Set("axis_y", 1);
|
||||
new_input.Set("threshold", 0.5f);
|
||||
new_input.Set("range", 1.0f);
|
||||
new_input.Set("deadzone", 0.0f);
|
||||
input_queue.Push(new_input);
|
||||
return;
|
||||
}
|
||||
|
||||
switch (data.type) {
|
||||
case EngineInputType::Button:
|
||||
case EngineInputType::HatButton:
|
||||
RegisterButton(data);
|
||||
return;
|
||||
case EngineInputType::Analog:
|
||||
if (first_axis == data.index) {
|
||||
return;
|
||||
}
|
||||
if (first_axis == -1) {
|
||||
first_axis = data.index;
|
||||
return;
|
||||
}
|
||||
new_input.Set("axis_x", first_axis);
|
||||
new_input.Set("axis_y", data.index);
|
||||
new_input.Set("threshold", 0.5f);
|
||||
new_input.Set("range", 0.95f);
|
||||
new_input.Set("deadzone", 0.15f);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
void MappingFactory::RegisterMotion(const MappingData& data) {
|
||||
Common::ParamPackage new_input;
|
||||
new_input.Set("engine", data.engine);
|
||||
if (data.pad.guid != Common::UUID{}) {
|
||||
new_input.Set("guid", data.pad.guid.Format());
|
||||
}
|
||||
new_input.Set("port", static_cast<int>(data.pad.port));
|
||||
new_input.Set("pad", static_cast<int>(data.pad.pad));
|
||||
switch (data.type) {
|
||||
case EngineInputType::Button:
|
||||
case EngineInputType::HatButton:
|
||||
RegisterButton(data);
|
||||
return;
|
||||
case EngineInputType::Analog:
|
||||
if (first_axis == data.index) {
|
||||
return;
|
||||
}
|
||||
if (second_axis == data.index) {
|
||||
return;
|
||||
}
|
||||
if (first_axis == -1) {
|
||||
first_axis = data.index;
|
||||
return;
|
||||
}
|
||||
if (second_axis == -1) {
|
||||
second_axis = data.index;
|
||||
return;
|
||||
}
|
||||
new_input.Set("axis_x", first_axis);
|
||||
new_input.Set("axis_y", second_axis);
|
||||
new_input.Set("axis_z", data.index);
|
||||
new_input.Set("range", 1.0f);
|
||||
new_input.Set("deadzone", 0.20f);
|
||||
break;
|
||||
case EngineInputType::Motion:
|
||||
new_input.Set("motion", data.index);
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
input_queue.Push(new_input);
|
||||
}
|
||||
|
||||
bool MappingFactory::IsDriverValid(const MappingData& data) const {
|
||||
// Only port 0 can be mapped on the keyboard
|
||||
if (data.engine == "keyboard" && data.pad.port != 0) {
|
||||
return false;
|
||||
}
|
||||
// To prevent mapping with two devices we disable any UDP except motion
|
||||
if (!Settings::values.enable_udp_controller && data.engine == "cemuhookudp" &&
|
||||
data.type != EngineInputType::Motion) {
|
||||
return false;
|
||||
}
|
||||
// The following drivers don't need to be mapped
|
||||
if (data.engine == "tas") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "touch") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "touch_from_button") {
|
||||
return false;
|
||||
}
|
||||
if (data.engine == "analog_from_button") {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,83 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
#include "common/threadsafe_queue.h"
|
||||
|
||||
namespace InputCommon {
|
||||
class InputEngine;
|
||||
struct MappingData;
|
||||
|
||||
class MappingFactory {
|
||||
public:
|
||||
MappingFactory();
|
||||
|
||||
/**
|
||||
* Resets all varables to beggin the mapping process
|
||||
* @param "type": type of input desired to be returned
|
||||
*/
|
||||
void BeginMapping(Polling::InputType type);
|
||||
|
||||
/// Returns an input event with mapping information from the input_queue
|
||||
[[nodiscard]] const Common::ParamPackage GetNextInput();
|
||||
|
||||
/**
|
||||
* Registers mapping input data from the driver
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterInput(const MappingData& data);
|
||||
|
||||
/// Stop polling from all backends
|
||||
void StopMapping();
|
||||
|
||||
private:
|
||||
/**
|
||||
* If provided data satisfies the requeriments it will push an element to the input_queue
|
||||
* Supported input:
|
||||
* - Button: Creates a basic button ParamPackage
|
||||
* - HatButton: Creates a basic hat button ParamPackage
|
||||
* - Analog: Creates a basic analog ParamPackage
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterButton(const MappingData& data);
|
||||
|
||||
/**
|
||||
* If provided data satisfies the requeriments it will push an element to the input_queue
|
||||
* Supported input:
|
||||
* - Button, HatButton: Pass the data to RegisterButton
|
||||
* - Analog: Stores the first axis and on the second axis creates a basic stick ParamPackage
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterStick(const MappingData& data);
|
||||
|
||||
/**
|
||||
* If provided data satisfies the requeriments it will push an element to the input_queue
|
||||
* Supported input:
|
||||
* - Button, HatButton: Pass the data to RegisterButton
|
||||
* - Analog: Stores the first two axis and on the third axis creates a basic Motion
|
||||
* ParamPackage
|
||||
* - Motion: Creates a basic Motion ParamPackage
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
void RegisterMotion(const MappingData& data);
|
||||
|
||||
/**
|
||||
* Returns true if driver can be mapped
|
||||
* @param "data": An struct containing all the information needed to create a proper
|
||||
* ParamPackage
|
||||
*/
|
||||
bool IsDriverValid(const MappingData& data) const;
|
||||
|
||||
Common::SPSCQueue<Common::ParamPackage> input_queue;
|
||||
Polling::InputType input_type{Polling::InputType::None};
|
||||
bool is_enabled{};
|
||||
int first_axis = -1;
|
||||
int second_axis = -1;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,971 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/input.h"
|
||||
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class DummyInput final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit DummyInput() {}
|
||||
~DummyInput() {}
|
||||
};
|
||||
|
||||
class InputFromButton final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromButton(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_button_value = false;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromButton() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::ButtonStatus GetStatus() const {
|
||||
return {
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.button_status.value != last_button_value) {
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
int callback_key;
|
||||
bool last_button_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromHatButton final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromHatButton(PadIdentifier identifier_, int button_, u8 direction_, bool toggle_,
|
||||
bool inverted_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), direction(direction_), toggle(toggle_),
|
||||
inverted(inverted_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::HatButton,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_button_value = false;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromHatButton() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::ButtonStatus GetStatus() const {
|
||||
return {
|
||||
.value = input_engine->GetHatButton(identifier, button, direction),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Button,
|
||||
.button_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.button_status.value != last_button_value) {
|
||||
last_button_value = status.button_status.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int button;
|
||||
const u8 direction;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
int callback_key;
|
||||
bool last_button_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromStick final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromStick(PadIdentifier identifier_, int axis_x_, int axis_y_,
|
||||
Common::Input::AnalogProperties properties_x_,
|
||||
Common::Input::AnalogProperties properties_y_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
|
||||
properties_y(properties_y_),
|
||||
input_engine(input_engine_), invert_axis_y{input_engine_->GetEngineName() == "sdl"} {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromStick() {
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
}
|
||||
|
||||
Common::Input::StickStatus GetStatus() const {
|
||||
Common::Input::StickStatus status;
|
||||
status.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
// This is a workaround too keep compatibility with old yuzu versions. Vertical axis is
|
||||
// inverted on SDL compared to Nintendo
|
||||
if (invert_axis_y) {
|
||||
status.y.raw_value = -status.y.raw_value;
|
||||
}
|
||||
return status;
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_axis_x_value = status.stick_status.x.raw_value;
|
||||
last_axis_y_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Stick,
|
||||
.stick_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.stick_status.x.raw_value != last_axis_x_value ||
|
||||
status.stick_status.y.raw_value != last_axis_y_value) {
|
||||
last_axis_x_value = status.stick_status.x.raw_value;
|
||||
last_axis_y_value = status.stick_status.y.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int axis_x;
|
||||
const int axis_y;
|
||||
const Common::Input::AnalogProperties properties_x;
|
||||
const Common::Input::AnalogProperties properties_y;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
InputEngine* input_engine;
|
||||
const bool invert_axis_y;
|
||||
};
|
||||
|
||||
class InputFromTouch final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromTouch(PadIdentifier identifier_, int touch_id_, int button_, bool toggle_,
|
||||
bool inverted_, int axis_x_, int axis_y_,
|
||||
Common::Input::AnalogProperties properties_x_,
|
||||
Common::Input::AnalogProperties properties_y_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), touch_id(touch_id_), button(button_), toggle(toggle_),
|
||||
inverted(inverted_), axis_x(axis_x_), axis_y(axis_y_), properties_x(properties_x_),
|
||||
properties_y(properties_y_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier button_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
last_button_value = false;
|
||||
callback_key_button = input_engine->SetCallback(button_input_identifier);
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromTouch() {
|
||||
input_engine->DeleteCallback(callback_key_button);
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
}
|
||||
|
||||
Common::Input::TouchStatus GetStatus() const {
|
||||
Common::Input::TouchStatus status;
|
||||
status.id = touch_id;
|
||||
status.pressed = {
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
status.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Touch,
|
||||
.touch_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.touch_status.x.raw_value != last_axis_x_value ||
|
||||
status.touch_status.y.raw_value != last_axis_y_value ||
|
||||
status.touch_status.pressed.value != last_button_value) {
|
||||
last_axis_x_value = status.touch_status.x.raw_value;
|
||||
last_axis_y_value = status.touch_status.y.raw_value;
|
||||
last_button_value = status.touch_status.pressed.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int touch_id;
|
||||
const int button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
const int axis_x;
|
||||
const int axis_y;
|
||||
const Common::Input::AnalogProperties properties_x;
|
||||
const Common::Input::AnalogProperties properties_y;
|
||||
int callback_key_button;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
bool last_button_value;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromTrigger final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromTrigger(PadIdentifier identifier_, int button_, bool toggle_, bool inverted_,
|
||||
int axis_, Common::Input::AnalogProperties properties_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), button(button_), toggle(toggle_), inverted(inverted_),
|
||||
axis(axis_), properties(properties_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier button_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Button,
|
||||
.index = button,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier axis_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_value = 0.0f;
|
||||
last_button_value = false;
|
||||
callback_key_button = input_engine->SetCallback(button_input_identifier);
|
||||
axis_callback_key = input_engine->SetCallback(axis_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromTrigger() {
|
||||
input_engine->DeleteCallback(callback_key_button);
|
||||
input_engine->DeleteCallback(axis_callback_key);
|
||||
}
|
||||
|
||||
Common::Input::TriggerStatus GetStatus() const {
|
||||
const Common::Input::AnalogStatus analog_status{
|
||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||
.properties = properties,
|
||||
};
|
||||
const Common::Input::ButtonStatus button_status{
|
||||
.value = input_engine->GetButton(identifier, button),
|
||||
.inverted = inverted,
|
||||
.toggle = toggle,
|
||||
};
|
||||
return {
|
||||
.analog = analog_status,
|
||||
.pressed = button_status,
|
||||
};
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Trigger,
|
||||
.trigger_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.trigger_status.analog.raw_value != last_axis_value ||
|
||||
status.trigger_status.pressed.value != last_button_value) {
|
||||
last_axis_value = status.trigger_status.analog.raw_value;
|
||||
last_button_value = status.trigger_status.pressed.value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int button;
|
||||
const bool toggle;
|
||||
const bool inverted;
|
||||
const int axis;
|
||||
const Common::Input::AnalogProperties properties;
|
||||
int callback_key_button;
|
||||
int axis_callback_key;
|
||||
bool last_button_value;
|
||||
float last_axis_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromAnalog final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromAnalog(PadIdentifier identifier_, int axis_,
|
||||
Common::Input::AnalogProperties properties_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis(axis_), properties(properties_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_value = 0.0f;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromAnalog() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::AnalogStatus GetStatus() const {
|
||||
return {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis),
|
||||
.properties = properties,
|
||||
};
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Analog,
|
||||
.analog_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.analog_status.raw_value != last_axis_value) {
|
||||
last_axis_value = status.analog_status.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int axis;
|
||||
const Common::Input::AnalogProperties properties;
|
||||
int callback_key;
|
||||
float last_axis_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromBattery final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromBattery(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Battery,
|
||||
.index = 0,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_battery_value = Common::Input::BatteryStatus::Charging;
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromBattery() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::BatteryStatus GetStatus() const {
|
||||
return static_cast<Common::Input::BatteryLevel>(input_engine->GetBattery(identifier));
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Battery,
|
||||
.battery_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_battery_value = status.battery_status;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Battery,
|
||||
.battery_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.battery_status != last_battery_value) {
|
||||
last_battery_value = status.battery_status;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
int callback_key;
|
||||
Common::Input::BatteryStatus last_battery_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromMotion final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromMotion(PadIdentifier identifier_, int motion_sensor_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), motion_sensor(motion_sensor_), input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Motion,
|
||||
.index = motion_sensor,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
callback_key = input_engine->SetCallback(input_identifier);
|
||||
}
|
||||
|
||||
~InputFromMotion() {
|
||||
input_engine->DeleteCallback(callback_key);
|
||||
}
|
||||
|
||||
Common::Input::MotionStatus GetStatus() const {
|
||||
const auto basic_motion = input_engine->GetMotion(identifier, motion_sensor);
|
||||
Common::Input::MotionStatus status{};
|
||||
const Common::Input::AnalogProperties properties = {
|
||||
.deadzone = 0.001f,
|
||||
.range = 1.0f,
|
||||
.offset = 0.0f,
|
||||
};
|
||||
status.accel.x = {.raw_value = basic_motion.accel_x, .properties = properties};
|
||||
status.accel.y = {.raw_value = basic_motion.accel_y, .properties = properties};
|
||||
status.accel.z = {.raw_value = basic_motion.accel_z, .properties = properties};
|
||||
status.gyro.x = {.raw_value = basic_motion.gyro_x, .properties = properties};
|
||||
status.gyro.y = {.raw_value = basic_motion.gyro_y, .properties = properties};
|
||||
status.gyro.z = {.raw_value = basic_motion.gyro_z, .properties = properties};
|
||||
status.delta_timestamp = basic_motion.delta_timestamp;
|
||||
return status;
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int motion_sensor;
|
||||
int callback_key;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class InputFromAxisMotion final : public Common::Input::InputDevice {
|
||||
public:
|
||||
explicit InputFromAxisMotion(PadIdentifier identifier_, int axis_x_, int axis_y_, int axis_z_,
|
||||
Common::Input::AnalogProperties properties_x_,
|
||||
Common::Input::AnalogProperties properties_y_,
|
||||
Common::Input::AnalogProperties properties_z_,
|
||||
InputEngine* input_engine_)
|
||||
: identifier(identifier_), axis_x(axis_x_), axis_y(axis_y_), axis_z(axis_z_),
|
||||
properties_x(properties_x_), properties_y(properties_y_), properties_z(properties_z_),
|
||||
input_engine(input_engine_) {
|
||||
UpdateCallback engine_callback{[this]() { OnChange(); }};
|
||||
const InputIdentifier x_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_x,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier y_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_y,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
const InputIdentifier z_input_identifier{
|
||||
.identifier = identifier,
|
||||
.type = EngineInputType::Analog,
|
||||
.index = axis_z,
|
||||
.callback = engine_callback,
|
||||
};
|
||||
last_axis_x_value = 0.0f;
|
||||
last_axis_y_value = 0.0f;
|
||||
last_axis_z_value = 0.0f;
|
||||
callback_key_x = input_engine->SetCallback(x_input_identifier);
|
||||
callback_key_y = input_engine->SetCallback(y_input_identifier);
|
||||
callback_key_z = input_engine->SetCallback(z_input_identifier);
|
||||
}
|
||||
|
||||
~InputFromAxisMotion() {
|
||||
input_engine->DeleteCallback(callback_key_x);
|
||||
input_engine->DeleteCallback(callback_key_y);
|
||||
input_engine->DeleteCallback(callback_key_z);
|
||||
}
|
||||
|
||||
Common::Input::MotionStatus GetStatus() const {
|
||||
Common::Input::MotionStatus status{};
|
||||
status.gyro.x = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_x),
|
||||
.properties = properties_x,
|
||||
};
|
||||
status.gyro.y = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_y),
|
||||
.properties = properties_y,
|
||||
};
|
||||
status.gyro.z = {
|
||||
.raw_value = input_engine->GetAxis(identifier, axis_z),
|
||||
.properties = properties_z,
|
||||
};
|
||||
status.delta_timestamp = 5000;
|
||||
status.force_update = true;
|
||||
return status;
|
||||
}
|
||||
|
||||
void ForceUpdate() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
||||
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
||||
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
|
||||
void OnChange() {
|
||||
const Common::Input::CallbackStatus status{
|
||||
.type = Common::Input::InputType::Motion,
|
||||
.motion_status = GetStatus(),
|
||||
};
|
||||
|
||||
if (status.motion_status.gyro.x.raw_value != last_axis_x_value ||
|
||||
status.motion_status.gyro.y.raw_value != last_axis_y_value ||
|
||||
status.motion_status.gyro.z.raw_value != last_axis_z_value) {
|
||||
last_axis_x_value = status.motion_status.gyro.x.raw_value;
|
||||
last_axis_y_value = status.motion_status.gyro.y.raw_value;
|
||||
last_axis_z_value = status.motion_status.gyro.z.raw_value;
|
||||
TriggerOnChange(status);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
const int axis_x;
|
||||
const int axis_y;
|
||||
const int axis_z;
|
||||
const Common::Input::AnalogProperties properties_x;
|
||||
const Common::Input::AnalogProperties properties_y;
|
||||
const Common::Input::AnalogProperties properties_z;
|
||||
int callback_key_x;
|
||||
int callback_key_y;
|
||||
int callback_key_z;
|
||||
float last_axis_x_value;
|
||||
float last_axis_y_value;
|
||||
float last_axis_z_value;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class OutputFromIdentifier final : public Common::Input::OutputDevice {
|
||||
public:
|
||||
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {}
|
||||
|
||||
virtual void SetLED(Common::Input::LedStatus led_status) {
|
||||
input_engine->SetLeds(identifier, led_status);
|
||||
}
|
||||
|
||||
virtual Common::Input::VibrationError SetVibration(
|
||||
Common::Input::VibrationStatus vibration_status) {
|
||||
return input_engine->SetRumble(identifier, vibration_status);
|
||||
}
|
||||
|
||||
virtual Common::Input::PollingError SetPollingMode(Common::Input::PollingMode polling_mode) {
|
||||
return input_engine->SetPollingMode(identifier, polling_mode);
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto keyboard_key = params.Get("code", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetButton(identifier, button_id);
|
||||
input_engine->PreSetButton(identifier, keyboard_key);
|
||||
if (keyboard_key != 0) {
|
||||
return std::make_unique<InputFromButton>(identifier, keyboard_key, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
return std::make_unique<InputFromButton>(identifier, button_id, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateHatButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button_id = params.Get("hat", 0);
|
||||
const auto direction = input_engine->GetHatButtonId(params.Get("direction", ""));
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetHatButton(identifier, button_id);
|
||||
return std::make_unique<InputFromHatButton>(identifier, button_id, direction, toggle, inverted,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateStickDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto axis_x = params.Get("axis_x", 0);
|
||||
const Common::Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
return std::make_unique<InputFromStick>(identifier, axis_x, axis_y, properties_x, properties_y,
|
||||
input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateAnalogDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto axis = params.Get("axis", 0);
|
||||
const Common::Input::AnalogProperties properties = {
|
||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f),
|
||||
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
||||
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert", "+") == "-",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis);
|
||||
return std::make_unique<InputFromAnalog>(identifier, axis, properties, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTriggerDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button = params.Get("button", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
const auto axis = params.Get("axis", 0);
|
||||
const Common::Input::AnalogProperties properties = {
|
||||
.deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f),
|
||||
.range = std::clamp(params.Get("range", 1.0f), 0.25f, 2.50f),
|
||||
.threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f),
|
||||
.offset = std::clamp(params.Get("offset", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert", false) != 0,
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis);
|
||||
input_engine->PreSetButton(identifier, button);
|
||||
return std::make_unique<InputFromTrigger>(identifier, button, toggle, inverted, axis,
|
||||
properties, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateTouchDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto touch_id = params.Get("touch_id", 0);
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
const auto button = params.Get("button", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
const auto inverted = params.Get("inverted", false);
|
||||
|
||||
const auto axis_x = params.Get("axis_x", 0);
|
||||
const Common::Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", false) != 0,
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
input_engine->PreSetButton(identifier, button);
|
||||
return std::make_unique<InputFromTouch>(identifier, touch_id, button, toggle, inverted, axis_x,
|
||||
axis_y, properties_x, properties_y, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateBatteryDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
return std::make_unique<InputFromBattery>(identifier, input_engine.get());
|
||||
}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
|
||||
Common::ParamPackage params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
if (params.Has("motion")) {
|
||||
const auto motion_sensor = params.Get("motion", 0);
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetMotion(identifier, motion_sensor);
|
||||
return std::make_unique<InputFromMotion>(identifier, motion_sensor, input_engine.get());
|
||||
}
|
||||
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.15f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.25f, 1.50f);
|
||||
const auto threshold = std::clamp(params.Get("threshold", 0.5f), 0.0f, 1.0f);
|
||||
|
||||
const auto axis_x = params.Get("axis_x", 0);
|
||||
const Common::Input::AnalogProperties properties_x = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_x", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_x", "+") == "-",
|
||||
};
|
||||
|
||||
const auto axis_y = params.Get("axis_y", 1);
|
||||
const Common::Input::AnalogProperties properties_y = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_y", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_y", "+") != "+",
|
||||
};
|
||||
|
||||
const auto axis_z = params.Get("axis_z", 1);
|
||||
const Common::Input::AnalogProperties properties_z = {
|
||||
.deadzone = deadzone,
|
||||
.range = range,
|
||||
.threshold = threshold,
|
||||
.offset = std::clamp(params.Get("offset_z", 0.0f), -1.0f, 1.0f),
|
||||
.inverted = params.Get("invert_z", "+") != "+",
|
||||
};
|
||||
input_engine->PreSetController(identifier);
|
||||
input_engine->PreSetAxis(identifier, axis_x);
|
||||
input_engine->PreSetAxis(identifier, axis_y);
|
||||
input_engine->PreSetAxis(identifier, axis_z);
|
||||
return std::make_unique<InputFromAxisMotion>(identifier, axis_x, axis_y, axis_z, properties_x,
|
||||
properties_y, properties_z, input_engine.get());
|
||||
}
|
||||
|
||||
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
if (params.Has("battery")) {
|
||||
return CreateBatteryDevice(params);
|
||||
}
|
||||
if (params.Has("button") && params.Has("axis")) {
|
||||
return CreateTriggerDevice(params);
|
||||
}
|
||||
if (params.Has("button") && params.Has("axis_x") && params.Has("axis_y")) {
|
||||
return CreateTouchDevice(params);
|
||||
}
|
||||
if (params.Has("button") || params.Has("code")) {
|
||||
return CreateButtonDevice(params);
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return CreateHatButtonDevice(params);
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return CreateMotionDevice(params);
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return CreateMotionDevice(params);
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y")) {
|
||||
return CreateStickDevice(params);
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return CreateAnalogDevice(params);
|
||||
}
|
||||
LOG_ERROR(Input, "Invalid parameters given");
|
||||
return std::make_unique<DummyInput>();
|
||||
}
|
||||
|
||||
OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Common::Input::OutputDevice> OutputFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -0,0 +1,217 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included
|
||||
|
||||
#pragma once
|
||||
|
||||
namespace Input {
|
||||
class InputDevice;
|
||||
|
||||
template <typename InputDevice>
|
||||
class Factory;
|
||||
}; // namespace Input
|
||||
|
||||
namespace InputCommon {
|
||||
class InputEngine;
|
||||
/**
|
||||
* An Input factory. It receives input events and forward them to all input devices it created.
|
||||
*/
|
||||
|
||||
class OutputFactory final : public Common::Input::Factory<Common::Input::OutputDevice> {
|
||||
public:
|
||||
explicit OutputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates an output device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique ouput device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::OutputDevice> Create(
|
||||
const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<InputEngine> input_engine;
|
||||
};
|
||||
|
||||
class InputFactory final : public Common::Input::Factory<Common::Input::InputDevice> {
|
||||
public:
|
||||
explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates an input device from the parameters given. Identifies the type of input to be
|
||||
* returned if it contains the following parameters:
|
||||
* - button: Contains "button" or "code"
|
||||
* - hat_button: Contains "hat"
|
||||
* - analog: Contains "axis"
|
||||
* - trigger: Contains "button" and "axis"
|
||||
* - stick: Contains "axis_x" and "axis_y"
|
||||
* - motion: Contains "axis_x", "axis_y" and "axis_z"
|
||||
* - motion: Contains "motion"
|
||||
* - touch: Contains "button", "axis_x" and "axis_y"
|
||||
* - battery: Contains "battery"
|
||||
* - output: Contains "output"
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
* @param - "hat": similar as "button" but it's a group of hat buttons from SDL
|
||||
* @param - "axis": the axis number of the axis to bind with the input
|
||||
* @param - "motion": the motion number of the motion to bind with the input
|
||||
* @param - "axis_x": same as axis but specifing horizontal direction
|
||||
* @param - "axis_y": same as axis but specifing vertical direction
|
||||
* @param - "axis_z": same as axis but specifing forward direction
|
||||
* @param - "battery": Only used as a placeholder to set the input type
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Creates a button device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateButtonDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a hat button device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateHatButtonDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a stick device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateStickDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates an analog device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis": the controller axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset": the amount of offset in the axis
|
||||
* @param - "invert": inverts the sign of the axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateAnalogDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a trigger device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "axis": the controller axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset": the amount of offset in the axis
|
||||
* @param - "invert": inverts the sign of the axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateTriggerDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a touch device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "button": the controller hat id to bind with the input
|
||||
* @param - "direction": the direction id to be detected
|
||||
* @param - "toggle": press once to enable, press again to disable
|
||||
* @param - "inverted": inverts the output of the button
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "threshold": the mimimum required value to considered pressed
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateTouchDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a battery device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateBatteryDevice(
|
||||
const Common::ParamPackage& params);
|
||||
|
||||
/**
|
||||
* Creates a motion device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "axis_x": the controller horizontal axis id to bind with the input
|
||||
* @param - "axis_y": the controller vertical axis id to bind with the input
|
||||
* @param - "axis_z": the controller fordward axis id to bind with the input
|
||||
* @param - "deadzone": the mimimum required value to be detected
|
||||
* @param - "range": the maximum value required to reach 100%
|
||||
* @param - "offset_x": the amount of offset in the x axis
|
||||
* @param - "offset_y": the amount of offset in the y axis
|
||||
* @param - "offset_z": the amount of offset in the z axis
|
||||
* @param - "invert_x": inverts the sign of the horizontal axis
|
||||
* @param - "invert_y": inverts the sign of the vertical axis
|
||||
* @param - "invert_z": inverts the sign of the fordward axis
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
|
||||
|
||||
std::shared_ptr<InputEngine> input_engine;
|
||||
};
|
||||
} // namespace InputCommon
|
|
@ -1,121 +0,0 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
#include "input_common/keyboard.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class KeyButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit KeyButton(std::shared_ptr<KeyButtonList> key_button_list_, bool toggle_)
|
||||
: key_button_list(std::move(key_button_list_)), toggle(toggle_) {}
|
||||
|
||||
~KeyButton() override;
|
||||
|
||||
bool GetStatus() const override {
|
||||
if (toggle) {
|
||||
return toggled_status.load(std::memory_order_relaxed);
|
||||
}
|
||||
return status.load();
|
||||
}
|
||||
|
||||
void ToggleButton() {
|
||||
if (lock) {
|
||||
return;
|
||||
}
|
||||
lock = true;
|
||||
const bool old_toggle_status = toggled_status.load();
|
||||
toggled_status.store(!old_toggle_status);
|
||||
}
|
||||
|
||||
void UnlockButton() {
|
||||
lock = false;
|
||||
}
|
||||
|
||||
friend class KeyButtonList;
|
||||
|
||||
private:
|
||||
std::shared_ptr<KeyButtonList> key_button_list;
|
||||
std::atomic<bool> status{false};
|
||||
std::atomic<bool> toggled_status{false};
|
||||
bool lock{false};
|
||||
const bool toggle;
|
||||
};
|
||||
|
||||
struct KeyButtonPair {
|
||||
int key_code;
|
||||
KeyButton* key_button;
|
||||
};
|
||||
|
||||
class KeyButtonList {
|
||||
public:
|
||||
void AddKeyButton(int key_code, KeyButton* key_button) {
|
||||
std::lock_guard guard{mutex};
|
||||
list.push_back(KeyButtonPair{key_code, key_button});
|
||||
}
|
||||
|
||||
void RemoveKeyButton(const KeyButton* key_button) {
|
||||
std::lock_guard guard{mutex};
|
||||
list.remove_if(
|
||||
[key_button](const KeyButtonPair& pair) { return pair.key_button == key_button; });
|
||||
}
|
||||
|
||||
void ChangeKeyStatus(int key_code, bool pressed) {
|
||||
std::lock_guard guard{mutex};
|
||||
for (const KeyButtonPair& pair : list) {
|
||||
if (pair.key_code == key_code) {
|
||||
pair.key_button->status.store(pressed);
|
||||
if (pressed) {
|
||||
pair.key_button->ToggleButton();
|
||||
} else {
|
||||
pair.key_button->UnlockButton();
|
||||
}
|
||||
pair.key_button->TriggerOnChange();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ChangeAllKeyStatus(bool pressed) {
|
||||
std::lock_guard guard{mutex};
|
||||
for (const KeyButtonPair& pair : list) {
|
||||
pair.key_button->status.store(pressed);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::mutex mutex;
|
||||
std::list<KeyButtonPair> list;
|
||||
};
|
||||
|
||||
Keyboard::Keyboard() : key_button_list{std::make_shared<KeyButtonList>()} {}
|
||||
|
||||
KeyButton::~KeyButton() {
|
||||
key_button_list->RemoveKeyButton(this);
|
||||
}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> Keyboard::Create(const Common::ParamPackage& params) {
|
||||
const int key_code = params.Get("code", 0);
|
||||
const bool toggle = params.Get("toggle", false);
|
||||
std::unique_ptr<KeyButton> button = std::make_unique<KeyButton>(key_button_list, toggle);
|
||||
key_button_list->AddKeyButton(key_code, button.get());
|
||||
return button;
|
||||
}
|
||||
|
||||
void Keyboard::PressKey(int key_code) {
|
||||
key_button_list->ChangeKeyStatus(key_code, true);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseKey(int key_code) {
|
||||
key_button_list->ChangeKeyStatus(key_code, false);
|
||||
}
|
||||
|
||||
void Keyboard::ReleaseAllKeys() {
|
||||
key_button_list->ChangeAllKeyStatus(false);
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,47 +0,0 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class KeyButtonList;
|
||||
|
||||
/**
|
||||
* A button device factory representing a keyboard. It receives keyboard events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class Keyboard final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
Keyboard();
|
||||
|
||||
/**
|
||||
* Creates a button device from a keyboard key
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to pressed
|
||||
* @param key_code the code of the key to press
|
||||
*/
|
||||
void PressKey(int key_code);
|
||||
|
||||
/**
|
||||
* Sets the status of all buttons bound with the key to released
|
||||
* @param key_code the code of the key to release
|
||||
*/
|
||||
void ReleaseKey(int key_code);
|
||||
|
||||
void ReleaseAllKeys();
|
||||
|
||||
private:
|
||||
std::shared_ptr<KeyButtonList> key_button_list;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -4,146 +4,173 @@
|
|||
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/analog_from_button.h"
|
||||
#include "input_common/gcadapter/gc_adapter.h"
|
||||
#include "input_common/gcadapter/gc_poller.h"
|
||||
#include "input_common/keyboard.h"
|
||||
#include "input_common/drivers/gc_adapter.h"
|
||||
#include "input_common/drivers/keyboard.h"
|
||||
#include "input_common/drivers/mouse.h"
|
||||
#include "input_common/drivers/tas_input.h"
|
||||
#include "input_common/drivers/touch_screen.h"
|
||||
#include "input_common/drivers/udp_client.h"
|
||||
#include "input_common/helpers/stick_from_buttons.h"
|
||||
#include "input_common/helpers/touch_from_buttons.h"
|
||||
#include "input_common/input_engine.h"
|
||||
#include "input_common/input_mapping.h"
|
||||
#include "input_common/input_poller.h"
|
||||
#include "input_common/main.h"
|
||||
#include "input_common/motion_from_button.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "input_common/tas/tas_poller.h"
|
||||
#include "input_common/touch_from_button.h"
|
||||
#include "input_common/udp/client.h"
|
||||
#include "input_common/udp/udp.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "input_common/drivers/sdl_driver.h"
|
||||
#endif
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
struct InputSubsystem::Impl {
|
||||
void Initialize() {
|
||||
gcadapter = std::make_shared<GCAdapter::Adapter>();
|
||||
gcbuttons = std::make_shared<GCButtonFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::ButtonDevice>("gcpad", gcbuttons);
|
||||
gcanalog = std::make_shared<GCAnalogFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("gcpad", gcanalog);
|
||||
gcvibration = std::make_shared<GCVibrationFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::VibrationDevice>("gcpad", gcvibration);
|
||||
mapping_factory = std::make_shared<MappingFactory>();
|
||||
MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
|
||||
|
||||
keyboard = std::make_shared<Keyboard>();
|
||||
Input::RegisterFactory<Input::ButtonDevice>("keyboard", keyboard);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("analog_from_button",
|
||||
std::make_shared<AnalogFromButton>());
|
||||
Input::RegisterFactory<Input::MotionDevice>("keyboard",
|
||||
std::make_shared<MotionFromButton>());
|
||||
Input::RegisterFactory<Input::TouchDevice>("touch_from_button",
|
||||
std::make_shared<TouchFromButtonFactory>());
|
||||
keyboard = std::make_shared<Keyboard>("keyboard");
|
||||
keyboard->SetMappingCallback(mapping_callback);
|
||||
keyboard_factory = std::make_shared<InputFactory>(keyboard);
|
||||
keyboard_output_factory = std::make_shared<OutputFactory>(keyboard);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName(),
|
||||
keyboard_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName(),
|
||||
keyboard_output_factory);
|
||||
|
||||
mouse = std::make_shared<Mouse>("mouse");
|
||||
mouse->SetMappingCallback(mapping_callback);
|
||||
mouse_factory = std::make_shared<InputFactory>(mouse);
|
||||
mouse_output_factory = std::make_shared<OutputFactory>(mouse);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(mouse->GetEngineName(),
|
||||
mouse_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName(),
|
||||
mouse_output_factory);
|
||||
|
||||
touch_screen = std::make_shared<TouchScreen>("touch");
|
||||
touch_screen_factory = std::make_shared<InputFactory>(touch_screen);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName(),
|
||||
touch_screen_factory);
|
||||
|
||||
gcadapter = std::make_shared<GCAdapter>("gcpad");
|
||||
gcadapter->SetMappingCallback(mapping_callback);
|
||||
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
|
||||
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName(),
|
||||
gcadapter_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName(),
|
||||
gcadapter_output_factory);
|
||||
|
||||
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
|
||||
udp_client->SetMappingCallback(mapping_callback);
|
||||
udp_client_input_factory = std::make_shared<InputFactory>(udp_client);
|
||||
udp_client_output_factory = std::make_shared<OutputFactory>(udp_client);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName(),
|
||||
udp_client_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName(),
|
||||
udp_client_output_factory);
|
||||
|
||||
tas_input = std::make_shared<TasInput::Tas>("tas");
|
||||
tas_input->SetMappingCallback(mapping_callback);
|
||||
tas_input_factory = std::make_shared<InputFactory>(tas_input);
|
||||
tas_output_factory = std::make_shared<OutputFactory>(tas_input);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName(),
|
||||
tas_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
|
||||
tas_output_factory);
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
sdl = SDL::Init();
|
||||
sdl = std::make_shared<SDLDriver>("sdl");
|
||||
sdl->SetMappingCallback(mapping_callback);
|
||||
sdl_input_factory = std::make_shared<InputFactory>(sdl);
|
||||
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(sdl->GetEngineName(),
|
||||
sdl_input_factory);
|
||||
Common::Input::RegisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName(),
|
||||
sdl_output_factory);
|
||||
#endif
|
||||
|
||||
udp = std::make_shared<InputCommon::CemuhookUDP::Client>();
|
||||
udpmotion = std::make_shared<UDPMotionFactory>(udp);
|
||||
Input::RegisterFactory<Input::MotionDevice>("cemuhookudp", udpmotion);
|
||||
udptouch = std::make_shared<UDPTouchFactory>(udp);
|
||||
Input::RegisterFactory<Input::TouchDevice>("cemuhookudp", udptouch);
|
||||
|
||||
mouse = std::make_shared<MouseInput::Mouse>();
|
||||
mousebuttons = std::make_shared<MouseButtonFactory>(mouse);
|
||||
Input::RegisterFactory<Input::ButtonDevice>("mouse", mousebuttons);
|
||||
mouseanalog = std::make_shared<MouseAnalogFactory>(mouse);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("mouse", mouseanalog);
|
||||
mousemotion = std::make_shared<MouseMotionFactory>(mouse);
|
||||
Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
|
||||
mousetouch = std::make_shared<MouseTouchFactory>(mouse);
|
||||
Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
|
||||
|
||||
tas = std::make_shared<TasInput::Tas>();
|
||||
tasbuttons = std::make_shared<TasButtonFactory>(tas);
|
||||
Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
|
||||
tasanalog = std::make_shared<TasAnalogFactory>(tas);
|
||||
Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(
|
||||
"touch_from_button", std::make_shared<TouchFromButton>());
|
||||
Common::Input::RegisterFactory<Common::Input::InputDevice>(
|
||||
"analog_from_button", std::make_shared<StickFromButton>());
|
||||
}
|
||||
|
||||
void Shutdown() {
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("keyboard");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("keyboard");
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(keyboard->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(keyboard->GetEngineName());
|
||||
keyboard.reset();
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("analog_from_button");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("touch_from_button");
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(mouse->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(mouse->GetEngineName());
|
||||
mouse.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(touch_screen->GetEngineName());
|
||||
touch_screen.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(gcadapter->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(gcadapter->GetEngineName());
|
||||
gcadapter.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(udp_client->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(udp_client->GetEngineName());
|
||||
udp_client.reset();
|
||||
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(tas_input->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName());
|
||||
tas_input.reset();
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>(sdl->GetEngineName());
|
||||
Common::Input::UnregisterFactory<Common::Input::OutputDevice>(sdl->GetEngineName());
|
||||
sdl.reset();
|
||||
#endif
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("gcpad");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("gcpad");
|
||||
Input::UnregisterFactory<Input::VibrationDevice>("gcpad");
|
||||
|
||||
gcbuttons.reset();
|
||||
gcanalog.reset();
|
||||
gcvibration.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::MotionDevice>("cemuhookudp");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("cemuhookudp");
|
||||
|
||||
udpmotion.reset();
|
||||
udptouch.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("mouse");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("mouse");
|
||||
Input::UnregisterFactory<Input::MotionDevice>("mouse");
|
||||
Input::UnregisterFactory<Input::TouchDevice>("mouse");
|
||||
|
||||
mousebuttons.reset();
|
||||
mouseanalog.reset();
|
||||
mousemotion.reset();
|
||||
mousetouch.reset();
|
||||
|
||||
Input::UnregisterFactory<Input::ButtonDevice>("tas");
|
||||
Input::UnregisterFactory<Input::AnalogDevice>("tas");
|
||||
|
||||
tasbuttons.reset();
|
||||
tasanalog.reset();
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>("touch_from_button");
|
||||
Common::Input::UnregisterFactory<Common::Input::InputDevice>("analog_from_button");
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices = {
|
||||
Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
|
||||
Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
|
||||
Common::ParamPackage{{"display", "Any"}, {"engine", "any"}},
|
||||
};
|
||||
if (Settings::values.tas_enable) {
|
||||
devices.emplace_back(
|
||||
Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
|
||||
}
|
||||
|
||||
auto keyboard_devices = keyboard->GetInputDevices();
|
||||
devices.insert(devices.end(), keyboard_devices.begin(), keyboard_devices.end());
|
||||
auto mouse_devices = mouse->GetInputDevices();
|
||||
devices.insert(devices.end(), mouse_devices.begin(), mouse_devices.end());
|
||||
auto gcadapter_devices = gcadapter->GetInputDevices();
|
||||
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
|
||||
auto udp_devices = udp_client->GetInputDevices();
|
||||
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
|
||||
#ifdef HAVE_SDL2
|
||||
auto sdl_devices = sdl->GetInputDevices();
|
||||
devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
|
||||
#endif
|
||||
auto udp_devices = udp->GetInputDevices();
|
||||
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
|
||||
auto gcpad_devices = gcadapter->GetInputDevices();
|
||||
devices.insert(devices.end(), gcpad_devices.begin(), gcpad_devices.end());
|
||||
|
||||
return devices;
|
||||
}
|
||||
|
||||
[[nodiscard]] AnalogMapping GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "gcpad") {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (params.Get("class", "") == "tas") {
|
||||
return tas->GetAnalogMappingForDevice(params);
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetAnalogMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
|
@ -152,17 +179,21 @@ struct InputSubsystem::Impl {
|
|||
|
||||
[[nodiscard]] ButtonMapping GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "gcpad") {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetButtonMappingForDevice(params);
|
||||
}
|
||||
if (params.Get("class", "") == "tas") {
|
||||
return tas->GetButtonMappingForDevice(params);
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetButtonMappingForDevice(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetButtonMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
|
@ -171,40 +202,119 @@ struct InputSubsystem::Impl {
|
|||
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
if (!params.Has("class") || params.Get("class", "") == "any") {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return {};
|
||||
}
|
||||
if (params.Get("class", "") == "cemuhookudp") {
|
||||
// TODO return the correct motion device
|
||||
return {};
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (params.Get("class", "") == "sdl") {
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetMotionMappingForDevice(params);
|
||||
}
|
||||
#endif
|
||||
return {};
|
||||
}
|
||||
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
Common::Input::ButtonNames GetButtonName(const Common::ParamPackage& params) const {
|
||||
if (!params.Has("engine") || params.Get("engine", "") == "any") {
|
||||
return Common::Input::ButtonNames::Undefined;
|
||||
}
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return mouse->GetUIName(params);
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return gcadapter->GetUIName(params);
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return udp_client->GetUIName(params);
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return tas_input->GetUIName(params);
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
std::unique_ptr<SDL::State> sdl;
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return sdl->GetUIName(params);
|
||||
}
|
||||
#endif
|
||||
return Common::Input::ButtonNames::Invalid;
|
||||
}
|
||||
|
||||
bool IsController(const Common::ParamPackage& params) {
|
||||
const std::string engine = params.Get("engine", "");
|
||||
if (engine == mouse->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == gcadapter->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == udp_client->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
if (engine == tas_input->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#ifdef HAVE_SDL2
|
||||
if (engine == sdl->GetEngineName()) {
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
void BeginConfiguration() {
|
||||
keyboard->BeginConfiguration();
|
||||
mouse->BeginConfiguration();
|
||||
gcadapter->BeginConfiguration();
|
||||
udp_client->BeginConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
sdl->BeginConfiguration();
|
||||
#endif
|
||||
}
|
||||
|
||||
void EndConfiguration() {
|
||||
keyboard->EndConfiguration();
|
||||
mouse->EndConfiguration();
|
||||
gcadapter->EndConfiguration();
|
||||
udp_client->EndConfiguration();
|
||||
#ifdef HAVE_SDL2
|
||||
sdl->EndConfiguration();
|
||||
#endif
|
||||
}
|
||||
|
||||
void RegisterInput(MappingData data) {
|
||||
mapping_factory->RegisterInput(data);
|
||||
}
|
||||
|
||||
std::shared_ptr<MappingFactory> mapping_factory;
|
||||
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
std::shared_ptr<Mouse> mouse;
|
||||
std::shared_ptr<GCAdapter> gcadapter;
|
||||
std::shared_ptr<TouchScreen> touch_screen;
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
|
||||
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
std::shared_ptr<InputFactory> gcadapter_input_factory;
|
||||
std::shared_ptr<InputFactory> touch_screen_factory;
|
||||
std::shared_ptr<InputFactory> udp_client_input_factory;
|
||||
std::shared_ptr<InputFactory> tas_input_factory;
|
||||
|
||||
std::shared_ptr<OutputFactory> keyboard_output_factory;
|
||||
std::shared_ptr<OutputFactory> mouse_output_factory;
|
||||
std::shared_ptr<OutputFactory> gcadapter_output_factory;
|
||||
std::shared_ptr<OutputFactory> udp_client_output_factory;
|
||||
std::shared_ptr<OutputFactory> tas_output_factory;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<InputFactory> sdl_input_factory;
|
||||
std::shared_ptr<OutputFactory> sdl_output_factory;
|
||||
#endif
|
||||
std::shared_ptr<GCButtonFactory> gcbuttons;
|
||||
std::shared_ptr<GCAnalogFactory> gcanalog;
|
||||
std::shared_ptr<GCVibrationFactory> gcvibration;
|
||||
std::shared_ptr<UDPMotionFactory> udpmotion;
|
||||
std::shared_ptr<UDPTouchFactory> udptouch;
|
||||
std::shared_ptr<MouseButtonFactory> mousebuttons;
|
||||
std::shared_ptr<MouseAnalogFactory> mouseanalog;
|
||||
std::shared_ptr<MouseMotionFactory> mousemotion;
|
||||
std::shared_ptr<MouseTouchFactory> mousetouch;
|
||||
std::shared_ptr<TasButtonFactory> tasbuttons;
|
||||
std::shared_ptr<TasAnalogFactory> tasanalog;
|
||||
std::shared_ptr<CemuhookUDP::Client> udp;
|
||||
std::shared_ptr<GCAdapter::Adapter> gcadapter;
|
||||
std::shared_ptr<MouseInput::Mouse> mouse;
|
||||
std::shared_ptr<TasInput::Tas> tas;
|
||||
};
|
||||
|
||||
InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
|
||||
|
@ -227,20 +337,28 @@ const Keyboard* InputSubsystem::GetKeyboard() const {
|
|||
return impl->keyboard.get();
|
||||
}
|
||||
|
||||
MouseInput::Mouse* InputSubsystem::GetMouse() {
|
||||
Mouse* InputSubsystem::GetMouse() {
|
||||
return impl->mouse.get();
|
||||
}
|
||||
|
||||
const MouseInput::Mouse* InputSubsystem::GetMouse() const {
|
||||
const Mouse* InputSubsystem::GetMouse() const {
|
||||
return impl->mouse.get();
|
||||
}
|
||||
|
||||
TouchScreen* InputSubsystem::GetTouchScreen() {
|
||||
return impl->touch_screen.get();
|
||||
}
|
||||
|
||||
const TouchScreen* InputSubsystem::GetTouchScreen() const {
|
||||
return impl->touch_screen.get();
|
||||
}
|
||||
|
||||
TasInput::Tas* InputSubsystem::GetTas() {
|
||||
return impl->tas.get();
|
||||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
const TasInput::Tas* InputSubsystem::GetTas() const {
|
||||
return impl->tas.get();
|
||||
return impl->tas_input.get();
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
|
||||
|
@ -259,100 +377,30 @@ MotionMapping InputSubsystem::GetMotionMappingForDevice(const Common::ParamPacka
|
|||
return impl->GetMotionMappingForDevice(device);
|
||||
}
|
||||
|
||||
GCAnalogFactory* InputSubsystem::GetGCAnalogs() {
|
||||
return impl->gcanalog.get();
|
||||
Common::Input::ButtonNames InputSubsystem::GetButtonName(const Common::ParamPackage& params) const {
|
||||
return impl->GetButtonName(params);
|
||||
}
|
||||
|
||||
const GCAnalogFactory* InputSubsystem::GetGCAnalogs() const {
|
||||
return impl->gcanalog.get();
|
||||
}
|
||||
|
||||
GCButtonFactory* InputSubsystem::GetGCButtons() {
|
||||
return impl->gcbuttons.get();
|
||||
}
|
||||
|
||||
const GCButtonFactory* InputSubsystem::GetGCButtons() const {
|
||||
return impl->gcbuttons.get();
|
||||
}
|
||||
|
||||
UDPMotionFactory* InputSubsystem::GetUDPMotions() {
|
||||
return impl->udpmotion.get();
|
||||
}
|
||||
|
||||
const UDPMotionFactory* InputSubsystem::GetUDPMotions() const {
|
||||
return impl->udpmotion.get();
|
||||
}
|
||||
|
||||
UDPTouchFactory* InputSubsystem::GetUDPTouch() {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
const UDPTouchFactory* InputSubsystem::GetUDPTouch() const {
|
||||
return impl->udptouch.get();
|
||||
}
|
||||
|
||||
MouseButtonFactory* InputSubsystem::GetMouseButtons() {
|
||||
return impl->mousebuttons.get();
|
||||
}
|
||||
|
||||
const MouseButtonFactory* InputSubsystem::GetMouseButtons() const {
|
||||
return impl->mousebuttons.get();
|
||||
}
|
||||
|
||||
MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() {
|
||||
return impl->mouseanalog.get();
|
||||
}
|
||||
|
||||
const MouseAnalogFactory* InputSubsystem::GetMouseAnalogs() const {
|
||||
return impl->mouseanalog.get();
|
||||
}
|
||||
|
||||
MouseMotionFactory* InputSubsystem::GetMouseMotions() {
|
||||
return impl->mousemotion.get();
|
||||
}
|
||||
|
||||
const MouseMotionFactory* InputSubsystem::GetMouseMotions() const {
|
||||
return impl->mousemotion.get();
|
||||
}
|
||||
|
||||
MouseTouchFactory* InputSubsystem::GetMouseTouch() {
|
||||
return impl->mousetouch.get();
|
||||
}
|
||||
|
||||
const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
|
||||
return impl->mousetouch.get();
|
||||
}
|
||||
|
||||
TasButtonFactory* InputSubsystem::GetTasButtons() {
|
||||
return impl->tasbuttons.get();
|
||||
}
|
||||
|
||||
const TasButtonFactory* InputSubsystem::GetTasButtons() const {
|
||||
return impl->tasbuttons.get();
|
||||
}
|
||||
|
||||
TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
|
||||
return impl->tasanalog.get();
|
||||
}
|
||||
|
||||
const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
|
||||
return impl->tasanalog.get();
|
||||
bool InputSubsystem::IsController(const Common::ParamPackage& params) const {
|
||||
return impl->IsController(params);
|
||||
}
|
||||
|
||||
void InputSubsystem::ReloadInputDevices() {
|
||||
if (!impl->udp) {
|
||||
return;
|
||||
}
|
||||
impl->udp->ReloadSockets();
|
||||
impl->udp_client.get()->ReloadSockets();
|
||||
}
|
||||
|
||||
std::vector<std::unique_ptr<Polling::DevicePoller>> InputSubsystem::GetPollers(
|
||||
[[maybe_unused]] Polling::DeviceType type) const {
|
||||
#ifdef HAVE_SDL2
|
||||
return impl->sdl->GetPollers(type);
|
||||
#else
|
||||
return {};
|
||||
#endif
|
||||
void InputSubsystem::BeginMapping(Polling::InputType type) {
|
||||
impl->BeginConfiguration();
|
||||
impl->mapping_factory->BeginMapping(type);
|
||||
}
|
||||
|
||||
const Common::ParamPackage InputSubsystem::GetNextInput() const {
|
||||
return impl->mapping_factory->GetNextInput();
|
||||
}
|
||||
|
||||
void InputSubsystem::StopMapping() const {
|
||||
impl->EndConfiguration();
|
||||
impl->mapping_factory->StopMapping();
|
||||
}
|
||||
|
||||
std::string GenerateKeyboardParam(int key_code) {
|
||||
|
|
|
@ -13,6 +13,10 @@ namespace Common {
|
|||
class ParamPackage;
|
||||
}
|
||||
|
||||
namespace Common::Input {
|
||||
enum class ButtonNames;
|
||||
}
|
||||
|
||||
namespace Settings::NativeAnalog {
|
||||
enum Values : int;
|
||||
}
|
||||
|
@ -25,56 +29,26 @@ namespace Settings::NativeMotion {
|
|||
enum Values : int;
|
||||
}
|
||||
|
||||
namespace MouseInput {
|
||||
namespace InputCommon {
|
||||
class Keyboard;
|
||||
class Mouse;
|
||||
}
|
||||
class TouchScreen;
|
||||
struct MappingData;
|
||||
} // namespace InputCommon
|
||||
|
||||
namespace TasInput {
|
||||
namespace InputCommon::TasInput {
|
||||
class Tas;
|
||||
}
|
||||
} // namespace InputCommon::TasInput
|
||||
|
||||
namespace InputCommon {
|
||||
namespace Polling {
|
||||
|
||||
enum class DeviceType { Button, AnalogPreferred, Motion };
|
||||
|
||||
/**
|
||||
* A class that can be used to get inputs from an input device like controllers without having to
|
||||
* poll the device's status yourself
|
||||
*/
|
||||
class DevicePoller {
|
||||
public:
|
||||
virtual ~DevicePoller() = default;
|
||||
/// Setup and start polling for inputs, should be called before GetNextInput
|
||||
/// If a device_id is provided, events should be filtered to only include events from this
|
||||
/// device id
|
||||
virtual void Start(const std::string& device_id = "") = 0;
|
||||
/// Stop polling
|
||||
virtual void Stop() = 0;
|
||||
/**
|
||||
* Every call to this function returns the next input recorded since calling Start
|
||||
* @return A ParamPackage of the recorded input, which can be used to create an InputDevice.
|
||||
* If there has been no input, the package is empty
|
||||
*/
|
||||
virtual Common::ParamPackage GetNextInput() = 0;
|
||||
};
|
||||
/// Type of input desired for mapping purposes
|
||||
enum class InputType { None, Button, Stick, Motion, Touch };
|
||||
} // namespace Polling
|
||||
|
||||
class GCAnalogFactory;
|
||||
class GCButtonFactory;
|
||||
class UDPMotionFactory;
|
||||
class UDPTouchFactory;
|
||||
class MouseButtonFactory;
|
||||
class MouseAnalogFactory;
|
||||
class MouseMotionFactory;
|
||||
class MouseTouchFactory;
|
||||
class TasButtonFactory;
|
||||
class TasAnalogFactory;
|
||||
class Keyboard;
|
||||
|
||||
/**
|
||||
* Given a ParamPackage for a Device returned from `GetInputDevices`, attempt to get the default
|
||||
* mapping for the device. This is currently only implemented for the SDL backend devices.
|
||||
* mapping for the device.
|
||||
*/
|
||||
using AnalogMapping = std::unordered_map<Settings::NativeAnalog::Values, Common::ParamPackage>;
|
||||
using ButtonMapping = std::unordered_map<Settings::NativeButton::Values, Common::ParamPackage>;
|
||||
|
@ -104,20 +78,27 @@ public:
|
|||
[[nodiscard]] const Keyboard* GetKeyboard() const;
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] MouseInput::Mouse* GetMouse();
|
||||
[[nodiscard]] Mouse* GetMouse();
|
||||
|
||||
/// Retrieves the underlying mouse device.
|
||||
[[nodiscard]] const MouseInput::Mouse* GetMouse() const;
|
||||
[[nodiscard]] const Mouse* GetMouse() const;
|
||||
|
||||
/// Retrieves the underlying tas device.
|
||||
/// Retrieves the underlying touch screen device.
|
||||
[[nodiscard]] TouchScreen* GetTouchScreen();
|
||||
|
||||
/// Retrieves the underlying touch screen device.
|
||||
[[nodiscard]] const TouchScreen* GetTouchScreen() const;
|
||||
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] TasInput::Tas* GetTas();
|
||||
|
||||
/// Retrieves the underlying tas device.
|
||||
/// Retrieves the underlying tas input device.
|
||||
[[nodiscard]] const TasInput::Tas* GetTas() const;
|
||||
|
||||
/**
|
||||
* Returns all available input devices that this Factory can create a new device with.
|
||||
* Each returned ParamPackage should have a `display` field used for display, a class field for
|
||||
* backends to determine if this backend is meant to service the request and any other
|
||||
* Each returned ParamPackage should have a `display` field used for display, a `engine` field
|
||||
* for backends to determine if this backend is meant to service the request and any other
|
||||
* information needed to identify this in the backend later.
|
||||
*/
|
||||
[[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const;
|
||||
|
@ -131,83 +112,34 @@ public:
|
|||
/// Retrieves the motion mappings for the given device.
|
||||
[[nodiscard]] MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& device) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] GCAnalogFactory* GetGCAnalogs();
|
||||
/// Returns an enum contaning the name to be displayed from the input engine.
|
||||
[[nodiscard]] Common::Input::ButtonNames GetButtonName(
|
||||
const Common::ParamPackage& params) const;
|
||||
|
||||
/// Retrieves the underlying GameCube analog handler.
|
||||
[[nodiscard]] const GCAnalogFactory* GetGCAnalogs() const;
|
||||
/// Returns true if device is a controller.
|
||||
[[nodiscard]] bool IsController(const Common::ParamPackage& params) const;
|
||||
|
||||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] GCButtonFactory* GetGCButtons();
|
||||
|
||||
/// Retrieves the underlying GameCube button handler.
|
||||
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] UDPMotionFactory* GetUDPMotions();
|
||||
|
||||
/// Retrieves the underlying udp motion handler.
|
||||
[[nodiscard]] const UDPMotionFactory* GetUDPMotions() const;
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] UDPTouchFactory* GetUDPTouch();
|
||||
|
||||
/// Retrieves the underlying udp touch handler.
|
||||
[[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
|
||||
|
||||
/// Retrieves the underlying mouse button handler.
|
||||
[[nodiscard]] MouseButtonFactory* GetMouseButtons();
|
||||
|
||||
/// Retrieves the underlying mouse button handler.
|
||||
[[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
|
||||
|
||||
/// Retrieves the underlying mouse analog handler.
|
||||
[[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
|
||||
|
||||
/// Retrieves the underlying mouse analog handler.
|
||||
[[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
|
||||
|
||||
/// Retrieves the underlying mouse motion handler.
|
||||
[[nodiscard]] MouseMotionFactory* GetMouseMotions();
|
||||
|
||||
/// Retrieves the underlying mouse motion handler.
|
||||
[[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
|
||||
|
||||
/// Retrieves the underlying mouse touch handler.
|
||||
[[nodiscard]] MouseTouchFactory* GetMouseTouch();
|
||||
|
||||
/// Retrieves the underlying mouse touch handler.
|
||||
[[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
|
||||
|
||||
/// Retrieves the underlying tas button handler.
|
||||
[[nodiscard]] TasButtonFactory* GetTasButtons();
|
||||
|
||||
/// Retrieves the underlying tas button handler.
|
||||
[[nodiscard]] const TasButtonFactory* GetTasButtons() const;
|
||||
|
||||
/// Retrieves the underlying tas analogs handler.
|
||||
[[nodiscard]] TasAnalogFactory* GetTasAnalogs();
|
||||
|
||||
/// Retrieves the underlying tas analogs handler.
|
||||
[[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
|
||||
|
||||
/// Reloads the input devices
|
||||
/// Reloads the input devices.
|
||||
void ReloadInputDevices();
|
||||
|
||||
/// Get all DevicePoller from all backends for a specific device type
|
||||
[[nodiscard]] std::vector<std::unique_ptr<Polling::DevicePoller>> GetPollers(
|
||||
Polling::DeviceType type) const;
|
||||
/// Start polling from all backends for a desired input type.
|
||||
void BeginMapping(Polling::InputType type);
|
||||
|
||||
/// Returns an input event with mapping information.
|
||||
[[nodiscard]] const Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// Stop polling from all backends.
|
||||
void StopMapping() const;
|
||||
|
||||
private:
|
||||
struct Impl;
|
||||
std::unique_ptr<Impl> impl;
|
||||
};
|
||||
|
||||
/// Generates a serialized param package for creating a keyboard button device
|
||||
/// Generates a serialized param package for creating a keyboard button device.
|
||||
std::string GenerateKeyboardParam(int key_code);
|
||||
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard
|
||||
/// Generates a serialized param package for creating an analog device taking input from keyboard.
|
||||
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
|
||||
int key_modifier, float modifier_scale);
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -1,34 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_common/motion_from_button.h"
|
||||
#include "input_common/motion_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class MotionKey final : public Input::MotionDevice {
|
||||
public:
|
||||
using Button = std::unique_ptr<Input::ButtonDevice>;
|
||||
|
||||
explicit MotionKey(Button key_) : key(std::move(key_)) {}
|
||||
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
|
||||
if (key->GetStatus()) {
|
||||
return motion.GetRandomMotion(2, 6);
|
||||
}
|
||||
return motion.GetRandomMotion(0, 0);
|
||||
}
|
||||
|
||||
private:
|
||||
Button key;
|
||||
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> MotionFromButton::Create(const Common::ParamPackage& params) {
|
||||
auto key = Input::CreateDevice<Input::ButtonDevice>(params.Serialize());
|
||||
return std::make_unique<MotionKey>(std::move(key));
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,25 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "core/frontend/input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* An motion device factory that takes a keyboard button and uses it as a random
|
||||
* motion device.
|
||||
*/
|
||||
class MotionFromButton final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
/**
|
||||
* Creates an motion device from button devices
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "key": a serialized ParamPackage for creating a button device
|
||||
*/
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,223 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
|
||||
namespace MouseInput {
|
||||
|
||||
Mouse::Mouse() {
|
||||
update_thread = std::jthread([this](std::stop_token stop_token) { UpdateThread(stop_token); });
|
||||
}
|
||||
|
||||
Mouse::~Mouse() = default;
|
||||
|
||||
void Mouse::UpdateThread(std::stop_token stop_token) {
|
||||
constexpr int update_time = 10;
|
||||
while (!stop_token.stop_requested()) {
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
const Common::Vec3f angular_direction{
|
||||
-info.tilt_direction.y,
|
||||
0.0f,
|
||||
-info.tilt_direction.x,
|
||||
};
|
||||
|
||||
info.motion.SetGyroscope(angular_direction * info.tilt_speed);
|
||||
info.motion.UpdateRotation(update_time * 1000);
|
||||
info.motion.UpdateOrientation(update_time * 1000);
|
||||
info.tilt_speed = 0;
|
||||
info.data.motion = info.motion.GetMotion();
|
||||
if (Settings::values.mouse_panning) {
|
||||
info.last_mouse_change *= 0.96f;
|
||||
info.data.axis = {static_cast<int>(16 * info.last_mouse_change.x),
|
||||
static_cast<int>(16 * -info.last_mouse_change.y)};
|
||||
}
|
||||
}
|
||||
if (configuring) {
|
||||
UpdateYuzuSettings();
|
||||
}
|
||||
if (mouse_panning_timout++ > 20) {
|
||||
StopPanning();
|
||||
}
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(update_time));
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::UpdateYuzuSettings() {
|
||||
if (buttons == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
mouse_queue.Push(MouseStatus{
|
||||
.button = last_button,
|
||||
});
|
||||
}
|
||||
|
||||
void Mouse::PressButton(int x, int y, MouseButton button_) {
|
||||
const auto button_index = static_cast<std::size_t>(button_);
|
||||
if (button_index >= mouse_info.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto button = 1U << button_index;
|
||||
buttons |= static_cast<u16>(button);
|
||||
last_button = button_;
|
||||
|
||||
mouse_info[button_index].mouse_origin = Common::MakeVec(x, y);
|
||||
mouse_info[button_index].last_mouse_position = Common::MakeVec(x, y);
|
||||
mouse_info[button_index].data.pressed = true;
|
||||
}
|
||||
|
||||
void Mouse::StopPanning() {
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
info.data.axis = {};
|
||||
info.tilt_speed = 0;
|
||||
info.last_mouse_change = {};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::MouseMove(int x, int y, int center_x, int center_y) {
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
if (Settings::values.mouse_panning) {
|
||||
auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
mouse_panning_timout = 0;
|
||||
|
||||
if (mouse_change.y == 0 && mouse_change.x == 0) {
|
||||
continue;
|
||||
}
|
||||
const auto mouse_change_length = mouse_change.Length();
|
||||
if (mouse_change_length < 3.0f) {
|
||||
mouse_change /= mouse_change_length / 3.0f;
|
||||
}
|
||||
|
||||
info.last_mouse_change = (info.last_mouse_change * 0.91f) + (mouse_change * 0.09f);
|
||||
|
||||
const auto last_mouse_change_length = info.last_mouse_change.Length();
|
||||
if (last_mouse_change_length > 8.0f) {
|
||||
info.last_mouse_change /= last_mouse_change_length / 8.0f;
|
||||
} else if (last_mouse_change_length < 1.0f) {
|
||||
info.last_mouse_change = mouse_change / mouse_change.Length();
|
||||
}
|
||||
|
||||
info.tilt_direction = info.last_mouse_change;
|
||||
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (info.data.pressed) {
|
||||
const auto mouse_move = Common::MakeVec(x, y) - info.mouse_origin;
|
||||
const auto mouse_change = Common::MakeVec(x, y) - info.last_mouse_position;
|
||||
info.last_mouse_position = Common::MakeVec(x, y);
|
||||
info.data.axis = {mouse_move.x, -mouse_move.y};
|
||||
|
||||
if (mouse_change.x == 0 && mouse_change.y == 0) {
|
||||
info.tilt_speed = 0;
|
||||
} else {
|
||||
info.tilt_direction = mouse_change.Cast<float>();
|
||||
info.tilt_speed = info.tilt_direction.Normalize() * info.sensitivity;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::ReleaseButton(MouseButton button_) {
|
||||
const auto button_index = static_cast<std::size_t>(button_);
|
||||
if (button_index >= mouse_info.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto button = 1U << button_index;
|
||||
buttons &= static_cast<u16>(0xFF - button);
|
||||
|
||||
mouse_info[button_index].tilt_speed = 0;
|
||||
mouse_info[button_index].data.pressed = false;
|
||||
mouse_info[button_index].data.axis = {0, 0};
|
||||
}
|
||||
|
||||
void Mouse::ReleaseAllButtons() {
|
||||
buttons = 0;
|
||||
for (auto& info : mouse_info) {
|
||||
info.tilt_speed = 0;
|
||||
info.data.pressed = false;
|
||||
info.data.axis = {0, 0};
|
||||
}
|
||||
}
|
||||
|
||||
void Mouse::BeginConfiguration() {
|
||||
buttons = 0;
|
||||
last_button = MouseButton::Undefined;
|
||||
mouse_queue.Clear();
|
||||
configuring = true;
|
||||
}
|
||||
|
||||
void Mouse::EndConfiguration() {
|
||||
buttons = 0;
|
||||
for (MouseInfo& info : mouse_info) {
|
||||
info.tilt_speed = 0;
|
||||
info.data.pressed = false;
|
||||
info.data.axis = {0, 0};
|
||||
}
|
||||
last_button = MouseButton::Undefined;
|
||||
mouse_queue.Clear();
|
||||
configuring = false;
|
||||
}
|
||||
|
||||
bool Mouse::ToggleButton(std::size_t button_) {
|
||||
if (button_ >= mouse_info.size()) {
|
||||
return false;
|
||||
}
|
||||
const auto button = 1U << button_;
|
||||
const bool button_state = (toggle_buttons & button) != 0;
|
||||
const bool button_lock = (lock_buttons & button) != 0;
|
||||
|
||||
if (button_lock) {
|
||||
return button_state;
|
||||
}
|
||||
|
||||
lock_buttons |= static_cast<u16>(button);
|
||||
|
||||
if (button_state) {
|
||||
toggle_buttons &= static_cast<u16>(0xFF - button);
|
||||
} else {
|
||||
toggle_buttons |= static_cast<u16>(button);
|
||||
}
|
||||
|
||||
return !button_state;
|
||||
}
|
||||
|
||||
bool Mouse::UnlockButton(std::size_t button_) {
|
||||
if (button_ >= mouse_info.size()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto button = 1U << button_;
|
||||
const bool button_state = (toggle_buttons & button) != 0;
|
||||
|
||||
lock_buttons &= static_cast<u16>(0xFF - button);
|
||||
|
||||
return button_state;
|
||||
}
|
||||
|
||||
Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() {
|
||||
return mouse_queue;
|
||||
}
|
||||
|
||||
const Common::SPSCQueue<MouseStatus>& Mouse::GetMouseQueue() const {
|
||||
return mouse_queue;
|
||||
}
|
||||
|
||||
MouseData& Mouse::GetMouseState(std::size_t button) {
|
||||
return mouse_info[button].data;
|
||||
}
|
||||
|
||||
const MouseData& Mouse::GetMouseState(std::size_t button) const {
|
||||
return mouse_info[button].data;
|
||||
}
|
||||
} // namespace MouseInput
|
|
@ -1,116 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
#include <stop_token>
|
||||
#include <thread>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/motion_input.h"
|
||||
|
||||
namespace MouseInput {
|
||||
|
||||
enum class MouseButton {
|
||||
Left,
|
||||
Right,
|
||||
Wheel,
|
||||
Backward,
|
||||
Forward,
|
||||
Task,
|
||||
Extra,
|
||||
Undefined,
|
||||
};
|
||||
|
||||
struct MouseStatus {
|
||||
MouseButton button{MouseButton::Undefined};
|
||||
};
|
||||
|
||||
struct MouseData {
|
||||
bool pressed{};
|
||||
std::array<int, 2> axis{};
|
||||
Input::MotionStatus motion{};
|
||||
Input::TouchStatus touch{};
|
||||
};
|
||||
|
||||
class Mouse {
|
||||
public:
|
||||
Mouse();
|
||||
~Mouse();
|
||||
|
||||
/// Used for polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
/**
|
||||
* Signals that a button is pressed.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param button_ the button pressed
|
||||
*/
|
||||
void PressButton(int x, int y, MouseButton button_);
|
||||
|
||||
/**
|
||||
* Signals that mouse has moved.
|
||||
* @param x the x-coordinate of the cursor
|
||||
* @param y the y-coordinate of the cursor
|
||||
* @param center_x the x-coordinate of the middle of the screen
|
||||
* @param center_y the y-coordinate of the middle of the screen
|
||||
*/
|
||||
void MouseMove(int x, int y, int center_x, int center_y);
|
||||
|
||||
/**
|
||||
* Signals that a button is released.
|
||||
* @param button_ the button pressed
|
||||
*/
|
||||
void ReleaseButton(MouseButton button_);
|
||||
|
||||
/**
|
||||
* Signals that all buttons are released
|
||||
*/
|
||||
void ReleaseAllButtons();
|
||||
|
||||
[[nodiscard]] bool ToggleButton(std::size_t button_);
|
||||
[[nodiscard]] bool UnlockButton(std::size_t button_);
|
||||
|
||||
[[nodiscard]] Common::SPSCQueue<MouseStatus>& GetMouseQueue();
|
||||
[[nodiscard]] const Common::SPSCQueue<MouseStatus>& GetMouseQueue() const;
|
||||
|
||||
[[nodiscard]] MouseData& GetMouseState(std::size_t button);
|
||||
[[nodiscard]] const MouseData& GetMouseState(std::size_t button) const;
|
||||
|
||||
private:
|
||||
void UpdateThread(std::stop_token stop_token);
|
||||
void UpdateYuzuSettings();
|
||||
void StopPanning();
|
||||
|
||||
struct MouseInfo {
|
||||
InputCommon::MotionInput motion{0.0f, 0.0f, 0.0f};
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
Common::Vec2<float> last_mouse_change;
|
||||
bool is_tilting = false;
|
||||
float sensitivity{0.120f};
|
||||
|
||||
float tilt_speed = 0;
|
||||
Common::Vec2<float> tilt_direction;
|
||||
MouseData data;
|
||||
};
|
||||
|
||||
u16 buttons{};
|
||||
u16 toggle_buttons{};
|
||||
u16 lock_buttons{};
|
||||
std::jthread update_thread;
|
||||
MouseButton last_button{MouseButton::Undefined};
|
||||
std::array<MouseInfo, 7> mouse_info;
|
||||
Common::SPSCQueue<MouseStatus> mouse_queue;
|
||||
bool configuring{false};
|
||||
int mouse_panning_timout{};
|
||||
};
|
||||
} // namespace MouseInput
|
|
@ -1,299 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
#include "input_common/mouse/mouse_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class MouseButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit MouseButton(u32 button_, bool toggle_, MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), toggle(toggle_), mouse_input(mouse_input_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
const bool button_state = mouse_input->GetMouseState(button).pressed;
|
||||
if (!toggle) {
|
||||
return button_state;
|
||||
}
|
||||
|
||||
if (button_state) {
|
||||
return mouse_input->ToggleButton(button);
|
||||
}
|
||||
return mouse_input->UnlockButton(button);
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const bool toggle;
|
||||
MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto toggle = params.Get("toggle", false);
|
||||
|
||||
return std::make_unique<MouseButton>(button_id, toggle, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseButtonFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
params.Set("toggle", false);
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseButtonFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseButtonFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
class MouseAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, bool invert_x_, bool invert_y_,
|
||||
float deadzone_, float range_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(port_), axis_x(axis_x_), axis_y(axis_y_), invert_x(invert_x_), invert_y(invert_y_),
|
||||
deadzone(deadzone_), range(range_), mouse_input(mouse_input_) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
const auto axis_value =
|
||||
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
||||
const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
|
||||
return axis_value * sensitivity / (100.0f * range);
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
if (invert_x) {
|
||||
x = -x;
|
||||
}
|
||||
if (invert_y) {
|
||||
y = -y;
|
||||
}
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
const auto [x, y] = GetAnalog(axis_x, axis_y);
|
||||
const float r = std::sqrt((x * x) + (y * y));
|
||||
if (r > deadzone) {
|
||||
return {x / r * (r - deadzone) / (1 - deadzone),
|
||||
y / r * (r - deadzone) / (1 - deadzone)};
|
||||
}
|
||||
return {0.0f, 0.0f};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetRawStatus() const override {
|
||||
const float x = GetAxis(axis_x);
|
||||
const float y = GetAxis(axis_y);
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {deadzone, range, 0.5f};
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const bool invert_x;
|
||||
const bool invert_y;
|
||||
const float deadzone;
|
||||
const float range;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto port = static_cast<u32>(params.Get("port", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
||||
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
||||
const std::string invert_x_value = params.Get("invert_x", "+");
|
||||
const std::string invert_y_value = params.Get("invert_y", "+");
|
||||
const bool invert_x = invert_x_value == "-";
|
||||
const bool invert_y = invert_y_value == "-";
|
||||
|
||||
return std::make_unique<MouseAnalog>(port, axis_x, axis_y, invert_x, invert_y, deadzone, range,
|
||||
mouse_input.get());
|
||||
}
|
||||
|
||||
void MouseAnalogFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseAnalogFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("port", static_cast<u16>(pad.button));
|
||||
params.Set("axis_x", 0);
|
||||
params.Set("axis_y", 1);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
class MouseMotion final : public Input::MotionDevice {
|
||||
public:
|
||||
explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
Input::MotionStatus GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).motion;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseMotion>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseMotionFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseMotionFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseMotionFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
class MouseTouch final : public Input::TouchDevice {
|
||||
public:
|
||||
explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
|
||||
: button(button_), mouse_input(mouse_input_) {}
|
||||
|
||||
Input::TouchStatus GetStatus() const override {
|
||||
return mouse_input->GetMouseState(button).touch;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const MouseInput::Mouse* mouse_input;
|
||||
};
|
||||
|
||||
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
||||
: mouse_input(std::move(mouse_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
|
||||
return std::make_unique<MouseTouch>(button_id, mouse_input.get());
|
||||
}
|
||||
|
||||
Common::ParamPackage MouseTouchFactory::GetNextInput() const {
|
||||
MouseInput::MouseStatus pad;
|
||||
Common::ParamPackage params;
|
||||
auto& queue = mouse_input->GetMouseQueue();
|
||||
while (queue.Pop(pad)) {
|
||||
// This while loop will break on the earliest detected button
|
||||
if (pad.button != MouseInput::MouseButton::Undefined) {
|
||||
params.Set("engine", "mouse");
|
||||
params.Set("button", static_cast<u16>(pad.button));
|
||||
return params;
|
||||
}
|
||||
}
|
||||
return params;
|
||||
}
|
||||
|
||||
void MouseTouchFactory::BeginConfiguration() {
|
||||
polling = true;
|
||||
mouse_input->BeginConfiguration();
|
||||
}
|
||||
|
||||
void MouseTouchFactory::EndConfiguration() {
|
||||
polling = false;
|
||||
mouse_input->EndConfiguration();
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,109 +0,0 @@
|
|||
// Copyright 2020 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/mouse/mouse_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a mouse. It receives mouse events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class MouseButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from mouse
|
||||
class MouseAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// A motion device factory that creates motion devices from mouse
|
||||
class MouseMotionFactory final : public Input::Factory<Input::MotionDevice> {
|
||||
public:
|
||||
explicit MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::MotionDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
/// An touch device factory that creates touch devices from mouse
|
||||
class MouseTouchFactory final : public Input::Factory<Input::TouchDevice> {
|
||||
public:
|
||||
explicit MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_);
|
||||
|
||||
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
Common::ParamPackage GetNextInput() const;
|
||||
|
||||
/// For device input configuration/polling
|
||||
void BeginConfiguration();
|
||||
void EndConfiguration();
|
||||
|
||||
bool IsPolling() const {
|
||||
return polling;
|
||||
}
|
||||
|
||||
private:
|
||||
std::shared_ptr<MouseInput::Mouse> mouse_input;
|
||||
bool polling = false;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,19 +0,0 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl_impl.h"
|
||||
#endif
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
std::unique_ptr<State> Init() {
|
||||
#ifdef HAVE_SDL2
|
||||
return std::make_unique<SDLState>();
|
||||
#else
|
||||
return std::make_unique<NullState>();
|
||||
#endif
|
||||
}
|
||||
} // namespace InputCommon::SDL
|
|
@ -1,51 +0,0 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
class DevicePoller;
|
||||
enum class DeviceType;
|
||||
} // namespace InputCommon::Polling
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
class State {
|
||||
public:
|
||||
using Pollers = std::vector<std::unique_ptr<Polling::DevicePoller>>;
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
virtual ~State() = default;
|
||||
|
||||
virtual Pollers GetPollers(Polling::DeviceType) {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
virtual MotionMapping GetMotionMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class NullState : public State {
|
||||
public:
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
|
||||
} // namespace InputCommon::SDL
|
File diff suppressed because it is too large
Load Diff
|
@ -1,455 +0,0 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
#include <regex>
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs_types.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/settings.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
|
||||
namespace TasInput {
|
||||
|
||||
// Supported keywords and buttons from a TAS file
|
||||
constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
|
||||
std::pair{"KEY_A", TasButton::BUTTON_A},
|
||||
{"KEY_B", TasButton::BUTTON_B},
|
||||
{"KEY_X", TasButton::BUTTON_X},
|
||||
{"KEY_Y", TasButton::BUTTON_Y},
|
||||
{"KEY_LSTICK", TasButton::STICK_L},
|
||||
{"KEY_RSTICK", TasButton::STICK_R},
|
||||
{"KEY_L", TasButton::TRIGGER_L},
|
||||
{"KEY_R", TasButton::TRIGGER_R},
|
||||
{"KEY_PLUS", TasButton::BUTTON_PLUS},
|
||||
{"KEY_MINUS", TasButton::BUTTON_MINUS},
|
||||
{"KEY_DLEFT", TasButton::BUTTON_LEFT},
|
||||
{"KEY_DUP", TasButton::BUTTON_UP},
|
||||
{"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
|
||||
{"KEY_DDOWN", TasButton::BUTTON_DOWN},
|
||||
{"KEY_SL", TasButton::BUTTON_SL},
|
||||
{"KEY_SR", TasButton::BUTTON_SR},
|
||||
{"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
|
||||
{"KEY_HOME", TasButton::BUTTON_HOME},
|
||||
{"KEY_ZL", TasButton::TRIGGER_ZL},
|
||||
{"KEY_ZR", TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
Tas::Tas() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
needs_reset = true;
|
||||
return;
|
||||
}
|
||||
LoadTasFiles();
|
||||
}
|
||||
|
||||
Tas::~Tas() {
|
||||
Stop();
|
||||
};
|
||||
|
||||
void Tas::LoadTasFiles() {
|
||||
script_length = 0;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
LoadTasFile(i);
|
||||
if (commands[i].size() > script_length) {
|
||||
script_length = commands[i].size();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::LoadTasFile(size_t player_index) {
|
||||
if (!commands[player_index].empty()) {
|
||||
commands[player_index].clear();
|
||||
}
|
||||
std::string file =
|
||||
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||
fmt::format("script0-{}.txt", player_index + 1),
|
||||
Common::FS::FileType::BinaryFile);
|
||||
std::stringstream command_line(file);
|
||||
std::string line;
|
||||
int frame_no = 0;
|
||||
while (std::getline(command_line, line, '\n')) {
|
||||
if (line.empty()) {
|
||||
continue;
|
||||
}
|
||||
LOG_DEBUG(Input, "Loading line: {}", line);
|
||||
std::smatch m;
|
||||
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ' ')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
if (seglist.size() < 4) {
|
||||
continue;
|
||||
}
|
||||
|
||||
while (frame_no < std::stoi(seglist.at(0))) {
|
||||
commands[player_index].push_back({});
|
||||
frame_no++;
|
||||
}
|
||||
|
||||
TASCommand command = {
|
||||
.buttons = ReadCommandButtons(seglist.at(1)),
|
||||
.l_axis = ReadCommandAxis(seglist.at(2)),
|
||||
.r_axis = ReadCommandAxis(seglist.at(3)),
|
||||
};
|
||||
commands[player_index].push_back(command);
|
||||
frame_no++;
|
||||
}
|
||||
LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
|
||||
}
|
||||
|
||||
void Tas::WriteTasFile(std::u8string file_name) {
|
||||
std::string output_text;
|
||||
for (size_t frame = 0; frame < record_commands.size(); frame++) {
|
||||
if (!output_text.empty()) {
|
||||
output_text += "\n";
|
||||
}
|
||||
const TASCommand& line = record_commands[frame];
|
||||
output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
|
||||
WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
|
||||
}
|
||||
const auto bytes_written = Common::FS::WriteStringToFile(
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
|
||||
Common::FS::FileType::TextFile, output_text);
|
||||
if (bytes_written == output_text.size()) {
|
||||
LOG_INFO(Input, "TAS file written to file!");
|
||||
} else {
|
||||
LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
|
||||
output_text.size());
|
||||
}
|
||||
}
|
||||
|
||||
std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
|
||||
auto [x, y] = old;
|
||||
return {x, -y};
|
||||
}
|
||||
|
||||
void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
|
||||
last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
|
||||
}
|
||||
|
||||
std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
|
||||
TasState state;
|
||||
if (is_recording) {
|
||||
return {TasState::Recording, 0, record_commands.size()};
|
||||
}
|
||||
|
||||
if (is_running) {
|
||||
state = TasState::Running;
|
||||
} else {
|
||||
state = TasState::Stopped;
|
||||
}
|
||||
|
||||
return {state, current_command, script_length};
|
||||
}
|
||||
|
||||
std::string Tas::DebugButtons(u32 buttons) const {
|
||||
return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
|
||||
}
|
||||
|
||||
std::string Tas::DebugJoystick(float x, float y) const {
|
||||
return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
|
||||
}
|
||||
|
||||
std::string Tas::DebugInput(const TasData& data) const {
|
||||
return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
|
||||
DebugJoystick(data.axis[0], data.axis[1]),
|
||||
DebugJoystick(data.axis[2], data.axis[3]));
|
||||
}
|
||||
|
||||
std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
|
||||
std::string returns = "[ ";
|
||||
for (size_t i = 0; i < arr.size(); i++) {
|
||||
returns += DebugInput(arr[i]);
|
||||
if (i != arr.size() - 1) {
|
||||
returns += " , ";
|
||||
}
|
||||
}
|
||||
return returns + "]";
|
||||
}
|
||||
|
||||
std::string Tas::ButtonsToString(u32 button) const {
|
||||
std::string returns;
|
||||
for (auto [text_button, tas_button] : text_to_tas_button) {
|
||||
if ((button & static_cast<u32>(tas_button)) != 0)
|
||||
returns += fmt::format(", {}", text_button.substr(4));
|
||||
}
|
||||
return returns.empty() ? "" : returns.substr(2);
|
||||
}
|
||||
|
||||
void Tas::UpdateThread() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
if (is_running) {
|
||||
Stop();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_recording) {
|
||||
record_commands.push_back(last_input);
|
||||
}
|
||||
if (needs_reset) {
|
||||
current_command = 0;
|
||||
needs_reset = false;
|
||||
LoadTasFiles();
|
||||
LOG_DEBUG(Input, "tas_reset done");
|
||||
}
|
||||
|
||||
if (!is_running) {
|
||||
tas_data.fill({});
|
||||
return;
|
||||
}
|
||||
if (current_command < script_length) {
|
||||
LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
|
||||
size_t frame = current_command++;
|
||||
for (size_t i = 0; i < commands.size(); i++) {
|
||||
if (frame < commands[i].size()) {
|
||||
TASCommand command = commands[i][frame];
|
||||
tas_data[i].buttons = command.buttons;
|
||||
auto [l_axis_x, l_axis_y] = command.l_axis;
|
||||
tas_data[i].axis[0] = l_axis_x;
|
||||
tas_data[i].axis[1] = l_axis_y;
|
||||
auto [r_axis_x, r_axis_y] = command.r_axis;
|
||||
tas_data[i].axis[2] = r_axis_x;
|
||||
tas_data[i].axis[3] = r_axis_y;
|
||||
} else {
|
||||
tas_data[i] = {};
|
||||
}
|
||||
}
|
||||
} else {
|
||||
is_running = Settings::values.tas_loop.GetValue();
|
||||
current_command = 0;
|
||||
tas_data.fill({});
|
||||
if (!is_running) {
|
||||
SwapToStoredController();
|
||||
}
|
||||
}
|
||||
LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
|
||||
}
|
||||
|
||||
TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
|
||||
std::stringstream linestream(line);
|
||||
std::string segment;
|
||||
std::vector<std::string> seglist;
|
||||
|
||||
while (std::getline(linestream, segment, ';')) {
|
||||
seglist.push_back(segment);
|
||||
}
|
||||
|
||||
const float x = std::stof(seglist.at(0)) / 32767.0f;
|
||||
const float y = std::stof(seglist.at(1)) / 32767.0f;
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
u32 Tas::ReadCommandButtons(const std::string& data) const {
|
||||
std::stringstream button_text(data);
|
||||
std::string line;
|
||||
u32 buttons = 0;
|
||||
while (std::getline(button_text, line, ';')) {
|
||||
for (auto [text, tas_button] : text_to_tas_button) {
|
||||
if (text == line) {
|
||||
buttons |= static_cast<u32>(tas_button);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return buttons;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandAxis(TasAnalog data) const {
|
||||
auto [x, y] = data;
|
||||
std::string line;
|
||||
line += std::to_string(static_cast<int>(x * 32767));
|
||||
line += ";";
|
||||
line += std::to_string(static_cast<int>(y * 32767));
|
||||
return line;
|
||||
}
|
||||
|
||||
std::string Tas::WriteCommandButtons(u32 data) const {
|
||||
if (data == 0) {
|
||||
return "NONE";
|
||||
}
|
||||
|
||||
std::string line;
|
||||
u32 index = 0;
|
||||
while (data > 0) {
|
||||
if ((data & 1) == 1) {
|
||||
for (auto [text, tas_button] : text_to_tas_button) {
|
||||
if (tas_button == static_cast<TasButton>(1 << index)) {
|
||||
if (line.size() > 0) {
|
||||
line += ";";
|
||||
}
|
||||
line += text;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
index++;
|
||||
data >>= 1;
|
||||
}
|
||||
return line;
|
||||
}
|
||||
|
||||
void Tas::StartStop() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
if (is_running) {
|
||||
Stop();
|
||||
} else {
|
||||
is_running = true;
|
||||
SwapToTasController();
|
||||
}
|
||||
}
|
||||
|
||||
void Tas::Stop() {
|
||||
is_running = false;
|
||||
SwapToStoredController();
|
||||
}
|
||||
|
||||
void Tas::SwapToTasController() {
|
||||
if (!Settings::values.tas_swap_controllers) {
|
||||
return;
|
||||
}
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
for (std::size_t index = 0; index < players.size(); index++) {
|
||||
auto& player = players[index];
|
||||
player_mappings[index] = player;
|
||||
|
||||
// Only swap active controllers
|
||||
if (!player.connected) {
|
||||
continue;
|
||||
}
|
||||
|
||||
Common::ParamPackage tas_param;
|
||||
tas_param.Set("pad", static_cast<u8>(index));
|
||||
auto button_mapping = GetButtonMappingForDevice(tas_param);
|
||||
auto analog_mapping = GetAnalogMappingForDevice(tas_param);
|
||||
auto& buttons = player.buttons;
|
||||
auto& analogs = player.analogs;
|
||||
|
||||
for (std::size_t i = 0; i < buttons.size(); ++i) {
|
||||
buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize();
|
||||
}
|
||||
for (std::size_t i = 0; i < analogs.size(); ++i) {
|
||||
analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
|
||||
}
|
||||
}
|
||||
is_old_input_saved = true;
|
||||
Settings::values.is_device_reload_pending.store(true);
|
||||
}
|
||||
|
||||
void Tas::SwapToStoredController() {
|
||||
if (!is_old_input_saved) {
|
||||
return;
|
||||
}
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
for (std::size_t index = 0; index < players.size(); index++) {
|
||||
players[index] = player_mappings[index];
|
||||
}
|
||||
is_old_input_saved = false;
|
||||
Settings::values.is_device_reload_pending.store(true);
|
||||
}
|
||||
|
||||
void Tas::Reset() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return;
|
||||
}
|
||||
needs_reset = true;
|
||||
}
|
||||
|
||||
bool Tas::Record() {
|
||||
if (!Settings::values.tas_enable) {
|
||||
return true;
|
||||
}
|
||||
is_recording = !is_recording;
|
||||
return is_recording;
|
||||
}
|
||||
|
||||
void Tas::SaveRecording(bool overwrite_file) {
|
||||
if (is_recording) {
|
||||
return;
|
||||
}
|
||||
if (record_commands.empty()) {
|
||||
return;
|
||||
}
|
||||
WriteTasFile(u8"record.txt");
|
||||
if (overwrite_file) {
|
||||
WriteTasFile(u8"script0-1.txt");
|
||||
}
|
||||
needs_reset = true;
|
||||
record_commands.clear();
|
||||
}
|
||||
|
||||
InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
// This list is missing ZL/ZR since those are not considered buttons.
|
||||
// We will add those afterwards
|
||||
// This list also excludes any button that can't be really mapped
|
||||
static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
|
||||
switch_to_tas_button = {
|
||||
std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
|
||||
{Settings::NativeButton::B, TasButton::BUTTON_B},
|
||||
{Settings::NativeButton::X, TasButton::BUTTON_X},
|
||||
{Settings::NativeButton::Y, TasButton::BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, TasButton::STICK_L},
|
||||
{Settings::NativeButton::RStick, TasButton::STICK_R},
|
||||
{Settings::NativeButton::L, TasButton::TRIGGER_L},
|
||||
{Settings::NativeButton::R, TasButton::TRIGGER_R},
|
||||
{Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
|
||||
{Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
|
||||
{Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
|
||||
{Settings::NativeButton::DUp, TasButton::BUTTON_UP},
|
||||
{Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
|
||||
{Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
|
||||
{Settings::NativeButton::SL, TasButton::BUTTON_SL},
|
||||
{Settings::NativeButton::SR, TasButton::BUTTON_SR},
|
||||
{Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
|
||||
{Settings::NativeButton::Home, TasButton::BUTTON_HOME},
|
||||
{Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
|
||||
{Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
|
||||
};
|
||||
|
||||
InputCommon::ButtonMapping mapping{};
|
||||
for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
|
||||
Common::ParamPackage button_params({{"engine", "tas"}});
|
||||
button_params.Set("pad", params.Get("pad", 0));
|
||||
button_params.Set("button", static_cast<int>(tas_button));
|
||||
mapping.insert_or_assign(switch_button, std::move(button_params));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
|
||||
const Common::ParamPackage& params) const {
|
||||
|
||||
InputCommon::AnalogMapping mapping = {};
|
||||
Common::ParamPackage left_analog_params;
|
||||
left_analog_params.Set("engine", "tas");
|
||||
left_analog_params.Set("pad", params.Get("pad", 0));
|
||||
left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
|
||||
left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
|
||||
Common::ParamPackage right_analog_params;
|
||||
right_analog_params.Set("engine", "tas");
|
||||
right_analog_params.Set("pad", params.Get("pad", 0));
|
||||
right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
|
||||
right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
const TasData& Tas::GetTasState(std::size_t pad) const {
|
||||
return tas_data[pad];
|
||||
}
|
||||
} // namespace TasInput
|
|
@ -1,101 +0,0 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <mutex>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
#include "input_common/tas/tas_poller.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
class TasButton final : public Input::ButtonDevice {
|
||||
public:
|
||||
explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
|
||||
: button(button_), pad(pad_), tas_input(tas_input_) {}
|
||||
|
||||
bool GetStatus() const override {
|
||||
return (tas_input->GetTasState(pad).buttons & button) != 0;
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 button;
|
||||
const u32 pad;
|
||||
const TasInput::Tas* tas_input;
|
||||
};
|
||||
|
||||
TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
|
||||
: tas_input(std::move(tas_input_)) {}
|
||||
|
||||
std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto button_id = params.Get("button", 0);
|
||||
const auto pad = params.Get("pad", 0);
|
||||
|
||||
return std::make_unique<TasButton>(button_id, pad, tas_input.get());
|
||||
}
|
||||
|
||||
class TasAnalog final : public Input::AnalogDevice {
|
||||
public:
|
||||
explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
|
||||
: pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
|
||||
|
||||
float GetAxis(u32 axis) const {
|
||||
std::lock_guard lock{mutex};
|
||||
return tas_input->GetTasState(pad).axis.at(axis);
|
||||
}
|
||||
|
||||
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
||||
float x = GetAxis(analog_axis_x);
|
||||
float y = GetAxis(analog_axis_y);
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1.0f) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
return {x, y};
|
||||
}
|
||||
|
||||
std::tuple<float, float> GetStatus() const override {
|
||||
return GetAnalog(axis_x, axis_y);
|
||||
}
|
||||
|
||||
Input::AnalogProperties GetAnalogProperties() const override {
|
||||
return {0.0f, 1.0f, 0.5f};
|
||||
}
|
||||
|
||||
private:
|
||||
const u32 pad;
|
||||
const u32 axis_x;
|
||||
const u32 axis_y;
|
||||
const TasInput::Tas* tas_input;
|
||||
mutable std::mutex mutex;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from GC Adapter
|
||||
TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
|
||||
: tas_input(std::move(tas_input_)) {}
|
||||
|
||||
/**
|
||||
* Creates analog device from joystick axes
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "port": the nth gcpad on the adapter
|
||||
* - "axis_x": the index of the axis to be bind as x-axis
|
||||
* - "axis_y": the index of the axis to be bind as y-axis
|
||||
*/
|
||||
std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
|
||||
const auto pad = static_cast<u32>(params.Get("pad", 0));
|
||||
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
||||
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
||||
|
||||
return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
|
@ -1,43 +0,0 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include "core/frontend/input.h"
|
||||
#include "input_common/tas/tas_input.h"
|
||||
|
||||
namespace InputCommon {
|
||||
|
||||
/**
|
||||
* A button device factory representing a tas bot. It receives tas events and forward them
|
||||
* to all button devices it created.
|
||||
*/
|
||||
class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
|
||||
public:
|
||||
explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
||||
/**
|
||||
* Creates a button device from a button press
|
||||
* @param params contains parameters for creating the device:
|
||||
* - "code": the code of the key to bind with the button
|
||||
*/
|
||||
std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
/// An analog device factory that creates analog devices from tas
|
||||
class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
|
||||
public:
|
||||
explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
|
||||
|
||||
std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
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Reference in New Issue