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core: settings: Add setting to enable vsync, which is on by default.

This commit is contained in:
bunnei 2020-02-13 22:06:11 -05:00
parent 45ac1c62c6
commit 571451bdfe
8 changed files with 25 additions and 0 deletions

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@ -94,6 +94,7 @@ void LogSettings() {
LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation); LogSetting("Renderer_UseAccurateGpuEmulation", Settings::values.use_accurate_gpu_emulation);
LogSetting("Renderer_UseAsynchronousGpuEmulation", LogSetting("Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation); Settings::values.use_asynchronous_gpu_emulation);
LogSetting("Renderer_UseVsync", Settings::values.use_vsync);
LogSetting("Audio_OutputEngine", Settings::values.sink_id); LogSetting("Audio_OutputEngine", Settings::values.sink_id);
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching); LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id); LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);

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@ -435,6 +435,7 @@ struct Values {
bool use_disk_shader_cache; bool use_disk_shader_cache;
bool use_accurate_gpu_emulation; bool use_accurate_gpu_emulation;
bool use_asynchronous_gpu_emulation; bool use_asynchronous_gpu_emulation;
bool use_vsync;
bool force_30fps_mode; bool force_30fps_mode;
float bg_red; float bg_red;

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@ -188,6 +188,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
Settings::values.use_accurate_gpu_emulation); Settings::values.use_accurate_gpu_emulation);
AddField(field_type, "Renderer_UseAsynchronousGpuEmulation", AddField(field_type, "Renderer_UseAsynchronousGpuEmulation",
Settings::values.use_asynchronous_gpu_emulation); Settings::values.use_asynchronous_gpu_emulation);
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync);
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode); AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
} }

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@ -640,6 +640,7 @@ void Config::ReadRendererValues() {
ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool(); ReadSetting(QStringLiteral("use_accurate_gpu_emulation"), false).toBool();
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation =
ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool(); ReadSetting(QStringLiteral("use_asynchronous_gpu_emulation"), false).toBool();
Settings::values.use_vsync = ReadSetting(QStringLiteral("use_vsync"), true).toBool();
Settings::values.force_30fps_mode = Settings::values.force_30fps_mode =
ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool(); ReadSetting(QStringLiteral("force_30fps_mode"), false).toBool();
@ -1074,6 +1075,7 @@ void Config::SaveRendererValues() {
Settings::values.use_accurate_gpu_emulation, false); Settings::values.use_accurate_gpu_emulation, false);
WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"), WriteSetting(QStringLiteral("use_asynchronous_gpu_emulation"),
Settings::values.use_asynchronous_gpu_emulation, false); Settings::values.use_asynchronous_gpu_emulation, false);
WriteSetting(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false); WriteSetting(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode, false);
// Cast to double because Qt's written float values are not human-readable // Cast to double because Qt's written float values are not human-readable

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@ -103,6 +103,8 @@ void ConfigureGraphics::SetConfiguration() {
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock); ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation); ui->use_asynchronous_gpu_emulation->setChecked(Settings::values.use_asynchronous_gpu_emulation);
ui->use_vsync->setEnabled(runtime_lock);
ui->use_vsync->setChecked(Settings::values.use_vsync);
ui->force_30fps_mode->setEnabled(runtime_lock); ui->force_30fps_mode->setEnabled(runtime_lock);
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode); ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode);
UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green, UpdateBackgroundColorButton(QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
@ -120,6 +122,7 @@ void ConfigureGraphics::ApplyConfiguration() {
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation =
ui->use_asynchronous_gpu_emulation->isChecked(); ui->use_asynchronous_gpu_emulation->isChecked();
Settings::values.use_vsync = ui->use_vsync->isChecked();
Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked(); Settings::values.force_30fps_mode = ui->force_30fps_mode->isChecked();
Settings::values.bg_red = static_cast<float>(bg_color.redF()); Settings::values.bg_red = static_cast<float>(bg_color.redF());
Settings::values.bg_green = static_cast<float>(bg_color.greenF()); Settings::values.bg_green = static_cast<float>(bg_color.greenF());

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@ -84,6 +84,16 @@
</property> </property>
</widget> </widget>
</item> </item>
<item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
</property>
<property name="text">
<string>Use VSync (OpenGL only)</string>
</property>
</widget>
</item>
<item> <item>
<widget class="QCheckBox" name="use_accurate_gpu_emulation"> <widget class="QCheckBox" name="use_accurate_gpu_emulation">
<property name="text"> <property name="text">

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@ -390,6 +390,8 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.use_vsync =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1));
Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0)); Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
Settings::values.bg_green = Settings::values.bg_green =

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@ -150,6 +150,11 @@ use_accurate_gpu_emulation =
# 0 : Off (slow), 1 (default): On (fast) # 0 : Off (slow), 1 (default): On (fast)
use_asynchronous_gpu_emulation = use_asynchronous_gpu_emulation =
# Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can
# so only turn this off if you notice a speed difference.
# 0: Off, 1 (default): On
use_vsync =
# The clear color for the renderer. What shows up on the sides of the bottom screen. # The clear color for the renderer. What shows up on the sides of the bottom screen.
# Must be in range of 0.0-1.0. Defaults to 1.0 for all. # Must be in range of 0.0-1.0. Defaults to 1.0 for all.
bg_red = bg_red =