emu_window_sdl2: Respect hidpi
Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which will return the true size our swapchain needs to be in even for hidpi displays.
This commit is contained in:
parent
3cc3176ad6
commit
5754456292
|
@ -115,7 +115,7 @@ bool EmuWindow_SDL2::IsShown() const {
|
||||||
|
|
||||||
void EmuWindow_SDL2::OnResize() {
|
void EmuWindow_SDL2::OnResize() {
|
||||||
int width, height;
|
int width, height;
|
||||||
SDL_GetWindowSize(render_window, &width, &height);
|
SDL_GL_GetDrawableSize(render_window, &width, &height);
|
||||||
UpdateCurrentFramebufferLayout(width, height);
|
UpdateCurrentFramebufferLayout(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Reference in New Issue