hle: kernel: Migrate some code from Common::SpinLock to KSpinLock.
This commit is contained in:
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541b4353e4
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5872561077
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@ -62,7 +62,7 @@ void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedul
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}
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}
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u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
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u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
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std::scoped_lock lock{guard};
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KScopedSpinLock lk{guard};
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if (KThread* prev_highest_thread = state.highest_priority_thread;
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if (KThread* prev_highest_thread = state.highest_priority_thread;
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prev_highest_thread != highest_thread) {
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prev_highest_thread != highest_thread) {
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if (prev_highest_thread != nullptr) {
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if (prev_highest_thread != nullptr) {
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@ -637,11 +637,11 @@ void KScheduler::RescheduleCurrentCore() {
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if (phys_core.IsInterrupted()) {
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if (phys_core.IsInterrupted()) {
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phys_core.ClearInterrupt();
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phys_core.ClearInterrupt();
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}
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}
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guard.lock();
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guard.Lock();
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if (state.needs_scheduling.load()) {
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if (state.needs_scheduling.load()) {
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Schedule();
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Schedule();
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} else {
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} else {
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guard.unlock();
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guard.Unlock();
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}
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}
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}
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}
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@ -669,7 +669,7 @@ void KScheduler::Unload(KThread* thread) {
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} else {
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} else {
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prev_thread = nullptr;
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prev_thread = nullptr;
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}
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}
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thread->context_guard.unlock();
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thread->context_guard.Unlock();
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}
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}
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}
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}
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@ -713,7 +713,7 @@ void KScheduler::ScheduleImpl() {
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// If we're not actually switching thread, there's nothing to do.
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// If we're not actually switching thread, there's nothing to do.
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if (next_thread == current_thread.load()) {
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if (next_thread == current_thread.load()) {
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guard.unlock();
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guard.Unlock();
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return;
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return;
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}
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}
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@ -732,7 +732,7 @@ void KScheduler::ScheduleImpl() {
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} else {
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} else {
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old_context = &idle_thread->GetHostContext();
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old_context = &idle_thread->GetHostContext();
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}
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}
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guard.unlock();
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guard.Unlock();
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Common::Fiber::YieldTo(*old_context, *switch_fiber);
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Common::Fiber::YieldTo(*old_context, *switch_fiber);
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/// When a thread wakes up, the scheduler may have changed to other in another core.
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/// When a thread wakes up, the scheduler may have changed to other in another core.
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@ -748,24 +748,24 @@ void KScheduler::OnSwitch(void* this_scheduler) {
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void KScheduler::SwitchToCurrent() {
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void KScheduler::SwitchToCurrent() {
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while (true) {
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while (true) {
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{
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{
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std::scoped_lock lock{guard};
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KScopedSpinLock lk{guard};
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current_thread.store(state.highest_priority_thread);
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current_thread.store(state.highest_priority_thread);
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state.needs_scheduling.store(false);
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state.needs_scheduling.store(false);
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}
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}
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const auto is_switch_pending = [this] {
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const auto is_switch_pending = [this] {
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std::scoped_lock lock{guard};
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KScopedSpinLock lk{guard};
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return state.needs_scheduling.load();
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return state.needs_scheduling.load();
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};
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};
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do {
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do {
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auto next_thread = current_thread.load();
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auto next_thread = current_thread.load();
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if (next_thread != nullptr) {
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if (next_thread != nullptr) {
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next_thread->context_guard.lock();
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next_thread->context_guard.Lock();
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if (next_thread->GetRawState() != ThreadState::Runnable) {
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if (next_thread->GetRawState() != ThreadState::Runnable) {
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next_thread->context_guard.unlock();
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next_thread->context_guard.Unlock();
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break;
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break;
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}
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}
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if (next_thread->GetActiveCore() != core_id) {
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if (next_thread->GetActiveCore() != core_id) {
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next_thread->context_guard.unlock();
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next_thread->context_guard.Unlock();
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break;
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break;
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}
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}
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}
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}
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@ -2,19 +2,16 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#pragma once
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#include <atomic>
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#include <atomic>
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/spin_lock.h"
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#include "core/hle/kernel/global_scheduler_context.h"
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#include "core/hle/kernel/global_scheduler_context.h"
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#include "core/hle/kernel/k_priority_queue.h"
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#include "core/hle/kernel/k_priority_queue.h"
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#include "core/hle/kernel/k_scheduler_lock.h"
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#include "core/hle/kernel/k_scheduler_lock.h"
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#include "core/hle/kernel/k_scoped_lock.h"
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#include "core/hle/kernel/k_scoped_lock.h"
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#include "core/hle/kernel/k_spin_lock.h"
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namespace Common {
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namespace Common {
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class Fiber;
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class Fiber;
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@ -195,7 +192,7 @@ private:
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u64 last_context_switch_time{};
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u64 last_context_switch_time{};
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const s32 core_id;
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const s32 core_id;
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Common::SpinLock guard{};
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KSpinLock guard{};
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};
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};
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class KScopedSchedulerLock : KScopedLock<GlobalSchedulerContext::LockType> {
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class KScopedSchedulerLock : KScopedLock<GlobalSchedulerContext::LockType> {
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@ -2,14 +2,11 @@
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// Licensed under GPLv2 or any later version
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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// This file references various implementation details from Atmosphere, an open-source firmware for
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// the Nintendo Switch. Copyright 2018-2020 Atmosphere-NX.
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#pragma once
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#pragma once
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/spin_lock.h"
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#include "core/hardware_properties.h"
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#include "core/hardware_properties.h"
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#include "core/hle/kernel/k_spin_lock.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/kernel.h"
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@ -34,7 +31,7 @@ public:
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} else {
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} else {
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// Otherwise, we want to disable scheduling and acquire the spinlock.
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// Otherwise, we want to disable scheduling and acquire the spinlock.
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SchedulerType::DisableScheduling(kernel);
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SchedulerType::DisableScheduling(kernel);
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spin_lock.lock();
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spin_lock.Lock();
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// For debug, ensure that our state is valid.
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// For debug, ensure that our state is valid.
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ASSERT(lock_count == 0);
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ASSERT(lock_count == 0);
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@ -58,7 +55,7 @@ public:
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// Note that we no longer hold the lock, and unlock the spinlock.
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// Note that we no longer hold the lock, and unlock the spinlock.
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owner_thread = nullptr;
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owner_thread = nullptr;
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spin_lock.unlock();
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spin_lock.Unlock();
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// Enable scheduling, and perform a rescheduling operation.
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// Enable scheduling, and perform a rescheduling operation.
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SchedulerType::EnableScheduling(kernel, cores_needing_scheduling);
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SchedulerType::EnableScheduling(kernel, cores_needing_scheduling);
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@ -67,7 +64,7 @@ public:
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private:
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private:
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KernelCore& kernel;
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KernelCore& kernel;
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Common::SpinLock spin_lock{};
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KAlignedSpinLock spin_lock{};
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s32 lock_count{};
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s32 lock_count{};
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KThread* owner_thread{};
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KThread* owner_thread{};
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};
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};
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@ -28,6 +28,12 @@ private:
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std::atomic_flag lck = ATOMIC_FLAG_INIT;
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std::atomic_flag lck = ATOMIC_FLAG_INIT;
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};
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};
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// TODO(bunnei): Alias for now, in case we want to implement these accurately in the future.
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using KAlignedSpinLock = KSpinLock;
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using KNotAlignedSpinLock = KSpinLock;
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using KScopedSpinLock = KScopedLock<KSpinLock>;
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using KScopedSpinLock = KScopedLock<KSpinLock>;
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using KScopedAlignedSpinLock = KScopedLock<KAlignedSpinLock>;
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using KScopedNotAlignedSpinLock = KScopedLock<KNotAlignedSpinLock>;
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} // namespace Kernel
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} // namespace Kernel
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@ -14,10 +14,10 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/intrusive_red_black_tree.h"
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#include "common/intrusive_red_black_tree.h"
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#include "common/spin_lock.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/arm_interface.h"
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#include "core/hle/kernel/k_affinity_mask.h"
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#include "core/hle/kernel/k_affinity_mask.h"
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#include "core/hle/kernel/k_light_lock.h"
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#include "core/hle/kernel/k_light_lock.h"
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#include "core/hle/kernel/k_spin_lock.h"
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#include "core/hle/kernel/k_synchronization_object.h"
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#include "core/hle/kernel/k_synchronization_object.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/svc_common.h"
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#include "core/hle/kernel/svc_common.h"
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@ -732,7 +732,7 @@ private:
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s8 priority_inheritance_count{};
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s8 priority_inheritance_count{};
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bool resource_limit_release_hint{};
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bool resource_limit_release_hint{};
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StackParameters stack_parameters{};
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StackParameters stack_parameters{};
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Common::SpinLock context_guard{};
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KSpinLock context_guard{};
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// For emulation
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// For emulation
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std::shared_ptr<Common::Fiber> host_context{};
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std::shared_ptr<Common::Fiber> host_context{};
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