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Merge pull request #10433 from FernandoS27/theres-a-lime-coming-around

Texture Cache Util: Fix block depth adjustment on slices.
This commit is contained in:
bunnei 2023-05-24 20:59:21 -07:00 committed by GitHub
commit 593236f211
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1 changed files with 13 additions and 2 deletions

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@ -123,7 +123,9 @@ template <u32 GOB_EXTENT>
return {
.width = AdjustMipBlockSize<GOB_SIZE_X>(num_tiles.width, block_size.width, level),
.height = AdjustMipBlockSize<GOB_SIZE_Y>(num_tiles.height, block_size.height, level),
.depth = AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
.depth = level == 0
? block_size.depth
: AdjustMipBlockSize<GOB_SIZE_Z>(num_tiles.depth, block_size.depth, level),
};
}
@ -165,6 +167,13 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr Extent3D TileShift(const LevelInfo& info, u32 level) {
if (level == 0) {
return Extent3D{
.width = info.block.width,
.height = info.block.height,
.depth = info.block.depth,
};
}
const Extent3D blocks = NumLevelBlocks(info, level);
return Extent3D{
.width = AdjustTileSize(info.block.width, GOB_SIZE_X, blocks.width),
@ -1288,7 +1297,9 @@ u32 MapSizeBytes(const ImageBase& image) {
static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2, 0}, 0) ==
0x7f8000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x40000);
static_assert(CalculateLevelSize(LevelInfo{{128, 8, 1}, {0, 4, 0}, {1, 1}, 4, 0}, 0) == 0x40000);
static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
0x2afc00);