buffer_cache: Minor style changes
Minor style changes. Mostly done so I avoid editing it while doing other changes.
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cf4ee279c6
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599274e3f0
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@ -40,14 +40,12 @@ public:
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bool is_written = false, bool use_fast_cbuf = false) {
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std::lock_guard lock{mutex};
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const std::optional<VAddr> cpu_addr_opt =
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system.GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
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const auto& memory_manager = system.GPU().MemoryManager();
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const std::optional<VAddr> cpu_addr_opt = memory_manager.GpuToCpuAddress(gpu_addr);
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if (!cpu_addr_opt) {
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return {GetEmptyBuffer(size), 0};
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}
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VAddr cpu_addr = *cpu_addr_opt;
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const VAddr cpu_addr = *cpu_addr_opt;
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// Cache management is a big overhead, so only cache entries with a given size.
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// TODO: Figure out which size is the best for given games.
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@ -84,9 +82,9 @@ public:
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if (Settings::IsGPULevelHigh() && Settings::values.use_asynchronous_gpu_emulation) {
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MarkForAsyncFlush(map);
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}
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if (!map->IsWritten()) {
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map->MarkAsWritten(true);
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MarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
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if (!map->is_written) {
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map->is_written = true;
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MarkRegionAsWritten(map->start, map->end - 1);
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}
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}
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@ -133,11 +131,11 @@ public:
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std::lock_guard lock{mutex};
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std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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std::sort(objects.begin(), objects.end(), [](const MapInterval& a, const MapInterval& b) {
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return a->GetModificationTick() < b->GetModificationTick();
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});
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std::sort(
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objects.begin(), objects.end(),
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[](const MapInterval& lhs, const MapInterval& rhs) { return lhs->ticks < rhs->ticks; });
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for (auto& object : objects) {
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if (object->IsModified() && object->IsRegistered()) {
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if (object->is_modified && object->is_registered) {
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mutex.unlock();
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FlushMap(object);
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mutex.lock();
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@ -150,7 +148,7 @@ public:
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const std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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return std::any_of(objects.cbegin(), objects.cend(), [](const MapInterval& map) {
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return map->IsModified() && map->IsRegistered();
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return map->is_modified && map->is_registered;
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});
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}
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@ -160,7 +158,7 @@ public:
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std::vector<MapInterval> objects = GetMapsInRange(addr, size);
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for (auto& object : objects) {
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if (object->IsRegistered()) {
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if (object->is_registered) {
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Unregister(object);
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}
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}
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@ -170,9 +168,9 @@ public:
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std::lock_guard lock{mutex};
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for (const auto& object : GetMapsInRange(addr, size)) {
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if (object->IsMemoryMarked() && object->IsRegistered()) {
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if (object->is_memory_marked && object->is_registered) {
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UnmarkMemory(object);
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object->SetSyncPending(true);
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object->is_sync_pending = true;
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marked_for_unregister.emplace_back(object);
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}
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}
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@ -182,8 +180,8 @@ public:
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std::lock_guard lock{mutex};
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for (const auto& object : marked_for_unregister) {
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if (object->IsRegistered()) {
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object->SetSyncPending(false);
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if (object->is_registered) {
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object->is_sync_pending = false;
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Unregister(object);
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}
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}
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@ -194,7 +192,7 @@ public:
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if (uncommitted_flushes) {
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auto commit_list = std::make_shared<std::list<MapInterval>>();
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for (auto& map : *uncommitted_flushes) {
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if (map->IsRegistered() && map->IsModified()) {
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if (map->is_registered && map->is_modified) {
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// TODO(Blinkhawk): Implement backend asynchronous flushing
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// AsyncFlushMap(map)
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commit_list->push_back(map);
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@ -229,7 +227,7 @@ public:
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return;
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}
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for (MapInterval& map : *flush_list) {
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if (map->IsRegistered()) {
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if (map->is_registered) {
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// TODO(Blinkhawk): Replace this for reading the asynchronous flush
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FlushMap(map);
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}
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@ -266,45 +264,45 @@ protected:
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/// Register an object into the cache
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void Register(const MapInterval& new_map, bool inherit_written = false) {
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const VAddr cpu_addr = new_map->GetStart();
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const VAddr cpu_addr = new_map->start;
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if (!cpu_addr) {
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LOG_CRITICAL(HW_GPU, "Failed to register buffer with unmapped gpu_address 0x{:016x}",
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new_map->GetGpuAddress());
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new_map->gpu_addr);
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return;
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}
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const std::size_t size = new_map->GetEnd() - new_map->GetStart();
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new_map->MarkAsRegistered(true);
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const IntervalType interval{new_map->GetStart(), new_map->GetEnd()};
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const std::size_t size = new_map->end - new_map->start;
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new_map->is_registered = true;
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const IntervalType interval{new_map->start, new_map->end};
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mapped_addresses.insert({interval, new_map});
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rasterizer.UpdatePagesCachedCount(cpu_addr, size, 1);
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new_map->SetMemoryMarked(true);
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new_map->is_memory_marked = true;
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if (inherit_written) {
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MarkRegionAsWritten(new_map->GetStart(), new_map->GetEnd() - 1);
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new_map->MarkAsWritten(true);
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MarkRegionAsWritten(new_map->start, new_map->end - 1);
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new_map->is_written = true;
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}
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}
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void UnmarkMemory(const MapInterval& map) {
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if (!map->IsMemoryMarked()) {
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if (!map->is_memory_marked) {
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return;
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}
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const std::size_t size = map->GetEnd() - map->GetStart();
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rasterizer.UpdatePagesCachedCount(map->GetStart(), size, -1);
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map->SetMemoryMarked(false);
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const std::size_t size = map->end - map->start;
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rasterizer.UpdatePagesCachedCount(map->start, size, -1);
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map->is_memory_marked = false;
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}
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/// Unregisters an object from the cache
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void Unregister(const MapInterval& map) {
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UnmarkMemory(map);
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map->MarkAsRegistered(false);
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if (map->IsSyncPending()) {
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map->is_registered = false;
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if (map->is_sync_pending) {
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map->is_sync_pending = false;
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marked_for_unregister.remove(map);
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map->SetSyncPending(false);
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}
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if (map->IsWritten()) {
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UnmarkRegionAsWritten(map->GetStart(), map->GetEnd() - 1);
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if (map->is_written) {
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UnmarkRegionAsWritten(map->start, map->end - 1);
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}
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const IntervalType delete_interval{map->GetStart(), map->GetEnd()};
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const IntervalType delete_interval{map->start, map->end};
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mapped_addresses.erase(delete_interval);
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}
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@ -345,10 +343,10 @@ private:
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bool modified_inheritance = false;
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// Calculate new buffer parameters
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for (auto& overlap : overlaps) {
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new_start = std::min(overlap->GetStart(), new_start);
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new_end = std::max(overlap->GetEnd(), new_end);
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write_inheritance |= overlap->IsWritten();
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modified_inheritance |= overlap->IsModified();
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new_start = std::min(overlap->start, new_start);
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new_end = std::max(overlap->end, new_end);
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write_inheritance |= overlap->is_written;
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modified_inheritance |= overlap->is_modified;
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}
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GPUVAddr new_gpu_addr = gpu_addr + new_start - cpu_addr;
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for (auto& overlap : overlaps) {
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@ -372,7 +370,7 @@ private:
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IntervalSet interval_set{};
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interval_set.add(base_interval);
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for (auto& overlap : overlaps) {
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const IntervalType subtract{overlap->GetStart(), overlap->GetEnd()};
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const IntervalType subtract{overlap->start, overlap->end};
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interval_set.subtract(subtract);
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}
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for (auto& interval : interval_set) {
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@ -406,11 +404,11 @@ private:
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}
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void FlushMap(MapInterval map) {
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std::size_t size = map->GetEnd() - map->GetStart();
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OwnerBuffer block = blocks[map->GetStart() >> block_page_bits];
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std::size_t size = map->end - map->start;
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OwnerBuffer block = blocks[map->start >> block_page_bits];
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staging_buffer.resize(size);
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DownloadBlockData(block, block->GetOffset(map->GetStart()), size, staging_buffer.data());
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system.Memory().WriteBlockUnsafe(map->GetStart(), staging_buffer.data(), size);
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DownloadBlockData(block, block->GetOffset(map->start), size, staging_buffer.data());
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system.Memory().WriteBlockUnsafe(map->start, staging_buffer.data(), size);
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map->MarkAsModified(false, 0);
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}
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@ -515,7 +513,7 @@ private:
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} else {
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written_pages[page_start] = 1;
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}
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page_start++;
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++page_start;
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}
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}
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@ -531,7 +529,7 @@ private:
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written_pages.erase(it);
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}
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}
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page_start++;
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++page_start;
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}
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}
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@ -542,7 +540,7 @@ private:
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if (written_pages.count(page_start) > 0) {
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return true;
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}
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page_start++;
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++page_start;
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}
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return false;
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}
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@ -585,7 +583,7 @@ private:
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std::vector<u8> staging_buffer;
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std::list<MapInterval> marked_for_unregister;
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std::shared_ptr<std::unordered_set<MapInterval>> uncommitted_flushes{};
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std::shared_ptr<std::unordered_set<MapInterval>> uncommitted_flushes;
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std::list<std::shared_ptr<std::list<MapInterval>>> committed_flushes;
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std::recursive_mutex mutex;
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@ -9,99 +9,37 @@
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namespace VideoCommon {
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class MapIntervalBase {
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public:
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MapIntervalBase(const VAddr start, const VAddr end, const GPUVAddr gpu_addr)
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struct MapIntervalBase {
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constexpr explicit MapIntervalBase(VAddr start, VAddr end, GPUVAddr gpu_addr) noexcept
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: start{start}, end{end}, gpu_addr{gpu_addr} {}
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void SetCpuAddress(VAddr new_cpu_addr) {
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cpu_addr = new_cpu_addr;
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}
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VAddr GetCpuAddress() const {
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return cpu_addr;
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}
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GPUVAddr GetGpuAddress() const {
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return gpu_addr;
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}
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bool IsInside(const VAddr other_start, const VAddr other_end) const {
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constexpr bool IsInside(const VAddr other_start, const VAddr other_end) const noexcept {
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return (start <= other_start && other_end <= end);
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}
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bool operator==(const MapIntervalBase& rhs) const {
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return std::tie(start, end) == std::tie(rhs.start, rhs.end);
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constexpr void MarkAsModified(bool is_modified_, u64 ticks_) noexcept {
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is_modified = is_modified_;
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ticks = ticks_;
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}
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bool operator!=(const MapIntervalBase& rhs) const {
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constexpr bool operator==(const MapIntervalBase& rhs) const noexcept {
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return start == rhs.start && end == rhs.end;
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}
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constexpr bool operator!=(const MapIntervalBase& rhs) const noexcept {
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return !operator==(rhs);
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}
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void MarkAsRegistered(const bool registered) {
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is_registered = registered;
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}
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bool IsRegistered() const {
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return is_registered;
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}
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void SetMemoryMarked(bool is_memory_marked_) {
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is_memory_marked = is_memory_marked_;
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}
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bool IsMemoryMarked() const {
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return is_memory_marked;
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}
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void SetSyncPending(bool is_sync_pending_) {
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is_sync_pending = is_sync_pending_;
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}
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bool IsSyncPending() const {
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return is_sync_pending;
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}
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VAddr GetStart() const {
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return start;
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}
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VAddr GetEnd() const {
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return end;
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}
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void MarkAsModified(const bool is_modified_, const u64 tick) {
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is_modified = is_modified_;
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ticks = tick;
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}
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bool IsModified() const {
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return is_modified;
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}
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u64 GetModificationTick() const {
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return ticks;
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}
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void MarkAsWritten(const bool is_written_) {
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is_written = is_written_;
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}
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bool IsWritten() const {
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return is_written;
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}
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private:
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VAddr start;
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VAddr end;
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GPUVAddr gpu_addr;
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VAddr cpu_addr{};
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bool is_written{};
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bool is_modified{};
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bool is_registered{};
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bool is_memory_marked{};
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bool is_sync_pending{};
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u64 ticks{};
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VAddr cpu_addr = 0;
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u64 ticks = 0;
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bool is_written = false;
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bool is_modified = false;
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bool is_registered = false;
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bool is_memory_marked = false;
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bool is_sync_pending = false;
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};
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} // namespace VideoCommon
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