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Shader_Ir: correct clang format

This commit is contained in:
Fernando Sahmkow 2019-07-18 10:09:26 -04:00
parent 43f57d668c
commit 5a06e33859
1 changed files with 2 additions and 2 deletions

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@ -19,9 +19,9 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented"); UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented", DEBUG_ASSERT_MSG(instr.ffma.tab5980_0 == 1, "FFMA tab5980_0({}) not implemented",
instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented", DEBUG_ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
instr.ffma.tab5980_1.Value()); instr.ffma.tab5980_1.Value());
const Node op_a = GetRegister(instr.gpr8); const Node op_a = GetRegister(instr.gpr8);