Common: Add "sysdata" to GetUserPath and cleanup.
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@ -29,19 +29,6 @@
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#endif
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#endif
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// Shared data dirs (Sys and shared User for linux)
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#ifdef _WIN32
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#define SYSDATA_DIR "sys"
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#else
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#ifdef DATA_DIR
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#define SYSDATA_DIR DATA_DIR "sys"
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#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
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#else
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#define SYSDATA_DIR "sys"
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#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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#endif
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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@ -53,6 +40,7 @@
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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#define SDMC_DIR "sdmc"
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#define SYSDATA_DIR "sysdata"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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@ -676,6 +676,7 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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paths[D_MAPS_IDX] = paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
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paths[D_CACHE_IDX] = paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
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paths[D_SDMC_IDX] = paths[D_USER_IDX] + SDMC_DIR DIR_SEP;
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paths[D_SYSDATA_IDX] = paths[D_USER_IDX] + SYSDATA_DIR DIR_SEP;
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paths[D_SHADERCACHE_IDX] = paths[D_USER_IDX] + SHADERCACHE_DIR DIR_SEP;
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paths[D_SHADERS_IDX] = paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
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paths[D_STATESAVES_IDX] = paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
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@ -753,19 +754,6 @@ const std::string& GetUserPath(const unsigned int DirIDX, const std::string &new
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return paths[DirIDX];
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}
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//std::string GetThemeDir(const std::string& theme_name)
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//{
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// std::string dir = FileUtil::GetUserPath(D_THEMES_IDX) + theme_name + "/";
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//
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//#if !defined(_WIN32)
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// // If theme does not exist in user's dir load from shared directory
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// if (!FileUtil::Exists(dir))
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// dir = SHARED_USER_DIR THEMES_DIR "/" + theme_name + "/";
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//#endif
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//
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// return dir;
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//}
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size_t WriteStringToFile(bool text_file, const std::string &str, const char *filename)
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{
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return FileUtil::IOFile(filename, text_file ? "w" : "wb").WriteBytes(str.data(), str.size());
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@ -27,6 +27,7 @@ enum {
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D_STATESAVES_IDX,
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D_SCREENSHOTS_IDX,
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D_SDMC_IDX,
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D_SYSDATA_IDX,
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D_HIRESTEXTURES_IDX,
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D_DUMP_IDX,
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D_DUMPFRAMES_IDX,
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