sdl2_sink: Check for null string when loading SDL audio devices
Attempting to place a null string into a vector of strings causes an error that closes the application. Don't.
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@ -230,7 +230,10 @@ std::vector<std::string> ListSDLSinkDevices(bool capture) {
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const int device_count = SDL_GetNumAudioDevices(capture);
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const int device_count = SDL_GetNumAudioDevices(capture);
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for (int i = 0; i < device_count; ++i) {
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for (int i = 0; i < device_count; ++i) {
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device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
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const char* name = SDL_GetAudioDeviceName(i, 0);
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if (name != nullptr) {
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device_list.emplace_back(name);
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}
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}
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}
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return device_list;
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return device_list;
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