yuzu-emu
/
yuzu
Archived
1
0
Fork 0

qt: Add UI to display game properties and disable add-ons

This commit is contained in:
Zach Hilman 2018-11-28 14:02:29 -05:00
parent 5f0217592b
commit 60e27252a5
4 changed files with 501 additions and 0 deletions

View File

@ -35,6 +35,8 @@ add_executable(yuzu
configuration/configure_mouse_advanced.h configuration/configure_mouse_advanced.h
configuration/configure_system.cpp configuration/configure_system.cpp
configuration/configure_system.h configuration/configure_system.h
configuration/configure_per_general.cpp
configuration/configure_per_general.h
configuration/configure_touchscreen_advanced.cpp configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h configuration/configure_touchscreen_advanced.h
configuration/configure_web.cpp configuration/configure_web.cpp
@ -86,6 +88,7 @@ set(UIS
configuration/configure_input.ui configuration/configure_input.ui
configuration/configure_input_player.ui configuration/configure_input_player.ui
configuration/configure_mouse_advanced.ui configuration/configure_mouse_advanced.ui
configuration/configure_per_general.ui
configuration/configure_system.ui configuration/configure_system.ui
configuration/configure_touchscreen_advanced.ui configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui configuration/configure_web.ui

View File

@ -0,0 +1,166 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include <utility>
#include <QMenu>
#include <QMessageBox>
#include <QStandardItemModel>
#include <QString>
#include <QTimer>
#include <QTreeView>
#include "common/param_package.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/xts_archive.h"
#include "core/loader/loader.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h"
#include "yuzu/ui_settings.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(u64 title_id, QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGameGeneral>()), title_id(title_id) {
ui->setupUi(this);
setFocusPolicy(Qt::ClickFocus);
setWindowTitle(tr("Properties"));
layout = new QVBoxLayout;
tree_view = new QTreeView;
item_model = new QStandardItemModel(tree_view);
tree_view->setModel(item_model);
tree_view->setAlternatingRowColors(true);
tree_view->setSelectionMode(QHeaderView::SingleSelection);
tree_view->setSelectionBehavior(QHeaderView::SelectRows);
tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
tree_view->setSortingEnabled(true);
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
tree_view->setUniformRowHeights(true);
tree_view->setContextMenuPolicy(Qt::NoContextMenu);
item_model->insertColumns(0, 2);
item_model->setHeaderData(0, Qt::Horizontal, "Patch Name");
item_model->setHeaderData(1, Qt::Horizontal, "Version");
// We must register all custom types with the Qt Automoc system so that we are able to use it
// with signals/slots. In this case, QList falls under the umbrells of custom types.
qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
layout->setContentsMargins(0, 0, 0, 0);
layout->setSpacing(0);
layout->addWidget(tree_view);
ui->scrollArea->setLayout(layout);
scene = new QGraphicsScene;
ui->icon_view->setScene(scene);
connect(item_model, &QStandardItemModel::itemChanged,
[&]() { UISettings::values.is_game_list_reload_pending.exchange(true); });
this->loadConfiguration();
}
void ConfigurePerGameGeneral::applyConfiguration() {
std::vector<std::string> disabled_addons;
for (const auto& item : list_items) {
const auto disabled = item.front()->checkState() == Qt::Unchecked;
if (disabled)
disabled_addons.push_back(item.front()->text().toStdString());
}
Settings::values.disabled_addons[title_id] = disabled_addons;
}
void ConfigurePerGameGeneral::loadFromFile(FileSys::VirtualFile file) {
this->file = std::move(file);
this->loadConfiguration();
}
void ConfigurePerGameGeneral::loadConfiguration() {
if (file == nullptr)
return;
const auto loader = Loader::GetLoader(file);
ui->display_title_id->setText(fmt::format("{:016X}", title_id).c_str());
FileSys::PatchManager pm{title_id};
const auto control = pm.GetControlMetadata();
if (control.first != nullptr) {
ui->display_version->setText(QString::fromStdString(control.first->GetVersionString()));
ui->display_name->setText(QString::fromStdString(control.first->GetApplicationName()));
ui->display_developer->setText(QString::fromStdString(control.first->GetDeveloperName()));
} else {
std::string title;
if (loader->ReadTitle(title) == Loader::ResultStatus::Success)
ui->display_name->setText(QString::fromStdString(title));
std::string developer;
if (loader->ReadDeveloper(developer) == Loader::ResultStatus::Success)
ui->display_developer->setText(QString::fromStdString(developer));
ui->display_version->setText("1.0.0");
}
if (control.second != nullptr) {
scene->clear();
QPixmap map;
const auto bytes = control.second->ReadAllBytes();
map.loadFromData(bytes.data(), bytes.size());
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
} else {
std::vector<u8> bytes;
if (loader->ReadIcon(bytes) == Loader::ResultStatus::Success) {
scene->clear();
QPixmap map;
map.loadFromData(bytes.data(), bytes.size());
scene->addPixmap(map.scaled(ui->icon_view->width(), ui->icon_view->height(),
Qt::IgnoreAspectRatio, Qt::SmoothTransformation));
}
}
FileSys::VirtualFile update_raw;
loader->ReadUpdateRaw(update_raw);
const auto& disabled = Settings::values.disabled_addons[title_id];
for (const auto& patch : pm.GetPatchVersionNames(update_raw)) {
QStandardItem* first_item = new QStandardItem;
const auto name = QString::fromStdString(patch.first).replace("[D] ", "");
first_item->setText(name);
first_item->setCheckable(true);
const auto patch_disabled =
std::find(disabled.begin(), disabled.end(), name.toStdString()) != disabled.end();
first_item->setCheckState(patch_disabled ? Qt::Unchecked : Qt::Checked);
list_items.push_back(QList<QStandardItem*>{
first_item, new QStandardItem{QString::fromStdString(patch.second)}});
item_model->appendRow(list_items.back());
}
tree_view->setColumnWidth(0, 5 * tree_view->width() / 16);
ui->display_filename->setText(QString::fromStdString(file->GetName()));
ui->display_format->setText(
QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType())));
QLocale locale = this->locale();
QString valueText = locale.formattedDataSize(file->GetSize());
ui->display_size->setText(valueText);
}

View File

@ -0,0 +1,56 @@
// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <string>
#include <unordered_map>
#include <QKeyEvent>
#include <QList>
#include <QWidget>
#include <boost/optional.hpp>
#include "common/param_package.h"
#include "core/file_sys/vfs.h"
#include "core/settings.h"
#include "input_common/main.h"
#include "ui_configure_per_general.h"
#include "yuzu/configuration/config.h"
class QTreeView;
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
namespace Ui {
class ConfigurePerGameGeneral;
}
class ConfigurePerGameGeneral : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGameGeneral(u64 title_id, QWidget* parent = nullptr);
/// Save all button configurations to settings file
void applyConfiguration();
void loadFromFile(FileSys::VirtualFile file);
private:
std::unique_ptr<Ui::ConfigurePerGameGeneral> ui;
FileSys::VirtualFile file;
u64 title_id;
QVBoxLayout* layout;
QTreeView* tree_view;
QStandardItemModel* item_model;
QGraphicsScene* scene;
std::vector<QList<QStandardItem*>> list_items;
void loadConfiguration();
};

View File

@ -0,0 +1,276 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigurePerGameGeneral</class>
<widget class="QDialog" name="ConfigurePerGameGeneral">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>520</height>
</rect>
</property>
<property name="windowTitle">
<string>ConfigurePerGameGeneral</string>
</property>
<layout class="QHBoxLayout" name="HorizontalLayout">
<item>
<layout class="QVBoxLayout" name="VerticalLayout">
<item>
<widget class="QGroupBox" name="GeneralGroupBox">
<property name="title">
<string>Info</string>
</property>
<layout class="QHBoxLayout" name="GeneralHorizontalLayout">
<item>
<layout class="QGridLayout" name="gridLayout_2">
<item row="6" column="1" colspan="2">
<widget class="QLineEdit" name="display_filename">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLineEdit" name="display_name">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>Developer</string>
</property>
</widget>
</item>
<item row="5" column="1" colspan="2">
<widget class="QLineEdit" name="display_size">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>Name</string>
</property>
</widget>
</item>
<item row="6" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>Filename</string>
</property>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Version</string>
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Format</string>
</property>
</widget>
</item>
<item row="2" column="1">
<widget class="QLineEdit" name="display_version">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="4" column="1">
<widget class="QLineEdit" name="display_format">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="5" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>Size</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QLineEdit" name="display_developer">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Title ID</string>
</property>
</widget>
</item>
<item row="3" column="1">
<widget class="QLineEdit" name="display_title_id">
<property name="enabled">
<bool>true</bool>
</property>
<property name="readOnly">
<bool>true</bool>
</property>
</widget>
</item>
<item row="0" column="2" rowspan="5">
<widget class="QGraphicsView" name="icon_view">
<property name="sizePolicy">
<sizepolicy hsizetype="Maximum" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>128</width>
<height>128</height>
</size>
</property>
<property name="verticalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="horizontalScrollBarPolicy">
<enum>Qt::ScrollBarAlwaysOff</enum>
</property>
<property name="sizeAdjustPolicy">
<enum>QAbstractScrollArea::AdjustToContents</enum>
</property>
<property name="interactive">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="PerformanceGroupBox">
<property name="title">
<string>Add-Ons</string>
</property>
<layout class="QHBoxLayout" name="PerformanceHorizontalLayout">
<item>
<widget class="QScrollArea" name="scrollArea">
<property name="widgetResizable">
<bool>true</bool>
</property>
<widget class="QWidget" name="scrollAreaWidgetContents">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>350</width>
<height>169</height>
</rect>
</property>
</widget>
</widget>
</item>
<item>
<layout class="QVBoxLayout" name="PerformanceVerticalLayout"/>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QDialogButtonBox" name="buttonBox">
<property name="standardButtons">
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections>
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>ConfigurePerGameGeneral</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
<x>269</x>
<y>567</y>
</hint>
<hint type="destinationlabel">
<x>269</x>
<y>294</y>
</hint>
</hints>
</connection>
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>ConfigurePerGameGeneral</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">
<x>269</x>
<y>567</y>
</hint>
<hint type="destinationlabel">
<x>269</x>
<y>294</y>
</hint>
</hints>
</connection>
</connections>
</ui>