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Merge pull request #9409 from liamwhite/smaa2

video_core: Integrate SMAA
This commit is contained in:
Matías Locatti 2022-12-11 01:38:28 -03:00 committed by GitHub
commit 623429a27e
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GPG Key ID: 4AEE18F83AFDEB23
24 changed files with 13894 additions and 28 deletions

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@ -76,7 +76,8 @@ enum class ScalingFilter : u32 {
enum class AntiAliasing : u32 {
None = 0,
Fxaa = 1,
LastAA = Fxaa,
Smaa = 2,
LastAA = Smaa,
};
struct ResolutionScalingInfo {

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@ -178,6 +178,8 @@ add_library(video_core STATIC
renderer_vulkan/vk_scheduler.h
renderer_vulkan/vk_shader_util.cpp
renderer_vulkan/vk_shader_util.h
renderer_vulkan/vk_smaa.cpp
renderer_vulkan/vk_smaa.h
renderer_vulkan/vk_staging_buffer_pool.cpp
renderer_vulkan/vk_staging_buffer_pool.h
renderer_vulkan/vk_state_tracker.cpp
@ -195,6 +197,8 @@ add_library(video_core STATIC
shader_environment.h
shader_notify.cpp
shader_notify.h
smaa_area_tex.h
smaa_search_tex.h
surface.cpp
surface.h
texture_cache/accelerated_swizzle.cpp

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@ -26,9 +26,16 @@ set(SHADER_FILES
opengl_present.frag
opengl_present.vert
opengl_present_scaleforce.frag
opengl_smaa.glsl
pitch_unswizzle.comp
present_bicubic.frag
present_gaussian.frag
smaa_edge_detection.vert
smaa_edge_detection.frag
smaa_blending_weight_calculation.vert
smaa_blending_weight_calculation.frag
smaa_neighborhood_blending.vert
smaa_neighborhood_blending.frag
vulkan_blit_color_float.frag
vulkan_blit_depth_stencil.frag
vulkan_fidelityfx_fsr_easu_fp16.comp

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@ -11,10 +11,6 @@ string(TOUPPER ${CONTENTS_NAME} CONTENTS_NAME)
FILE(READ ${SOURCE_FILE} line_contents)
# Replace double quotes with single quotes,
# as double quotes will be used to wrap the lines
STRING(REGEX REPLACE "\"" "'" line_contents "${line_contents}")
# CMake separates list elements with semicolons, but semicolons
# are used extensively in the shader code.
# Replace with a temporary marker, to be reverted later.
@ -25,7 +21,7 @@ STRING(REGEX REPLACE "\n" ";" line_contents "${line_contents}")
# Build the shader string, wrapping each line in double quotes.
foreach(line IN LISTS line_contents)
string(CONCAT CONTENTS "${CONTENTS}" \"${line}\\n\"\n)
string(CONCAT CONTENTS "${CONTENTS}" "R\"(${line}\n)\" ")
endforeach()
# Revert the original semicolons in the source.

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,36 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
layout (binding = 0) uniform sampler2D edges_tex;
layout (binding = 1) uniform sampler2D area_tex;
layout (binding = 2) uniform sampler2D search_tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 1) in vec2 pix_coord;
layout (location = 2) in vec4 offset[3];
layout (location = 0) out vec4 frag_color;
vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 0
#define SMAA_INCLUDE_PS 1
#include "opengl_smaa.glsl"
void main() {
frag_color = SMAABlendingWeightCalculationPS(tex_coord,
pix_coord,
offset,
edges_tex,
area_tex,
search_tex,
vec4(0)
);
}

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@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
#ifdef VULKAN
#define VERTEX_ID gl_VertexIndex
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define VERTEX_ID gl_VertexID
#endif
out gl_PerVertex {
vec4 gl_Position;
};
const vec2 vertices[3] =
vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
layout (binding = 0) uniform sampler2D edges_tex;
layout (binding = 1) uniform sampler2D area_tex;
layout (binding = 2) uniform sampler2D search_tex;
layout (location = 0) out vec2 tex_coord;
layout (location = 1) out vec2 pix_coord;
layout (location = 2) out vec4 offset[3];
vec4 metrics = vec4(1.0 / textureSize(edges_tex, 0), textureSize(edges_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 1
#define SMAA_INCLUDE_PS 0
#include "opengl_smaa.glsl"
void main() {
vec2 vertex = vertices[VERTEX_ID];
gl_Position = vec4(vertex, 0.0, 1.0);
tex_coord = (vertex + 1.0) / 2.0;
SMAABlendingWeightCalculationVS(tex_coord, pix_coord, offset);
}

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@ -0,0 +1,26 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
layout (binding = 0) uniform sampler2D input_tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 1) in vec4 offset[3];
layout (location = 0) out vec2 frag_color;
vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 0
#define SMAA_INCLUDE_PS 1
#include "opengl_smaa.glsl"
void main() {
frag_color = SMAAColorEdgeDetectionPS(tex_coord, offset, input_tex);
}

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@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
#ifdef VULKAN
#define VERTEX_ID gl_VertexIndex
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define VERTEX_ID gl_VertexID
#endif
out gl_PerVertex {
vec4 gl_Position;
};
const vec2 vertices[3] =
vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
layout (binding = 0) uniform sampler2D input_tex;
layout (location = 0) out vec2 tex_coord;
layout (location = 1) out vec4 offset[3];
vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 1
#define SMAA_INCLUDE_PS 0
#include "opengl_smaa.glsl"
void main() {
vec2 vertex = vertices[VERTEX_ID];
gl_Position = vec4(vertex, 0.0, 1.0);
tex_coord = (vertex + 1.0) / 2.0;
SMAAEdgeDetectionVS(tex_coord, offset);
}

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@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
layout (binding = 0) uniform sampler2D input_tex;
layout (binding = 1) uniform sampler2D blend_tex;
layout (location = 0) in vec2 tex_coord;
layout (location = 1) in vec4 offset;
layout (location = 0) out vec4 frag_color;
vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 0
#define SMAA_INCLUDE_PS 1
#include "opengl_smaa.glsl"
void main() {
frag_color = SMAANeighborhoodBlendingPS(tex_coord,
offset,
input_tex,
blend_tex
);
}

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@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_GOOGLE_include_directive : enable
#ifdef VULKAN
#define VERTEX_ID gl_VertexIndex
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define VERTEX_ID gl_VertexID
#endif
out gl_PerVertex {
vec4 gl_Position;
};
const vec2 vertices[3] =
vec2[3](vec2(-1,-1), vec2(3,-1), vec2(-1, 3));
layout (binding = 0) uniform sampler2D input_tex;
layout (binding = 1) uniform sampler2D blend_tex;
layout (location = 0) out vec2 tex_coord;
layout (location = 1) out vec4 offset;
vec4 metrics = vec4(1.0 / textureSize(input_tex, 0), textureSize(input_tex, 0));
#define SMAA_RT_METRICS metrics
#define SMAA_GLSL_4
#define SMAA_PRESET_ULTRA
#define SMAA_INCLUDE_VS 1
#define SMAA_INCLUDE_PS 0
#include "opengl_smaa.glsl"
void main() {
vec2 vertex = vertices[VERTEX_ID];
gl_Position = vec4(vertex, 0.0, 1.0);
tex_coord = (vertex + 1.0) / 2.0;
SMAANeighborhoodBlendingVS(tex_coord, offset);
}

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@ -22,12 +22,21 @@
#include "video_core/host_shaders/opengl_present_frag.h"
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
#include "video_core/host_shaders/opengl_present_vert.h"
#include "video_core/host_shaders/opengl_smaa_glsl.h"
#include "video_core/host_shaders/present_bicubic_frag.h"
#include "video_core/host_shaders/present_gaussian_frag.h"
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
#include "video_core/host_shaders/smaa_edge_detection_frag.h"
#include "video_core/host_shaders/smaa_edge_detection_vert.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
#include "video_core/smaa_area_tex.h"
#include "video_core/smaa_search_tex.h"
#include "video_core/textures/decoders.h"
namespace OpenGL {
@ -258,6 +267,28 @@ void RendererOpenGL::InitOpenGLObjects() {
// Create shader programs
fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
const auto SmaaShader = [](std::string_view specialized_source, GLenum stage) {
std::string shader_source{specialized_source};
constexpr std::string_view include_string = "#include \"opengl_smaa.glsl\"";
const std::size_t pos = shader_source.find(include_string);
ASSERT(pos != std::string::npos);
shader_source.replace(pos, include_string.size(), HostShaders::OPENGL_SMAA_GLSL);
return CreateProgram(shader_source, stage);
};
smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
smaa_edge_detection_frag =
SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
smaa_blending_weight_calculation_vert =
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
smaa_blending_weight_calculation_frag =
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
smaa_neighborhood_blending_vert =
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
smaa_neighborhood_blending_frag =
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
@ -293,7 +324,16 @@ void RendererOpenGL::InitOpenGLObjects() {
// Clear screen to black
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
fxaa_framebuffer.Create();
aa_framebuffer.Create();
smaa_area_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
GL_UNSIGNED_BYTE, areaTexBytes);
smaa_search_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
GL_UNSIGNED_BYTE, searchTexBytes);
}
void RendererOpenGL::AddTelemetryFields() {
@ -346,13 +386,22 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
texture.resource.Release();
texture.resource.Create(GL_TEXTURE_2D);
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
fxaa_texture.Release();
fxaa_texture.Create(GL_TEXTURE_2D);
glTextureStorage2D(fxaa_texture.handle, 1, GL_RGBA16F,
aa_texture.Release();
aa_texture.Create(GL_TEXTURE_2D);
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
smaa_edges_tex.Release();
smaa_edges_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
smaa_blend_tex.Release();
smaa_blend_tex.Create(GL_TEXTURE_2D);
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
Settings::values.resolution_info.ScaleUp(screen_info.texture.width),
Settings::values.resolution_info.ScaleUp(screen_info.texture.height));
glNamedFramebufferTexture(fxaa_framebuffer.handle, GL_COLOR_ATTACHMENT0, fxaa_texture.handle,
0);
}
void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
@ -377,11 +426,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
glEnable(GL_CULL_FACE);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_DEPTH_TEST);
@ -394,12 +438,12 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glDepthRangeIndexed(0, 0.0, 0.0);
glBindTextureUnit(0, screen_info.display_texture);
if (Settings::values.anti_aliasing.GetValue() == Settings::AntiAliasing::Fxaa) {
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
const auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
if (anti_aliasing != Settings::AntiAliasing::None) {
glEnablei(GL_SCISSOR_TEST, 0);
auto viewport_width = screen_info.texture.width;
auto scissor_width = framebuffer_crop_rect.GetWidth();
@ -420,21 +464,60 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(viewport_width),
static_cast<GLfloat>(viewport_height));
glDepthRangeIndexed(0, 0.0, 0.0);
glBindSampler(0, present_sampler.handle);
GLint old_read_fb;
GLint old_draw_fb;
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fxaa_framebuffer.handle);
switch (anti_aliasing) {
case Settings::AntiAliasing::Fxaa: {
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} break;
case Settings::AntiAliasing::Smaa: {
glClearColor(0, 0, 0, 0);
glFrontFace(GL_CCW);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
glBindSampler(1, present_sampler.handle);
glBindSampler(2, present_sampler.handle);
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
smaa_edges_tex.handle, 0);
glClear(GL_COLOR_BUFFER_BIT);
program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
smaa_edge_detection_frag.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindTextureUnit(0, smaa_edges_tex.handle);
glBindTextureUnit(1, smaa_area_tex.handle);
glBindTextureUnit(2, smaa_search_tex.handle);
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
smaa_blend_tex.handle, 0);
glClear(GL_COLOR_BUFFER_BIT);
program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
smaa_blending_weight_calculation_frag.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindTextureUnit(0, screen_info.display_texture);
glBindTextureUnit(1, smaa_blend_tex.handle);
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
aa_texture.handle, 0);
program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
smaa_neighborhood_blending_frag.handle);
glDrawArrays(GL_TRIANGLES, 0, 3);
glFrontFace(GL_CW);
} break;
default:
UNREACHABLE();
}
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
glBindTextureUnit(0, fxaa_texture.handle);
glBindTextureUnit(0, aa_texture.handle);
}
const std::array ortho_matrix =
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
@ -551,6 +634,11 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
glBindSampler(0, present_sampler_nn.handle);
}
// Update background color before drawing
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
Settings::values.bg_green.GetValue() / 255.0f,
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);

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@ -127,8 +127,19 @@ private:
/// Display information for Switch screen
ScreenInfo screen_info;
OGLTexture fxaa_texture;
OGLFramebuffer fxaa_framebuffer;
OGLTexture aa_texture;
OGLFramebuffer aa_framebuffer;
OGLProgram smaa_edge_detection_vert;
OGLProgram smaa_blending_weight_calculation_vert;
OGLProgram smaa_neighborhood_blending_vert;
OGLProgram smaa_edge_detection_frag;
OGLProgram smaa_blending_weight_calculation_frag;
OGLProgram smaa_neighborhood_blending_frag;
OGLTexture smaa_area_tex;
OGLTexture smaa_search_tex;
OGLTexture smaa_edges_tex;
OGLTexture smaa_blend_tex;
/// OpenGL framebuffer data
std::vector<u8> gl_framebuffer_data;

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@ -29,6 +29,7 @@
#include "video_core/renderer_vulkan/vk_fsr.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_smaa.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
#include "video_core/surface.h"
#include "video_core/textures/decoders.h"
@ -156,6 +157,7 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
scheduler.Wait(resource_ticks[image_index]);
resource_ticks[image_index] = scheduler.CurrentTick();
VkImage source_image = use_accelerated ? screen_info.image : *raw_images[image_index];
VkImageView source_image_view =
use_accelerated ? screen_info.image_view : *raw_image_views[image_index];
@ -242,7 +244,7 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
}
const auto anti_alias_pass = Settings::values.anti_aliasing.GetValue();
if (use_accelerated && anti_alias_pass != Settings::AntiAliasing::None) {
if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Fxaa) {
UpdateAADescriptorSet(image_index, source_image_view, false);
const u32 up_scale = Settings::values.resolution_info.up_scale;
const u32 down_shift = Settings::values.resolution_info.down_shift;
@ -340,7 +342,18 @@ VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
});
source_image_view = *aa_image_view;
}
if (use_accelerated && anti_alias_pass == Settings::AntiAliasing::Smaa) {
if (!smaa) {
const u32 up_scale = Settings::values.resolution_info.up_scale;
const u32 down_shift = Settings::values.resolution_info.down_shift;
const VkExtent2D smaa_size{
.width = (up_scale * framebuffer.width) >> down_shift,
.height = (up_scale * framebuffer.height) >> down_shift,
};
CreateSMAA(smaa_size);
}
source_image_view = smaa->Draw(scheduler, image_index, source_image, source_image_view);
}
if (fsr) {
auto crop_rect = framebuffer.crop_rect;
if (crop_rect.GetWidth() == 0) {
@ -467,6 +480,7 @@ void BlitScreen::CreateDynamicResources() {
CreateFramebuffers();
CreateGraphicsPipeline();
fsr.reset();
smaa.reset();
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
CreateFSR();
}
@ -490,6 +504,7 @@ void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
raw_height = framebuffer.height;
pixel_format = framebuffer.pixel_format;
smaa.reset();
ReleaseRawImages();
CreateStagingBuffer(framebuffer);
@ -1448,6 +1463,10 @@ void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig&
ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, left_start + right * scale_v);
}
void BlitScreen::CreateSMAA(VkExtent2D smaa_size) {
smaa = std::make_unique<SMAA>(device, memory_allocator, image_count, smaa_size);
}
void BlitScreen::CreateFSR() {
const auto& layout = render_window.GetFramebufferLayout();
const VkExtent2D fsr_size{

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@ -40,9 +40,11 @@ class Device;
class FSR;
class RasterizerVulkan;
class Scheduler;
class SMAA;
class Swapchain;
struct ScreenInfo {
VkImage image{};
VkImageView image_view{};
u32 width{};
u32 height{};
@ -101,6 +103,7 @@ private:
void SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
const Layout::FramebufferLayout layout) const;
void CreateSMAA(VkExtent2D smaa_size);
void CreateFSR();
u64 CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const;
@ -163,6 +166,7 @@ private:
Service::android::PixelFormat pixel_format{};
std::unique_ptr<FSR> fsr;
std::unique_ptr<SMAA> smaa;
};
} // namespace Vulkan

View File

@ -583,6 +583,7 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
if (!image_view) {
return false;
}
screen_info.image = image_view->ImageHandle();
screen_info.image_view = image_view->Handle(Shader::TextureType::Color2D);
screen_info.width = image_view->size.width;
screen_info.height = image_view->size.height;

View File

@ -0,0 +1,761 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <list>
#include "common/assert.h"
#include "common/polyfill_ranges.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/renderer_vulkan/vk_smaa.h"
#include "video_core/smaa_area_tex.h"
#include "video_core/smaa_search_tex.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag_spv.h"
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert_spv.h"
#include "video_core/host_shaders/smaa_edge_detection_frag_spv.h"
#include "video_core/host_shaders/smaa_edge_detection_vert_spv.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_frag_spv.h"
#include "video_core/host_shaders/smaa_neighborhood_blending_vert_spv.h"
namespace Vulkan {
namespace {
#define ARRAY_TO_SPAN(a) std::span(a, (sizeof(a) / sizeof(a[0])))
std::pair<vk::Image, MemoryCommit> CreateWrappedImage(const Device& device,
MemoryAllocator& allocator,
VkExtent2D dimensions, VkFormat format) {
const VkImageCreateInfo image_ci{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = format,
.extent = {.width = dimensions.width, .height = dimensions.height, .depth = 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_1_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT |
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
};
auto image = device.GetLogical().CreateImage(image_ci);
auto commit = allocator.Commit(image, Vulkan::MemoryUsage::DeviceLocal);
return std::make_pair(std::move(image), std::move(commit));
}
void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayout target_layout,
VkImageLayout source_layout = VK_IMAGE_LAYOUT_GENERAL) {
constexpr VkFlags flags{VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT};
const VkImageMemoryBarrier barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = flags,
.dstAccessMask = flags,
.oldLayout = source_layout,
.newLayout = target_layout,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = image,
.subresourceRange{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
},
};
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, barrier);
}
void UploadImage(const Device& device, MemoryAllocator& allocator, Scheduler& scheduler,
vk::Image& image, VkExtent2D dimensions, VkFormat format,
std::span<const u8> initial_contents = {}) {
auto upload_buffer = device.GetLogical().CreateBuffer(VkBufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.size = initial_contents.size_bytes(),
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
});
auto upload_commit = allocator.Commit(upload_buffer, MemoryUsage::Upload);
std::ranges::copy(initial_contents, upload_commit.Map().begin());
const std::array<VkBufferImageCopy, 1> regions{{{
.bufferOffset = 0,
.bufferRowLength = dimensions.width,
.bufferImageHeight = dimensions.height,
.imageSubresource{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.mipLevel = 0,
.baseArrayLayer = 0,
.layerCount = 1},
.imageOffset{},
.imageExtent{.width = dimensions.width, .height = dimensions.height, .depth = 1},
}}};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_UNDEFINED);
cmdbuf.CopyBufferToImage(*upload_buffer, *image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
regions);
TransitionImageLayout(cmdbuf, *image, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
});
scheduler.Finish();
// This should go out of scope before the commit
auto upload_buffer2 = std::move(upload_buffer);
}
vk::ImageView CreateWrappedImageView(const Device& device, vk::Image& image, VkFormat format) {
return device.GetLogical().CreateImageView(VkImageViewCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.image = *image,
.viewType = VK_IMAGE_VIEW_TYPE_2D,
.format = format,
.components{},
.subresourceRange{.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1},
});
}
vk::RenderPass CreateWrappedRenderPass(const Device& device, VkFormat format) {
const VkAttachmentDescription attachment{
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
.format = format,
.samples = VK_SAMPLE_COUNT_1_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
};
constexpr VkAttachmentReference color_attachment_ref{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkSubpassDescription subpass_description{
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = nullptr,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
.pResolveAttachments = nullptr,
.pDepthStencilAttachment = nullptr,
.preserveAttachmentCount = 0,
.pPreserveAttachments = nullptr,
};
constexpr VkSubpassDependency dependency{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = 0,
};
return device.GetLogical().CreateRenderPass(VkRenderPassCreateInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.attachmentCount = 1,
.pAttachments = &attachment,
.subpassCount = 1,
.pSubpasses = &subpass_description,
.dependencyCount = 1,
.pDependencies = &dependency,
});
}
vk::Framebuffer CreateWrappedFramebuffer(const Device& device, vk::RenderPass& render_pass,
vk::ImageView& dest_image, VkExtent2D extent) {
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.renderPass = *render_pass,
.attachmentCount = 1,
.pAttachments = dest_image.address(),
.width = extent.width,
.height = extent.height,
.layers = 1,
});
}
vk::Sampler CreateWrappedSampler(const Device& device) {
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.magFilter = VK_FILTER_LINEAR,
.minFilter = VK_FILTER_LINEAR,
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
.mipLodBias = 0.0f,
.anisotropyEnable = VK_FALSE,
.maxAnisotropy = 0.0f,
.compareEnable = VK_FALSE,
.compareOp = VK_COMPARE_OP_NEVER,
.minLod = 0.0f,
.maxLod = 0.0f,
.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
.unnormalizedCoordinates = VK_FALSE,
});
}
vk::ShaderModule CreateWrappedShaderModule(const Device& device, std::span<const u32> code) {
return device.GetLogical().CreateShaderModule(VkShaderModuleCreateInfo{
.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.codeSize = code.size_bytes(),
.pCode = code.data(),
});
}
vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, u32 max_descriptors,
u32 max_sets) {
const VkDescriptorPoolSize pool_size{
.type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = static_cast<u32>(max_descriptors),
};
return device.GetLogical().CreateDescriptorPool(VkDescriptorPoolCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.maxSets = max_sets,
.poolSizeCount = 1,
.pPoolSizes = &pool_size,
});
}
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
u32 max_sampler_bindings) {
std::vector<VkDescriptorSetLayoutBinding> bindings(max_sampler_bindings);
for (u32 i = 0; i < max_sampler_bindings; i++) {
bindings[i] = {
.binding = i,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.descriptorCount = 1,
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
.pImmutableSamplers = nullptr,
};
}
return device.GetLogical().CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.bindingCount = static_cast<u32>(bindings.size()),
.pBindings = bindings.data(),
});
}
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
vk::Span<VkDescriptorSetLayout> layouts) {
return pool.Allocate(VkDescriptorSetAllocateInfo{
.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
.pNext = nullptr,
.descriptorPool = *pool,
.descriptorSetCount = layouts.size(),
.pSetLayouts = layouts.data(),
});
}
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
vk::DescriptorSetLayout& layout) {
return device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.setLayoutCount = 1,
.pSetLayouts = layout.address(),
.pushConstantRangeCount = 0,
.pPushConstantRanges = nullptr,
});
}
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
vk::PipelineLayout& layout,
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders) {
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = *std::get<0>(shaders),
.pName = "main",
.pSpecializationInfo = nullptr,
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = *std::get<1>(shaders),
.pName = "main",
.pSpecializationInfo = nullptr,
},
}};
constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 0,
.pVertexBindingDescriptions = nullptr,
.vertexAttributeDescriptionCount = 0,
.pVertexAttributeDescriptions = nullptr,
};
constexpr VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = VK_FALSE,
};
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
constexpr VkPipelineMultisampleStateCreateInfo multisampling_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT,
.sampleShadingEnable = VK_FALSE,
.minSampleShading = 0.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
constexpr std::array dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = static_cast<u32>(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
return device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input_ci,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_state_ci,
.pRasterizationState = &rasterization_ci,
.pMultisampleState = &multisampling_ci,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_ci,
.pDynamicState = &dynamic_state_ci,
.layout = *layout,
.renderPass = *renderpass,
.subpass = 0,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
});
}
VkWriteDescriptorSet CreateWriteDescriptorSet(std::vector<VkDescriptorImageInfo>& images,
VkSampler sampler, VkImageView view,
VkDescriptorSet set, u32 binding) {
ASSERT(images.capacity() > images.size());
auto& image_info = images.emplace_back(VkDescriptorImageInfo{
.sampler = sampler,
.imageView = view,
.imageLayout = VK_IMAGE_LAYOUT_GENERAL,
});
return VkWriteDescriptorSet{
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
.pNext = nullptr,
.dstSet = set,
.dstBinding = binding,
.dstArrayElement = 0,
.descriptorCount = 1,
.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
.pImageInfo = &image_info,
.pBufferInfo = nullptr,
.pTexelBufferView = nullptr,
};
}
void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
constexpr std::array<VkImageSubresourceRange, 1> subresources{{{
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1,
}}};
TransitionImageLayout(cmdbuf, image, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_UNDEFINED);
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
void BeginRenderPass(vk::CommandBuffer& cmdbuf, vk::RenderPass& render_pass,
VkFramebuffer framebuffer, VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
.renderPass = *render_pass,
.framebuffer = framebuffer,
.renderArea{
.offset{},
.extent = extent,
},
.clearValueCount = 0,
.pClearValues = nullptr,
};
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
const VkViewport viewport{
.x = 0.0f,
.y = 0.0f,
.width = static_cast<float>(extent.width),
.height = static_cast<float>(extent.height),
.minDepth = 0.0f,
.maxDepth = 1.0f,
};
const VkRect2D scissor{
.offset = {0, 0},
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
}
} // Anonymous namespace
SMAA::SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
: m_device(device), m_allocator(allocator), m_extent(extent),
m_image_count(static_cast<u32>(image_count)) {
CreateImages();
CreateRenderPasses();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayouts();
CreateDescriptorSets();
CreatePipelineLayouts();
CreatePipelines();
}
void SMAA::CreateImages() {
constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
std::tie(m_static_images[Area], m_static_buffer_commits[Area]) =
CreateWrappedImage(m_device, m_allocator, area_extent, VK_FORMAT_R8G8_UNORM);
std::tie(m_static_images[Search], m_static_buffer_commits[Search]) =
CreateWrappedImage(m_device, m_allocator, search_extent, VK_FORMAT_R8_UNORM);
m_static_image_views[Area] =
CreateWrappedImageView(m_device, m_static_images[Area], VK_FORMAT_R8G8_UNORM);
m_static_image_views[Search] =
CreateWrappedImageView(m_device, m_static_images[Search], VK_FORMAT_R8_UNORM);
for (u32 i = 0; i < m_image_count; i++) {
Images& images = m_dynamic_images.emplace_back();
std::tie(images.images[Blend], images.buffer_commits[Blend]) =
CreateWrappedImage(m_device, m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
std::tie(images.images[Edges], images.buffer_commits[Edges]) =
CreateWrappedImage(m_device, m_allocator, m_extent, VK_FORMAT_R16G16_SFLOAT);
std::tie(images.images[Output], images.buffer_commits[Output]) =
CreateWrappedImage(m_device, m_allocator, m_extent, VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_views[Blend] =
CreateWrappedImageView(m_device, images.images[Blend], VK_FORMAT_R16G16B16A16_SFLOAT);
images.image_views[Edges] =
CreateWrappedImageView(m_device, images.images[Edges], VK_FORMAT_R16G16_SFLOAT);
images.image_views[Output] =
CreateWrappedImageView(m_device, images.images[Output], VK_FORMAT_R16G16B16A16_SFLOAT);
}
}
void SMAA::CreateRenderPasses() {
m_renderpasses[EdgeDetection] = CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16_SFLOAT);
m_renderpasses[BlendingWeightCalculation] =
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
m_renderpasses[NeighborhoodBlending] =
CreateWrappedRenderPass(m_device, VK_FORMAT_R16G16B16A16_SFLOAT);
for (auto& images : m_dynamic_images) {
images.framebuffers[EdgeDetection] = CreateWrappedFramebuffer(
m_device, m_renderpasses[EdgeDetection], images.image_views[Edges], m_extent);
images.framebuffers[BlendingWeightCalculation] =
CreateWrappedFramebuffer(m_device, m_renderpasses[BlendingWeightCalculation],
images.image_views[Blend], m_extent);
images.framebuffers[NeighborhoodBlending] = CreateWrappedFramebuffer(
m_device, m_renderpasses[NeighborhoodBlending], images.image_views[Output], m_extent);
}
}
void SMAA::CreateSampler() {
m_sampler = CreateWrappedSampler(m_device);
}
void SMAA::CreateShaders() {
// These match the order of the SMAAStage enum
constexpr std::array vert_shader_sources{
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_VERT_SPV),
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_VERT_SPV),
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_VERT_SPV),
};
constexpr std::array frag_shader_sources{
ARRAY_TO_SPAN(SMAA_EDGE_DETECTION_FRAG_SPV),
ARRAY_TO_SPAN(SMAA_BLENDING_WEIGHT_CALCULATION_FRAG_SPV),
ARRAY_TO_SPAN(SMAA_NEIGHBORHOOD_BLENDING_FRAG_SPV),
};
for (size_t i = 0; i < MaxSMAAStage; i++) {
m_vertex_shaders[i] = CreateWrappedShaderModule(m_device, vert_shader_sources[i]);
m_fragment_shaders[i] = CreateWrappedShaderModule(m_device, frag_shader_sources[i]);
}
}
void SMAA::CreateDescriptorPool() {
// Edge detection: 1 descriptor
// Blending weight calculation: 3 descriptors
// Neighborhood blending: 2 descriptors
// 6 descriptors, 3 descriptor sets per image
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 6 * m_image_count, 3 * m_image_count);
}
void SMAA::CreateDescriptorSetLayouts() {
m_descriptor_set_layouts[EdgeDetection] = CreateWrappedDescriptorSetLayout(m_device, 1);
m_descriptor_set_layouts[BlendingWeightCalculation] =
CreateWrappedDescriptorSetLayout(m_device, 3);
m_descriptor_set_layouts[NeighborhoodBlending] = CreateWrappedDescriptorSetLayout(m_device, 2);
}
void SMAA::CreateDescriptorSets() {
std::vector<VkDescriptorSetLayout> layouts(m_descriptor_set_layouts.size());
std::ranges::transform(m_descriptor_set_layouts, layouts.begin(),
[](auto& layout) { return *layout; });
for (auto& images : m_dynamic_images) {
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, layouts);
}
}
void SMAA::CreatePipelineLayouts() {
for (size_t i = 0; i < MaxSMAAStage; i++) {
m_pipeline_layouts[i] = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layouts[i]);
}
}
void SMAA::CreatePipelines() {
for (size_t i = 0; i < MaxSMAAStage; i++) {
m_pipelines[i] =
CreateWrappedPipeline(m_device, m_renderpasses[i], m_pipeline_layouts[i],
std::tie(m_vertex_shaders[i], m_fragment_shaders[i]));
}
}
void SMAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
Images& images = m_dynamic_images[image_index];
std::vector<VkDescriptorImageInfo> image_infos;
std::vector<VkWriteDescriptorSet> updates;
image_infos.reserve(6);
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
images.descriptor_sets[EdgeDetection], 0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Edges],
images.descriptor_sets[BlendingWeightCalculation],
0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Area],
images.descriptor_sets[BlendingWeightCalculation],
1));
updates.push_back(
CreateWriteDescriptorSet(image_infos, *m_sampler, *m_static_image_views[Search],
images.descriptor_sets[BlendingWeightCalculation], 2));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view,
images.descriptor_sets[NeighborhoodBlending], 0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, *images.image_views[Blend],
images.descriptor_sets[NeighborhoodBlending], 1));
m_device.GetLogical().UpdateDescriptorSets(updates, {});
}
void SMAA::UploadImages(Scheduler& scheduler) {
if (m_images_ready) {
return;
}
constexpr VkExtent2D area_extent{AREATEX_WIDTH, AREATEX_HEIGHT};
constexpr VkExtent2D search_extent{SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT};
UploadImage(m_device, m_allocator, scheduler, m_static_images[Area], area_extent,
VK_FORMAT_R8G8_UNORM, ARRAY_TO_SPAN(areaTexBytes));
UploadImage(m_device, m_allocator, scheduler, m_static_images[Search], search_extent,
VK_FORMAT_R8_UNORM, ARRAY_TO_SPAN(searchTexBytes));
scheduler.Record([&](vk::CommandBuffer& cmdbuf) {
for (auto& images : m_dynamic_images) {
for (size_t i = 0; i < MaxDynamicImage; i++) {
ClearColorImage(cmdbuf, *images.images[i]);
}
}
});
scheduler.Finish();
m_images_ready = true;
}
VkImageView SMAA::Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view) {
Images& images = m_dynamic_images[image_index];
VkImage output_image = *images.images[Output];
VkImage edges_image = *images.images[Edges];
VkImage blend_image = *images.images[Blend];
VkDescriptorSet edge_detection_descriptor_set = images.descriptor_sets[EdgeDetection];
VkDescriptorSet blending_weight_calculation_descriptor_set =
images.descriptor_sets[BlendingWeightCalculation];
VkDescriptorSet neighborhood_blending_descriptor_set =
images.descriptor_sets[NeighborhoodBlending];
VkFramebuffer edge_detection_framebuffer = *images.framebuffers[EdgeDetection];
VkFramebuffer blending_weight_calculation_framebuffer =
*images.framebuffers[BlendingWeightCalculation];
VkFramebuffer neighborhood_blending_framebuffer = *images.framebuffers[NeighborhoodBlending];
UploadImages(scheduler);
UpdateDescriptorSets(source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this](vk::CommandBuffer& cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipeline_layouts[EdgeDetection], 0,
edge_detection_descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipeline_layouts[BlendingWeightCalculation], 0,
blending_weight_calculation_descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipeline_layouts[NeighborhoodBlending], 0,
neighborhood_blending_descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
});
return *images.image_views[Output];
}
} // namespace Vulkan

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@ -0,0 +1,86 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class StagingBufferPool;
class SMAA {
public:
explicit SMAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
VkExtent2D extent);
VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImage source_image,
VkImageView source_image_view);
private:
enum SMAAStage {
EdgeDetection = 0,
BlendingWeightCalculation = 1,
NeighborhoodBlending = 2,
MaxSMAAStage = 3,
};
enum StaticImageType {
Area = 0,
Search = 1,
MaxStaticImage = 2,
};
enum DynamicImageType {
Blend = 0,
Edges = 1,
Output = 2,
MaxDynamicImage = 3,
};
void CreateImages();
void CreateRenderPasses();
void CreateSampler();
void CreateShaders();
void CreateDescriptorPool();
void CreateDescriptorSetLayouts();
void CreateDescriptorSets();
void CreatePipelineLayouts();
void CreatePipelines();
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
void UploadImages(Scheduler& scheduler);
const Device& m_device;
MemoryAllocator& m_allocator;
const VkExtent2D m_extent;
const u32 m_image_count;
vk::DescriptorPool m_descriptor_pool{};
std::array<vk::DescriptorSetLayout, MaxSMAAStage> m_descriptor_set_layouts{};
std::array<vk::PipelineLayout, MaxSMAAStage> m_pipeline_layouts{};
std::array<vk::ShaderModule, MaxSMAAStage> m_vertex_shaders{};
std::array<vk::ShaderModule, MaxSMAAStage> m_fragment_shaders{};
std::array<vk::Pipeline, MaxSMAAStage> m_pipelines{};
std::array<vk::RenderPass, MaxSMAAStage> m_renderpasses{};
std::array<MemoryCommit, MaxStaticImage> m_static_buffer_commits;
std::array<vk::Image, MaxStaticImage> m_static_images{};
std::array<vk::ImageView, MaxStaticImage> m_static_image_views{};
struct Images {
vk::DescriptorSets descriptor_sets{};
std::array<MemoryCommit, MaxDynamicImage> buffer_commits;
std::array<vk::Image, MaxDynamicImage> images{};
std::array<vk::ImageView, MaxDynamicImage> image_views{};
std::array<vk::Framebuffer, MaxSMAAStage> framebuffers{};
};
std::vector<Images> m_dynamic_images{};
bool m_images_ready{};
vk::Sampler m_sampler{};
};
} // namespace Vulkan

11223
src/video_core/smaa_area_tex.h Normal file

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,88 @@
// SPDX-FileCopyrightText: 2013 Jorge Jimenez (jorge@iryoku.com)
// SPDX-FileCopyrightText: 2013 Jose I. Echevarria (joseignacioechevarria@gmail.com)
// SPDX-FileCopyrightText: 2013 Belen Masia (bmasia@unizar.es)
// SPDX-FileCopyrightText: 2013 Fernando Navarro (fernandn@microsoft.com)
// SPDX-FileCopyrightText: 2013 Diego Gutierrez (diegog@unizar.es)
// SPDX-License-Identifier: MIT
#ifndef SEARCHTEX_H
#define SEARCHTEX_H
#define SEARCHTEX_WIDTH 64
#define SEARCHTEX_HEIGHT 16
#define SEARCHTEX_PITCH SEARCHTEX_WIDTH
#define SEARCHTEX_SIZE (SEARCHTEX_HEIGHT * SEARCHTEX_PITCH)
/**
* Stored in R8 format. Load it in the following format:
* - DX9: D3DFMT_L8
* - DX10: DXGI_FORMAT_R8_UNORM
*/
static const unsigned char searchTexBytes[] = {
0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0xfe, 0xfe, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
0x7f, 0xfe, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f,
0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00,
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0x7f, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
#endif

View File

@ -86,6 +86,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
X(vkCmdBindVertexBuffers);
X(vkCmdBlitImage);
X(vkCmdClearAttachments);
X(vkCmdClearColorImage);
X(vkCmdCopyBuffer);
X(vkCmdCopyBufferToImage);
X(vkCmdCopyImage);

View File

@ -205,6 +205,7 @@ struct DeviceDispatch : InstanceDispatch {
PFN_vkCmdBindVertexBuffers2EXT vkCmdBindVertexBuffers2EXT{};
PFN_vkCmdBlitImage vkCmdBlitImage{};
PFN_vkCmdClearAttachments vkCmdClearAttachments{};
PFN_vkCmdClearColorImage vkCmdClearColorImage{};
PFN_vkCmdCopyBuffer vkCmdCopyBuffer{};
PFN_vkCmdCopyBufferToImage vkCmdCopyBufferToImage{};
PFN_vkCmdCopyImage vkCmdCopyImage{};
@ -1024,6 +1025,11 @@ public:
rects.data());
}
void ClearColorImage(VkImage image, VkImageLayout layout, VkClearColorValue color,
Span<VkImageSubresourceRange> ranges) {
dld->vkCmdClearColorImage(handle, image, layout, &color, ranges.size(), ranges.data());
}
void BlitImage(VkImage src_image, VkImageLayout src_layout, VkImage dst_image,
VkImageLayout dst_layout, Span<VkImageBlit> regions,
VkFilter filter) const noexcept {

View File

@ -487,6 +487,11 @@
<string>FXAA</string>
</property>
</item>
<item>
<property name="text">
<string>SMAA</string>
</property>
</item>
</widget>
</item>
</layout>
@ -524,6 +529,12 @@
</property>
<item>
<layout class="QHBoxLayout" name="fsr_sharpening_label_group">
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QComboBox" name="fsr_sharpening_combobox">
<property name="sizePolicy">

View File

@ -3628,6 +3628,9 @@ void GMainWindow::UpdateAAText() {
case Settings::AntiAliasing::Fxaa:
aa_status_button->setText(tr("FXAA"));
break;
case Settings::AntiAliasing::Smaa:
aa_status_button->setText(tr("SMAA"));
break;
default:
aa_status_button->setText(tr("NO AA"));
break;