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pica: Cleanup and add some comments to lighting registers.

This commit is contained in:
bunnei 2015-11-18 23:17:25 -05:00
parent 6878ba7608
commit 6307999116
2 changed files with 19 additions and 19 deletions

View File

@ -695,8 +695,8 @@ struct Regs {
INSERT_PADDING_WORDS(0x3);
union {
BitField<0, 1, u32> w; // 1.f if 0, otherwise 0.f
BitField<1, 1, u32> two_sided_diffuse; // when disabled, clamp dot-product to 0
BitField<0, 1, u32> directional;
BitField<1, 1, u32> two_sided_diffuse; // 1: GL_TRUE, 0: GL_FALSE; when disabled, clamp dot-product to 0
};
};
@ -714,21 +714,21 @@ struct Regs {
union {
BitField< 4, 4, u32> config;
BitField<27, 1, u32> clamp_highlights;
BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE
};
union {
// Each bit specifies whether distance attenuation should be applied for the
// corresponding light
BitField<24, 1, u32> dist_atten_enable_light_0;
BitField<25, 1, u32> dist_atten_enable_light_1;
BitField<26, 1, u32> dist_atten_enable_light_2;
BitField<27, 1, u32> dist_atten_enable_light_3;
BitField<28, 1, u32> dist_atten_enable_light_4;
BitField<29, 1, u32> dist_atten_enable_light_5;
BitField<30, 1, u32> dist_atten_enable_light_6;
BitField<31, 1, u32> dist_atten_enable_light_7;
BitField<24, 1, u32> dist_atten_enable_light_0; // 0: GL_TRUE, 1: GL_FALSE
BitField<25, 1, u32> dist_atten_enable_light_1; // 0: GL_TRUE, 1: GL_FALSE
BitField<26, 1, u32> dist_atten_enable_light_2; // 0: GL_TRUE, 1: GL_FALSE
BitField<27, 1, u32> dist_atten_enable_light_3; // 0: GL_TRUE, 1: GL_FALSE
BitField<28, 1, u32> dist_atten_enable_light_4; // 0: GL_TRUE, 1: GL_FALSE
BitField<29, 1, u32> dist_atten_enable_light_5; // 0: GL_TRUE, 1: GL_FALSE
BitField<30, 1, u32> dist_atten_enable_light_6; // 0: GL_TRUE, 1: GL_FALSE
BitField<31, 1, u32> dist_atten_enable_light_7; // 0: GL_TRUE, 1: GL_FALSE
};
bool IsDistAttenEnabled(unsigned index) const {
@ -754,13 +754,13 @@ struct Regs {
u32 lut_data[8];
union {
BitField< 1, 1, u32> d0;
BitField< 5, 1, u32> d1;
BitField< 9, 1, u32> sp;
BitField<13, 1, u32> fr;
BitField<17, 1, u32> rb;
BitField<21, 1, u32> rg;
BitField<25, 1, u32> rr;
BitField< 1, 1, u32> d0; // 0: GL_TRUE, 1: GL_FALSE
BitField< 5, 1, u32> d1; // 0: GL_TRUE, 1: GL_FALSE
BitField< 9, 1, u32> sp; // 0: GL_TRUE, 1: GL_FALSE
BitField<13, 1, u32> fr; // 0: GL_TRUE, 1: GL_FALSE
BitField<17, 1, u32> rb; // 0: GL_TRUE, 1: GL_FALSE
BitField<21, 1, u32> rg; // 0: GL_TRUE, 1: GL_FALSE
BitField<25, 1, u32> rr; // 0: GL_TRUE, 1: GL_FALSE
} abs_lut_input;
union {

View File

@ -80,7 +80,7 @@ struct PicaShaderConfig {
unsigned num = regs.lighting.light_enable.GetNum(light_index);
const auto& light = regs.lighting.light[num];
res.light_src[light_index].num = num;
res.light_src[light_index].directional = light.w != 0;
res.light_src[light_index].directional = light.directional != 0;
res.light_src[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
res.light_src[light_index].dist_atten_enabled = regs.lighting.IsDistAttenEnabled(num);
res.light_src[light_index].dist_atten_bias = Pica::float20::FromRawFloat20(light.dist_atten_bias).ToFloat32();