yuzu-emu
/
yuzu
Archived
1
0
Fork 0

gl_rasterizer_cache: Use brackets for two-line single-expresion blocks

This commit is contained in:
ReinUsesLisp 2018-11-24 20:01:57 -03:00
parent 432a9872ed
commit 653d7a3f0d
1 changed files with 2 additions and 1 deletions

View File

@ -841,10 +841,11 @@ void CachedSurface::LoadGLBuffer() {
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl}; const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
gl_buffer[0].assign(texture_src_data, texture_src_data_end); gl_buffer[0].assign(texture_src_data, texture_src_data_end);
} }
for (u32 i = 0; i < params.max_mip_level; i++) for (u32 i = 0; i < params.max_mip_level; i++) {
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
params.MipHeight(i), params.MipDepth(i)); params.MipHeight(i), params.MipDepth(i));
} }
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64)); MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
void CachedSurface::FlushGLBuffer() { void CachedSurface::FlushGLBuffer() {