yuzu-emu
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Address review comments

This commit is contained in:
Liam 2023-08-27 18:41:42 -04:00
parent 5464423667
commit 667ec28697
11 changed files with 259 additions and 270 deletions

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@ -195,8 +195,8 @@ add_executable(yuzu
multiplayer/state.cpp multiplayer/state.cpp
multiplayer/state.h multiplayer/state.h
multiplayer/validation.h multiplayer/validation.h
play_time.cpp play_time_manager.cpp
play_time.h play_time_manager.h
precompiled_headers.h precompiled_headers.h
qt_common.cpp qt_common.cpp
qt_common.h qt_common.h

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@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() {
} }
GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_, GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
Core::System& system_, GMainWindow* parent) PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} { GMainWindow* parent)
: QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
play_time_manager{play_time_manager_}, system{system_} {
watcher = new QFileSystemWatcher(this); watcher = new QFileSystemWatcher(this);
connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
@ -826,7 +828,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
emit ShouldCancelWorker(); emit ShouldCancelWorker();
GameListWorker* worker = GameListWorker* worker =
new GameListWorker(vfs, provider, game_dirs, compatibility_list, system); new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,

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@ -18,6 +18,7 @@
#include "core/core.h" #include "core/core.h"
#include "uisettings.h" #include "uisettings.h"
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
#include "yuzu/play_time_manager.h"
namespace Core { namespace Core {
class System; class System;
@ -79,7 +80,8 @@ public:
}; };
explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_, explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_, Core::System& system_, FileSys::ManualContentProvider* provider_,
PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
GMainWindow* parent = nullptr); GMainWindow* parent = nullptr);
~GameList() override; ~GameList() override;
@ -168,6 +170,7 @@ private:
friend class GameListSearchField; friend class GameListSearchField;
const PlayTime::PlayTimeManager& play_time_manager;
Core::System& system; Core::System& system;
}; };

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@ -18,7 +18,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "yuzu/play_time.h" #include "yuzu/play_time_manager.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
#include "yuzu/util/util.h" #include "yuzu/util/util.h"

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@ -27,7 +27,6 @@
#include "yuzu/game_list.h" #include "yuzu/game_list.h"
#include "yuzu/game_list_p.h" #include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h" #include "yuzu/game_list_worker.h"
#include "yuzu/play_time.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
namespace { namespace {
@ -195,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
const std::size_t size, const std::vector<u8>& icon, const std::size_t size, const std::vector<u8>& icon,
Loader::AppLoader& loader, u64 program_id, Loader::AppLoader& loader, u64 program_id,
const CompatibilityList& compatibility_list, const CompatibilityList& compatibility_list,
const PlayTime::PlayTimeManager& play_time_manager,
const FileSys::PatchManager& patch) { const FileSys::PatchManager& patch) {
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
@ -213,7 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
new GameListItemCompat(compatibility), new GameListItemCompat(compatibility),
new GameListItem(file_type_string), new GameListItem(file_type_string),
new GameListItemSize(size), new GameListItemSize(size),
new GameListItemPlayTime(PlayTime::GetPlayTime(program_id)), new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
}; };
const auto patch_versions = GetGameListCachedObject( const auto patch_versions = GetGameListCachedObject(
@ -229,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_, GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
FileSys::ManualContentProvider* provider_, FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_, QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_, Core::System& system_) const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_)
: vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_}, : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
compatibility_list{compatibility_list_}, system{system_} {} compatibility_list{compatibility_list_},
play_time_manager{play_time_manager_}, system{system_} {}
GameListWorker::~GameListWorker() = default; GameListWorker::~GameListWorker() = default;
@ -282,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
} }
emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader, emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
program_id, compatibility_list, patch), program_id, compatibility_list, play_time_manager, patch),
parent_dir); parent_dir);
} }
} }
@ -359,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
emit EntryReady(MakeGameListEntry(physical_name, name, emit EntryReady(MakeGameListEntry(physical_name, name,
Common::FS::GetSize(physical_name), icon, Common::FS::GetSize(physical_name), icon,
*loader, id, compatibility_list, patch), *loader, id, compatibility_list,
play_time_manager, patch),
parent_dir); parent_dir);
} }
} else { } else {
@ -372,9 +376,10 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
const FileSys::PatchManager patch{program_id, system.GetFileSystemController(), const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
system.GetContentProvider()}; system.GetContentProvider()};
emit EntryReady( emit EntryReady(MakeGameListEntry(physical_name, name,
MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name), Common::FS::GetSize(physical_name), icon,
icon, *loader, program_id, compatibility_list, patch), *loader, program_id, compatibility_list,
play_time_manager, patch),
parent_dir); parent_dir);
} }
} }

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@ -13,6 +13,7 @@
#include <QString> #include <QString>
#include "yuzu/compatibility_list.h" #include "yuzu/compatibility_list.h"
#include "yuzu/play_time_manager.h"
namespace Core { namespace Core {
class System; class System;
@ -36,7 +37,9 @@ public:
explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_, explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
FileSys::ManualContentProvider* provider_, FileSys::ManualContentProvider* provider_,
QVector<UISettings::GameDir>& game_dirs_, QVector<UISettings::GameDir>& game_dirs_,
const CompatibilityList& compatibility_list_, Core::System& system_); const CompatibilityList& compatibility_list_,
const PlayTime::PlayTimeManager& play_time_manager_,
Core::System& system_);
~GameListWorker() override; ~GameListWorker() override;
/// Starts the processing of directory tree information. /// Starts the processing of directory tree information.
@ -76,6 +79,7 @@ private:
FileSys::ManualContentProvider* provider; FileSys::ManualContentProvider* provider;
QVector<UISettings::GameDir>& game_dirs; QVector<UISettings::GameDir>& game_dirs;
const CompatibilityList& compatibility_list; const CompatibilityList& compatibility_list;
const PlayTime::PlayTimeManager& play_time_manager;
QStringList watch_list; QStringList watch_list;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;

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@ -146,7 +146,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h" #include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h" #include "yuzu/loading_screen.h"
#include "yuzu/main.h" #include "yuzu/main.h"
#include "yuzu/play_time.h" #include "yuzu/play_time_manager.h"
#include "yuzu/startup_checks.h" #include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h" #include "yuzu/uisettings.h"
#include "yuzu/util/clickable_label.h" #include "yuzu/util/clickable_label.h"
@ -980,7 +980,7 @@ void GMainWindow::InitializeWidgets() {
render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
render_window->hide(); render_window->hide();
game_list = new GameList(vfs, provider.get(), *system, this); game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
ui->horizontalLayout->addWidget(game_list); ui->horizontalLayout->addWidget(game_list);
game_list_placeholder = new GameListPlaceholder(this); game_list_placeholder = new GameListPlaceholder(this);
@ -2469,11 +2469,8 @@ void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
QMessageBox::No) != QMessageBox::Yes) { QMessageBox::No) != QMessageBox::Yes) {
return; return;
} }
if (!play_time_manager->ResetProgramPlayTime(program_id)) {
QMessageBox::warning(this, tr("Error Resetting Play Time Data"), play_time_manager->ResetProgramPlayTime(program_id);
tr("Play time couldn't be cleared"));
return;
}
game_list->PopulateAsync(UISettings::values.game_dirs); game_list->PopulateAsync(UISettings::values.game_dirs);
} }

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@ -1,177 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/fs/file.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/thread.h"
#include "core/hle/service/acc/profile_manager.h"
#include "yuzu/play_time.h"
namespace PlayTime {
void PlayTimeManager::SetProgramId(u64 program_id) {
this->running_program_id = program_id;
}
inline void PlayTimeManager::UpdateTimestamp() {
this->last_timestamp = std::chrono::steady_clock::now();
}
void PlayTimeManager::Start() {
UpdateTimestamp();
play_time_thread =
std::jthread([&](std::stop_token stop_token) { this->AutoTimestamp(stop_token); });
}
void PlayTimeManager::Stop() {
play_time_thread.request_stop();
}
void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
Common::SetCurrentThreadName("PlayTimeReport");
using namespace std::literals::chrono_literals;
const auto duration = 30s;
while (Common::StoppableTimedWait(stop_token, duration)) {
Save();
}
Save();
}
void PlayTimeManager::Save() {
const auto now = std::chrono::steady_clock::now();
const auto duration =
static_cast<u64>(std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::steady_clock::duration(now - this->last_timestamp))
.count());
UpdateTimestamp();
if (!UpdatePlayTime(running_program_id, duration)) {
LOG_ERROR(Common, "Failed to update play time");
}
}
bool UpdatePlayTime(u64 program_id, u64 add_play_time) {
std::vector<PlayTimeElement> play_time_elements;
if (!ReadPlayTimeFile(play_time_elements)) {
return false;
}
const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
if (it == play_time_elements.end()) {
play_time_elements.push_back({.program_id = program_id, .play_time = add_play_time});
} else {
play_time_elements.at(it - play_time_elements.begin()).play_time += add_play_time;
}
if (!WritePlayTimeFile(play_time_elements)) {
return false;
}
return true;
}
u64 GetPlayTime(u64 program_id) {
std::vector<PlayTimeElement> play_time_elements;
if (!ReadPlayTimeFile(play_time_elements)) {
return 0;
}
const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
if (it == play_time_elements.end()) {
return 0;
}
return play_time_elements.at(it - play_time_elements.begin()).play_time;
}
bool PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
std::vector<PlayTimeElement> play_time_elements;
if (!ReadPlayTimeFile(play_time_elements)) {
return false;
}
const auto it = std::find(play_time_elements.begin(), play_time_elements.end(), program_id);
if (it == play_time_elements.end()) {
return false;
}
play_time_elements.erase(it);
if (!WritePlayTimeFile(play_time_elements)) {
return false;
}
return true;
}
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
const Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
if (!uuid.has_value()) {
return std::nullopt;
}
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
uuid->RawString().append(".bin");
}
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements) {
const auto filename = GetCurrentUserPlayTimePath();
if (!filename.has_value()) {
LOG_ERROR(Common, "Failed to get current user path");
return false;
}
if (Common::FS::Exists(filename.value())) {
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Common, "Failed to open play time file: {}",
Common::FS::PathToUTF8String(filename.value()));
return false;
}
const size_t elem_num = file.GetSize() / sizeof(PlayTimeElement);
out_play_time_elements.resize(elem_num);
const bool success = file.ReadSpan<PlayTimeElement>(out_play_time_elements) == elem_num;
file.Close();
return success;
} else {
out_play_time_elements.clear();
return true;
}
}
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements) {
const auto filename = GetCurrentUserPlayTimePath();
if (!filename.has_value()) {
LOG_ERROR(Common, "Failed to get current user path");
return false;
}
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Common, "Failed to open play time file: {}",
Common::FS::PathToUTF8String(filename.value()));
return false;
}
const bool success =
file.WriteSpan<PlayTimeElement>(play_time_elements) == play_time_elements.size();
file.Close();
return success;
}
QString ReadablePlayTime(qulonglong time_seconds) {
static constexpr std::array units{"m", "h"};
if (time_seconds == 0) {
return QLatin1String("");
}
const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
const auto time_hours = static_cast<double>(time_seconds) / 3600;
const int unit = time_minutes < 60 ? 0 : 1;
const auto value = unit == 0 ? time_minutes : time_hours;
return QStringLiteral("%L1 %2")
.arg(value, 0, 'f', unit && time_seconds % 60 != 0)
.arg(QString::fromUtf8(units[unit]));
}
} // namespace PlayTime

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@ -1,68 +0,0 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QString>
#include <atomic>
#include <condition_variable>
#include <mutex>
#include <optional>
#include <thread>
#include "common/common_types.h"
#include "common/fs/fs.h"
#include "common/polyfill_thread.h"
#include "core/core.h"
namespace PlayTime {
struct PlayTimeElement {
u64 program_id;
u64 play_time;
inline bool operator==(const PlayTimeElement& other) const {
return program_id == other.program_id;
}
inline bool operator==(const u64 _program_id) const {
return program_id == _program_id;
}
};
class PlayTimeManager {
public:
explicit PlayTimeManager() = default;
~PlayTimeManager() = default;
public:
YUZU_NON_COPYABLE(PlayTimeManager);
YUZU_NON_MOVEABLE(PlayTimeManager);
public:
bool ResetProgramPlayTime(u64 program_id);
void SetProgramId(u64 program_id);
inline void UpdateTimestamp();
void Start();
void Stop();
private:
u64 running_program_id;
std::chrono::steady_clock::time_point last_timestamp;
std::jthread play_time_thread;
void AutoTimestamp(std::stop_token stop_token);
void Save();
};
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath();
bool UpdatePlayTime(u64 program_id, u64 add_play_time);
[[nodiscard]] bool ReadPlayTimeFile(std::vector<PlayTimeElement>& out_play_time_elements);
[[nodiscard]] bool WritePlayTimeFile(const std::vector<PlayTimeElement>& play_time_elements);
u64 GetPlayTime(u64 program_id);
QString ReadablePlayTime(qulonglong time_seconds);
} // namespace PlayTime

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@ -0,0 +1,179 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/alignment.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "common/thread.h"
#include "core/hle/service/acc/profile_manager.h"
#include "yuzu/play_time_manager.h"
namespace PlayTime {
namespace {
struct PlayTimeElement {
ProgramId program_id;
PlayTime play_time;
};
std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
const Service::Account::ProfileManager manager;
const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
if (!uuid.has_value()) {
return std::nullopt;
}
return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
uuid->RawString().append(".bin");
}
[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
const auto filename = GetCurrentUserPlayTimePath();
if (!filename.has_value()) {
LOG_ERROR(Frontend, "Failed to get current user path");
return false;
}
out_play_time_db.clear();
if (Common::FS::Exists(filename.value())) {
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Frontend, "Failed to open play time file: {}",
Common::FS::PathToUTF8String(filename.value()));
return false;
}
const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
std::vector<PlayTimeElement> elements(num_elements);
if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
return false;
}
for (const auto& [program_id, play_time] : elements) {
if (program_id != 0) {
out_play_time_db[program_id] = play_time;
}
}
}
return true;
}
[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
const auto filename = GetCurrentUserPlayTimePath();
if (!filename.has_value()) {
LOG_ERROR(Frontend, "Failed to get current user path");
return false;
}
Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile};
if (!file.IsOpen()) {
LOG_ERROR(Frontend, "Failed to open play time file: {}",
Common::FS::PathToUTF8String(filename.value()));
return false;
}
std::vector<PlayTimeElement> elements;
elements.reserve(play_time_db.size());
for (auto& [program_id, play_time] : play_time_db) {
if (program_id != 0) {
elements.push_back(PlayTimeElement{program_id, play_time});
}
}
return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
}
} // namespace
PlayTimeManager::PlayTimeManager() {
if (!ReadPlayTimeFile(database)) {
LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
}
}
PlayTimeManager::~PlayTimeManager() {
Save();
}
void PlayTimeManager::SetProgramId(u64 program_id) {
running_program_id = program_id;
}
void PlayTimeManager::Start() {
play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
}
void PlayTimeManager::Stop() {
play_time_thread = {};
}
void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
Common::SetCurrentThreadName("PlayTimeReport");
using namespace std::literals::chrono_literals;
using std::chrono::seconds;
using std::chrono::steady_clock;
auto timestamp = steady_clock::now();
const auto GetDuration = [&]() -> u64 {
const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
return static_cast<u64>(duration.count());
};
while (!stop_token.stop_requested()) {
Common::StoppableTimedWait(stop_token, 30s);
database[running_program_id] += GetDuration();
Save();
}
}
void PlayTimeManager::Save() {
if (!WritePlayTimeFile(database)) {
LOG_ERROR(Frontend, "Failed to update play time database!");
}
}
u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
auto it = database.find(program_id);
if (it != database.end()) {
return it->second;
} else {
return 0;
}
}
void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
database.erase(program_id);
Save();
}
QString ReadablePlayTime(qulonglong time_seconds) {
if (time_seconds == 0) {
return {};
}
const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
const auto time_hours = static_cast<double>(time_seconds) / 3600;
const bool is_minutes = time_minutes < 60;
const char* unit = is_minutes ? "m" : "h";
const auto value = is_minutes ? time_minutes : time_hours;
return QStringLiteral("%L1 %2")
.arg(value, 0, 'f', !is_minutes && time_seconds % 60 != 0)
.arg(QString::fromUtf8(unit));
}
} // namespace PlayTime

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@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QString>
#include <map>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/polyfill_thread.h"
namespace PlayTime {
using ProgramId = u64;
using PlayTime = u64;
using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
class PlayTimeManager {
public:
explicit PlayTimeManager();
~PlayTimeManager();
YUZU_NON_COPYABLE(PlayTimeManager);
YUZU_NON_MOVEABLE(PlayTimeManager);
u64 GetPlayTime(u64 program_id) const;
void ResetProgramPlayTime(u64 program_id);
void SetProgramId(u64 program_id);
void Start();
void Stop();
private:
PlayTimeDatabase database;
u64 running_program_id;
std::jthread play_time_thread;
void AutoTimestamp(std::stop_token stop_token);
void Save();
};
QString ReadablePlayTime(qulonglong time_seconds);
} // namespace PlayTime