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Pica/CommandProcessor: Work around initialized vertex attributes some more.

This commit is contained in:
Tony Wasserka 2015-01-02 20:40:52 +01:00
parent 0da6a7e234
commit 67120270f2
1 changed files with 8 additions and 2 deletions

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@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version // Licensed under GPLv2 or any later version
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <boost/range/algorithm/fill.hpp>
#include "clipper.h" #include "clipper.h"
#include "command_processor.h" #include "command_processor.h"
#include "math.h" #include "math.h"
@ -65,10 +67,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
// Information about internal vertex attributes // Information about internal vertex attributes
u32 vertex_attribute_sources[16]; u32 vertex_attribute_sources[16];
std::fill(vertex_attribute_sources, &vertex_attribute_sources[16], 0xdeadbeef); boost::fill(vertex_attribute_sources, 0xdeadbeef);
u32 vertex_attribute_strides[16]; u32 vertex_attribute_strides[16];
u32 vertex_attribute_formats[16]; u32 vertex_attribute_formats[16];
u32 vertex_attribute_elements[16];
// HACK: Initialize vertex_attribute_elements to zero to prevent infinite loops below.
// This is one of the hacks required to deal with uninitalized vertex attributes.
// TODO: Fix this properly.
u32 vertex_attribute_elements[16] = {};
u32 vertex_attribute_element_size[16]; u32 vertex_attribute_element_size[16];
// Setup attribute data from loaders // Setup attribute data from loaders